JC-MP

News => Archived => Topic started by: Philpax on December 21, 2013, 03:04:13 pm

Title: 0.1.1 Changelog
Post by: Philpax on December 21, 2013, 03:04:13 pm
(http://static.jc-mp.com/img/logo.png)

0.1.1 Release

Key Information


Please back up your server's config.lua before updating your server to 0.1.1!


We discovered a problem with Steam distribution that has been corrected; however, your config will likely be deleted in 0.1.1 - simply restore it after updating.


0.1.1 Changelog


New Features:
    Shared
    Lua
    Removed registration requirement from events firing; Events:FireRegisteredEvent is now Events:Fire and Events:Register/Unregister are deprecated
    Added argument-less version of Events:Fire
    Prevented 'load' Lua function from loading bytecode, increasing security

    Client
    Lua
    Added GameLoad event for exiting the loading screen
    Exposed PasswordTextBox and TextBoxMultiline
    Added TableRow:GetCellContents and TableRow:SetCellText
    Added TabControl:SetCurrentTab

    Server
    Lua
    Added support for loading C packages in Lua, allowing for the use of LuaSocket, LuaSQL, etc
    Added IKnowWhatImDoing configuration variable to selectively enable the use of unsafe Lua functionality

Bug Fixes:
    Client
    Fixed client deadlocking on exit
    Fixed evenness in GWEN ListBox backgrounds not being preserved in a sort
    Fixed ListBox:Clear and SortedList:Clear not working
    Fixed TableRow:SetTextColor not working
    Fixed broken world on respawn; collisions with world objects should now work
    Fixed non-ideal performance for GetTextWidth; now optimized
    Fixed server browser query continuing even after the server browser was closed
    Fixed bug where the player would be entered into a vehicle before they finished teleporting
    Fixed crash when attempting to get non-existent userdata on a GWEN object
    Fixed crash when attempting to get/set non-existent cell contents on TableRow
    Fixed DirectX Error Code 4 upon launching; unsupported code for certain graphics cards

    Server
    Fixed banned players being unable to reconnect upon being unbanned
    Fixed UDPSocket crashing upon destruction

    Shared
    Fixed Player.Match only returning results where the query could be found at the start of the name



We'll be pushing out more patches to address issues - this is only the start. Hope to see you playing on servers soon!
Title: Re: 0.1.1 Changelog
Post by: AccursedPrince on December 21, 2013, 06:15:32 pm
Keep them coming 8)
Title: Re: 0.1.1 Changelog
Post by: Soldiershak on December 21, 2013, 06:17:52 pm
I must say, you guys are very professional in the way you handle things.
Title: Re: 0.1.1 Changelog
Post by: photoguy229 on December 21, 2013, 06:26:09 pm
I must say, you guys are very professional in the way you handle things.

Yes, and some could say that they're more professional than a lot of game developers out there.
Title: Re: 0.1.1 Changelog
Post by: Castillo on December 21, 2013, 06:46:17 pm
Nice work devs! good luck with the next version :)
Title: Re: 0.1.1 Changelog
Post by: dab88 on December 21, 2013, 06:48:08 pm
Really enjoying how quick you guys are rolling out the fixes :) Keep up the awesome work!
Title: Re: 0.1.1 Changelog
Post by: TJGMan on December 21, 2013, 06:59:20 pm
AWESOME!
Title: Re: 0.1.1 Changelog
Post by: HeNkE[SwE] on December 21, 2013, 07:16:09 pm
i love this mod, i the developers on this mod are the best! :D
Title: Re: 0.1.1 Changelog
Post by: Mellnik on December 21, 2013, 07:17:27 pm
Nice, thanks!
Title: Re: 0.1.1 Changelog
Post by: Proking on December 21, 2013, 07:19:44 pm
this is nice!!
Title: Re: 0.1.1 Changelog
Post by: Mellnik on December 21, 2013, 07:55:37 pm
I replaced "FireRegisteredEvent" with FireEvent but now it throws me:

Code: [Select]
20:01:42 | [error] |    Events:FireEvent("HelpAddItem",:78: in function <function Derby:ModulesLoad():77>
20:01:42 | [error] | Lua error in module killfeed when running event ModuleLoad: [string "class 'Killfeed'..."]:137: attempt to call method 'FireEvent' (a nil value)
20:01:42 | [error] | Callstack:

19:51:52 | [error] | Lua error in module nef_freeroam when running event ModulesLoad: ...edicated Server\scripts\nef_freeroam\server\freeroam.lua:256: attempt to call method 'FireEvent' (a nil value)
19:51:52 | [error] | Callstack:
19:51:52 | [error] |    server\freeroam.lua:256: in function <server\freeroam.lua:254>

Code: [Select]
function Freeroam:ModulesLoad()
    for _, v in ipairs(self.player_spawns) do
        Events:FireEvent( "SpawnPoint", v )
    end

    for _, v in pairs(self.teleports) do
        Events:FireEvent( "TeleportPoint", v )
    end
end
Title: Re: 0.1.1 Changelog
Post by: Castillo on December 21, 2013, 08:49:31 pm
Is because is not "FireEvent", is "Fire".

P.S: Is it just me, or this new version crashes way too often?
Title: Re: 0.1.1 Changelog
Post by: Mellnik on December 21, 2013, 08:52:21 pm
Is because is not "FireEvent", is "Fire".

P.S: Is it just me, or this new version crashes way too often?

Thanks, fool me.

