Currently the developers are putting their own money into JC2-MP to keep the servers online.

Please take a few seconds of your time and disable your AdBlock plugin for our website.

Ad revenue is not going to developers, it is used purely for covering our hosting costs.

 

You are also free to donate, which removes all ads from our website!

Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

4 years ago

Advertisement
December 03, 2020, 06:31:16 pm

Author Topic: Survival District - Testserver  (Read 352066 times)

Elparanoico

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Survival District - Testserver
« Reply #360 on: February 27, 2015, 12:01:45 pm »


Also random question, is it possible to blow up walls?

Edit: There seems to have been a lot of debate about noob protection. I think the starting safe zone should be outside a high level loot area like the city, because those places draw in high level players. Maybe the starting spawn should be close to villages or something and after some looting, you could find your first grapple hook and then head to the city or other places with high level loot. As for players who might want to level up by killing noobs(a lot of people don't though, because of the higher loot drop), maybe an xp system or something where your level advances less when killing low level players.

Yes, it takes 4c4 per block of wall.

I agree about a more simple starting zone so that they're not in a rich loot
centered area, and it wont draw as many high level players.

Also I came to post again to complain about amount of loot dropped....lol!

For anyone who feels like a hunt - - - -


*********************

-----------BOUNTIES------------
Shady----25 lockpicks
Dirtreef---40 lockpicks (clever, beware)
lIiIiIiIiIIiIiI---20 lockpicks
Shaxie------20 lockpicks
(must provide screenshots of death, inventory drop, and chat that you were killing for my bounty)
*********************

Thanks for the info. Also bounties, that's kinda nice(I'm pretty new). If only I knew who raided my base the other day. We had 3 levels of doors, but C4s aren't that rare so of course someone was gonna come through eventually. Lost most of our stashes. I'm guessing they might have just blown up some of them. I actually wish blowing up locked stashes wasn't possible as it really serves no purpose other than being a dick to another player. But perhaps make stash hackers a bit more common.

harisalipk

  • Donator
  • Jr. Member
  • *****
  • Posts: 78
    • View Profile
Re: Survival District - Testserver
« Reply #361 on: February 27, 2015, 06:17:18 pm »
You wouldn't want stash hackers to be more common. It will just give more reason for players to raid more bases and stashes. Before stash hackers, there wasn't much gain to destroy someone's stash other than getting back at your enemy, or just because they could.

IMO putting your stashes inside your house or base is not a good idea (for now anyways). By doing that, you are just marking where your stashes are. It doesn't matter how many layers of walls or doors you have, some will come up with enough C4 or exploit glitches to get in.

Elparanoico

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Survival District - Testserver
« Reply #362 on: February 27, 2015, 08:37:00 pm »
You wouldn't want stash hackers to be more common. It will just give more reason for players to raid more bases and stashes. Before stash hackers, there wasn't much gain to destroy someone's stash other than getting back at your enemy, or just because they could.

I'd personally want them to be just a wee bit(still nowhere near as common as C4) more common as I've only found one so far from naturally spawning loot. Though of course some people buy them from other players. Regardless, I think there would be a nice balance if it was made impossible to destroy stashes with explosives as some people with only one or few stash hackers may get inside your base and hack as many stashes as they can and then blow up the rest.
IMO putting your stashes inside your house or base is not a good idea (for now anyways). By doing that, you are just marking where your stashes are. It doesn't matter how many layers of walls or doors you have, some will come up with enough C4 or exploit glitches to get in.
You are technically right about that. In most areas it would probably be safer to just hide a stash in a bush or something. However I think building a base is simply more fun :P. I wish we could get more defense mechanisms for our base.
« Last Edit: February 27, 2015, 08:40:23 pm by Elparanoico »

frankincenseb

  • Newbie
  • *
  • Posts: 47
    • View Profile
Re: Survival District - Testserver
« Reply #363 on: February 27, 2015, 10:04:00 pm »

Thanks for the info. Also bounties, that's kinda nice(I'm pretty new). If only I knew who raided my base the other day. We had 3 levels of doors, but C4s aren't that rare so of course someone was gonna come through eventually. Lost most of our stashes. I'm guessing they might have just blown up some of them. I actually wish blowing up locked stashes wasn't possible as it really serves no purpose other than being a dick to another player. But perhaps make stash hackers a bit more common.

Three doors is not a lot, it's half an inventory's worth of c4. I usually carry that much on me at any moment.

crescentfresh

  • Donator
  • Hero Member
  • *****
  • Posts: 656
    • View Profile
Re: Survival District - Testserver
« Reply #364 on: February 28, 2015, 05:36:26 am »
Sorry Elparanoico, but if people want to place valuables in a huge grey abnormal looking structure, they're basically inviting attention. This game is crafted as very playervsplayer and as thus I take full advantage. This is why I do not have a stash house. The best way to deter people like me though is build a place with multiple walls with doors, rings of defenses. I mean ... at least have 1 stash somewhere else with your lockpicks, parachutes, and other valuables.

Docteur-Marc

  • Newbie
  • *
  • Posts: 16
    • View Profile
Re: Survival District - Testserver
« Reply #365 on: February 28, 2015, 10:53:01 am »
Are you ready for Treasure Hunt ??  (sunday)
know the names of the places on the map ??
first indice for  the first Hunt  is    Pandak "Baby" Panay"

This reduces to 90 the opportunity to know the location of the first hunting

rules of the games:
I put in a box different rewards, I post a riddle

example: Martin Scorsese and James Bond like Contemplating the fountain of that place !!
and the answer is the fountain of CASINO
the first that takes objects wins !!!


for first hunt the reward is:

20 Hegrenades
2 cruissing missiles
10 lockpicks
and other rewards according to my mood
« Last Edit: February 28, 2015, 12:25:21 pm by Docteur-Marc »

Elparanoico

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Survival District - Testserver
« Reply #366 on: March 01, 2015, 03:11:47 am »


Three doors is not a lot, it's half an inventory's worth of c4. I usually carry that much on me at any moment.
Yeah it's actually very little C4. But me and my friends were still kinda noobs back then and we were just comparing our base to a lot of the one door bases we'd seen so far.

