Currently the developers are putting their own money into JC2-MP to keep the servers online.

Please take a few seconds of your time and disable your AdBlock plugin for our website.

Ad revenue is not going to developers, it is used purely for covering our hosting costs.

 

You are also free to donate, which removes all ads from our website!

Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

4 weeks ago

June 26, 2017, 08:59:19 pm

Author Topic: 0.2 Announcement  (Read 50547 times)

harisalipk

  • Donator
  • Jr. Member
  • *****
  • Posts: 78
    • View Profile
Re: 0.2 Announcement
« Reply #15 on: September 06, 2015, 05:10:43 pm »
Wow, finally it's here. Big thanks to everyone involved!

Gaveroid

  • Donator
  • Jr. Member
  • *****
  • Posts: 56
    • View Profile
Re: 0.2 Announcement
« Reply #16 on: September 06, 2015, 05:19:41 pm »
Sounds awesome, I can't wait! The only thing I feel that has ever put JC-MP at all behind other games is the lack of NPCs. Now that we can have NPCs it could become the next GTA Online. :) Just imagine like writing heists and things with NPC enemies, or the police chasing you, etc.

Now I wonder to what extent the NPC system is... can they be enabled and walking around like in singleplayer, cars driving around, etc., using the singleplayer pathfinding and routes, or must it all be programmed? Say if you shoot those pedestrians, etc., will the police come after you?

ZeMantras

  • Donator
  • Jr. Member
  • *****
  • Posts: 86
    • View Profile
Re: 0.2 Announcement
« Reply #17 on: September 06, 2015, 05:31:47 pm »
wow congrads, looking epic,cant wait till this is all implemented
greatjob

SubZer0

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: 0.2 Announcement
« Reply #18 on: September 06, 2015, 05:56:23 pm »
Glad to see all this improvement!(especially on the sync)

I hope we can get our long lost brothers and sisters from the core community back playing and get some new faces as well.

This is a great opportunity to have a community event to try out all the changes and have some fun.
I'll be planning and awaiting the release patiently.

See you then

Darwood37

  • Donator
  • Hero Member
  • *****
  • Posts: 690
    • View Profile
Re: 0.2 Announcement
« Reply #19 on: September 06, 2015, 06:41:02 pm »

Castillo

  • Donator
  • Full Member
  • *****
  • Posts: 234
    • View Profile
Re: 0.2 Announcement
« Reply #20 on: September 06, 2015, 07:13:42 pm »
This is great news, I sincerely thought you had given up on the mod, which would have been a shame, but I can see you were working behind the scenes.

I have a question, what exactly is module metadata?

SK83RJOSH

  • JC2-MP Betatester
  • Newbie
  • *****
  • Posts: 39
    • View Profile
Re: 0.2 Announcement
« Reply #21 on: September 06, 2015, 07:39:50 pm »
This is great news, I sincerely thought you had given up on the mod, which would have been a shame, but I can see you were working behind the scenes.

I have a question, what exactly is module metadata?

It's just a json file with details about the script, like the name, description, author, and the author's url. In the future it could be used for custom load order of files within your script, or perhaps, workshop dependencies (which was the original idea behind the metadata files before that feature was put on indefinite pause).

SLiMZiM

  • Newbie
  • *
  • Posts: 10
    • View Profile
Re: 0.2 Announcement
« Reply #22 on: September 06, 2015, 08:10:51 pm »
 8) More fun in the sun for everyone. It looks like it was well worth the wait. Super job guys.

AntiCheatBot

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: 0.2 Announcement
« Reply #23 on: September 06, 2015, 08:22:03 pm »
Looking gooood!

xPilot

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: 0.2 Announcement
« Reply #24 on: September 06, 2015, 08:51:03 pm »
Omg very nice job, awesome !!

__init__

  • Donator
  • Newbie
  • *****
  • Posts: 43
    • View Profile
Re: 0.2 Announcement
« Reply #25 on: September 06, 2015, 08:55:09 pm »
Thanks to all of the devs who kept working on this <3

no1dead

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: 0.2 Announcement
« Reply #26 on: September 06, 2015, 09:20:15 pm »
Fuck yeah

Septimus

  • Donator
  • Newbie
  • *****
  • Posts: 33
    • View Profile
Re: 0.2 Announcement
« Reply #27 on: September 06, 2015, 10:43:14 pm »
"Fixed very long-standing issue with on-foot weapons often not firing for other clients" - Yuss!!

Rye

  • Donator
  • Newbie
  • *****
  • Posts: 18
    • View Profile
Re: 0.2 Announcement
« Reply #28 on: September 06, 2015, 11:51:11 pm »
Nice one!

__init__

  • Donator
  • Newbie
  • *****
  • Posts: 43
    • View Profile
Re: 0.2 Announcement
« Reply #29 on: September 07, 2015, 08:13:47 pm »
Hey Devs, what about the SLED debugger? I was told you guys would ship a special version of it with the server, but I can't find it (outside of the server executable). How can we use it?