Noticed that too, immediately crashed after starting the client.
Title: Re: 0.1.1 Changelog
Post by: 3ammarTheHunter on December 21, 2013, 09:08:13 pm
Hey guys, i didn't back up this file before updating because i haven't noticed this note :/
Now after this update it keeps saying that i'm missing the base game!

*Note: before i used to play normally with no issues, but the base game is from a shared library with me, it isn't mine.*

But still it was working! now it isn't, can someone who has that file upload it somewhere and give it to me? i think it's the issue, i can't even find it anywhere in my hard drive so i don't have it :L

Thanks!
Title: Re: 0.1.1 Changelog
Post by: Woet on December 21, 2013, 09:12:25 pm
Hey guys, i didn't back up this file before updating because i haven't noticed this note :/
Now after this update it keeps saying that i'm missing the base game!

*Note: before i used to play normally with no issues, but the base game is from a shared library with me, it isn't mine.*

But still it was working! now it isn't, can someone who has that file upload it somewhere and give it to me? i think it's the issue, i can't even find it anywhere in my hard drive so i don't have it :L

Thanks!

The config.lua notice applies to our dedicated servers, not your client.
Title: Re: 0.1.1 Changelog
Post by: 3ammarTheHunter on December 21, 2013, 10:49:00 pm
Hey guys, i didn't back up this file before updating because i haven't noticed this note :/
Now after this update it keeps saying that i'm missing the base game!

*Note: before i used to play normally with no issues, but the base game is from a shared library with me, it isn't mine.*

But still it was working! now it isn't, can someone who has that file upload it somewhere and give it to me? i think it's the issue, i can't even find it anywhere in my hard drive so i don't have it :L

Thanks!

The config.lua notice applies to our dedicated servers, not your client.


Oh, then, what do i do now ? ;_;'

EDIT: I just checked some stuff in the FAQ, so i use this config.lua to config my own server? i have no servers, i thought this caused the "Base game not found" issue to happen .

How do i fix this then? it says i'm missing the base game!
Title: Re: 0.1.1 Changelog
Post by: harlza22 on December 22, 2013, 05:09:16 am
ok well i managed to fix the config file now when i loaded it i got a crap load of these for free roam but all in all it runs if anyone know what the server log is on about i would love to hear it

19:46:53 | [warn ] | [freeroam] Events:FireRegisteredEvent is deprecated since 0.1.1

well it works for now


Harley
Title: Re: 0.1.1 Changelog
Post by: CoaleaterX on December 22, 2013, 05:02:53 pm
Will you be making the faction wars come back? I really looked forward to it but i think its gone now.

And another thing... Is it possible to make vehicles your own so you can spawn them for less money than normal or/and make your vehicles not de-spawn?
Title: Re: 0.1.1 Changelog
Post by: 3ammarTheHunter on December 22, 2013, 05:50:48 pm
Can someone help i'm still getting the "Missing Base Game" message, please help! i can't play anymore >.<

This occurred after the 0.1.1 update.
Title: Re: 0.1.1 Changelog
Post by: Trix on December 22, 2013, 05:55:26 pm
Can someone help i'm still getting the "Missing Base Game" message, please help! i can't play anymore >.<

This occurred after the 0.1.1 update.

Looking at your steam profile, it doesn't appear you've ever opened JC2. Try opening the base game at least once..
Title: Re: 0.1.1 Changelog
Post by: thphwh on December 22, 2013, 06:01:29 pm
Will you be making the faction wars come back? I really looked forward to it but i think its gone now.

And another thing... Is it possible to make vehicles your own so you can spawn them for less money than normal or/and make your vehicles not de-spawn?

IIRC ,they're working on it, as it wasn't stable.
Title: Re: 0.1.1 Changelog
Post by: 3ammarTheHunter on December 22, 2013, 09:52:40 pm


Looking at your steam profile, it doesn't appear you've ever opened JC2. Try opening the base game at least once..
[/quote]

Note that i do not "Own" the game, my friend is sharing his library with me and it's his, i downloaded JC2 and played it before i played the MP mod, then the mod got released and i played it and after this patch i can't anymore.

so i dunno :/
Title: Re: 0.1.1 Changelog
Post by: Trix on December 23, 2013, 07:58:00 am


Looking at your steam profile, it doesn't appear you've ever opened JC2. Try opening the base game at least once..

Note that i do not "Own" the game, my friend is sharing his library with me and it's his, i downloaded JC2 and played it before i played the MP mod, then the mod got released and i played it and after this patch i can't anymore.

so i dunno :/
[/quote]

Come see me on irc ("Chat" tab on the top of the site). We'll figure it out  ;D
Title: Re: 0.1.1 Changelog
Post by: 3ammarTheHunter on December 23, 2013, 06:10:24 pm
Gaah i'm trying everything it just can't work!

Why did it work before this update? and now not ..
Title: Re: 0.1.1 Changelog
Post by: TuaTim on December 25, 2013, 07:50:47 pm
How i can add lua libs?
like LuaSQL andsO?
Title: Re: 0.1.1 Changelog
Post by: camicadthe on January 05, 2014, 07:27:47 am
devs, good job. can you publish your roadmap?
Title: Re: 0.1.1 Changelog
Post by: aLeXaNdErYoYoYo on January 08, 2014, 08:02:47 pm
Awesome, good job.
Title: Re: 0.1.1 Changelog
Post by: camicadthe on January 17, 2014, 12:44:35 pm
0.1.2 is awesome!!!