Sorry Elparanoico, but if people want to place valuables in a huge grey abnormal looking structure, they're basically inviting attention. This game is crafted as very playervsplayer and as thus I take full advantage. This is why I do not have a stash house. The best way to deter people like me though is build a place with multiple walls with doors, rings of defenses. I mean ... at least have 1 stash somewhere else with your lockpicks, parachutes, and other valuables.
Yeah, I've kinda learned this by now, but I think building and improving a base is still more fun than just hiding a stash in a bush. But I will probably place a backup stash somewhere else.
« Last Edit: March 01, 2015, 11:54:40 am by Elparanoico »

picklerok

  • Newbie
  • *
  • Posts: 8
    • View Profile
Re: Survival District - Testserver
« Reply #367 on: March 01, 2015, 02:24:01 pm »
I haven't played JC2MP in a while and I just came on the forums and this caught my eye. It looks interesting, but I have a question. If you own a car and it gets destroyed, do you lose ownership?

Docteur-Marc

  • Newbie
  • *
  • Posts: 16
    • View Profile
Re: Survival District - Testserver
« Reply #368 on: March 01, 2015, 04:48:21 pm »
I tried to animate the server, but I've found that players would rather trade than doing a scavenger hunt, it's very discouraging :-\

Lethal bacon was very happy with against the rewards.
 

Trading kill this server ....
« Last Edit: March 01, 2015, 04:51:53 pm by Docteur-Marc »

Flexology

  • Newbie
  • *
  • Posts: 27
    • View Profile
Re: Survival District - Testserver
« Reply #369 on: March 01, 2015, 08:45:28 pm »
I tried to animate the server, but I've found that players would rather trade than doing a scavenger hunt, it's very discouraging :-\

Lethal bacon was very happy with against the rewards.
 

Trading kill this server ....
Hi! I am lethal bacon here, and i really liked the treasure hunt, we can do a lot more in future together if people are interested. People just want to trade and not pay attention to Treasure HUnt, but it was fun. THanks.

I tried to do something similar by dropping a landclaim on top of tree in SafeZone, and even after repeatedly saying its there in SZ, a person found after half hour. It was literally above them.

Need more incentive for people to get out of SZ
« Last Edit: March 01, 2015, 08:56:08 pm by Flexology »

Docteur-Marc

  • Newbie
  • *
  • Posts: 16
    • View Profile
Re: Survival District - Testserver
« Reply #370 on: March 01, 2015, 09:27:39 pm »

Hi! I am lethal bacon here, and i really liked the treasure hunt, we can do a lot more in future together if people are interested. People just want to trade and not pay attention to Treasure HUnt, but it was fun. THanks.

I tried to do something similar by dropping a landclaim on top of tree in SafeZone, and even after repeatedly saying its there in SZ, a person found after half hour. It was literally above them.

Need more incentive for people to get out of SZ


I do not know if it's possible, this Safe Zone , can be randomly appear in another city? everyday ?

with a countdown ?

crescentfresh

  • Donator
  • Hero Member
  • *****
  • Posts: 656
    • View Profile
Re: Survival District - Testserver
« Reply #371 on: March 01, 2015, 10:02:36 pm »
Heya ING I think the server is down

frankincenseb

  • Newbie
  • *
  • Posts: 47
    • View Profile
Re: Survival District - Testserver
« Reply #372 on: March 01, 2015, 10:04:42 pm »
Heya ING I think the server is down

Damn, you're fast, haha.
Yeah, it's down for me too.

EDIT : back up, just a crash.
« Last Edit: March 01, 2015, 10:28:25 pm by frankincenseb »

Elparanoico

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: Survival District - Testserver
« Reply #373 on: March 01, 2015, 10:29:40 pm »
I tried to animate the server, but I've found that players would rather trade than doing a scavenger hunt, it's very discouraging :-\

Lethal bacon was very happy with against the rewards.
 

Trading kill this server ....
I agree that too many people rely on trading for most of the loot. I used to not trade at all, but the last few days I started doing it, because the combat in this game is so frustratingly laggy that I don't feel like trying to kill people for loot anymore. So I say, fix the combat and somehow limit trading.

harisalipk

  • Donator
  • Jr. Member
  • *****
  • Posts: 78
    • View Profile
Re: Survival District - Testserver
« Reply #374 on: March 01, 2015, 11:54:33 pm »
I haven't played JC2MP in a while and I just came on the forums and this caught my eye. It looks interesting, but I have a question. If you own a car and it gets destroyed, do you lose ownership?

Yes



On trading:

Once the current safezone model is changed (see ING's posts), a lot of problems will be solved including trading.

I don't think its a good idea to limit any style of gameplay. It should be up to the players to decide how they want to acquire items whether it be looting, trading or by killing. But players do prefer the easiest, safest and fastest method to do so which is trading, and the safezone model is to blame.

I think trading in the safezone should not be allowed. If this is a survival environment then trading should be risky just like it is with looting the killing. But it may also completely eliminate trading (not good) because there is no trust amongst most players and you would most likely get shot on sight attempting to trade.