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2 weeks ago

April 24, 2014, 04:59:15 am

Author Topic: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.  (Read 8700 times)

Dilin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #30 on: December 18, 2012, 02:48:03 am »
Sorry for the double post everyone, but I have great news! We now have a Panau's Most Wanted List! This isn't a list you want to be on... PUNISHMENT IS DEATH! If you see any of these people in-game tell the nearest Panau Armed Forces Solider and go ahead and watch the fireworks!

You can find this list on the front page of this thread and at http://steamcommunity.com/groups/panauarmedforces simply go to the thread and be vigilant!

CasimirIII

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #31 on: December 22, 2012, 01:35:59 am »
Ok you hit a flag pole with a 500lb Bomb while being shot at by the Airforce....

By dive-bombing i meant people crashing into it with a plane.

Please note that PSU actually has a couple people who do this regularly. Watch the skies next beta.
 ;)

Cross888

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #32 on: December 22, 2012, 04:19:08 pm »
Ok you hit a flag pole with a 500lb Bomb while being shot at by the Airforce....

By dive-bombing i meant people crashing into it with a plane.

Please note that PSU actually has a couple people who do this regularly. Watch the skies next beta.
 ;)
As i know rockets and bullets are faster than planes, so when actually somebody looks up to sky, its usually too late ;D

Dilin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #33 on: December 22, 2012, 10:15:36 pm »
Will these skilled pilot's be a sight to see? P.A.F. is still recruiting!

Dilin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #34 on: February 02, 2013, 12:28:38 am »
EMERGENCY SUPERBUMP!

0.0.11 Changes
New Features:
   Local player can now change model

Whole thing if you are to lazy to go click the reply below this, on the JCMP home page.

Code: [Select]
0.0.11 Changes

New Features:
   Server administration features added to server console
   Extensive set of Lua bindings added to allow for much greater interactivity
   Implemented fully-functional clientside Lua streamed from the server
   Added CEGUI for font drawing and more in future
   New nametags, implemented in clientside Lua
   New FPS counter at the top right
   Local player can now change model
   Launcher now automatically updates client
   Custom font sizes for use in clientside Lua
   Cross-script communication (scripts can send events to each other)
   Communication between clientside and serverside scripts (scripts can send messages to their counterparts over the network)
   Clientside Lua can now draw primitives in 2D and 3D
   Kill detection added - notifies the server of the killer and reason for a death
   Vehicle colours now synced - all players will have vehicles with the same colour
   Weapons can now be given to players via Lua
   Players and vehicles can now have their health set by Lua
   Local chat added - highlights messages from players in your vicinity, making it easier to see messages
   Derby gamemode now spawns players with rocket launchers and grenade launchers for more chaos
   Clientside Lua events for player input and damage added, allowing scripts to intercept them
   Scripts now automatically unload when they exceed their error quota
   Lua errors now have callstacks to help track down the source of the error
   Added --fontscale launch option to adjust size of fonts to user's liking

Bug Fixes:
   Clamped time to 00:00 to 23:59 to prevent issue where the game's colour scheme could be permanently broken
   Stopped vehicles from exploding if flipped upside down without a driver
   Invalid players are now handled correctly, preventing floating nametags at >20km away
   Streamer reworked considerably - now much more reliable
   Issue where vehicles would randomly disappear has been fixed
   Keypresses are no longer sent through PDA and main menu to the game
   Internal angle representation fixed; values correctly converted between Euler angles and Quaternions
   Issue where Rico was invisible fixed
   Entities (such as players and vehicles) now handle missing models correctly
   Passengers of vehicles will no longer "float away" from the vehicle
   Client no longer hangs when given invalid parameters for vehicle spawns
   Input in menus now correctly handled on a consistent basis
   Lua events now handle default return values correctly
   Game no longer crashes when entering a vehicle as a passenger as it despawns
   Game no longer crashes when two people go into stunt/cling position at the same time
   Checkpoints no longer disappear after death
   The unloading of a module causing crashes has been fixed
   Players can now fall off their bike
   Broken animations when changing model with a two-handed model fixed
   Fonts now render across all resolutions with the correct aspect ratio
   Unsubscribing a Lua event in another event no longer crashes
   Vehicles will no longer respawn after being repaired (if marked as dead)
   Linux-central issues have been fixed
   Disconnecting without a JC2-MP local player no longer crashes the game
   Last-synced position/rotation used on client if player has not spawned correctly
   Clientside Lua module count is no longer zero on 64-bit systems
   Time now progresses correctly past 00:00/midnight
   Moved JC2-MP logs to AppData so they can be written to without permissions errors

Other:
   Massively optimized text drawing - should be much faster
   Changed auto generated name colour to be consistent across both Windows and Linux servers

Scripts

Racing (dreadmullet)
   /race - Adds you to the next race list

   The Racing gamemode lets you race other players in a variety of races.
   It comes with a fully-featured GUI, letting you focus on the race.

