JC-MP

News => Latest => Topic started by: dreadmullet on March 08, 2014, 11:37:33 am

Title: 0.1.4 Announcement
Post by: dreadmullet on March 08, 2014, 11:37:33 am
0.1.4 Release
Available now on Steam


Shown in the video:

All this, and more, is possible with 0.1.4. Some of these scripts will be released in the Releases forum for everyone to look around and play with; keep a look-out!

Key Information

For scripters
There is a breaking change with Player:GetBones. Prior to 0.1.4, it returned a table of Vector3s, like such:

Code: Lua
  1. {
  2.     ragdoll_Head = Vector3(),
  3.     ...
  4. }

However, 0.1.4 now returns a table containing tables with 'position' and 'angle':

Code: Lua
  1. {
  2.     ragdoll_Head =
  3.     {
  4.         angle = Angle(),
  5.         position = Vector3()
  6.     },
  7.     ...
  8. }

0.1.4 Changelog

Client-side Object Spawning

To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy.

(http://i.imgur.com/daBRIHS.png)

(http://i.imgur.com/BZGBhsY.jpg)

Want to try out hats? Go check out Jman100's hat demo script! (https://github.com/Jman100/jc2mp-hatsdemo)

Effects and Sounds

Any effect or sound from the original game is available. There are plenty of explosions, smoke effects, and more! Sounds play in 3D, and yes, you can play the Mile High Club music.

(http://cloud-2.steampowered.com/ugc/3332967292548366402/D515C5334D56D63A238B550B1DB5893735396134/1024x578.resizedimage)

(http://cloud-3.steampowered.com/ugc/3332967292548651105/50C1BEEDEC75237202C5DC41C19823A594F3541A/)

Try out Jman100's effect browser (https://github.com/Jman100/jc2mp-effectsbrowser), which was used in these screenshots.

Full Changelog

New Features

Shared

Server

Client

Bug Fixes

Shared

Server

Client

Note: a running changelog for each new version is maintained on the wiki, see here (http://wiki.jc-mp.com/Changelog).
Title: Re: 0.1.4 Announcement
Post by: FictionSource on March 08, 2014, 01:47:56 pm
Hats? Hats! Haaaats!!!

So valve is now co-developing the mod  ;D

Now it's obvious, they indeed can't count to three
Title: Re: 0.1.4 Announcement
Post by: Unmoon on March 08, 2014, 01:54:16 pm
Amazing, now Jman100 can give hats for his donators! ::)
Title: Re: 0.1.4 Announcement
Post by: AccursedPrince on March 08, 2014, 02:00:23 pm
Hats invaded JC2Mp too
MOAR HATS
Title: Re: 0.1.4 Announcement
Post by: wintersrigor on March 08, 2014, 02:03:35 pm
  • Earthquakes
  • Real-time vehicle colour changing
  • Smoke on teleport
  • Gibs on death
  • Back to the Future car teleportation
  • Hats!
  • Heat-seeking missiles
  • Amphibious cars

Now this i might have to see  ;D
Title: Re: 0.1.4 Announcement
Post by: FonZeD on March 08, 2014, 02:07:31 pm
I predicted hats implementation 2 years ago. (http://www.jc-mp.com/forums/index.php/topic,47.msg261.html#msg261)
Title: Re: 0.1.4 Announcement
Post by: Philpax on March 08, 2014, 02:09:43 pm
I predicted hats implementation 2 years ago. (http://www.jc-mp.com/forums/index.php/topic,47.msg261.html#msg261)

The promised day has come. Are you proud?
Title: Re: 0.1.4 Announcement
Post by: FonZeD on March 08, 2014, 02:13:01 pm
Quote
The promised day has come. Are you proud?

Very much, thank you. My mission here is now complete.
Title: Re: 0.1.4 Announcement
Post by: AccursedPrince on March 08, 2014, 02:25:48 pm
Quote
The promised day has come. Are you proud?

Very much, thank you. My mission here is now complete.
Will you return to your planet now that your mission is over ;D
Title: Re: 0.1.4 Announcement
Post by: FabioGNR on March 08, 2014, 02:26:57 pm
awesome
Title: Re: 0.1.4 Announcement
Post by: TL_GTASA on March 08, 2014, 02:29:08 pm
is it will be release on 12th March 2014 08:00 UTC?
Title: Re: 0.1.4 Announcement
Post by: SubZer0 on March 08, 2014, 03:06:33 pm
don't wanna be pessimistic, but this update looks rather useless to me, since there is more important issues like overall syncing rather than adding client side functions.
This update is nice to have, but not really useful.
Title: Re: 0.1.4 Announcement
Post by: Philpax on March 08, 2014, 03:34:24 pm
don't wanna be pessimistic, but this update looks rather useless to me, since there is more important issues like overall syncing rather than adding client side functions.
This update is nice to have, but not really useful.

