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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

3 months ago

August 21, 2017, 09:44:39 pm
  • [Release] Networked Pedestrian / Vehicle Traffic / Heat System 5 4
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Author Topic: [Release] Networked Pedestrian / Vehicle Traffic / Heat System  (Read 6863 times)

Cole89

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Re: [Release] Networked Pedestrian / Vehicle Traffic / Heat System
« Reply #15 on: February 05, 2016, 04:29:30 pm »
YESSSSSS I Was waiting for this !! Thanks !!
gonna try a LAN party now !

Cole89

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Re: [Release] Networked Pedestrian / Vehicle Traffic / Heat System
« Reply #16 on: February 08, 2016, 11:20:50 am »
btw, is this script still updated ? is it stable ? i'm reinstalling JC2 right now ..

edit: tried and working ! is not perfect but it assumes an entirely different involvement !!! THANK YOU !
are you planning to update this script ? maybe making npc cars breaking while you are crossing the road ?
is the heat system editable?
very good job !
« Last Edit: February 09, 2016, 05:07:43 pm by Cole89 »

Over9K

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Re: [Release] Networked Pedestrian / Vehicle Traffic / Heat System
« Reply #17 on: May 09, 2016, 04:30:50 pm »
Hi!

Sorry for necroing a bit...

First of all, great release. Im using it to play with friends and works great. Just a question:

Is there any way to be able to spawn hostile soldiers (like police when you shoot a civilian) but wich are hostile to ANY nearby player, even if they didn´t nothing?

The idea is admin to be able to spawn enemies around players for event. I´ts feasible somehow?

Thxx-
« Last Edit: May 11, 2016, 03:50:04 am by Over9K »

FiberGamingEU

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Re: [Release] Networked Pedestrian / Vehicle Traffic / Heat System
« Reply #18 on: August 27, 2016, 11:26:31 am »
11:14:24 | [error] |   ..._Files/36/scripts/jcmp_ai/server/PathFinding/MapLoad.lua:64: ...Files/36/scripts/jcmp_ai/server/packages/MessagePack.lua:1071: extra bytes

11:14:24 | [error] |   Callstack:

11:14:24 | [error] |     API function: in global error

11:14:24 | [error] |     server/PathFinding/MapLoad.lua:64: in global LoadMap

11:14:24 | [error] |     server/PathFinding/MapLoad.lua:8: in function <server/PathFinding/MapLoad.lua:2>

need help

Darwood37

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Re: [Release] Networked Pedestrian / Vehicle Traffic / Heat System
« Reply #19 on: August 30, 2016, 05:37:43 am »
Did you download the NAV files and put them n the correct place?

BleachDealer

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Re: [Release] Networked Pedestrian / Vehicle Traffic / Heat System
« Reply #20 on: June 30, 2017, 02:50:02 am »
Hi! This isn't working for my server, do you know anything that will help? The problem seems to root at MeshLoadTick in main.lua.