JC-MP

JC2-MP => JC2-MP => Topic started by: ING on April 19, 2014, 03:23:23 pm

Title: Survival District - Testserver
Post by: ING on April 19, 2014, 03:23:23 pm
That is what i am working on over the last weeks, it's far away from done but i think it's good enough for public testing. The focus on this test is on bugs and balance but if you think you have a nice idea, tell me and i maybe put it on my todo list ;)

(http://i.imgur.com/RYwzqVQ.jpg)

The whole gameplay is happend in the Financial District, you start with nothing and can't do anymore then run around.
You have to find anything in the city.



(http://i.imgur.com/hE5MuP4.png)

Currently there ~1200 loot spawn points in the financial district, all hand placed. It's always a bit hidden in a corner or something, you really have to search them but there should be loot everywhere.

On the ground you can only find the basic loot, if you want better loot you have to go to the roof's, the best loot can only found on the highest roof's!



(http://i.imgur.com/tu6QyGB.png)

It's not the fanciest but it's fast and simple, the inventory is splitted into 3 category's: Weapons (5 slots), Explosives (10 slots) and Supplies (12 slots). You can equip or use items by clicking them, to drop items you can use right click to select them, if you exit the inventory all selected items will be dropped in a player loot box. Your inventory will be saved when you leave the game (or crash)!

In this first test release you DON'T loose you inventory when you die!
I will change this when i added the global inventory!




(http://i.imgur.com/UhpXXYO.png)

If you joining the first time or respawn, you do it in a Safezone where you can't attack or be killed. Currently there is only 1 Safezone.



(http://i.imgur.com/nbhPLKk.png)

Can be found in level 3 and 4 loot. To plant a explosive, click it in your inventory. After that it will be highlighted red and if you click it again, it will explode! These explosions are raycasted, that means you can take cover behind a wall. You still getting damage but it's highly reduced!

You can pick up your own explosive by pressing "E" near it (you don't have to point at it).




(http://i.imgur.com/CbGMSWf.png)

Point at the position where you want to place the airstrike, then click it in your inventory. A plane appears in the sky, flying over the positon and dropping a bomb (or bombs).




(http://i.imgur.com/guJ0NQU.png)

This server also have a improved hit detection with 3 hitzones (Head, Body and Legs). Currently it's only enabled for the Sniper, the other Weapons hit detection are improved by raising the OnFoot syncrate.

A Headshot with a Sniper always kills, a body shot does 60% damage but decreased by 10% for 100 meters of distance. A leg shot does 40% damage and also loses 10% on 100 m distance.



(http://i.imgur.com/BuHhBDi.png)

You can chop your enemy into pieces now with a meelee attack, currently a hit does 25% damage!



(http://i.imgur.com/MP40Tv0.png)

I couldn't do it without the bubblegun, you can heal yourself and your friends when they in front of you. Everytime when you heal someone (including yourself), the player throws some sparks out of his body.

You have to hold down the mousebutton, otherwise it won't work! It heals 5% every second.



(http://i.imgur.com/B0pnwhv.png)

There are a more unique scripts running on this server:




Known Bugs:




Survival District - Testserver
134.255.216.241:4895
Title: Re: Survival District - Testserver
Post by: Stabulous on April 19, 2014, 04:22:01 pm
Wow, awesome job. This looks like a really cool, well-done gamemode. I'll definitely be visiting your teststerver later today.
Title: Re: Survival District - Testserver
Post by: Nadav on April 19, 2014, 04:38:55 pm
Looks awsome,
However I've played for about an hour or so but I couldnt find a grapple hook שlthough I found at least 5-10 level 2 loot boxes.

Title: Re: Survival District - Testserver
Post by: Trix on April 19, 2014, 05:12:02 pm
Just had a play around, definitely has potential to be an awesome gamemode. It seems like the inventory system crashed while I was playing as my inventory would no longer show up, and I randomly acquired a grapple hook.

Looking forward to seeing this progress!
Title: Re: Survival District - Testserver
Post by: ING on April 19, 2014, 08:46:36 pm
However I've played for about an hour or so but I couldnt find a grapple hook שlthough I found at least 5-10 level 2 loot boxes.
they are very rarely ;) i increase the drop rate for the grapplehook from 10% to 15%.
but the drops are completely random, if you lucky you can get it with the first level 2 box, if you don't it could take forever ;)

It seems like the inventory system crashed while I was playing as my inventory would no longer show up, and I randomly acquired a grapple hook.
script was broken for a hour, it should be fixed now.
when the gamescript is broken all loot disappers too.

i added a little script that checks if the gamescript is down and puts a big red message on the screen, when its down to avoid people searching for nothing ;)
Title: Re: Survival District - Testserver
Post by: JBBARZ on April 19, 2014, 09:40:03 pm
Looks like it could be an awesome gamemode with lots of fun to be had. Will be checking it out soon :D
Title: Re: Survival District - Testserver
Post by: dab88 on April 19, 2014, 10:20:09 pm
wow! I love it when people are quiet for ages then come out with something awesome like this. Looks like great progress ING. Good work, can't wait to see more!
Title: Re: Survival District - Testserver
Post by: Soldiershak on April 19, 2014, 10:36:08 pm
Looks promising, I was just wondering when there would be a mode that focuses on one area of panua. Can't wait. Something really spooky should happen when you try to leave the city. The emp death is a nice touch!
Title: Re: Survival District - Testserver
Post by: Protonium on April 23, 2014, 04:31:27 pm
Excellent work! Great ingame description, very well placed loot spawns and a convenient inventory. Not to forget the explosives, airstrikes and all the nice details you've made. All in all an amazing gamemode!

The only negativ thing I've seen are the late loading textures if you log out on a roof and rejoin. Just doesn't look nice, but at least you don't get stuck in the buildings.

Since a lot of people play with controller it would be nice if you could make it possible to open the loot boxes with the same key you can enter cars.

Really looking forward to play this with some more people. Keep up the excellent work.
Title: Re: Survival District - Testserver
Post by: ING on May 10, 2014, 07:52:18 pm
Update May 10

i planned this for the last weekend but it was much more complicated that i thought it would be, but i think i handle it :)

(http://i.imgur.com/xL6A015.png)




(http://i.imgur.com/u8f5wUc.png)

You are now able to add friends when you open the player list with F6. Adding a player as a friend changes 2 things...




Minor things and Bugfixes




The Server hoster had some serious problems today (like every saturday evening), it shut down the server and i wasn't able to save the vehicle data. If you already unlock a vehicle it's lost, i put 5 Lockpicks into everyone inventory who was playin before the shutdown happends.
Title: Re: Survival District - Testserver
Post by: Rico_Rodriguez on May 11, 2014, 03:54:25 am
I can not test the server. It will not pop into the list.
Title: Re: Survival District - Testserver
Post by: crescentfresh on May 13, 2014, 07:40:11 am
====ATTENTION SERVER PLAYERS====

I POSSESS A TACTICAL NUKE AS WELL AS A INVENTORY OF BOTH LAND AND ARIEL VEHICLES. I ALSO AM A TRAINED MARKSMAN WITH AN INTUITIVE SENSE OF THE CITY. MANY WEAPONS I DO POSSESS. ALLY WITH ME IF YOU WISH, OUT OF OPPORTUNITY OR OUT OF FEAR. IT DOESN'T MATTER. I DO NOT HESITATE TO CLOBER WEAKNESS. Join me, leader of nightlight
PS. All allies must give me 1 lockpick for each play session for protection services.

Seriously, this is addicting, very fun, and has a lot of potential.

----Possible issue----
Due to the fact that the monstertruck floats in water, it most likely will take 3 days to respawn, as I checked on it after 20 minutes and it was still upside down ... in the canal. It should be classified as "underwater" if left alone in the water for over a few minutes(in my opinion).

Question: Can or do unlocked vehicles respawn in the same place in the city? If not, that would make you spend a lot of time just to look for your unlocked vehicle.
Title: Re: Survival District - Testserver
Post by: GeneralApathy on May 14, 2014, 08:42:15 pm
This is such a great gamemode - you should really rename it to "DayZ JCMP" because it's so similar.

Script went down when we were playing today, though, hope it goes back up!
Title: Re: Survival District - Testserver
Post by: crescentfresh on May 15, 2014, 01:32:39 am
This is such a great gamemode - you should really rename it to "DayZ JCMP" because it's so similar.

Script went down when we were playing today, though, hope it goes back up!

Isn't the main feature of DayZ zombies?

Yes, I concur. Script is still down.
Title: Re: Survival District - Testserver
Post by: ING on May 15, 2014, 04:57:40 pm
Yep, that was the second major crash after the first day ;) But it's a good thing, i found that bug and fix it, so it won't happend again. It's online and i also add alot of stability improvements, new smart loot spawns (powered by crescentfresh) and a first secret.

That secret gives you a short idea what im planning to do with this server (besides the other things): Exploration. You can very rarely found a item called "Secret 1" in level 1-3 loot. If you click it in your inventory, it sets a waypoint to the secret.

Currently there are no interaction possibilities, but i have huge plans for this one :)
Title: Re: Survival District - Testserver
Post by: DurtyFree on May 15, 2014, 10:46:58 pm
You have awesome ideas and you also nicely realised these ideas!

Hope to see more of that.
I also hope for this project to get open source, would love to take a look at some stuff :)
Title: Re: Survival District - Testserver
Post by: 123samson456 on May 24, 2014, 08:27:50 pm
This is incredible awesome... its so great running around looting boxes and getting weapons. Until now i did not have any contact with opponents but i think it will happen the next days. Really awesome... keep up the good work dude.
Title: Re: Survival District - Testserver
Post by: 123samson456 on June 02, 2014, 09:10:43 pm
Now that Ive played for more than 10 hours now I can say that there is a lot of potential... I like the idea a lot!!!

Only Problem so far:
If you log out on a skyscraper and log back in you glitch into the world because its loading slower than it should. You can't fix this.. thats for sure but it would be nice if there would be a /stuck or at least a /kill feature because otherwise you will have no chance getting out of that building.
Title: Re: Survival District - Testserver
Post by: misterff1 on June 04, 2014, 03:24:31 pm
But it's a good thing, i found that bug and fix it, so it won't happend again.

(http://cdn.themetapicture.com/media/funny-suspicious-face-meme.jpg)
Title: Re: Survival District - Testserver
Post by: crescentfresh on June 04, 2014, 08:40:53 pm
Now that Ive played for more than 10 hours now I can say that there is a lot of potential... I like the idea a lot!!!