We agree; this update is for scripters to implement their own features, such as heat-seeking missiles, SAM sites, and more.

We plan on improving sync considerably and adding other important features such as Unicode support in 0.1.5. More information on that soon.
Title: Re: 0.1.4 Announcement
Post by: SubZer0 on March 08, 2014, 04:08:09 pm
don't wanna be pessimistic, but this update looks rather useless to me, since there is more important issues like overall syncing rather than adding client side functions.
This update is nice to have, but not really useful.

We agree; this update is for scripters to implement their own features, such as heat-seeking missiles, SAM sites, and more.

We plan on improving sync considerably and adding other important features such as Unicode support in 0.1.5. More information on that soon.

thanks for the heads-up
Title: Re: 0.1.4 Announcement
Post by: Yosecret on March 08, 2014, 07:15:53 pm
Aaaawesome!
Title: Re: 0.1.4 Announcement
Post by: Castillo on March 08, 2014, 07:25:50 pm
Quote
Added Server functions GetLoadedModules and GetAvailableModules

Perfect, now I can implement module managing on my admin panel!
Title: Re: 0.1.4 Announcement
Post by: Vend on March 08, 2014, 08:48:07 pm
You've done a great work! Ahhhhh wanna see effects in game
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 08, 2014, 09:24:37 pm
Shown in the video:
  • Earthquakes
  • Real-time vehicle colour changing
  • Smoke on teleport
  • Gibs on death
  • Back to the Future car teleportation
  • Hats!
  • Heat-seeking missiles
  • Amphibious cars
Hmm, quite a promising list.
All this, and more, is possible with 0.1.4. Some of these scripts will be released in the Releases forum for everyone to look around and play with; keep a look-out!
I sure hope they're released, else it could take the rest of us quite some time to figure out how to use them.

How does the vehicle color changing work? I don't see anything in the changelog wiki talking about that feature. I ask because I have some places where it would be useful.

Will the wiki be updated on March12th with the new features?
Title: Re: 0.1.4 Announcement
Post by: Castillo on March 08, 2014, 10:10:06 pm
I guess that they implemented a Vehicle:SetColor function.
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 08, 2014, 10:46:52 pm
I think it would indeed be great to see some examples on the other things aswell..

Still,we have a hat example. Guess what I will add to my server asap xD
Title: Re: 0.1.4 Announcement
Post by: Jman100 on March 09, 2014, 02:19:36 am
Wow! All the things servers can do now! I hope those Heat-Seeking Missiles have a countermeasure such as deployable flares/smoke on planes/cars/helis to stop it from just being missile spam. I can't wait to see what people will come up with! Glad to hear sync and unicode will be improved in .15

There are indeed flares, it was difficult to capture that in video :D
Title: Re: 0.1.4 Announcement
Post by: CoconutFred on March 09, 2014, 02:37:17 am
  • Earthquakes

What is this?
Title: Re: 0.1.4 Announcement
Post by: Jman100 on March 09, 2014, 02:59:52 am
  • Earthquakes

What is this?

Some of the effects you can fire cause the players screen to shake at different speeds/strengths. Gives an earthquake feel to it.
Title: Re: 0.1.4 Announcement
Post by: ViruZz on March 09, 2014, 05:18:53 am
(http://oi53.tinypic.com/14kxqnk.jpg)
Title: Re: 0.1.4 Announcement
Post by: Philpax on March 09, 2014, 06:02:00 am
I sure hope they're released, else it could take the rest of us quite some time to figure out how to use them.

How does the vehicle color changing work? I don't see anything in the changelog wiki talking about that feature. I ask because I have some places where it would be useful.

Will the wiki be updated on March12th with the new features?

Vehicle:SetColors now updates the vehicle's colours immediately. I've added an example here: http://wiki.jc-mp.com/Lua/Server/Vehicle/Functions/SetColors
Title: Re: 0.1.4 Announcement
Post by: Jman100 on March 09, 2014, 07:40:55 am
Just an FYI, my test server is now open to all, if you are on publicbeta.

IP is jcmp.jman100.com:8888 or you can search for jman100 in the browser.
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 09, 2014, 08:34:52 am
I sure hope they're released, else it could take the rest of us quite some time to figure out how to use them.

How does the vehicle color changing work? I don't see anything in the changelog wiki talking about that feature. I ask because I have some places where it would be useful.

Will the wiki be updated on March12th with the new features?

