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2 weeks ago

July 28, 2014, 04:21:20 pm

Author Topic: Public beta test #11 changelog (CONCLUDED)  (Read 30217 times)

dab88

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Re: Public beta test #11 changelog +new features
« Reply #30 on: February 01, 2013, 10:53:56 pm »
Anybody new to JCMP check out the guide for a list of console commands, teleport points and map: http://steamcommunity.com/sharedfiles/filedetails/?id=114666225

CrazyJamesFranco

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Re: Public beta test #11 changelog +new features
« Reply #31 on: February 01, 2013, 11:03:33 pm »
You know, I planned to sleep in 10 hours.
Thanks a lot, jerks! ;)

FlamingJuice

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Re: Public beta test #11 changelog +new features
« Reply #32 on: February 01, 2013, 11:06:24 pm »
I like the new lay-out of the chat and @dreadmullet thanks for the nice races (and race system) you created!

MrMister

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Re: Public beta test #11 changelog +new features
« Reply #33 on: February 01, 2013, 11:26:23 pm »
This is a (just) cause of celebration even if only for the riddance of the dead orbiting nametags.

aab523

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Re: Public beta test #11 changelog +new features
« Reply #34 on: February 01, 2013, 11:32:23 pm »
FINALLY CAN NOT WAIT!!!

SirChris

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Re: Public beta test #11 changelog +new features
« Reply #35 on: February 01, 2013, 11:37:38 pm »
It will be my birthday and just cause multiplayer, yEEEEEEEEEEEEEEEEEEEEEEE!  ;D

matercheif356

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Re: Public beta test #11 changelog +new features
« Reply #36 on: February 01, 2013, 11:49:02 pm »
FIRST TIME PLAYING THE ONLINE VERSION I CAN'T WAIT AND BTW I LOVE THOIS GAKME KEEP IT UP GUYS ALSO IF ANYONE WANTS TO CHAT OVER SKYPE WHILE IM RECORDING FOR YOUTUBE ADD kyle.duncan13 :D :D :D :D :D :D :D :D

AnticitizenZero

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Re: Public beta test #11 changelog +new features
« Reply #37 on: February 01, 2013, 11:52:21 pm »
Wow, loving all that enthusiasm, and thanks fella's for making that epic changelog.

fam_salarie

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Re: Public beta test #11 changelog +new features
« Reply #38 on: February 01, 2013, 11:57:39 pm »
why did it took so long,woet's fault?
Anyway gj on every fixation and new features,keep doing this work we all like it!
also I'm hristo

Adoray

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Re: Public beta test #11 changelog +new features
« Reply #39 on: February 02, 2013, 01:27:31 am »
Can you not download the client until the beta starts? I cant find an installer link anywhere :(

andsim2

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Re: Public beta test #11 changelog +new features
« Reply #40 on: February 02, 2013, 01:47:21 am »
Can you not download the client until the beta starts? I cant find an installer link anywhere :(
no u cant until it start
it like rush hrs come in lol

gamerpaddy

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Re: Public beta test #11 changelog +new features
« Reply #41 on: February 02, 2013, 02:14:33 am »
OH MAN IT'S HERE, IT'S COMING,

I AM SO EXCITED!!

I was hoping for strict faction only chat, but this new local area chat will work just fine :D
You can just use /f before writing but whatever.

Yes. typing /f every time you want to say something is really helpful and doesn't waste time at all...
I sense some irony here... :P

:3
ffffffff... yeah!  after million years, a test will come

NinjaTigers

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Re: Public beta test #11 changelog +new features
« Reply #42 on: February 02, 2013, 03:03:58 am »
First time on a computer in a week, and this happens? God must look down favorably on me today!

rui_troia

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Re: Public beta test #11 changelog +new features
« Reply #43 on: February 02, 2013, 03:09:52 am »
First time on a computer in a week, and this happens? God must look down favorably on me today!
He shines on you while holding JC2MP Beta test.

alexander_q

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Re: Public beta test #11 changelog +new features
« Reply #44 on: February 02, 2013, 03:42:30 am »
The FAQ implies I can't download the mod until the test has already started. Is this the case?