Only Problem so far:
If you log out on a skyscraper and log back in you glitch into the world because its loading slower than it should. You can't fix this.. thats for sure but it would be nice if there would be a /stuck or at least a /kill feature because otherwise you will have no chance getting out of that building.

I had that same issue.
Title: Re: Survival District - Testserver
Post by: ING on June 05, 2014, 06:41:50 pm
You can kill yourself now by typing "/suicide" into the chat, after standing still for 30 seconds you will killed and respawn in the safezone.

I also working on the next update, i not gonna make it to this weekend, but most likely to the next. And it will be big!

You never be alone on this server anymore...
Title: Re: Survival District - Testserver
Post by: 123samson456 on June 05, 2014, 08:33:27 pm
Thanks for realising my suggestion that quick.
Guess you are coding an AI for some other guys in the world  :)
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on June 07, 2014, 06:52:56 am
Looks like it's time to break out JC2MP again.  I haven't played in a while but this looks awesome!
Title: Re: Survival District - Testserver
Post by: crescentfresh on June 11, 2014, 09:55:21 pm
I have 45 LOCKPICS   MUAAA HA HA HAAAAA....HA!
Title: Re: Survival District - Testserver
Post by: ING on June 15, 2014, 08:27:30 pm
Update June 15

(http://i.imgur.com/MIA0kyI.png)

There is a AI controlled enemy at the Secret 1 location now. I don't tell you what it is but it's something that a lot of players already searched since the game exist, but never could be found because it was not in the game, until now...

Currently there is no way to kill it, but it can kill you! You can hear it from very far away and you can hide from it, it needs 3 seconds of "eye contact" to spot you. Then it warns you and after another 3 seconds of eye contact it starts attacking. You can escape with grapplehook / parachute, on foot it's not possible. You also can bring it closer to another player to change his target.

It's moving in a wide area that is related to the secret location, you maybe have to search or wait some minutes until it came across, there is also (a lot) of loot now. You can follow the enemy to see where loot is. If it's not moving it's broken, there is a good chance to fix this with a reconnect.



(http://i.imgur.com/200CbEo.png)

A second Secret is existing now, at that place is the only loot crate that has a 33% dropchance for a Player Radar, but you have to do something to get it! If you know the game, you know what you have to do. It respawn after 4 hours.

The Player Radar shows other players in the minimap, you need batteries to run it (can rarely be found in Level 3 and 4 loot). A battery activates the Player Radar for 5 minutes, simply click it in your inventory to activate. If you have more than 1 battery you can click it again to extend the time by 5 minutes.



(http://i.imgur.com/6bWTSHR.png)

Mines can be found in Level 2 - 4 Loot (3 and 4 can drop stacks up to 3). Planted Mines stay on the server when you log out and still working for you, if someone runs into it you got the kill and next time when you log in you got a message in the chat.

These mines are very brutal and don't blow up instantly when you trigger them. They jump in the air spinning and making a wild beeping noise, one second later they blew up with a horrible bang. If you keep running into them you will die, but when you reacting fast and back off you can survive it when you at full health.




(http://i.imgur.com/ImMmJO9.png)

The whole forest in the top left corner of the island is a minefield now, there are ~300 mines and ~150 loot spawns! A triggered mine respawns after 10 minutes.



(http://i.imgur.com/fSIYjJk.png)

Another big thing of this update are a lot of details and improvements...




Minor things and Bugfixes

Title: Re: Survival District - Testserver
Post by: 123samson456 on June 15, 2014, 08:50:00 pm
oh man... how awesome are all of these new features?! checking it out tomorrow. this server has so much potential.
But im still waiting for an AI for other player-like enemys  :D
Title: Re: Survival District - Testserver
Post by: Soldiershak on June 16, 2014, 07:05:49 am
When do people play on the server? I haven't run into players.
Title: Re: Survival District - Testserver
Post by: 123samson456 on June 18, 2014, 10:31:07 pm
First of all I want to say thank you for the update... love the new possibilities. but after playing for some time i have some improvements:

- a car chat / a local chat (otherwise team communication is really difficult)
- backpacks (you can find them in crates, they are rare but add space to the inventory. perhaps different sizes, bigger ones are more rare than the little ones. I know you want to add loot space by earning xp but that only allows experienced players to nave more loot.)
- better implemented cars (at the moment there is no need to use them, too little distances)

One last thing: why dont you try to get this server highlighted. its definetely unique and has far too less attention than it deserves. ghe aspects that posyible highlighted servers should have.
you would get more players which means more feedback etc.
ofcourse its your own choice but i would like to see this server highlighted.
Title: Re: Survival District - Testserver
Post by: Soldiershak on June 19, 2014, 04:09:09 am
I Played today and finally encountered another player it was frightening. I was on a quad bike and suddenly an ice cream truck pulls up in front of me. After a stare down, they began driving towards me at full speed so I had no choice but to get out of there quickly. luckily I was on a quad which makes it a lot easier navigate around tight spots when being chased by a giant ice cream truck. I got away after the driver crashed into a tree, but I think they had someone else waiting in a red van and when I thought I was safe the red  van got close enough to scrape my bike, but I didn't fall off of it. They almost had me, but I was able to escape by making a sharp turn into a nearby alley. About 10 minutes later, I saw the same ice cream truck driving around they didn't see me since I was standing above them.

Nice work on this server it really has it's own feel to it. Also, it  seems like lockpicks have become the currency among players.
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on June 20, 2014, 06:37:52 am
I played on this today with and without my friend and it was awesome.  When I first got on, one guy was camping the spawn demanding lock picks for his protection of you and otherwise he would kill you.  So you could go out and find some and then you would get a team.

Mines are really annoying but super awesome.

I think that it needs more vehicles.  I have only seen like one boat.  Ever.

Once the hunger is added, it will be pretty similar to hunger games which is awesome.  Are there any plans to restrict gameplay to directly inside the city?
Title: Re: Survival District - Testserver
Post by: 123samson456 on June 20, 2014, 11:19:17 am
I played on this today with and without my friend and it was awesome.  When I first got on, one guy was camping the spawn demanding lock picks for his protection of you and otherwise he would kill you.  So you could go out and find some and then you would get a team.

Mines are really annoying but super awesome.

I think that it needs more vehicles.  I have only seen like one boat.  Ever.

Once the hunger is added, it will be pretty similar to hunger games which is awesome.  Are there any plans to restrict gameplay to directly inside the city?

Could it be that the guy was called Netcode...? Because thats my name ingame and I did exactly what you described. Its really funny to do this because you look well equipped and everyone thinks you are a pro :D
Title: Re: Survival District - Testserver
Post by: ING on June 20, 2014, 06:38:02 pm
- a car chat / a local chat (otherwise team communication is really difficult)
i planned chatbubbles for that, then you can "see" when nearby players are talking. i maybe also add a microphone as a lootable item, then you can see other players talking over large distances ;)

- backpacks (you can find them in crates, they are rare but add space to the inventory. perhaps different sizes, bigger ones are more rare than the little ones. I know you want to add loot space by earning xp but that only allows experienced players to nave more loot.)
i skipped the xp system already and will, as you mention it, add backpack's as lootable items for upgrading the inventory.

- better implemented cars (at the moment there is no need to use them, too little distances)
i know, they not so useful in the city except you wanna go fast from one end to the other. but traveling with other players or fast escaping is easier with a car i think, and if you want to go to the airport or other places outside the city, they are very useful ;)

One last thing: why dont you try to get this server highlighted.
i want add more stuff and improvements to it before i try to getting it highlighted, you only getting once there and this is the point where it gets the most new players.

there are also still bugs, imbalanced settings and dirty code segments that i have handle to. it's the first time i write a multiplayer game and scripting it is a big learning process for me and i want more experience before it's getting bigger. currently im just happy i got some players over the last days, helps me a lot to find bugs, imba's and getting new ideas.

i planned 2 more updates before i ask to highlight it, the next overhauls the combat system and the second adds food and other things, when they running stable i think the server is ready. but currently i still stabilize the last update.

I think that it needs more vehicles.  I have only seen like one boat.  Ever.
i added 100 vehicles today. there are some groups they collecting all the vehicles and bring them to their base. i will add a ownership limitation and transfer option with the next update.

Are there any plans to restrict gameplay to directly inside the city?
not really restrict it because there are already places outside the city where you can go. but i will add a big notification that shows up when you leave the district, this weekend.

edit:
i forget to mention, the ai enemy has some weird bugs that makes it invisible and not hearable, until it starts killing you and then you only see some effects, still not the enemy. it works fine for some hours when i restart the server (i can proof it's there ;)) but after a while it happends and reloading the script doesn't help. i don't figure out yet what it causes...
Title: Re: Survival District - Testserver
Post by: Soldiershak on June 20, 2014, 07:49:22 pm
I mentioned this yesterday on the server: Please add gamepad support. I'm sure anything that uses the "E" key can use the Y button on the controller. Currently it is very difficult to exit a bike and using the E key on the item boxes causes disables use of the camera until you press "E" again.
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on June 20, 2014, 11:36:00 pm
I played on this today with and without my friend and it was awesome.  When I first got on, one guy was camping the spawn demanding lock picks for his protection of you and otherwise he would kill you.  So you could go out and find some and then you would get a team.

Mines are really annoying but super awesome.

I think that it needs more vehicles.  I have only seen like one boat.  Ever.

Once the hunger is added, it will be pretty similar to hunger games which is awesome.  Are there any plans to restrict gameplay to directly inside the city?

Could it be that the guy was called Netcode...? Because thats my name ingame and I did exactly what you described. Its really funny to do this because you look well equipped and everyone thinks you are a pro :D
Haha so it was you!
Title: Re: Survival District - Testserver
Post by: Soldiershak on June 21, 2014, 05:07:37 am
The mines are out of control please make it where the mines explode when they're too close to the item boxes, those are cheap kills because you can't see them because they're placed inside of the box.
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on June 21, 2014, 08:03:07 am
HAHA.  I log on and I see that I've killed five people with mines.  Little do you know that I have 10 more in my inventory.
Title: Re: Survival District - Testserver
Post by: Soldiershak on June 21, 2014, 11:56:25 pm
I think it would be cool to add a care package item where a heli or jet delivers an item(s) to the area. The catch would be:
-it takes about 30 seconds to drop
-all players receive marker that indicates where the care package will be dropped
-the rarity of items should change depending on how long it;s be the the first 30 seconds and last 30 seconds should have the rarest
-The player that calls the package should not be able to call it where it is too close to them
-there should be a blast radius that harms or kills players if they are too close when it lands.
-Opening the care package should take 10 seconds and let off a loud boom sound once its opened
-It should remain in place for 5 minutes before it self destructs in a nuke explosion (very extreme lol)



This should draw players to one location and build up the tension.