Vehicle:SetColors now updates the vehicle's colours immediately. I've added an example here: http://wiki.jc-mp.com/Lua/Server/Vehicle/Functions/SetColors
Thanks.
Title: Re: 0.1.4 Announcement
Post by: Mauritsio on March 09, 2014, 10:45:03 am
Hats...? Did Valve buy you guys...? Maybe it's an ARG.
Nah, just kidding. This is a really nice update  ;D
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 09, 2014, 12:58:43 pm
Would be cool if someone can put those hats in the buymenu. Gonna try some stuff myself aswell, but I don't think I have to make this. Castillo.. Are you bored again? Here is something just for you :)
Title: Re: 0.1.4 Announcement
Post by: Castillo on March 09, 2014, 04:54:48 pm
I'm afraid I won't have much time to do anything, my vacations end today  :-\
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 09, 2014, 05:01:53 pm
Aww too bad man. Well I'll see what I can do myself if no one else has time to do it.
Title: Re: 0.1.4 Announcement
Post by: Esamir on March 09, 2014, 05:38:07 pm
I'll try to add this to buymenu, but only after this update will be released.
Title: Re: 0.1.4 Announcement
Post by: SonnySalieri on March 10, 2014, 01:54:18 pm
You guys added heat seeking missiles and removed SAM sites spawned in the game that makes no sense to me. Why didnt u add the function of heat seeking missiles to the SAM sites instead of making server owners to create working SAM sites by themselves with spawning SAMs as objects and adding the heat seeking missile function to them?
Title: Re: 0.1.4 Announcement
Post by: Patawic on March 10, 2014, 02:12:54 pm
You guys added heat seeking missiles and removed SAM sites spawned in the game that makes no sense to me. Why didnt u add the function of heat seeking missiles to the SAM sites instead of making server owners to create working SAM sites by themselves with spawning SAMs as objects and adding the heat seeking missile function to them?

SAM sites were removed because they weren't synced.

The heat seeking missiles are entirely scripted using the lua, they have no relevance to the SAM site removal at all...
Title: Re: 0.1.4 Announcement
Post by: SonnySalieri on March 10, 2014, 02:45:25 pm
You guys added heat seeking missiles and removed SAM sites spawned in the game that makes no sense to me. Why didnt u add the function of heat seeking missiles to the SAM sites instead of making server owners to create working SAM sites by themselves with spawning SAMs as objects and adding the heat seeking missile function to them?

SAM sites were removed because they weren't synced.

The heat seeking missiles are entirely scripted using the lua, they have no relevance to the SAM site removal at all...

The SAMs in the game didnt have any function at all (at least they didnt have any in the multiplayer) so i dont get how you mean they were not synced since they were just standing idle at their places. Or do you mean the destruction of the SAMs done by players were not synced?
Title: Re: 0.1.4 Announcement
Post by: Patawic on March 10, 2014, 10:05:14 pm
You guys added heat seeking missiles and removed SAM sites spawned in the game that makes no sense to me. Why didnt u add the function of heat seeking missiles to the SAM sites instead of making server owners to create working SAM sites by themselves with spawning SAMs as objects and adding the heat seeking missile function to them?

SAM sites were removed because they weren't synced.

The heat seeking missiles are entirely scripted using the lua, they have no relevance to the SAM site removal at all...

The SAMs in the game didnt have any function at all (at least they didnt have any in the multiplayer) so i dont get how you mean they were not synced since they were just standing idle at their places. Or do you mean the destruction of the SAMs done by players were not synced?

The SAM site AI was disabled as they could not be synced. Removing them allows for people to create their own functional synced SAM sites using staticobjects and effects/sounds
Title: Re: 0.1.4 Announcement
Post by: Soldiershak on March 11, 2014, 03:23:45 am
 If effects are being added in the coming release will it be possible to see chat bubbles over nearby players now?
Title: Re: 0.1.4 Announcement
Post by: Arezu on March 11, 2014, 05:50:01 am
If effects are being added in the coming release will it be possible to see chat bubbles over nearby players now?
You can already make that with scripts
Title: Re: 0.1.4 Announcement
Post by: Castillo on March 11, 2014, 06:25:25 am
If effects are being added in the coming release will it be possible to see chat bubbles over nearby players now?

