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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

5 months ago

Welcome to Just Cause Multiplayer!

Your favourite open world game now has multiplayer! Keep informed about future updates by following us on Twitter, Facebook, Steam or the site.

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Play on Steam Host a Server Latest version: 0.3 / 28th of May 2017
Most Recent News

0.3 Released

Published may 28, 2017, 02:26:32 pm 4

0.3 Released!

Available now on Steam


Bug Fixes

    Shared
  • Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
  • StaticObjects with the `fixed` flag set to false will now properly simulate rotation

    Client
  • Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
  • Refactored renderer to properly adhere to the Just Cause 2 threading model
  • Text renderer will now re-use buffers whenever possible to improve performance
  • Fixed a bug with first main menu background not being resized to fit on the screen

New Features

    Shared
  • Added ModuleError event for handling errors caused by client/server Lua modules
  • Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect

    Client
  • Added Roads class, allowing scripters to use global road pathfinding
  • Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
  • Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
  • Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
  • Added LocalPlayer:GetAimMode and the AimMode enum
  • Added Chat:Get/SetPosition and Chat:ResetPosition
  • Added TraverseType, RoadType and SpeedLimit enums
  • Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)

Some basic examples for the Road/Navigation API can be found here.

For server owners
Updating the server is not mandatory, unless you wish to use the new ModuleError event and Vector:Reflect.

Note: a running changelog for each new version is maintained on the wiki, see here.

0.2.3 Release

Published october 23, 2016, 02:41:05 pm 10

0.2.3 Released!Available now on Steam Bug FixesClientHopefully fixed the crashes that have..

Thank you, SubZer0

Published october 15, 2016, 01:37:09 pm 21

The Just Cause community has lost one of its own. With heavy hearts, we recently learned t..

All Good Things..

Published july 10, 2016, 07:59:23 pm 20

Hey everyone,This post has been a long time coming. We've been putting off writing it for ..

0.2.2 Released

Published february 13, 2016, 02:04:41 pm 8

0.2.2 Released!Available now on Steam Bug FixesSharedFixed Stuntshooter achievement incorr..

0.1.3 Release

Published january 30, 2014, 03:17:31 pm 4

0.1.3 ReleaseKey InformationThis is a minor release that is backwards compatible with 0.1...

0.1.2 Release

Published january 23, 2014, 09:09:34 am 16

0.1.2 ReleaseKey InformationServer OwnersAs of 0.1.2, the PlayerStreamDistance, VehicleStr..

0.1.2 Announcement

Published january 19, 2014, 04:22:31 pm 21

0.1.2 Release23rd January 2014 08:00 UTCKey InformationGeneralAs this update is quite larg..

0.1.1 Changelog

Published december 21, 2013, 03:04:13 pm 27

0.1.1 ReleaseKey InformationPlease back up your server's config.lua before updating your s..

JC2-MP 0.1.0 Released!

Published december 16, 2013, 05:57:53 pm 82

0.1.0 Release16th December 2013 17:00 UTCJC2-MP is out now!Download the client from theSto..

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