I think you should also add the ability to store items in dumpsters
-there should be some sort of icon indicating that you have items stored there so it's easy to locate later once you're in range of the dumpster.
-Players should be able to store a limited amount of items and some items should not be storable like explosives and airstrikes/food etc
-it should cost lockpicks to re/open them, so they don't abuse it etc


Also can you add some item boxes underwater.
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on June 22, 2014, 12:07:37 am
I think that it would also be cool if players could set up their own trade shops in the safe zone.  For example, a player with multiple parachutes could put them up for trade at the price of some lockpicks.  This way, people can collect things and trade for them instead of everyone simple searching around.

A rare mine-disabling tool would also be pretty nice.
Title: Re: Survival District - Testserver
Post by: 123samson456 on June 22, 2014, 12:17:10 am
I think it would be cool to add a care package item where a heli or jet delivers an item(s) to the player who called it. The catch would be:
it takes about 30 seconds to drop
all players receive marker that indicates where the care package will be dropped
The player that calls the package should not be able to call it where it is too close to them
there should be a blast radius that harms or kills players if they are too close when it lands.
Opening the care package should take 10 seconds and let off a loud boom sound once its opened
It should remain in place for 5 minutes before it self destructs in a nuke explosion (very extreme lol)

This should draw players to one location and build up the tension.

Also can you add some item boxes underwater.

The idea of such a drop sounds cool. but I would like to see it in a different way:
Players can find a telephone in loot crates. They work with batteries. With that you can "contact" somebody who drops a big care package. Players can hear the plane and the sound when the package hits the ground. In the package you can find batteries, health packs, something like a compass or something for better orientation, and perhaps weapons or explosives. If a player gets to near the landing area.. He will die when the package hits the ground.

Possible idea for the "something for better orientation": a connection to a satellite that allows to see the city from the top like a bird. This could add tactical features (I heard you want to overhaul the combat system ING)

Even if our ideas might differ a lot Soldiershak I think your idea is great either.

I think that it would also be cool if players could set up their own trade shops in the safe zone.  For example, a player with multiple parachutes could put them up for trade at the price of some lockpicks.  This way, people can collect things and trade for them instead of everyone simple searching around.

A rare mine-disabling tool would also be pretty nice.

This sounds like something that would make player conversations really exiting and important.
Totally agree with your idea
Title: Re: Survival District - Testserver
Post by: Soldiershak on June 22, 2014, 12:18:54 am
I agree with the trade shop, I think certain items should have a base value too the parachute and grapple should be some of the most expensive items.

and the batteries idea sounds great, the batteries should be a multi-purpose item that can be used in certain locations to cause certain things, like the telephone thing you mentioned
Title: Re: Survival District - Testserver
Post by: ING on June 22, 2014, 07:26:55 pm
airdrop supplies are a very nice idea, saw them already in rust. i think randomize the location would be the best, than i can detect a area where no players are.

about the dumpsters, free placeable chest are already planned for the second update. for the next update i also planned a mine sensor that beeps in a 5 meter range, a battery runs it 15 minutes ;)



i made a small update today:

Ping
Can be found in Level 3 and 4 loot. It's a one use item, it creates a sound at your position that extends with 333 m/s, if it hits another player his position will be marked and stays on the screen for some seconds. but the position will not updated, it's not like a nametag, when the player keeps moving he will be not at this position anymore. when you do it, other players can hear it too and maybe locate your position. On the ground it has a range of 600 m, how higher do you get, how bigger is the range.

I think that's a cool and fair way to bring players together on this server ;)

Area Notifications
When you leave the district now, a message appears in front of you for the next 30 seconds. You also getting a message when you entering a secret zone with a little hint.

Changes / Bugfixes:

Title: Re: Survival District - Testserver
Post by: 123samson456 on June 22, 2014, 07:42:20 pm
Cool update man...
You say its a small update. Well... for me that would have been a HUGE update, based on my coding skills :D
I really like the way you keep the server up to date
Title: Re: Survival District - Testserver
Post by: 123samson456 on July 08, 2014, 06:25:01 pm
So after perhaps 6 hours of searching for secret 2 I manged to found a VERY VERY well hidden loot crate. I dont want to leak any details otherwise its no fun for everyone else to find it.
But I was pretty disappointed when I found the "wrong" loot in it. You said that it'll respawn every 4 hours.
So if I wait the four hours and try it again i might get another loot?
Thanks in advance
Title: Re: Survival District - Testserver
Post by: crescentfresh on July 09, 2014, 05:06:44 am
Hey sucker, nice to meet you in the forums, eh?
Is your mummy proud of what you did on Survival District?
Hopefully she will allow you to lick her pussy tonight.
What you did was soo brave silly motherfucker.
In memories for a person I thought he was kind of cool and nice:
FUCK YOU SILLY BITCH

Please respond to him. Your server is his livelihood. 
Title: Re: Survival District - Testserver
Post by: 123samson456 on July 09, 2014, 03:20:24 pm
Hey sucker, nice to meet you in the forums, eh?
Is your mummy proud of what you did on Survival District?
Hopefully she will allow you to lick her pussy tonight.
What you did was soo brave silly motherfucker.
In memories for a person I thought he was kind of cool and nice:
FUCK YOU SILLY BITCH

Please respond to him. Your server is his livelihood.

Hey crescentfresh... why are you quoting me without explaining the context or my problems with you, eh?
Is it the case because it could sound worse for you when everybody knows the context?
It might be not unimportant to tell it as well:
Ive searched for hours to find the secret 2 loot crate and when I found it the "wrong" loot was in it. So I quitted and after a few hours I rejoined to look again. I noticed that you were on the server and talked with you a little bit. But it was your first time playing on the server again after a long time and I explained you new features and some changes that were made. So far so good.
And crescentfresh please dont forget that I helped you a lot in the beginning, for example warning you that you couldnt kill the enemy at secret1. You told me that it would be no problem because you have been well equipped (just a short reminder). So I told you everything about that and the secret 2 and after a few minutes you were almost crying for the position of secret 2 I was that nice that I told you where you could find it. Then you came and killed me without a damn reason.

Perhaps now it makes a bit more sense for the most guys here who might be a little bit confused why I actually insulted him. I searched for that secret more than 6 hours and when I got that far I got killed by a player that wouldnt have had any chance against me but I was afk and when i got back in the game he was already there.

I dont know why you have been such an idiot crescentfresh after I helped you so much.
Perhaps a little excuse would be nice, eh?

That being sad I would like to say sorry because I definetely did overreact. But on the other hand I was really frustrated after all the time I spent to get this far.

Anyway... please dont post anything that belongs to this issue in this thread. I think ING does not deserve being spammed because of such a problem. He does excellent work and should not be confronted by the downsides of this conversation.
Title: Re: Survival District - Testserver
Post by: ING on July 09, 2014, 04:47:53 pm
Please respond to him.
i agree, this is way to much samsom! a bit of raging in the chat after it happends is ok but that kind of pm is definitely not.

whatever he did and how mean it was, there is no need for that kind of reaction and i don't wanna see something like that on the server (or this forum)! doing mean things is part of this gameplay and it's absolutly legit. and if you can't handle it right now you will definitely not be able to handle it anymore when you loosing inventory on death.

this will be a serious server where seriously things can happend, if you can't handle it please don't play on it!

and yes, i would prefer a pm for that kind of problems ;)
Title: Re: Survival District - Testserver
Post by: 123samson456 on July 09, 2014, 05:14:25 pm
Please respond to him.
i agree, this is way to much samsom! a bit of raging in the chat after it happends is ok but that kind of pm is definitely not.

whatever he did and how mean it was, there is no need for that kind of reaction and i don't wanna see something like that on the server (or this forum)! doing mean things is part of this gameplay and it's absolutly legit. and if you can't handle it right now you will definitely not be able to handle it anymore when you loosing inventory on death.

this will be a serious server where seriously things can happend, if you can't handle it please don't play on it!

and yes, i would prefer a pm for that kind of problems ;)

I want to excuse me for my misbehaviour in terms of my reactions. I already did it via a pm but I want to do it publicly as well. I hope you forgive me crescentfresh, I promise I wont do this again
Title: Re: Survival District - Testserver
Post by: ING on July 26, 2014, 08:30:39 pm
Update 26 July

A big part of this update was redesign the code structure and get rid of the most awkward code parts. Takes nearly the half time since the last update but it worth it, it gave me tons of new possibilities and easier handling in the future.



(http://i.imgur.com/gSVbfBD.png)

All weapons do a lot more damage and you die very fast from now on!

The Hitdetection is now so accurate as it could be, the usual improved Hitdetection is overpowered because it ignores the bullet velocity.

The script now actually follows every bullet thru the world, if you shoot on a moving target you have to aim in front of it again. Not because it's laggy, because it's realistic!

That also allows me to fix the awkward Rocketlauncher damage detection. The Rocketlauncher is a very dangerous weapon now!

I gave every weapon realistic velocity, range, dispersion and damage values. The time of crazy dogfights is over and you don't risk to run out of ammo so fast anymore.

All weapons do damage to unoccupied vehicles now, the damage depends on the distance and vehicle mass. Destroying heavy vehicles with a handgun is pure wasted ammo.



(http://i.imgur.com/wPs8yLv.png)

When you click a explosive in the inventory you don't use it instantly anymore. A full ingame menu shows up and gives you a realtime preview, you simply can drag and drop triggered explosives around by pointing a position in a 5 meter radius around you. The explosive automatically aligns the surface and can be rotated with the mousewheel. If you point a airstrike on a vertical wall, the game automatically change the target position to the roof.

Triggered explosives can now placed on vehicles and players! I know it's completly retarded to allow that for players but it's nearly the same for the script and i think it could also be very funny ;) When you place them on vehicles they float 10 cm over the car, i had to do it for purpose to avoid a horrible glitch between vehicle and explosive but i noticed it still can happend, so be careful with you own vehicles.

Mines / triggered explosives can destroyed with guns and other explosives. They have a damage system, depending on the weapon you need more than 1 shot. You also can do crazy chain reactions with mines and triggered explosives now. I script a little but unrealistic high delay between explosives triggers each other, depending on the distance. Otherwise they would all blow up at once, which not looks so cool ;)

Explosives do more realistic damage and physics effects to vehicles, also depending on the explosive type, distance and vehicle mass.

Mines work as usual, i don't wanna give them more power. They make a quite activation noise now when you getting close to them, there is also a new "Mine Detector" that can looted from level 4 crates. You need a battery to activate it, then it shows you nearby mines for the next 15 minutes.