I don't see what has that to do with effects? you can make a chat bubbles script using the Render functions.
Title: Re: 0.1.4 Announcement
Post by: camicadthe on March 11, 2014, 07:16:30 am
"The SAM site AI was disabled as they could not be synced. Removing them allows for people to create their own functional synced SAM sites with blackjack and hookers"

old but funny joke.
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 11, 2014, 08:03:01 am
Those chat bubbles would actually be a brilliant idea for when unicode is supported. Then players can talk russian etc. and players see it above their heads, but in the chat it can be filtered.
If only I was good with the render stuff..
Title: Re: 0.1.4 Announcement
Post by: Trip[ABK] on March 14, 2014, 05:24:39 pm
nice, keep up the good work 8)

jc2 defly comen up in the world.
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 20, 2014, 07:53:26 am
Quote
Shown in the video:
  • Earthquakes
  • Real-time vehicle colour changing
  • Smoke on teleport
  • Gibs on death
  • Back to the Future car teleportation
  • Hats!
  • Heat-seeking missiles
  • Amphibious cars
When will we see the scripts or code used to create these? I haven't seen any server with amphibious cars yet. What code is used to do this, or is it a server setting?
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 20, 2014, 10:35:13 am
Quote
Shown in the video:
  • Earthquakes
  • Real-time vehicle colour changing
  • Smoke on teleport
  • Gibs on death
  • Back to the Future car teleportation
  • Hats!
  • Heat-seeking missiles
  • Amphibious cars
When will we see the scripts or code used to create these? I haven't seen any server with amphibious cars yet. What code is used to do this, or is it a server setting?

Yeah I didn't see amphibious cars either. The missiles were not finished yet Jason, so those will come later.
Title: Re: 0.1.4 Announcement
Post by: Urammar on March 23, 2014, 07:36:12 am
Thank you team. This mod is the best thing ever. I we really value your hard work!

I am still legitimately surprised at lack of uptake on this engine. I see a LOT of possibility here.
Its my top candidate for an oculus rift re-release.

On another note;
For your next release could you focus on synchronization? Especially physics sync.
Its quite annoying having abandoned vehicles in different places on different clients.
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 23, 2014, 09:21:28 pm
That is exactly what they plan to improve on the next release along with unicode support
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 24, 2014, 07:36:58 pm
Quote
Shown in the video:
  • Earthquakes
  • Real-time vehicle colour changing
  • Smoke on teleport
  • Gibs on death
  • Back to the Future car teleportation
  • Hats!
  • Heat-seeking missiles
  • Amphibious cars
When will we see the scripts or code used to create these? I haven't seen any server with amphibious cars yet. What code is used to do this, or is it a server setting?

Yeah I didn't see amphibious cars either. The missiles were not finished yet Jason, so those will come later.
So, Jman has amphibious vehicles and players which seems to be done by having an object(or rather just the collision of one) set to the player's location. This is evidenced by the fact that boats get screwed when water driving is enabled. Dev confirmation on this?(As it was an advertised feature there is no reason to not explain how it is accomplished atleast rudimentary).
Also, I've heard Brasil RolePlay has working Tracking Missiles, so apparently there isn't an issue with that either.

It would be nice to see more Server Admin support from the Devs when new features are released. We don't need the exact code, but it would be nice to know the commands or at least the concept of design instead of shooting in the dark to reinvent every feature you advertise with new releases.
Title: Re: 0.1.4 Announcement
Post by: SonnySalieri on March 25, 2014, 02:18:08 am
Quote
Shown in the video:
  • Earthquakes
  • Real-time vehicle colour changing
  • Smoke on teleport
  • Gibs on death
  • Back to the Future car teleportation
  • Hats!
  • Heat-seeking missiles
  • Amphibious cars
When will we see the scripts or code used to create these? I haven't seen any server with amphibious cars yet. What code is used to do this, or is it a server setting?

Yeah I didn't see amphibious cars either. The missiles were not finished yet Jason, so those will come later.
So, Jman has amphibious vehicles and players which seems to be done by having an object(or rather just the collision of one) set to the player's location. This is evidenced by the fact that boats get screwed when water driving is enabled. Dev confirmation on this?(As it was an advertised feature there is no reason to not explain how it is accomplished atleast rudimentary).
Also, I've heard Brasil RolePlay has working Tracking Missiles, so apparently there isn't an issue with that either.

It would be nice to see more Server Admin support from the Devs when new features are released. We don't need the exact code, but it would be nice to know the commands or at least the concept of design instead of shooting in the dark to reinvent every feature you advertise with new releases.

Remember when the last test was over and the first full version was released? There was the same damn situation with the factions script, that is now with the scripts for the features you mentioned, back then the devs said the test server's factions script was not finished yet and still it was already on lotta servers.

What the fuck is going on? Don't tell me this is not greediness if the new features' scripts are not publicly released but they are already on some servers!
Devs, don't advertise features that you wont even publicly release scripts for or that you wont release at least a damn guide about how to make it! And devs, don't come with the "script is not finished yet" bullshit if there are already scripts with the new features working on some servers!
Title: Re: 0.1.4 Announcement
Post by: Greenhound on March 25, 2014, 03:54:35 am
amphibious cars and heat seeking missiles are key to the future of jc mp...

not really unless you're making a server called JCMP JAMES BOND RPG
Title: Re: 0.1.4 Announcement
Post by: Castillo on March 27, 2014, 12:00:57 am
Remember when the last test was over and the first full version was released? There was the same damn situation with the factions script, that is now with the scripts for the features you mentioned, back then the devs said the test server's factions script was not finished yet and still it was already on lotta servers.

