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Author Topic: Public beta test #13 changelog (CONCLUDED)  (Read 20244 times)

Philpax

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Public beta test #13 changelog (CONCLUDED)
« on: June 27, 2013, 05:39:20 pm »
Hey folks! Long time no see. In the two months since the last beta test, we've worked on a few great features and improvements that need some testing.
Of course, the best way to do that is a public test! The test will run from this Saturday (29/6/13) to Monday (1/7/13) - you can find out what time it'll start for you here.

Single-Player Aiming
Aiming and gunplay should now be much more fluid!

Thanks to some dedicated work, we've been able to re-introduce the single-player aiming system, as detailed in this post.
What does this mean for you? Gunfights in JC2 will now play out like how they were meant to: pure, concentrated action where lag is less of an issue.


Finite Ammunition
No more infinite ammo! Prepare to conserve your ammo.

From day one of on-foot hit sync, we've had infinite ammo as a stop-gap solution. No more! From now on, you're going to have to conserve your ammo. Think you can get away with shooting forever? Think again!


With the improved hit-sync, you can go back to concentrating on managing your bullets, not your lag.

Name Changes

As part of our new authentication system, we introduced the constraint that you had to use your forum name in-game for technical reasons. After some extended development, we're happy to announce that you can now change your name once more!


The launcher just got better - everything you need in one place.

0.0.13 Changes

New Features:
    Client
    Base features
    Added auto-aim system from singleplayer; aim should now be much improved in-game
    Weapons now have finite ammunition
    Name can now be changed in the launcher
    Implemented GWEN GUI system in lieu of CEGUI
    Renderer now uses Direct2D for improved performance

    Lua
    Replaced all CEGUI bindings with GWEN bindings
    Added damage to clientside Lua explosion/bullet hit events
    Added transform for 2D/3D drawing

    Server
    Base features
    Added password support to servers

Bug Fixes:
    Client
    Implemented major threading crash fix that should improve stability of JC2-MP
    Reported health more accurate (now includes regenerative health)
    Fixed clientside Lua explosion event so that it fires in all cases
    Fixed random car direction change
    Launcher now kills JC2 process if JC2-MP fails to inject
    Recent servers now displays server name
    Lua bone positions are no longer delayed by a frame
    Launcher now times out after 10 seconds if it fails to make a connection attempt

    Server
    Fixed Lua module case insensitivity issue

    Shared
    Fixed Lua crash issue when objects did not exist

Other:
    Client
    Removed support for BOLOPatch infinite ammo
« Last Edit: August 31, 2013, 10:07:07 pm by Woet »

AccursedPrince

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Re: Public beta test #13 changelog
« Reply #1 on: June 27, 2013, 05:42:59 pm »
Awesome upadate, well i hope faction wars will be on the next test then.

SubZer0

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Re: Public beta test #13 changelog
« Reply #2 on: June 27, 2013, 05:44:14 pm »
WoetSucks!

rui_troia

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Re: Public beta test #13 changelog
« Reply #3 on: June 27, 2013, 05:44:52 pm »
Good stuff, cant wait ;)

atlacing1

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Re: Public beta test #13 changelog
« Reply #4 on: June 27, 2013, 06:00:17 pm »
Daww, I was looking forward to faction wars... Oh well. Gives me something to hope for in the next test!  :D

ettieapple

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Re: Public beta test #13 changelog
« Reply #5 on: June 27, 2013, 06:08:11 pm »
Factionwars is in this test, right?
Anyway, very nice changelog!

SubZer0

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Re: Public beta test #13 changelog
« Reply #6 on: June 27, 2013, 06:33:00 pm »
Factionwars is in this test, right?
Anyway, very nice changelog!

if it's not in the changelog, it's probably still in development

MedicOnDuty

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Re: Public beta test #13 changelog
« Reply #7 on: June 27, 2013, 07:23:17 pm »
YEEEEEHAAAAAWWWWWW!!!!!

HeMan

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Re: Public beta test #13 changelog
« Reply #8 on: June 27, 2013, 09:53:25 pm »
My weekend is now booked!

Huntyz

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Re: Public beta test #13 changelog
« Reply #9 on: June 27, 2013, 09:55:31 pm »
Very nice i will be there!  :)

Hisin

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Re: Public beta test #13 changelog
« Reply #10 on: June 27, 2013, 10:25:13 pm »
Pretty excited! I'll see you all in faction wars!

AccursedPrince

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Re: Public beta test #13 changelog
« Reply #11 on: June 27, 2013, 10:32:20 pm »
Pretty excited! I'll see you all in faction wars!
There are no factionwars my friend next test maybe.

dab88

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Re: Public beta test #13 changelog
« Reply #12 on: June 27, 2013, 11:45:47 pm »
Superb! I actually have a job now :) so wont be able to play as much as I'd like this weekend. Should get on for a few hrs here and there though

AnticitizenZero

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Re: Public beta test #13 changelog
« Reply #13 on: June 27, 2013, 11:47:56 pm »
Splendid!

feralmaster

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Re: Public beta test #13 changelog
« Reply #14 on: June 28, 2013, 07:08:25 am »
Prepare to be shot at, sparingly. ::)