(http://i.imgur.com/ab7i4Jg.png)

I manage to script perfect grenades they look like in the singleplayer and are fully synced!

Grenades have physics, they correctly bounce of walls, pulled down by gravity and decelerating thru air resistance and friction.

Press V to throw a grenade. Grenades have a 5 second timer and you throw them in the direction that you look. Change the equipped grenade type by clicking it in your inventory. The equipped type will be saved in you profile when you logout.

There are 4 different grenade types...




(http://i.imgur.com/uAtoBpm.png)


Bugfixes:




This is the last update before the server goes into beta state and the last time you can play without loosing inventory stuff! If you wanna easily test the features and / or equip you up before it's getting serious, this is your last chance!

Im still not really sure how to handle the death situation, i think loosing the whole inventory could be bit to much. I can limit it to 30% or 50% etc. or make the droprate depending on the kills the player has, how more kills the player has, how more stuff he will loose when he dies. That could be a fair system to allow beginners to start up under fair conditions. Please let me know what you think!
Title: Re: Survival District - Testserver
Post by: CoconutFred on July 26, 2014, 09:18:50 pm
...Wow, this is impressive.
Title: Re: Survival District - Testserver
Post by: 123samson456 on July 26, 2014, 09:31:44 pm
Oh man... these features!
Ive joined your server again and tried these features out and I have to admit that I got blown away.
Grenades bounce pretty realistic and they look REALLY cool. Another great addition is showing the radius of the airstrikes... before that i always had problems with checking if i was too close or not.
Unfortunetly I havent tried out the hitreg yet because i was the only player online.
All in all I really like what youve done with the new update.

Edit: Your idea of the death handling seems to be really fair ( newbies (not meant as an insult) have better chances then )
Title: Re: Survival District - Testserver
Post by: Big_Boss on July 26, 2014, 11:33:20 pm
You should try to greenlit this "survival mode" for steam, in order to lit the interest of people.

Everybody loves survival games!
Title: Re: Survival District - Testserver
Post by: Fkids on July 26, 2014, 11:39:34 pm
You should try to greenlit this "survival mode" for steam
That's not what Steam Greenlight is for.
Title: Re: Survival District - Testserver
Post by: misterff1 on July 27, 2014, 10:04:11 am
You should try to greenlit this "survival mode" for steam
That's not what Steam Greenlight is for.
Shhh, dont ruin the fun.. ;)

On topic: Absolutely amazing what you achieved ING. This deserves to be highlighted as soon as you get into beta
Title: Re: Survival District - Testserver
Post by: ZeMantras on July 28, 2014, 08:05:20 pm
Awesome server man! congratulations on the good work! but needs players, and needs to be added to the highlighted servers pronto  ::)
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on July 31, 2014, 01:53:00 am
I think that on death you should lose everything you currently have.  And then in the safe zone there should be a vault for every player to store stuff if they want to.  That way players can only carry so much valuable stuff and have to make tradeoffs.
Title: Re: Survival District - Testserver
Post by: ING on September 06, 2014, 02:45:37 pm
just a little announcement:

the beta update most likely comes next weekend, here is a quick overview whats coming...


some screenshots from the development:

(http://img258.imagevenue.com/loc63/th_005813775_pre01_122_63lo.jpg) (http://img258.imagevenue.com/img.php?image=005813775_pre01_122_63lo.jpg) (http://img298.imagevenue.com/loc190/th_005820141_pre02_122_190lo.jpg) (http://img298.imagevenue.com/img.php?image=005820141_pre02_122_190lo.jpg) (http://img158.imagevenue.com/loc498/th_005827747_pre03_122_498lo.jpg) (http://img158.imagevenue.com/img.php?image=005827747_pre03_122_498lo.jpg)
(http://img103.imagevenue.com/loc613/th_005833724_pre04_122_613lo.jpg) (http://img103.imagevenue.com/img.php?image=005833724_pre04_122_613lo.jpg) (http://img266.imagevenue.com/loc335/th_005839747_pre05_122_335lo.jpg) (http://img266.imagevenue.com/img.php?image=005839747_pre05_122_335lo.jpg) (http://img276.imagevenue.com/loc536/th_005845693_pre06_122_536lo.jpg) (http://img276.imagevenue.com/img.php?image=005845693_pre06_122_536lo.jpg)
(http://img251.imagevenue.com/loc454/th_000585316_pre07_122_454lo.jpg) (http://img251.imagevenue.com/img.php?image=000585316_pre07_122_454lo.jpg) (http://img102.imagevenue.com/loc438/th_005860595_pre08_122_438lo.jpg) (http://img102.imagevenue.com/img.php?image=005860595_pre08_122_438lo.jpg) (http://img142.imagevenue.com/loc211/th_005867255_pre09_122_211lo.jpg) (http://img142.imagevenue.com/img.php?image=005867255_pre09_122_211lo.jpg)
Title: Re: Survival District - Testserver
Post by: ING on September 14, 2014, 03:12:02 pm
Update 14 September
BETA State

Im very happy to announce that the server switches into the beta state today. With this update comes real gameplay to the server!



(http://i.imgur.com/Xzj9sIX.png)

Your level controls how much items of every inventory slot you drop when you die. You start at level 1 which means you can loose up to 4 item, on level 2 you can loose up to 8 items ans so on.


Rewards: With every level upgrade you unlock something. Its always some slight improvements that would not worth cheating. On every Levelupgrade a message appears on the screen, told you what you have unlocked. See the Datatable (http://i.imgur.com/gqcq3gk.gif) for the fullist

Kills and deaths of existing player profiles was resetted!



(http://i.imgur.com/0UwODhN.png)

The hunger simulation is very accurate, when you standing still, driving vehicles or parachuting you loose energy very slow, when running it's going down faster, the highest use has sprinting and grappling. If water < 20% or food < 10% you loose the ability to sprint. If your food or water level is 0 you slowly start dying.

You need food and water that can found in over 100 vending machines in the district. You have to destroy the vending machine with melee, guns or explosives before it can be looted. Explosives can fully destroy the machine with the loot inside and set it on fire when they take to much damage.

Look at the Datatable (http://i.imgur.com/gqcq3gk.gif) to see the food values...



(http://i.imgur.com/7aowCuK.png)




(http://i.imgur.com/9xDOOwM.png)

A Loot stash is a permanent lootbox that can save your stuff. They can placed anywere on (almost) even ground and look like the default models they are all over the city. All stashes (exept the locked one) can accessed by any players but only the owner can dismount and rearrange them. Stashes can be destroyed with explosives.

By default you can own 5 stashes, it can be extended up to 10 with the reward system. Press F8 to open the Stashmanager.




(http://i.imgur.com/6jd0z4r.png)

Weapons, Grapplehook, Parachute and Armor have limitted use from now on. The health is displayed in the inventory with a healthbar in the item.




(http://i.imgur.com/S6FsLkv.png)

.
*If you already have more items in the inventory you keep that stuff but you cant pick up anything until you get rid of it. You may also drop it when start handling with a backpacks / vests.



I planned to create apartments in the building that you can unlock and build stuff in it, for another big update. That is sadly skipped for the first because the game can't handle so many objects in the city. But i have lot more of ideas they i maybe add, future updates are smaller but should come more often from now on.

Things i have on my todo list:

Title: Re: Survival District - Testserver
Post by: 123samson456 on September 14, 2014, 08:33:01 pm
wow... just wow. I joined the server a few minutes ago and i just got blown away. the features are awesome (i didnt get how to put things in a stash though  :) )
Title: Re: Survival District - Testserver
Post by: ING on September 14, 2014, 10:25:09 pm
Ok, i was struggling hard with a bug in the stash system the last 2 hours which makes it impossible to place them but i think (hope) i got it now ::)

wow... just wow. I joined the server a few minutes ago and i just got blown away. the features are awesome (i didnt get how to put things in a stash though  :) )

Simply point at the stash (when you see the green dot), then press G and drop stuff as usual. Instead of creating a playerloot you drop that stuff into the stash.
Title: Re: Survival District - Testserver
Post by: harisalipk on September 15, 2014, 07:06:16 pm
This game-mode is amazing, and with this latest update even more so. You have great ideas and even better implementation. Congratulations on the beta status, hopefully more people will try it out now.

Ok, i was struggling hard with a bug in the stash system the last 2 hours which makes it impossible to place them but i think (hope) i got it now ::)

wow... just wow. I joined the server a few minutes ago and i just got blown away. the features are awesome (i didnt get how to put things in a stash though  :) )

Simply point at the stash (when you see the green dot), then press G and drop stuff as usual. Instead of creating a playerloot you drop that stuff into the stash.

Can confirm its working correctly now! I spent so much time to find the perfect places to hide my stashes haha.

I'd also like to point out some minor bugs I found while playing:


I enjoyed having unlimited use for these, but now you know :P
Title: Re: Survival District - Testserver
Post by: crescentfresh on September 15, 2014, 07:31:30 pm
I am thoroughly impressed with your work ING :D

I just hopped on for a bit, and was pleasantly surprised, your server's
really polished now, and as we can see here, will continue to get better!

I hope you get a server highlight soon. 8)
Title: Re: Survival District - Testserver
Post by: ING on September 16, 2014, 01:52:08 pm
  • The flare count is not working correctly. I am able to stack them, but when I use them, the count doesn't go down. I have unlimited flares.

  • When the parachute and grapple hook health goes down to zero, it doesn't remove them from my inventory. For example, I have two grapple hooks shown as grapplehook(2) with its health bar in my inventory. When the health bar goes down to zero, it should say grapplehook(1) with health bar restored to the second grapple hook health. That's how I understand it works, correct me if I'm wrong :)
both bugs should be fixed now, also

Title: Re: Survival District - Testserver
Post by: 123samson456 on September 16, 2014, 09:06:12 pm
Im a little bit confused. I rejoined the server today and all my stuff i looted after the recent update has gone.
Title: Re: Survival District - Testserver
Post by: ING on September 16, 2014, 10:39:59 pm
yes, sry! there was a bug that prevents the profiles from saving, it affects everyone who was played before sunday ~10:00 pm, causes when you have a stash in your inventory. that things sadly can happend the first day after such a big update because i was diggin deep in the inventory and loot scripts again for this update.

when you tell me what you lost, i can added to your inventory again :)
Title: Re: Survival District - Testserver
Post by: 123samson456 on September 17, 2014, 04:58:59 pm
no its alright ill get it again without your help (looting is a lot of fun  ;) )
i just wanted you to know that this is happening before EVERYONE looses stuff  :)
Title: Re: Survival District - Testserver
Post by: ING on September 19, 2014, 02:02:49 pm
server seems to be very stable now, time enough for another update:

Title: Re: Survival District - Testserver
Post by: 123samson456 on September 19, 2014, 05:34:27 pm
Congratulations for being approved. You have deserved it!!!
Title: Re: Survival District - Testserver
Post by: CoconutFred on September 19, 2014, 10:16:29 pm
Congrats on being highlighted!
Title: Re: Survival District - Testserver
Post by: crescentfresh on September 20, 2014, 06:49:09 pm
This server is so fun with this many people! Twenty-five people wow!