What the fuck is going on? Don't tell me this is not greediness if the new features' scripts are not publicly released but they are already on some servers!
Devs, don't advertise features that you wont even publicly release scripts for or that you wont release at least a damn guide about how to make it! And devs, don't come with the "script is not finished yet" bullshit if there are already scripts with the new features working on some servers!

Don't take this wrong, but it's not up to the devs to make your server scripts, they got more important things to do, such as fixing bugs of the mod, adding new features and so on.

Plus, where would be the fun if they gave it all done? you should think how they did it and try to make it yourself.
Title: Re: 0.1.4 Announcement
Post by: Soldiershak on March 27, 2014, 01:23:10 am
Jason has a point, but I think the devs are doing this to encourage more people to learn to script so that by the time this game gets steam workshop there will be a good number of "workers" who will produce quality scripts that are both fun and stable.

This may also be the reason why they're not concerned about the player count; Steam workshop will draw players in (I hope so).

Compliments to the devs though, they engage with their forum users and are really open-minded when it comes to suggestions.

EDIT: I meant to say Jason and Sonny have points.
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 27, 2014, 05:23:49 am
@Castillo & Soldier,
I think you misunderstand our meaning, or mine at least.
I don't need nor want the Devs to write all the scripts for my server. That's not their job, it's mine as the owner. My point is that you can't honestly advertise something as a new feature if it isn't available to the average person. At release, I don't think there were any servers with amphibious vehicles or tracking missiles. If a new player was to log on after reading the announcement they'd be stoked, only to be disappointed server after server when they find none have the new feature. If I was a normal player that would turn me off. "You advertise this but no one has it!"

Another point is this: The Devs obviously have a script for it as they demonstrated it in their promo video. They should at least release a Demo version on release day. This puts the basic commands and flow of functions into the hands of their users - the server owners. A good example of how the system should work is Jman's Hat Demo and my modification of the Buymenu script. Jman released a very basic script showing how to mount and handle hats. I took those concepts, adapted them to Buymenu's design, and then expanded upon it to create an entire Cosmetics system. This could and should be done for every new feature.

Think of it this way: The more players there are, the better JC2-MP looks. Players are only retained by good Servers. Players don't give a lick about code. Most players don't even know what a string is. Players only care about features. If a server doesn't have good features the players go to another server. If no server has good features they leave the game. We often see player counts go up on/the days directly after an update. We then 9/10 times see the numbers again dwindle fairly quickly. Why? Because the features promised to players are not available OR they are only on exclusive servers.

Here's another simple though pertinent fact: Many players are restricted in what servers they can play on due to their ISP or geographical location. Is it really fun to play with a new feature with 500-1k ping? Only for about the first 5 minutes. This is why it is so important that we take great care to build up many great servers. There is a reason many games have regional servers - this is it! Instead of having only a handful of great servers with all the latest bells and whistles we need to have a dozen servers located all over the world that get updated regularly and are allowed to use the new features. Whether this means being more open with new scripts or adding these server owners as betatesters I don't know.

Also, the best way to learn to script is to look at and modify existing scripts. If they want more 'workers' then it would be best to release demo scripts of new features.
Title: Re: 0.1.4 Announcement
Post by: Soldiershak on March 27, 2014, 01:22:08 pm
Oh, my mistake I actually meant to say "Jason, has a point". actually you and Sonny both have points. The structure of the multi-quote boxes are confusing.

Anyway, I experienced the disappointment you mentioned. I've only really seen the effects on Jman's server and that's it. I seen effects on a few other servers, but those servers were poorly optimized when I tried them. I thought it was going to be something available to all. The phrase "upcoming feature" gives a false impression, which I don't believe was intentional, but they could use another word or specify if it's more of a scripter thing.
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 27, 2014, 02:32:13 pm
Yes this is exactly my issue with this mod aswell. We think we get things, but no.. Soon(tm)  when someone(apparently only a few like jason) is extremly stupid to give it to everyone. Where is the fun then? Everyone wants to play on one server and after months maybe all those dumb owners start to understand the code and try a bit of that stuff aswell. We should just learn from scratch and have the wiki and the extremely helpful IRC channel at our disposal. No demo's or maybe just a few, because some may get the suspicion the devs don't want to help. That would be wrong to think ofcourse..

Was that sarcasm? Hell yeah it was!
I do like the fact they released a few demo's on this last release, but like said before they made the same mistake AGAIN: promising things that will not be there because there are just a few examples to work from and still most of them are missing!

