Currently the developers are putting their own money into JC2-MP to keep the servers online.

Please take a few seconds of your time and disable your AdBlock plugin for our website.

Ad revenue is not going to developers, it is used purely for covering our hosting costs.

 

You are also free to donate, which removes all ads from our website!

RT @NOdab88: Just Cause Pro Skater 2... has it been 3 years already? #THPS #JustCause @tonyhawk @justcause @PlayStation @jc2mpdev https://t…

6 months ago

April 29, 2017, 07:36:16 pm

Author Topic: 0.2 Announcement  (Read 49598 times)

Red_Man

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: 0.2 Announcement
« Reply #30 on: September 07, 2015, 10:14:43 pm »
LOL @ Unicode support picture. Whoever added that chat message is a genius. ;D ;D ;D

SinisterRectus

  • JC2-MP Betatester
  • Sr. Member
  • *****
  • Posts: 446
    • View Profile
Re: 0.2 Announcement
« Reply #31 on: September 07, 2015, 10:29:26 pm »
FYI:

I've had more than one request to make Wingsuit a bit more realistic, so I added an optional realism mode. It's disabled by default and can only be toggled in the script.

To enable realism mode, change self.realism to true. This mode prevents players from changing speed while gliding and causes them to lose altitude over time. Realism mode also requires players to already be skydiving before they activate the wingsuit.

Trix

  • Developer
  • Full Member
  • *****
  • Posts: 214
    • View Profile
Re: 0.2 Announcement
« Reply #32 on: September 07, 2015, 10:52:43 pm »
Hey Devs, what about the SLED debugger? I was told you guys would ship a special version of it with the server, but I can't find it (outside of the server executable). How can we use it?

The server-side debugger portion is complete, but we're still finishing up the client side modifications. We will provide a link with the official 0.2 release (or when we get a build ready to publish).

Hang around on IRC and bug me, maybe you can test it  ;D

SubZer0

  • Sr. Member
  • ****
  • Posts: 389
    • View Profile
Re: 0.2 Announcement
« Reply #33 on: September 08, 2015, 11:42:55 am »
Not sure if it's any recent news(since I haven't been active for a while), but I would like to congratulate Fkids on joining the dev team!

Freddie

  • Newbie
  • *
  • Posts: 19
    • View Profile
Re: 0.2 Announcement
« Reply #34 on: September 08, 2015, 07:07:10 pm »


Yayyyyyyyyyyyyyyyyyy! Thanks again!!!!!

tally

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: 0.2 Announcement
« Reply #35 on: September 08, 2015, 09:57:25 pm »
 
THE DREAM == THE REALITY

Lord_Farquaad

  • Full Member
  • ***
  • Posts: 211
    • View Profile
Re: 0.2 Announcement
« Reply #36 on: September 09, 2015, 01:34:39 am »
THE DREAM == THE REALITY
It was actually possible in 0.14b, but not practical.

tally

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: 0.2 Announcement
« Reply #37 on: September 09, 2015, 11:45:50 am »
It was actually possible in 0.14b, but not practical.
You couldnt control oxygen then without applying ply.makeinvulnerable

LordNoob

  • Sr. Member
  • ****
  • Posts: 349
    • View Profile
Re: 0.2 Announcement
« Reply #38 on: September 09, 2015, 04:39:37 pm »
It was actually possible in 0.14b, but not practical.
You couldnt control oxygen then without applying ply.makeinvulnerable

Hence 'not practical' :P

tally

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: 0.2 Announcement
« Reply #39 on: September 09, 2015, 05:00:57 pm »
exactly 8)

Lord_Farquaad

  • Full Member
  • ***
  • Posts: 211
    • View Profile
Re: 0.2 Announcement
« Reply #40 on: September 09, 2015, 05:07:30 pm »
I mean if you want to see the practicality of it, you can use this code.

Code: [Select]
function Collision(args)
if args.text == "/under" then
LocalPlayer:SetBaseState(6)
end
end
Events:Subscribe("LocalPlayerChat", Collision)
Really simple, just get in a vehicle and use it.  Doesn't work with motorcycles or air vehicles.  Most of the time it will remove oxygen from you but sometimes it won't.  And then of course you'll be stuck in your car because your base state was changed.
« Last Edit: September 09, 2015, 05:09:20 pm by Lord_Farquaad »

tally

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: 0.2 Announcement
« Reply #41 on: September 09, 2015, 05:14:04 pm »
fair enough

Castillo

  • Donator
  • Full Member
  • *****
  • Posts: 234
    • View Profile
Re: 0.2 Announcement
« Reply #42 on: September 11, 2015, 04:57:29 pm »
I was wondering if any of the crash fixes were the causes of my "Admin System" module to continue crashing on reload?

tally

  • Full Member
  • ***
  • Posts: 121
    • View Profile
Re: 0.2 Announcement
« Reply #43 on: September 11, 2015, 06:31:32 pm »
You know, Sinister and I spent ages trying to fix that, I'm not certain if we did, but I think somehow we reduced the frequency of them...

AccursedPrince

  • Donator
  • Hero Member
  • *****
  • Posts: 562
    • View Profile
Re: 0.2 Announcement
« Reply #44 on: September 13, 2015, 10:16:45 pm »
Glad to see all this improvement!(especially on the sync)

I hope we can get our long lost brothers and sisters from the core community back playing and get some new faces as well.

This is a great opportunity to have a community event to try out all the changes and have some fun.
I'll be planning and awaiting the release patiently.

See you then
Well damn, i guess it's time to blow away the dust and make a come back to the mod.