Protip: with 25 people, competition for vehicles is high
Title: Re: Survival District - Testserver
Post by: AccursedPrince on September 21, 2014, 10:59:49 am
This server is so fun with this many people! Twenty-five people wow!

Protip: with 25 people, competition for vehicles is high
Are you kidding me? Yesterday i played with GeneralApathy and the server had 110+ players in it and also the mod had 1500+ players playing in the servers, it's good to see the mod finally becoming alive again with the new and coming gamemodes
Title: Re: Survival District - Testserver
Post by: charleseugenethatcher on September 21, 2014, 04:29:40 pm
spent a little time on this server now.
and what can I say? for a beta-testing-server it's okay, but nothing really good.
A lot of servers have been set up in the last couple of months with good new functions and possibilities... but this feels like one from the beginning. It's a frustrating, unbalanced game experience.

I saw complete newbies leaving the safe zone, just to get bombed by G9's and or grenade and rocket launchers of more experienced players. I think this occurs, because the district is not big enough to contain more than 100 competetive players and make it balanced for everyone.

next thing: global chat. why only globa chat? can't there be groups? I know it's a beta, but on a survival server the first thing I would think of is the loot and second is grouping up with others! you can't survive this shit alone! make groups by adding people as friends and let them have a private chat (but they can still switch back to global if needed)

the rest, with rarety of vehicles and the amount of loot is okay... but it gets a bit boring with looting, because the content of a box respawns in between minutes. I spent some time at the airport just going from the crate in the south to the one in the north and back, just to get loot all the time (not the best one, but yeah)

keep up the good work and balance people a bit more (maybe a start up loot box for everyone: bandage, water bottle, cans of bean)

will keep this server in my eyes, while playing my favourite one.... see ya m8's
Title: Re: Survival District - Testserver
Post by: Jman100 on September 21, 2014, 05:14:54 pm
I gotta put my 2 cents in on this one. This gamemode surprised me at how well it was made. This is as close to DayZ as you can get in jcmp and its amazing. I spent hours hunting loot the other day and enjoyed it.

I hope you (ING) plan to expand the area, i can imagine the entire map of panau being like this, it would be amazing. I honestly hope this server gets some articles on pcgamer.com or something.

10/10 Well done ING.
Title: Re: Survival District - Testserver
Post by: harisalipk on September 21, 2014, 06:59:01 pm
spent a little time on this server now.
and what can I say? for a beta-testing-server it's okay, but nothing really good.
A lot of servers have been set up in the last couple of months with good new functions and possibilities... but this feels like one from the beginning. It's a frustrating, unbalanced game experience.

I saw complete newbies leaving the safe zone, just to get bombed by G9's and or grenade and rocket launchers of more experienced players. I think this occurs, because the district is not big enough to contain more than 100 competetive players and make it balanced for everyone.

next thing: global chat. why only globa chat? can't there be groups? I know it's a beta, but on a survival server the first thing I would think of is the loot and second is grouping up with others! you can't survive this shit alone! make groups by adding people as friends and let them have a private chat (but they can still switch back to global if needed)

the rest, with rarety of vehicles and the amount of loot is okay... but it gets a bit boring with looting, because the content of a box respawns in between minutes. I spent some time at the airport just going from the crate in the south to the one in the north and back, just to get loot all the time (not the best one, but yeah)

keep up the good work and balance people a bit more (maybe a start up loot box for everyone: bandage, water bottle, cans of bean)

will keep this server in my eyes, while playing my favourite one.... see ya m8's

Well the server highlighting and steam sale has really hit this server hard. Before this weekend, there were exactly 0 players and max player count was 12 since the beginning of the server. All of a sudden there's ~150 players, 50+ more than the original limit of the server. I doubt ING designed the gameplay to accommodate this many players, hence the balance issues, in fact all of the problems you described are because of unexpected high number of players. Give it time, its only been three days and ING probably hasn't slept at all this weekend ;D
Title: Re: Survival District - Testserver
Post by: crescentfresh on September 21, 2014, 08:50:10 pm
This server is so fun with this many people! Twenty-five people wow!

Protip: with 25 people, competition for vehicles is high
Are you kidding me? Yesterday i played with GeneralApathy and the server had 110+ players in it and also the mod had 1500+ players playing in the servers, it's good to see the mod finally becoming alive again with the new and coming gamemodes

INDEED INDEED!! I was commenting on a experience a few days ago, still, from 1>25 is a huge step up, and yes i've played with 120 people on it, you can never let your guard down ... I lost fucking FIFTYYY lockpicks because of that. I will get you .... taver! Oh well! Live and learn!


I saw complete newbies leaving the safe zone, just to get bombed by G9's and or grenade and rocket launchers of more experienced players. I think this occurs, because the district is not big enough to contain more than 100 competetive players and make it balanced for everyone.

next thing: global chat. why only globa chat? can't there be groups? I know it's a beta, but on a survival server the first thing I would think of is the loot and second is grouping up with others! you can't survive this shit alone! make groups by adding people as friends and let them have a private chat (but they can still switch back to global if needed)

keep up the good work and balance people a bit more (maybe a start up loot box for everyone: bandage, water bottle, cans of bean)

will keep this server in my eyes, while playing my favourite one.... see ya m8's

I agree completely! And harisalipk is right as well, it wasn't that expected with the player count.

My thoughts on it would be, expand loot to the neighboring north west city. Incentive it by having better and higher level loot, and a double probability of rare drops, but half the amount of actual loot spawns. Have a few vehicles that way too. Even if there were just 20-30 less people in the city spawn, that would clear it out enough.

Another suggestion: Ability to PM players. Either /pm or /w so that I can share locations of stashes covertly.
Title: Re: Survival District - Testserver
Post by: AccursedPrince on September 21, 2014, 10:34:00 pm
This server is so fun with this many people! Twenty-five people wow!

Protip: with 25 people, competition for vehicles is high
Are you kidding me? Yesterday i played with GeneralApathy and the server had 110+ players in it and also the mod had 1500+ players playing in the servers, it's good to see the mod finally becoming alive again with the new and coming gamemodes

INDEED INDEED!! I was commenting on a experience a few days ago, still, from 1>25 is a huge step up, and yes i've played with 120 people on it, you can never let your guard down ... I lost fucking FIFTYYY lockpicks because of that. I will get you .... taver! Oh well! Live and learn!


I saw complete newbies leaving the safe zone, just to get bombed by G9's and or grenade and rocket launchers of more experienced players. I think this occurs, because the district is not big enough to contain more than 100 competetive players and make it balanced for everyone.

next thing: global chat. why only globa chat? can't there be groups? I know it's a beta, but on a survival server the first thing I would think of is the loot and second is grouping up with others! you can't survive this shit alone! make groups by adding people as friends and let them have a private chat (but they can still switch back to global if needed)

keep up the good work and balance people a bit more (maybe a start up loot box for everyone: bandage, water bottle, cans of bean)

will keep this server in my eyes, while playing my favourite one.... see ya m8's

I agree completely! And harisalipk is right as well, it wasn't that expected with the player count.

My thoughts on it would be, expand loot to the neighboring north west city. Incentive it by having better and higher level loot, and a double probability of rare drops, but half the amount of actual loot spawns. Have a few vehicles that way too. Even if there were just 20-30 less people in the city spawn, that would clear it out enough.

Another suggestion: Ability to PM players. Either /pm or /w so that I can share locations of stashes covertly.
All we can do now is to wait and let ING expand the gamemode for more players.
Title: Re: Survival District - Testserver
Post by: DangShuffle on September 21, 2014, 11:00:15 pm
uh, umm.. guess what i've found in this guy's loot after i killed him :D
http://steamcommunity.com/sharedfiles/filedetails/?id=317121040
it isn't a visual bug, i took and tried them, they actually work
Title: Re: Survival District - Testserver
Post by: hamsterpineapple on September 22, 2014, 04:18:28 am
I enjoyed it ! it should stay highlighted for sure.. takes a bit of time to get into but fun
Title: Re: Survival District - Testserver
Post by: MarkNL on September 22, 2014, 06:32:40 am
Have played on this server a couple of times with GeneralApathy, AccursedPrince, mcdjdjs and some others. It's a cool server.
Title: Re: Survival District - Testserver
Post by: crescentfresh on September 22, 2014, 07:45:55 am
uh, umm.. guess what i've found in this guy's loot after i killed him :D
http://steamcommunity.com/sharedfiles/filedetails/?id=317121040
it isn't a visual bug, i took and tried them, they actually work

Hey that's aweeeesome! Super lucky for you!
I was bored one night at 2am after looting like crazy, so I went around killing people and
happened to loot a Traveler's Backpack :D:D

Have played on this server a couple of times with GeneralApathy, AccursedPrince, mcdjdjs and some others. It's a cool server.

Oh hey! You were talking to me. Sorry, I was taking them to a secret place that couldn't be leaked, and I didn't really remember you :o
Title: Re: Survival District - Testserver
Post by: MarkNL on September 22, 2014, 07:55:57 pm
Have played on this server a couple of times with GeneralApathy, AccursedPrince, mcdjdjs and some others. It's a cool server.

Oh hey! You were talking to me. Sorry, I was taking them to a secret place that couldn't be leaked, and I didn't really remember you :o
Haha, no problem. ;) I followed Apathy, so I saw that secret place too by accident. :o Your secret is safe though. Hope you don't mind anyways. :P
Title: Re: Survival District - Testserver
Post by: ZeMantras on September 24, 2014, 12:32:23 pm
 ;D Want to congratulate ING for this wonderful jc2 experience, iam hooked (and grappled) ! and congrads for finally beeing promoted.
been playing on the server since start and i was very happy it holdded up very well the last weekend with around 150players :) Fun Has Hell, Love the new updates, oh and like how hooks and parachutes wears-off, good idea.

- However i think the server needs a team chat or Skuad chat (or a "skuad" system), Someplayers experience the server alone, other players join up in small gangs and help eachother out (something i didint expect much on this server at start,)

- It Needs at least one moderator to kick or even ban players if needed, mostly hackers, spawn killers, and exploiters - i suggest DangShuffle

- about sniper riffle, ithink sniper rifle and rounds are too common, in my personal opinion snipers should be more rare and make wayyy more damage

- last thing, needs more vehicles :P i understand you having trouble with vehicle ownership, but iam mentioning this since its one of the most common complains in chat.