I just don't get it. Why do the devs think we are all that smart? Let's face it: only a few of us are and the devs fail to see that. Why the players leave? Because of this mistake and nothing else! (okay a few other mistakes, but this one is the worst)

oh and soldiershak,did you try the effects on the freeroam fun server aswell? If that one was buggy to you, please tell me so I can try to fix it
Title: Re: 0.1.4 Announcement
Post by: Soldiershak on March 27, 2014, 11:51:30 pm
I'll try them out now, and let you know.

UPDATE: I server wasnt buggy, but I didn't see any effects no poof on tp, or gibbs etc.
Title: Re: 0.1.4 Announcement
Post by: Jman100 on March 28, 2014, 06:06:47 am
Yes this is exactly my issue with this mod aswell. We think we get things, but no.. Soon(tm)  when someone(apparently only a few like jason) is extremly stupid to give it to everyone. Where is the fun then? Everyone wants to play on one server and after months maybe all those dumb owners start to understand the code and try a bit of that stuff aswell. We should just learn from scratch and have the wiki and the extremely helpful IRC channel at our disposal. No demo's or maybe just a few, because some may get the suspicion the devs don't want to help. That would be wrong to think ofcourse..

Was that sarcasm? Hell yeah it was!
I do like the fact they released a few demo's on this last release, but like said before they made the same mistake AGAIN: promising things that will not be there because there are just a few examples to work from and still most of them are missing!

I just don't get it. Why do the devs think we are all that smart? Let's face it: only a few of us are and the devs fail to see that. Why the players leave? Because of this mistake and nothing else! (okay a few other mistakes, but this one is the worst)

oh and soldiershak,did you try the effects on the freeroam fun server aswell? If that one was buggy to you, please tell me so I can try to fix it

Where and when were you "promised" a damn thing? The video is there to show you what is POSSIBLE with the new update. It does NOT in ANY WAY imply that the scripts shown would be released.

The fact you feel like you're entitled to get what you want without working hard on it baffles me. I didn't know a lick of lua before Decembers release date, and now look where I am. It took many many many hours of studying the wiki, the scripts that were available, and lots of trial and error to get to the point where I am. AND I'm still learning things every day. So please, do NOT assume things will be spoon fed to you. You have to do the hard work to learn on your own, with the resources you have. Stop complaining about what you don't have and use your energy to actually try and figure it out on your own.
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 28, 2014, 07:12:05 am
Yes this is exactly my issue with this mod aswell. We think we get things, but no.. Soon(tm)  when someone(apparently only a few like jason) is extremly stupid to give it to everyone. Where is the fun then? Everyone wants to play on one server and after months maybe all those dumb owners start to understand the code and try a bit of that stuff aswell. We should just learn from scratch and have the wiki and the extremely helpful IRC channel at our disposal. No demo's or maybe just a few, because some may get the suspicion the devs don't want to help. That would be wrong to think ofcourse..

Was that sarcasm? Hell yeah it was!
I do like the fact they released a few demo's on this last release, but like said before they made the same mistake AGAIN: promising things that will not be there because there are just a few examples to work from and still most of them are missing!

I just don't get it. Why do the devs think we are all that smart? Let's face it: only a few of us are and the devs fail to see that. Why the players leave? Because of this mistake and nothing else! (okay a few other mistakes, but this one is the worst)

oh and soldiershak,did you try the effects on the freeroam fun server aswell? If that one was buggy to you, please tell me so I can try to fix it

Where and when were you "promised" a damn thing? The video is there to show you what is POSSIBLE with the new update. It does NOT in ANY WAY imply that the scripts shown would be released.

The fact you feel like you're entitled to get what you want without working hard on it baffles me. I didn't know a lick of lua before Decembers release date, and now look where I am. It took many many many hours of studying the wiki, the scripts that were available, and lots of trial and error to get to the point where I am. AND I'm still learning things every day. So please, do NOT assume things will be spoon fed to you. You have to do the hard work to learn on your own, with the resources you have. Stop complaining about what you don't have and use your energy to actually try and figure it out on your own.

I know it was showing possibilities. Maybe I should have said that differently. The problem is that people see it as something available at release,so yeah there are alot who do see it as something that was promised. And once you showcase these things and people think it will be there, THEN it should be available at release.

