UPDATE: We've implemented a new feature that we just couldn't wait to show off! Enjoy
In this video you can see we have added in sync for the Stunt and Cling positions on the vehicles that have them. To our surprise having players in these positions actually affect the handling of the vehicle. In the video you can see some incredibly sharp turns being done with Trix assisting me by leaning into the corners!
Hey guys just wanted to post and fill you in on some of the exciting features we’ve been working on this past month and bring you up to speed on what you can expect for our next beta!
Restructured, refactored and remastered! The core that is our player sync has been completely ripped apart and rewritten, using a much more intelligent system which is better suited to Just Cause 2. On top of this we’ve also synchronized the stunt position on the top of vehicles, the current weather ( which can be set via the Lua script ) and we’ve further perfected and fine tuned the time of day related sync. The following images show off some of these features.
Furthermore there has been many minor bug fixes and code improvements across the board, we even improved the quality of the vehicle steering sync. With this the vehicles now turn smoother and no longer produce big bursts of tire smoke while driving around corners.
Now as for when we’re going to be running another beta test, we would love to run another beta next weekend ( Saturday 13th October ). However there is still massive amounts of internal testing that we need to go through before we can commit to another beta weekend. We would also really like to address the degrading performance induced by our current implementation of the player chatbox and our current method of rendering player name tags.
Check back for more information throughout the week!