- (edited) Last last thing: The ability for the players to accept or deny friendship requests - someusers add friends solely to see them on minimap and kill them
Title: Re: Survival District - Testserver
Post by: 123samson456 on September 24, 2014, 03:49:39 pm
- about sniper riffle, ithink sniper rifle and rounds are too common, in my personal opinion snipers should be more rare and make wayyy more damage

Seconded. I experienced the same. I shot players and they did not die. In fact i killed more persons with a lmg because i had no chance with the sniper.
Title: Re: Survival District - Testserver
Post by: crescentfresh on September 25, 2014, 09:37:26 am
;D Want to congratulate ING for this wonderful jc2 experience, iam hooked (and grappled) ! and congrads for finally beeing promoted.
been playing on the server since start and i was very happy it holdded up very well the last weekend with around 150players :) Fun Has Hell, Love the new updates, oh and like how hooks and parachutes wears-off, good idea.

- However i think the server needs a team chat or Skuad chat (or a "skuad" system), Someplayers experience the server alone, other players join up in small gangs and help eachother out (something i didint expect much on this server at start,)

- It Needs at least one moderator to kick or even ban players if needed, mostly hackers, spawn killers, and exploiters - i suggest DangShuffle

- about sniper riffle, ithink sniper rifle and rounds are too common, in my personal opinion snipers should be more rare and make wayyy more damage

- last thing, needs more vehicles :P i understand you having trouble with vehicle ownership, but iam mentioning this since its one of the most common complains in chat.

- (edited) Last last thing: The ability for the players to accept or deny friendship requests - someusers add friends solely to see them on minimap and kill them

I agree with all that :)

However, your last thing, players cannot see YOU unless YOU friend them as well. I have tested this with multiple players, and actually happened to startle them as I easily snuck up.

Suggestions:
1) Upon destruction of a vehicle, the owner loses his ownership over the vehicle, and it must be re-purchased, however with one less lockpick (scaling as needed) this way, people can't just park them in the safe zone, and interact with them once every 3 days.
IF the vehicle COUNT is upped, or increased/created in more cities, I see this solving the above issue.

2) Allow for a reputation lower than friend, maybe "Neutral" so that you can see each other's names and avoid killing each other. THis is a good way to not have everyone you're friends with have access to your stuff.

3) New Drops: Teleportation
Description: 5 Charges, Mark your desired teleport location on the map and click on the item in the inventory to teleport you, 30 minute cooldown.  (if limited on amount of teleports, have no cool down, if infinite, 30min cooldown.

New Drop: Nitrus- Allows limited boosting in all vehicles

4) Allow slow health regen in safe zone

5) BLock any player, including friends from hijacking vehicles

All in all, I'm having a BLAST on your server ING!
Title: Re: Survival District - Testserver
Post by: Dev_34 on September 27, 2014, 02:58:16 am
Hi ING,
I've played your server for about a week and I'm really starting to love it.
I'd like to suggest a secure trading system since trading is turning out to be an important aspect of the game. Unfortunately, current trading is nothing more than dropping an item and hoping the other person does the same. I've been scammed of very rare items by oliverk1997 and SpudsLife  :-\, causing me to write this suggestion.
Thanks for the great work on the server.
- Dev_34
Title: Re: Survival District - Testserver
Post by: crescentfresh on October 12, 2014, 06:48:58 pm
- - OCTOBER 11TH UPDATE - -

1) Friendsettings has been reset
2) Deathdrops are updated
 -Level 5-9 - 2 items are droped of every slot
 -Level 10-14 - 3 items ...
 -Level 10-14 4 items

Two new items!!!
1) Blast Ping - A VERY powerful ping that blasts nearby players away from you and knocks them to the ground.
2) Vehicle guard - (I have theorized that it either makes stealing of the specified vehicle harder, or booby traps it)

Personal Whispers now show

Latest news: ING was autokicked for ammocheating

Colored dots on vehicles now differ from un-owned and owned vehicles to easily tell between them.

S U G G E S T I O N S

 - Dock gas stations should repair boats -
 - Add a [v] icon next to a player who is added as a friend, so that you can enable vehicle sharing, or disable
vehicle sharing if you do not fully trust the person, but don't want to accidentally kill him/her either.
 - Add more proximity to the detection of the mine detector, IMO it's not usefull at all.
 - C4's should be able to not only damage every type of jet, but also tanks.

-item suggestions----
 - [Racing Fuel] Item that allows for a increase in speed, or temporary boost meter
 - [Cloak] While this item is equipped, you will not appear when pinged, or on player radars. 3 Charges, 5 minute long charges.
Title: Re: Survival District - Testserver
Post by: acphire on October 16, 2014, 03:09:51 am
Love the server! I have a few suggestions, if you need ideas...

1) Gas stations on the docks should act like normal gas stations. Would be a good way to repair boats.

2) A group/faction/party system. It takes away from the game to use steam messages when trying to talk to multiple people, and same with whispering multiple people. At its core, this could just allow a group of people to talk to each other privately with one command. Chat can get pretty spammy with just a few groups, this would help prevent that too.

3) Active moderators/staff. Every so often an obvious troll/spammer comes online and makes things annoying. It would be great if this could be dealt with quickly by moderators who are often online.

4) Vehicle camo. Being able to change vehicle colors (e.g. by clicking an item or driving into a gas station) would be a great addition to the server. This way, people could actually hide their vehicles at their bases.]

5) Vehicle status updates (like "X vehicle has been destroyed!") would also be cool. It might also help differentiate between vehicles somehow being unregistered due to a glitch, and vehicles actually being destroyed.

Hope you consider these!
Title: Re: Survival District - Testserver
Post by: KitoLogan on October 16, 2014, 10:46:10 pm
I would like to submit a request to deal with a player known as TheStuffJunky.

Weeks ago I killed him as you do and he didn't take it very well infact kept shouting over chat I am a hacker etc etc and then it was quiet. Few days later he is back online and everything seems alright then he starts it again screaming I was a hacker all his friends say I am etc. Then tonight where he begins again saying I hack that when he comes near me his FPS drops which is a sign of hacking then saying I am obviously hacking because my K/d ratio happens to be great. It's 76 kills to 15 deaths and I didnt know I could be punished for being good at a game. His arguement is that after 900+ hours he knows everything and because i only have 200+ hours i cant be this good.

Quite honestly getting called a hacker etc is part of gaming but when it is constant it becomes a pain in my arse. Yea I kill people and I think before I do it so I dont end up like them and because of that he thinks somehow I am hacking with no real proof or evidence I have even offered him to screenshare into my C drive and look for these "Hacks".

I would ask that something like this at least be dealt with its harassment and me being me I don't like backing down from a fight its who i am but maybe someone tell him to that he shouldn't make these grand claims without any real proof. I will admit the arguments have got heated at points and I take my side to that however I feel that after weeks of being simply called something I am not I wish for the staff/admin to look into this matter and sort it finally. I don't want him banned I just want him to see sense that just because someone kills him doesn't mean they are hacking.

My steam name is Logan and his is TheStuffJunky, I hope to hear from you soon.
Title: Re: Survival District - Testserver
Post by: Soldiershak on October 17, 2014, 04:10:05 am
ING was kicked? I thought they ran the server.
Title: Re: Survival District - Testserver
Post by: crescentfresh on October 17, 2014, 09:55:46 am
I second acphire's point about a faction chat or some kind of group chat.

ING was kicked? I thought they ran the server.

It was a joke,  :P he WAS kicked, he kicked himself out testing his automated anti-ammo altering kicker script.
Title: Re: Survival District - Testserver
Post by: DreS0X on October 19, 2014, 01:33:56 am
19.10.2014, 01:34 in germany - your server is online since 2 hours with 13 players and you cant connect, if you connect you join in singleplayer mode. Dont know whats happening, but please fix it D:
(http://www.qpic.ws/images/dartr.png)

A little suggestion, a car wash were you could color and wash your car. And if you can build some stuff like lamps outside in your secret base ;D That would be great.

And you write, you can find loot in city1 and city2, but theres no city2 with loot, just cars at gas stations.

Your server is great and i love playing on it, hope the server is soon back online.
Keep up the good work <3
Title: Re: Survival District - Testserver
Post by: Dev_34 on October 19, 2014, 02:24:46 am
Server is down :-\
Title: Re: Survival District - Testserver
Post by: crescentfresh on October 21, 2014, 11:26:59 pm
Server seems fine to me!

ING, is there any plans to fix invisible crates/barrels when placed far away from the city?
Also are there going to be new stashes? That would be cool.

--Anyone I play with, just fyi, my computer is hibernating right now, so don't expect to see
me on anytime soon xD ---
Title: Re: Survival District - Testserver
Post by: ZeMantras on October 23, 2014, 02:43:15 pm
Honestly this server keeps getting better and better! and its on of the causes i keep comming back to jc2mp, congrads again to ING for keeping the flame alive and burning, blessyou 8) cant wait to next updates and to see how this evolves

I will throw a suggestion, Just cause.... hehhe I Can...
Well i  would hate to talk about hit detetion/damage AGAIN...its a subject of many posts and we all know its a jc2mp game issue for now (many many posts already on B4p about this subject) ... so an idea would be to remove the Rocket Launchers for good :)
Title: Re: Survival District - Testserver
Post by: __init__ on October 24, 2014, 04:22:48 am
EDIT: Issue has been resolved. Great server!
Title: Re: Survival District - Testserver
Post by: NaotaChannel on October 25, 2014, 03:18:01 pm
Oh no Ze, the r launcher is the only way i get kills and even that is hit and miss.

Those guys with 18 pings won't die any other way. I shot "sand" something with 35 shotgun rounds and 99 mg rounds, after he ran out of ammo. He took zero damage. He was no more than 10 feet away. He later killed me with less than 10 mg rounds.

Awesome server btw.
Title: Awesome Server. Minor setback.
Post by: PanzerSchreck on October 26, 2014, 10:48:17 pm
Bravo to the creators. I love this server and what it's becoming into. I have been kicking ass and getting my ass handed to me multiple times. I usually don't like this kind of game genre but this server changed my mind., I am addicted. I don't want to complain but since it is still testing, I have some issues to point out:

I was killed by and watched other people getting killed by something like multiple Area bombings which came out of nowhere without any preemptive warning such as Mine beeps or Airstrike alarms, not even a Rocket sound. It happened at the same place for many times. I gave up and encountered a guy while searching for loot. Tried to kill him from behind but He heard my empty weapon then turned to me and fired his Rocket Launcher which unleashed the same serial bombing effect. I never saw something similar. Even multiple rocket launcher in the DLC does not work like that.