Again,I myself know it was showing possibilities, but you have no idea how many people told me they were disappointed because they did not get what was promised. Yeah, maybe they should be reading more carefully, but on the other hand this was a promo and it got us more people again. Once you notice that you should respond to it and make sure they get what they expect in order to keep them.
Also, I never said I wanted everything ready to use, but I missed the EXAMPLES of most things. I am glad you released a few of them, but things like heat seeking missiled could have been made clear by releasing an example so we could quickly make it for our new players, dont you think? And also I said not everyone is so smart and learn from scratch. You are that smart and that is great, but alot of people, like myself, are not.
Ofcourse I want to learn stuff! But I do need something to work with.

soldiershak, could you pm me please about some details, because I did not hear this issue yet.
Title: Re: 0.1.4 Announcement
Post by: SonnySalieri on March 28, 2014, 09:11:12 am
I only know 1 solution to this, if theres a new version about to be released then SIMPLY announce it ONLY HERE on the forums and thats all, and when its released, then write the changelog and talk about new features there with all infos about whats new in it like its done here http://wiki.jc-mp.com/Changelog#0.1.4_patch_-_2014_March_14  although this site still lacks infos linked about client side stuff
Quote
SetSizeAutoRel
SetWidthAutoRel
SetHeightAutoRel
Added BaseWindow functions:
SetWidthRel
SetHeightRel
GetWidthRel
GetHeightRel
Added Button functions:
SetTextNormalColor
SetTextPressedColor
SetTextHoveredColor
SetTextDisabledColor
cuz i think that more scripters are used to read the wiki than players so the playaz wont be disappointed or anything since each server's new features rely on what the owner/scripter adds to it.
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 28, 2014, 09:37:52 pm
Yes this is exactly my issue with this mod aswell. We think we get things, but no.. Soon(tm)  when someone(apparently only a few like jason) is extremly stupid to give it to everyone. Where is the fun then? Everyone wants to play on one server and after months maybe all those dumb owners start to understand the code and try a bit of that stuff aswell. We should just learn from scratch and have the wiki and the extremely helpful IRC channel at our disposal. No demo's or maybe just a few, because some may get the suspicion the devs don't want to help. That would be wrong to think ofcourse..

Was that sarcasm? Hell yeah it was!
I do like the fact they released a few demo's on this last release, but like said before they made the same mistake AGAIN: promising things that will not be there because there are just a few examples to work from and still most of them are missing!

I just don't get it. Why do the devs think we are all that smart? Let's face it: only a few of us are and the devs fail to see that. Why the players leave? Because of this mistake and nothing else! (okay a few other mistakes, but this one is the worst)

oh and soldiershak,did you try the effects on the freeroam fun server aswell? If that one was buggy to you, please tell me so I can try to fix it

Where and when were you "promised" a damn thing? The video is there to show you what is POSSIBLE with the new update. It does NOT in ANY WAY imply that the scripts shown would be released.
*I* am promised nothing with updates.
Players, however, are promised EVERYTHING when an update is released.

It's like buying a new car and one of the features advertised is AC. You think, "Man, that's awesome!" Then once you get in the car and go to turn on the AC you can't find the button. Or the button doesn't do anything. You then go back to the dealership and are like, "What gives man, you said this had AC?" Then the dealership replies, "Yea, it CAN have AC. Your Mechanic has to add it." So you go to your Mechanic and ask them to add it. He says, "I'd love to add AC to your car, but the Manufacturer hasn't given us the blueprints to do so yet. I've just gotta work in the dark until then."

So you're stuck with a car without AC until the Mechanic can figure out how to jury-rig an AC system.

Bottomline: When features are announced players expect servers to have them. If they don't they leave the game. This is part of the reason we see numbers dwindle after releases.

Quote
The fact you feel like you're entitled to get what you want without working hard on it baffles me. I didn't know a lick of lua before Decembers release date, and now look where I am. It took many many many hours of studying the wiki, the scripts that were available, and lots of trial and error to get to the point where I am. AND I'm still learning things every day. So please, do NOT assume things will be spoon fed to you. You have to do the hard work to learn on your own, with the resources you have. Stop complaining about what you don't have and use your energy to actually try and figure it out on your own.
I started scripting in January and didn't know any code either. Yes, it does take many hours, WEEKS worth of hours. I started by studying the available scripts and experimenting with changes to them. I now run 12 scripts built entirely from scratch and 11 that have been nearly entirely rewritten including one complete rewrite which more than doubled the code to over 150k characters. The Majority of my server runs on custom scripts. I am not at all an amateur anymore and am very much willing to get my fingers dirty. I don't need to be spoonfed, I use a fork and knife to cut to the problem. But sometimes I need to be shown how to use chopsticks. I dare say you're in the same boat whenever the Devs create a new feature that they want you to test.
They don't say, "Ok, you can use objects now."
They say, "Hey, we added the ability to do stuff with objects. Here's the new commands and an example of how to use it. See what you can come up with."