Derby (Trix)
   /derby - Sends you to the derby

   The Derby gamemode drops you in the dish with vehicles and explosive weapons.
   Make of it what you will!   

Freeroam (Philpax)
   /tp or /teleport - Teleports you to a location

   The Freeroam gamemode provides standard functionality for a JC2-MP server,
   including loading spawns and teleports.

Local Chat (Philpax)
   The local chat script highlights players in your vicinity in the chat,
   letting you communicate easier with the players around you.

Nametags (Philpax)
   /tags - Toggle all nametags
   /vtags - Toggle vehicle nametags
   /ptags - Toggle player nametags

   The nametags have been completely rewritten to be faster, sleeker,
   and more informative.

Speedometer (Philpax)
   /speedo or /speedometer - Toggles the speedometer
   /clearmax - Clears the maximum speed

   The speedometer shows you your current, and max, speed in a vehicle.
   How fast can you go?

Killfeed (Philpax)
   Ever wanted to know who's dying and how? The killfeed will tell you.
   Now you too can find out Woet exploded for the 37th time in 2 minutes!

Remember! Set you model to Panauan Soldiers! Generals and other High Ranking Officials will be Easily noticed in their "IRONMAN" suits(lol) If possible, which I wholeheartedly believe I will be able to, I will look like President Panay! See you On Panau Men!

Fight for Panau! Fight for Freedom!(to make shit explode)

Panay out!

AccursedPrince

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #35 on: February 02, 2013, 12:31:39 am »
EMERGENCY SUPERBUMP!

0.0.11 Changes
New Features:
   Local player can now change model

Whole thing if you are to lazy to go click the reply below this, on the JCMP home page.

Code: [Select]
0.0.11 Changes

New Features:
   Server administration features added to server console
   Extensive set of Lua bindings added to allow for much greater interactivity
   Implemented fully-functional clientside Lua streamed from the server
   Added CEGUI for font drawing and more in future
   New nametags, implemented in clientside Lua
   New FPS counter at the top right
   Local player can now change model
   Launcher now automatically updates client
   Custom font sizes for use in clientside Lua
   Cross-script communication (scripts can send events to each other)
   Communication between clientside and serverside scripts (scripts can send messages to their counterparts over the network)
   Clientside Lua can now draw primitives in 2D and 3D
   Kill detection added - notifies the server of the killer and reason for a death
   Vehicle colours now synced - all players will have vehicles with the same colour
   Weapons can now be given to players via Lua
   Players and vehicles can now have their health set by Lua
   Local chat added - highlights messages from players in your vicinity, making it easier to see messages
   Derby gamemode now spawns players with rocket launchers and grenade launchers for more chaos
   Clientside Lua events for player input and damage added, allowing scripts to intercept them
   Scripts now automatically unload when they exceed their error quota
   Lua errors now have callstacks to help track down the source of the error
   Added --fontscale launch option to adjust size of fonts to user's liking

Bug Fixes:
   Clamped time to 00:00 to 23:59 to prevent issue where the game's colour scheme could be permanently broken
   Stopped vehicles from exploding if flipped upside down without a driver
   Invalid players are now handled correctly, preventing floating nametags at >20km away
   Streamer reworked considerably - now much more reliable
   Issue where vehicles would randomly disappear has been fixed
   Keypresses are no longer sent through PDA and main menu to the game
   Internal angle representation fixed; values correctly converted between Euler angles and Quaternions
   Issue where Rico was invisible fixed
   Entities (such as players and vehicles) now handle missing models correctly
   Passengers of vehicles will no longer "float away" from the vehicle
   Client no longer hangs when given invalid parameters for vehicle spawns
   Input in menus now correctly handled on a consistent basis
   Lua events now handle default return values correctly
   Game no longer crashes when entering a vehicle as a passenger as it despawns
   Game no longer crashes when two people go into stunt/cling position at the same time
   Checkpoints no longer disappear after death
   The unloading of a module causing crashes has been fixed
   Players can now fall off their bike
   Broken animations when changing model with a two-handed model fixed
   Fonts now render across all resolutions with the correct aspect ratio
   Unsubscribing a Lua event in another event no longer crashes
   Vehicles will no longer respawn after being repaired (if marked as dead)
   Linux-central issues have been fixed
   Disconnecting without a JC2-MP local player no longer crashes the game
   Last-synced position/rotation used on client if player has not spawned correctly
   Clientside Lua module count is no longer zero on 64-bit systems
   Time now progresses correctly past 00:00/midnight
   Moved JC2-MP logs to AppData so they can be written to without permissions errors