So:

1) Is this a hack, a weapon type, a test by you or some god level that you can reach?
2) Also can you make a change on that empty weapon trigger sound. When your opponent hears it they come at you knowing you have no ammo, and try to corner you. But if they don't hear it, they might still think you are packing some heat or at least you can walk away if they did not see you.
3) (Not related to events above) I get that grapplehooks and especially Parachutes are rare, but they wear off too fast.

I wish I could help you improve this server, but I don't know any scripting. Keep up the good work.
Title: Re: Awesome Server. Minor setback.
Post by: LordNoob on October 26, 2014, 11:10:05 pm
2) Also can you make a change on that empty weapon trigger sound. When your opponent hears it they come at you knowing you have no ammo, and try to corner you. But if they don't hear it, they might still think you are packing some heat or at least you can walk away if they did not see you.

I'll pre-emptively answer this - no, it is not possible to change the sounds of weapons in JC-MP. You can only obfuscate it with a louder sound, but this would only make the problem worse in this case.
Title: Re: Survival District - Testserver
Post by: UnseenLegend on October 27, 2014, 03:00:09 pm
Fantastic server, said it in the server, I'll say it again, because it's an excellent job.
Title: Re: Survival District - Testserver
Post by: ING on October 27, 2014, 10:23:30 pm
changelog since the beta update...

Update 28.9

Update 11.10

Update 21.10

Update 26.10
Title: Re: Survival District - Testserver
Post by: NaotaChannel on October 27, 2014, 11:52:44 pm
I don't know if this is widespread or if it's just me.

After the update, everything was fine, then I left, and now I can't get back in for more than about 5 seconds before the game crashes.

Thanks for continuing to support this excellent mode.
Title: Re: Survival District - Testserver
Post by: ING on October 28, 2014, 12:26:37 am
I don't know if this is widespread or if it's just me.

After the update, everything was fine, then I left, and now I can't get back in for more than about 5 seconds before the game crashes.

Thanks for continuing to support this excellent mode.
its the last major problem that left in the server, i called the "Vehicle Crashgate", makes the game crash to anyone who is in the streaming distance of a broken vehicle, pretty sure that bug exist since the mod exists and is the most common reason for a game crash. it's not so heavy on the freeroam servers because you spawn at a different position after login and the vehicles removed after a few seconds unoccupied, but on my server it's a worst case, you respawn at the same position where you left and vehicles respawn after 3 days...

so this bug makes the server unplayable to anyone they come to close to this vehicle, nothing i can do except reloading the vehicles, but it's very hard for me to notice that problem (depending on the position of the broken vehicle). should fixed now...
Title: Re: Survival District - Testserver
Post by: runy888 on October 31, 2014, 09:55:24 pm
first of all, great concept with huge potential! It is already very nice and I expect it to be even more amazing! ;)
Actually, I want to report a nasty little bug I came across:
When you have two stacks of the same kind of ammo (in my case SMG ammo, but I tested it with MG and handgun ammo too) in your inventory and you fire the weapon the ammo belongs to, then reload the weapon, both stacks are reduced at once. For instance, you fire 3 SMG shots, then both stacks SMG ammo, previously on 99 units each, decrease to 96 units. This doubles your ammo consumption as soon as you have more than one stack of the same ammo. I have not yet tested the effect of the bug on 3 stacks.
These are some pictures to show you what I mean:
http://steamcommunity.com/sharedfiles/filedetails/?id=334637727
Me with 2 full stacks SMG ammo.

http://steamcommunity.com/sharedfiles/filedetails/?id=334637827
Me with 2 full stacks SMG ammo BOTH minus 3 shots after me firing exactly 3 shots and reloading.

Same thing happened with my handgun ammo by the way, though I did not record it with a before - after screenshot couple.

I hope I helped to improve and support the server!
Greetings,
runy888
Title: Re: Survival District - Testserver
Post by: Panor on November 01, 2014, 08:26:43 pm
Hello everybody.

This morning the server was crashed and, AFK in safezone, i was kicked.
When i try to connect i see " you are banned from this server". I don't understand why.
My friend is banned too, wtf seriously?
Title: Re: Survival District - Testserver
Post by: PanzerSchreck on November 04, 2014, 09:38:33 am
Plane and boat fixing just made my day. Once I had to drive my G9 on the ground to a petrol station in order to fix it, which was pretty stressful. Can't wait to get home and wreak some havoc while cruisin.

Quote
lootplacing tools: allows players to place loot and help to fill panau with loot. if you interested to help, ask me ingame!

During which hours are you ingame? I want to help placing loot.
Title: Re: Survival District - Testserver
Post by: rayzL7 on November 12, 2014, 02:10:15 pm
Game Crash every time on this server i join crash again again again.... :(
Title: Re: Survival District - Testserver
Post by: Dims on November 12, 2014, 06:13:03 pm
Nice mod. Just do not understand: I have something to kill the player must shoot 40 to 50 bullets, I was wearing a Kevlar military helmet killed with two shots from a pistol. With a helicopter or car, my gun does not kill me easily kill from togo same weapons. Parachute I never found! Excuse me, I write through "translator".
P.S. That's funny. Leave a message on this forum and I can not play more. After a few seconds the game freezes and crashes. On the other server I go and play without problems. Something would it be?
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 13, 2014, 05:20:50 am
I would just like to say this is the greatest thing i've tried in a while. I bought Rust, Day Z, Dead Linger, and Nether. This mod is much more enjoyable than any of those. If ever you need donations to keep this idea going, please shut up and take my money! :)
Title: Re: Survival District - Testserver
Post by: NaotaChannel on November 13, 2014, 03:45:50 pm
Same thing has been happening to me Dims.

Yesterday, with full health, kevlar vest and military helmet, I got shot once with a pistol, and it took 80% of my life. I immediately got airborne and shot the guy with 6 rockets and 99 mg rounds. He had no armor and took almost no damage. I know he didn't take much damage because he told me. He said the rockets did nothing .

Since then I've run into 3 other people with the same situation. They do massive damage,  but they don't take any damage. It's not everyone , just a few. I have no idea why.
Title: Re: Survival District - Testserver
Post by: Dims on November 13, 2014, 04:31:11 pm
NaotaChannel. So I'm not one to suffer. :) With the technique vsyo not clear. Accept no.
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 13, 2014, 05:09:28 pm
Same thing has been happening to me Dims.

Yesterday, with full health, kevlar vest and military helmet, I got shot once with a pistol, and it took 80% of my life. I immediately got airborne and shot the guy with 6 rockets and 99 mg rounds. He had no armor and took almost no damage. I know he didn't take much damage because he told me. He said the rockets did nothing .

Since then I've run into 3 other people with the same situation. They do massive damage,  but they don't take any damage. It's not everyone , just a few. I have no idea why.

It might just be some kind of lag/desync. My friend and I came acrossed a guy yesterday which we unloaded into. I dumped 2 SMG clips, and my friend 5 nades from a launcher, he didn't die until the last nade connected.
Title: Re: Survival District - Testserver
Post by: ZeMantras on November 13, 2014, 06:24:43 pm
he all know how hit detention is in JC2 mp, would preffer to see ppl adding new ideas here instead of always talking about the same subject  ;) Oh and ppl that are crashing alot, please read ING's posts about it, its the "vehicle crash gate" :-[
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 14, 2014, 04:53:16 pm
Any chance we could get another spawn point and a bit more loot spread? The server was full yesterday and a lot of us were hitting 20-30 frames near the spawn area. As we got further out it would rise back to around 60, was thinking maybe if owner had time this might help the lag issue a bit.

Also, anyone had issue running JC2 MP on a GTX275? I'm trying to get my friend in on this and he's freezing after about 10min~ of play.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on November 15, 2014, 08:06:09 am
I can not reconnect to the server after a crash games? / Impossible to suicide / I was in a car when the game has break !!

http://docteurmarc.com/img/JC2.jpg


Solutions Update to reconnect wihout system crash  :  Remove vehicle  with menu F7


( and i losing a vehicle 5 lockpick and 1 guard )

Title: Re: Survival District - Testserver
Post by: Gambetto on November 16, 2014, 05:58:46 pm
Well, now this bug happened to me. The game crashes after 5 secs after i logged in.
No such problem on other servers.

From Application log:
Quote
Имя сбойного приложения: JustCause2.exe, версия: 1.0.0.2, отметка времени: 0x4c1b5791
Имя сбойного модуля: MSVCR80.dll, версия: 8.0.50727.6229, отметка времени 0x4ec352ab
Код исключения: 0xc000000d
Смещение ошибки: 0x00008aa0
Идентификатор сбойного процесса: 0x15ac
Время запуска сбойного приложения: 0x01d002269dfd4bbb
Путь сбойного приложения: E:\Games\SteamLibrary\steamapps\common\Just Cause 2\JustCause2.exe
Путь сбойного модуля: C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6229_none_d089f796442de10e\MSVCR80.dll
Код отчета: 129def32-6e1a-11e4-a18f-00252267f254
Tried reinstall all MVC++ Redistributable packages.
Title: Re: Survival District - Testserver
Post by: MeTeC on November 16, 2014, 07:16:23 pm
Hi ING I had a problem on your server.

I just got banned from your server this evening for no reason, I took an EVAC to sercret 2 and I spotted some players, they started shooting at me (normal stuff) they wanted to protect their loot I guess.

So I killed one (aka Abroham Lincoln) he said "lvl 24 ?" (I actually killed over 240 players) "How Even ?" so I didnt respond to that and tried to survive to others players that were shooting me with military chopper.

So I blowed up the whale, took up 10 pings and 1 parachute. Ran away from players and then they killed me, right after that I got a message saying that I got banned. I would like to have an explication about that, please.
Title: Re: Survival District - Testserver
Post by: ZeMantras on November 16, 2014, 11:00:37 pm
can i throw a silly idea? How about some binoculars  8)  something like the sniper scope, same layout,  but with more rangeee! i have been using sniperscope basically just for that  :) anyways,cant wait too see new itens and updates, luckly i might add,I havent had a single game crash in ages, Its super solid!
Title: Re: Survival District - Testserver
Post by: ING on November 17, 2014, 10:52:12 am
first i want to say sry to everyone who was trapped in a vehicle crashgate (game crashes everytime a few seconds after joining) during the last week, that problem nearly kills the server with so many players nearby. i decide todo some big changes in the vehicle script to workaround that problem because it can't stay like that, its last problem what keeps me away from calling that server stable...

