Currently the developers are putting their own money into JC2-MP to keep the servers online.

Please take a few seconds of your time and disable your AdBlock plugin for our website.

Ad revenue is not going to developers, it is used purely for covering our hosting costs.

 

You are also free to donate, which removes all ads from our website!

Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

3 months ago

August 23, 2017, 11:23:18 pm

Author Topic: 0.2 Released!  (Read 60787 times)

lllPain

  • Donator
  • Newbie
  • *****
  • Posts: 32
    • View Profile
Re: 0.2 Release Date
« Reply #15 on: November 09, 2015, 11:04:34 am »
Cool, I'll be sure to drop in and try it out :)

-Ben

Trix

  • Developer
  • Full Member
  • *****
  • Posts: 217
    • View Profile
Re: 0.2 Release Date
« Reply #16 on: November 10, 2015, 11:43:16 am »
New build has been pushed to Steam publicbeta branch that will require updates from both servers and clients.

0.2 Patch

New Features

    Client
  • Added ClientActor:ExitVehicle
  • Added Render:GetDepthEnabled

Bug Fixes

    Shared
  • Fixed issue where IsValid would raise an exception for non-table/userdata types
  • Fixed a bug where sending SteamIDs over the network would crash the target

    Client
  • Fixed Textboxes having misaligned text until clicked on
  • settings.json is now regenerated in the event of corruption

Note: a running changelog for each new version is maintained on the wiki, see here.

Jman100

  • JC2-MP Betatester
  • Sr. Member
  • *****
  • Posts: 325
    • View Profile
Re: 0.2 Released!
« Reply #17 on: November 11, 2015, 09:11:10 am »
WOOOOOH 0.2 RELEASED WOOOOOOOOH

VampiricPadraig

  • Donator
  • Newbie
  • *****
  • Posts: 20
    • View Profile
Re: 0.2 Released!
« Reply #18 on: November 11, 2015, 02:57:23 pm »
Congratulations on your 0.2 Release guys :)

ZeMantras

  • Donator
  • Jr. Member
  • *****
  • Posts: 86
    • View Profile
Re: 0.2 Released!
« Reply #19 on: November 11, 2015, 03:46:10 pm »
congratulations to everyone involved  :)

anompidarnahoi

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: 0.2 Released!
« Reply #20 on: November 15, 2015, 07:59:26 pm »
my game wont launch after update, fix!

Trix

  • Developer
  • Full Member
  • *****
  • Posts: 217
    • View Profile
Re: 0.2 Released!
« Reply #21 on: November 23, 2015, 06:23:33 pm »
0.2.1 Patch

A server update is not required as the server specific changes are API bug-fixes, however it is recommended.

New Features

    Shared
  • Added a timeout to player damage so kills aren't incorrectly attributed at a later time

    Server
  • Added World:SetValue and World:GetValue

    Client
  • Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones

Bug Fixes

    Shared
  • Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server
  • Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name

    Server
  • Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false
  • Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests

    Client
  • Fixed a bug where Player:GetAvatar could return another player's avatar

Note: a running changelog for each new version is maintained on the wiki, see here.

DaAlpha

  • Donator
  • Jr. Member
  • *****
  • Posts: 51
    • View Profile
Re: 0.2 Released!
« Reply #22 on: November 23, 2015, 07:49:52 pm »
Build 1337 ... I see what you did there :D

JasonMRC

  • Donator
  • Hero Member
  • *****
  • Posts: 603
    • View Profile
Re: 0.2 Released!
« Reply #23 on: November 23, 2015, 10:30:25 pm »
Added World:SetValue and World:GetValue
Woot! Love it! Your work-around was working wonderfully but it's great to see native support now! Curious, does this SetValue() allow clients to also get the value, or does SetNetworkValue() also exist? If not, could it be added?

And props to the Devs for throwing out these small tweaks quickly. I don't know about the rest of the Scripters, but I prefer small updates coming as they're done rather than one large one.