Other:
   Massively optimized text drawing - should be much faster
   Changed auto generated name colour to be consistent across both Windows and Linux servers

Scripts

Racing (dreadmullet)
   /race - Adds you to the next race list

   The Racing gamemode lets you race other players in a variety of races.
   It comes with a fully-featured GUI, letting you focus on the race.

Derby (Trix)
   /derby - Sends you to the derby

   The Derby gamemode drops you in the dish with vehicles and explosive weapons.
   Make of it what you will!   

Freeroam (Philpax)
   /tp or /teleport - Teleports you to a location

   The Freeroam gamemode provides standard functionality for a JC2-MP server,
   including loading spawns and teleports.

Local Chat (Philpax)
   The local chat script highlights players in your vicinity in the chat,
   letting you communicate easier with the players around you.

Nametags (Philpax)
   /tags - Toggle all nametags
   /vtags - Toggle vehicle nametags
   /ptags - Toggle player nametags

   The nametags have been completely rewritten to be faster, sleeker,
   and more informative.

Speedometer (Philpax)
   /speedo or /speedometer - Toggles the speedometer
   /clearmax - Clears the maximum speed

   The speedometer shows you your current, and max, speed in a vehicle.
   How fast can you go?

Killfeed (Philpax)
   Ever wanted to know who's dying and how? The killfeed will tell you.
   Now you too can find out Woet exploded for the 37th time in 2 minutes!

Remember! Set you model to Panauan Soldiers! Generals and other High Ranking Officials will be Easily noticed in their "IRONMAN" suits(lol) If possible, which I wholeheartedly believe I will be able to, I will look like President Panay! See you On Panau Men!

Fight for Panau! Fight for Freedom!(to make shit explode)

Panay out!
See you Mr President!!!

Dilin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #36 on: February 02, 2013, 12:40:57 am »
Indeed... They will see us... and not be able to stop us. The attack is soon, leave no traces.

rui_troia

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #37 on: February 02, 2013, 01:17:48 am »
Indeed... They will see us... and not be able to stop us. The attack is soon, leave no traces.
zis^

AccursedPrince

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #38 on: February 02, 2013, 01:21:17 am »
Indeed... They will see us... and not be able to stop us. The attack is soon, leave no traces.
zis^
Let them try only death will be their end 8)

mandella644

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #39 on: February 02, 2013, 01:34:42 am »
The PAF is indeed an awesome group for the warriors of Panau! :D

If you like taxiing, on the other hand, consider enlisting in the Panauan Taxi Service! http://steamcommunity.com/groups/Panauan_Taxi_Service#announcements/detail/1605800590436171245

dreadmullet

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #40 on: February 02, 2013, 03:23:56 am »
"Local player can now change model" refers to the ability for Lua scripts to change the models of players. It doesn't necessarily mean you can change your model to whatever you want during this public test.

Dilin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #41 on: February 02, 2013, 06:08:53 am »
"Local player can now change model" refers to the ability for Lua scripts to change the models of players. It doesn't necessarily mean you can change your model to whatever you want during this public test.

Please let me hope and not cry myself to sleep. I don't like to keep my hopes down.

werepenguin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #42 on: February 02, 2013, 06:31:00 am »
why can i not download it? will it only be up when the server is available?

wintersrigor

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #43 on: February 02, 2013, 06:35:14 am »
why can i not download it? will it only be up when the server is available?

Yes, also if you have not done so already, read the faq as it answers most questions  :)

Dilin

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Re: Hello Citizens of Panau! Join your Armed Forces! Join the P.A.F.
« Reply #44 on: February 02, 2013, 06:55:07 am »
why can i not download it? will it only be up when the server is available?

Wrong thread but you got redirected, just watch youtube for a couple more hours and prepare for the ensuring chaos. the devs on twitter usualy give you a song!