Hey folks! Long time no see. In the two months since the last beta test, we've worked on a few great features and improvements that need some testing.
Of course, the best way to do that is a public test! The test will run from this Saturday (29/6/13) to Monday (1/7/13) - you can find out what time it'll start for you here.Single-Player AimingAiming and gunplay should now be much more fluid!
Thanks to some dedicated work, we've been able to re-introduce the single-player aiming system, as detailed in this post.
What does this mean for you? Gunfights in JC2 will now play out like how they were meant to: pure, concentrated action where lag is less of an issue.Finite AmmunitionNo more infinite ammo! Prepare to conserve your ammo.
From day one of on-foot hit sync, we've had infinite ammo as a stop-gap solution. No more! From now on, you're going to have to conserve your ammo. Think you can get away with shooting forever? Think again!
With the improved hit-sync, you can go back to concentrating on managing your bullets, not your lag.Name Changes
As part of our new authentication system, we introduced the constraint that you had to use your forum name in-game for technical reasons. After some extended development, we're happy to announce that you can now change your name once more!
The launcher just got better - everything you need in one place.0.0.13 ChangesNew Features: Client Base features
Added auto-aim system from singleplayer; aim should now be much improved in-game
Weapons now have finite ammunition
Name can now be changed in the launcher
Implemented GWEN GUI system in lieu of CEGUI
Renderer now uses Direct2D for improved performance Lua
Replaced all CEGUI bindings with GWEN bindings
Added damage to clientside Lua explosion/bullet hit events
Added transform for 2D/3D drawing Server Base features
Added password support to serversBug Fixes: Client
Implemented major threading crash fix that should improve stability of JC2-MP
Reported health more accurate (now includes regenerative health)
Fixed clientside Lua explosion event so that it fires in all cases
Fixed random car direction change
Launcher now kills JC2 process if JC2-MP fails to inject
Recent servers now displays server name
Lua bone positions are no longer delayed by a frame
Launcher now times out after 10 seconds if it fails to make a connection attempt Server
Fixed Lua module case insensitivity issue Shared
Fixed Lua crash issue when objects did not existOther: Client
Removed support for BOLOPatch infinite ammo