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November 30, 2020, 11:59:29 pm

Author Topic: Add arguments to ClientModulesLoad  (Read 179 times)

DaAlpha

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Add arguments to ClientModulesLoad
« on: November 08, 2020, 09:25:57 pm »
As of now, the serverside ClientModulesLoad event is essentially useless as there is no way to tell for sure which player it is referring to.

Adding a player argument to this event would make it a lot more useful.

Kesarion

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Re: Add arguments to ClientModulesLoad
« Reply #1 on: November 09, 2020, 01:18:37 pm »
wouldn't  this be used in a class that runs on each player ? Also i can see how can cause confusion and maybe some weird behavior.