Sometimes we(the community at large) get one or two demos, sometimes none.
All I'm asking is that the Devs (and/or BetaTesters) be more consistent with giving examples to the community for advertised features at release.
Title: Re: 0.1.4 Announcement
Post by: Box-O-Aces on March 28, 2014, 09:59:51 pm
The scriptable "Features" should be called "Capabilities" and a disclaimer that lets the end-user know (something like):  These elements featured in the changelogs or videos will require custom lua scripting and are only showcasing possibilities of their uses.

Hopefully things get documented as they get updated and sorted.  Kind of like Quake modding days, there would be helpful tutorials that can be adapted to do all kinds of things with some creativity.  However, if it does not come with the download, it shouldn't be mentioned as a feature.  If it requires a script, some kind of base or tutorial for others to learn and work off would be nice (Wiki).

Awesome so far, can't wait to see what is in store for the next update!
Title: Re: 0.1.4 Announcement
Post by: Jman100 on March 29, 2014, 07:14:22 pm
All I'm asking is that the Devs (and/or BetaTesters) be more consistent with giving examples to the community for advertised features at release.

Alright I guess we'll make a note next time to only show a video with text that lists the new api features and nothing else. That way people won't get the wrong idea.

Was that sarcasm? Of course it was!

Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 29, 2014, 09:20:51 pm
Alright I guess we'll make a note next time to only show a video with text that lists the new api features and nothing else. That way people won't get the wrong idea.

Was that sarcasm? Of course it was!

it may have been sarcasm, but that would actually work :)
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 29, 2014, 10:30:27 pm
I'ma just kinda remove this wall of quotes because it is getting pretty big...
Alright I guess we'll make a note next time to only show a video with text that lists the new api features and nothing else. That way people won't get the wrong idea.

Was that sarcasm? Of course it was!
There, that's better. :)

Yes, you could just create a video with only a text list of new abilities, but that's not very appealing to players ::)
A better remedy is:
1) Call them what they are, New Possibilities. They are only features on servers which have been graced with the script or who have engineered their own version. "All this and MORE is possible in JC2-MP 0.1.X!"
2) Provide demo scripts at release for each advertised thing. These would not be drag and drop instant features for a server, they would be admin tools showcasing the basic concepts and functions - to be used on a test server for developing their scripts.
Title: Re: 0.1.4 Announcement
Post by: Woet on March 30, 2014, 01:04:49 am
Edited a bunch of posts, please only quote the relevant text instead of quoting the entire post with 4 nested quotes.
Title: Re: 0.1.4 Announcement
Post by: Philpax on March 30, 2014, 05:27:13 am
We hear all of you, and understand your concerns. In fact, I raised this issue with the rest of the team several times (as Trix would attest to), and rest assured, we know that you'd all like more examples. I agree that our 0.1.2/4 launch could've really done with more details on how to use new features; I was responsible for organizing the launch, but due to real-life circumstances I was unavailable at the time.

For future launches, we'll try and get everything together - we've formulated a release process that ensures that documentation and examples will be ready prior to release. A bare-bones version of Trix's missiles have been released - the version demonstrated in the video wasn't ready for release - and I hope people will put it to use. Amphibious cars is indeed implemented by placing a clientside static object under the vehicle; that was my script, but as a result of the aforementioned real-life circumstances, I was unable to release it.

So again, sorry for not getting everything together; real life has served to intervene heavily in our affairs, and it's becoming increasingly difficult to fit JC2-MP into our busy schedules. Hopefully, we'll be able to get the next release together in a package everyone can enjoy. :)
Title: Re: 0.1.4 Announcement
Post by: JasonMRC on March 31, 2014, 05:49:44 am
Thank you for the reply, Philpax. It is reassuring to know a Dev reads our posts and hears us.

Real Life is very understandable and should always take priority.

It took me about an hour to recreate amphibious vehicles after your confirmation. If it is alright with you I plan to release this script after a few more modifications to it.

EDIT: Here (http://www.jc-mp.com/forums/index.php/topic,5105.0.html) is the release of 'Amphibious Vehicles' or more accurately, WaterWalk.
Title: Re: 0.1.4 Announcement
Post by: misterff1 on March 31, 2014, 11:20:40 am
Faith in humanity restored :)
Thanks for the reply Philpax, we really appreciate it!
Title: Re: 0.1.4 Announcement
Post by: Philpax on April 01, 2014, 12:40:31 pm
Thank you for the reply, Philpax. It is reassuring to know a Dev reads our posts and hears us.

Real Life is very understandable and should always take priority.

It took me about an hour to recreate amphibious vehicles after your confirmation. If it is alright with you I plan to release this script after a few more modifications to it.

Sure, go right ahead.
Title: Re: 0.1.4 Announcement
Post by: Cysiek on April 05, 2014, 08:06:32 pm
Awesome!
Title: Re: 0.1.4 Announcement
Post by: iZN on May 11, 2014, 07:12:16 pm
Looks wonderful!