Any chance we could get another spawn point and a bit more loot spread? The server was full yesterday and a lot of us were hitting 20-30 frames near the spawn area. As we got further out it would rise back to around 60, was thinking maybe if owner had time this might help the lag issue a bit.
we are working on new spawn / safezones locations but it takes time, until then i will reduce the player streaming distance to 512 meters with 100+ players on, it should help.

Hi ING I had a problem on your server.

I just got banned from your server this evening for no reason, I took an EVAC to sercret 2 and I spotted some players, they started shooting at me (normal stuff) they wanted to protect their loot I guess.

So I killed one (aka Abroham Lincoln) he said "lvl 24 ?" (I actually killed over 240 players) "How Even ?" so I didnt respond to that and tried to survive to others players that were shooting me with military chopper.

So I blowed up the whale, took up 10 pings and 1 parachute. Ran away from players and then they killed me, right after that I got a message saying that I got banned. I would like to have an explication about that, please.
that is not the truth, i was spectating you at secret2 before i banned you!

i was spectating you because i saw u did 200 kills with the handgun and have 10:1 k/d. in that 5 minutes i was spectating you, you oneshot 3 players, armored with full health, with the handgun!

and that's not possible --> cheat --> ban --> burn in hell

can i throw a silly idea? How about some binoculars  8)  something like the sniper scope, same layout,  but with more rangeee! i have been using sniperscope basically just for that  :) anyways,cant wait too see new itens and updates, luckly i might add,I havent had a single game crash in ages, Its super solid!
yeah, i was thinking about that to :) it's definitly possible but idk how much sense it makes with the current hitdetection problems :(

i still can't really explain the hitdetection problems, it's clientside and working but for some reason it has the same sync problems as the default hitdetection. i already change it back to the lightspeed bullet system but it doesn't change anything. seems like raycasting didn't work for some players or their collision object is delayed due the ping, idk. there are few nasty things i can try to improve it, like placing a invisible collision object on the player or do the hitdetection straight 2D. etc. but i don't like them all :(
Title: Re: Survival District - Testserver
Post by: Gambetto on November 17, 2014, 10:57:15 am
first i want to say sry to everyone who was trapped in a vehicle crashgate (game crashes everytime a few seconds after joining)
By the way i wasn't in a vehicle. I was flying on a parachute.
Title: Re: Survival District - Testserver
Post by: ING on November 17, 2014, 11:21:36 am
first i want to say sry to everyone who was trapped in a vehicle crashgate (game crashes everytime a few seconds after joining)
By the way i wasn't in a vehicle. I was flying on a parachute.
it doesn't has to be your vehicle ;) it can be any vehicle around you, it creates a sphere around himself that traps players when they got into it and turns the server into 3 day crash experience for them, if im not reloading the vehicles...

but if you far away the cities in a vehicle while it happend, removing the nearby vehicle quickly with F7 before the game crash, should fix the problem.
Title: Re: Survival District - Testserver
Post by: Gambetto on November 17, 2014, 12:03:24 pm
I tried to leave a crash area with several hook shots, but it doesn't help. Won't it work?
Title: Re: Survival District - Testserver
Post by: MeTeC on November 17, 2014, 01:34:19 pm
WTF ING ?!! Omg I'm not a hacker ! Seriously ?!

Firstly I have killed 2 players in secret 2 and after that I died so open your eyes when you spectating someone.

I'm just a fucking good player and you ban me because you think I hack ?!
Have you ever seen a pro players on CSGO ? They hack too because they headshot instantly with their powerful aim ?!

The handgun is a very powerful gun, I have just spammed the fire button for a good fire rate and that's all and maybe I was lagged like everyone is this server ! The spectator mod should be lagged too I guess ! How I could oneshot with the handgun ?! I have never oneshot with the sniper so what is the logic ?!

Make the test by yourself on the server ! Take the handgun, take a player in front of you, spam the fire button and see the power of this handgun ! That was no a oneshot, just 8 - 9 bullets on the chest very quickly.

And why 200 kills with the handgun ? Because when I started on this server I had the luck to find a player dead stash with 900 bullets of handgun, therefore this thing explains how and why.

I have already spend like 90 bullets in some players and they no died, so yes it's the lag / ping and I accept that but you banned me because I have a good k/d seriously ? It's so unfair !

This is not because the majority of players in the server have like 1 k/d or 2 k/d that some players can not have more. We have not the same skill and experience.

And the half of the 200 kills was players unarmed, so this is not rewarding !

If I hack and have a aimbot why I have 27 dead !? Why I'm dead against the third player?
If I was playing with a fucking aimbot, I would have killed them all in 2 seconds max !

My friend has captured some gameplay when we farmed and killed some players, when he goes home tonight he will sent you the videos and you will see by his screen that I not cheat.

Come on seriously I hate the hackers and It's totally stupid to cheat in this fantastic mod with 250 players.

Ban these fucking hackers but CERTAINLY not players who play well.

So please can you reconsider the things. Accept my friend request on Steam and see by yourself I have no ban VAC or other shit like that ...

A last thing : If you would put in place a donation shop against uniques cosmetics or other stuff (no p2w) I will be the first to support your mod like that.

PS : I have uploaded my fucking face for show you that I'm not a little hacker coward who hides behind his screen
Title: Re: Survival District - Testserver
Post by: ZeMantras on November 17, 2014, 02:17:13 pm
hey ING thnks for replying :)

i didn't meant to expand sniper scope, or i didn't meant nothing gun related/hit detention at all!
the idea was mainly for a new item, binoculars,a item that would work like the sniper scope module (only saying sniper scope cause visually it looks like some high-tech binoculars)   with more range just to see things and players at large distance. you could opened it by pressing B or something :)  this would be a great addon to this giant open world game (kinda wondering why this inst on the original game at all, maybe rico is too bad ass to use binoculars)


anyways great work man, was def a very funny weekend around jc2mp :) players everywere on the map, each small group doing his small thing! so many things going on! not just killing :) even found convoys of several vehicles traveling to far away locations to look for loot, kinda reminded me of the jc2mp roadtrips (!!!without all the annoying boost and tank spawns!!!) i would be surprised everytime i would open my radar and see ppl in the middle of nowhere :)

ohhh and no dudes, loot its not only on city1,2,3,4! explore the map! its one of the funnest things in game IF you want to avoid the caos and fighting for a bit.... get a group of friends and start to explore the map! (if you think you already know the map, its a good "excuse" to explore it again and again! ;) )
 
but yessss def it needs expansion and its beeing worked on! patience

one thing we can all do, and could avoid crashing other peoples game is to remove crashed, bugged or invisible vehicles on your list vehicle list (F7)

Hope to see this next weekend as vibrant as this one
Title: Re: Survival District - Testserver
Post by: ING on November 17, 2014, 05:43:24 pm
WTF ING ?!! Omg I'm not a hacker ! Seriously ?! [..]
i would never ban a player only for a high k/d, but if you got a very high k/d (like 10:1) in a short time and doing very suspicious things (like killing 200 players with a handgun in 20 hours) you got my attention and i saw what i saw... you oneshot those 2 guys at secret 2 (the third one in mean was in the city before you dc, lost you a moment there) and i highly assume you also did that to the other 200 player before. there was lots of moments were you killed lots of players superquickly (most likely happends everytime when you met another group of players)...

Code: XML
  1. ~30 minutes before you was getting banned...
  2. 18:00:18 | [info ] | [killManager] MeTeC kills __GSC__ (Handgun)
  3. 18:00:21 | [info ] | [killManager] MeTeC kills I'M BATMAN! (Handgun)
  4. 18:00:24 | [info ] | [killManager] MeTeC kills Evan (Handgun)

that was the reason i got online because i saw it the chatlog, even with 200+ players on! no way that is some "strange" lag behaviour and on my screen it was instadeath, you shot and ~250 ms later they laying dead on the ground before you shot a secodns time, never saw something like that in the game before (without cheats/scripts)...

it was not a aimbot, because even then you would need atleast 3 headshots to a unarmored fullhealth player. and if i could oneshot players, the handgun would also be my favorite because it's the best weapon for that: non automatic, high firerate, big clip, fast reloading, easy to find ammo...

btw, the third guy did not kill you, it was me creating a massive explosion on your head before u can oneshot the third poor guy ;D

i didn't meant to expand sniper scope, or i didn't meant nothing gun related/hit detention at all! [..]
lol, you're right, sry! must overread the binoculars somehow and thinking about a improved sniper scope. but yeah, its possible and sounds not so complicated, i will try it :)

next update comes this week, lots of new items, improvements etc!
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 17, 2014, 05:59:31 pm
Thanks for the update boss! Good news indeed! :)

ZeMantras - I know there's loots further out, you killed me in the desert while I was eating a cinnamon bun lol. I threw it down and tried to run you off, failed and bailed to my chopper, where you left me a nice little toxic surprise at take off. Well played, sir.

Edit - I've also been marking loot spots on my map, was surprised to see there is a town near the whale with loot. Just one that i've found though.
Title: Re: Survival District - Testserver
Post by: MeTeC on November 17, 2014, 06:09:39 pm
Yes multi kills and ?!

3 guys close to me, I have so many bullets and a good aim so I shoot them and they have no grapplehook  and probably low health so it's very easy to kill them, what is the problem ?

Do you think I would be so involved if I was really a cheater?

and PLS stop said that I oneshot ! I NEVER ONESHOT ANY PLAYER IN THIS SERVER !
I have already spent 3 clips of handgun on some players ! You can't see that ?! How many bullets I fired ? Pfff..

This is so frustrating, why my PC doesn't record my gameplay for show you that I not hack !

I don't know why you saw me oneshoot, maybe the latence or the quality of the spectating mode I guess.

If I have really a cheat with a "oneshot" option, I would take a massacre in the server with 600 kills in like 1 day.

So please I love your mod and I thought you had an anticheat or something capable to detect at 100 % a cheat but not a simple suspiscion with these lag and latency ...
Title: Re: Survival District - Testserver
Post by: ZeMantras on November 17, 2014, 06:21:12 pm
oh I remember that! my bad! haha sry, some ppl there ambushed me there and I think I ended up chasing u instead :-[ let me know if u lost anything important
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 17, 2014, 06:49:54 pm
It's all good man, it's the point of the game. :P I don't think I lost anything important, just my cinnamon bun lol!
Title: Re: Survival District - Testserver
Post by: MeTeC on November 17, 2014, 06:53:15 pm
Ok my friend is doing the upload of a random part of our gameplay.
I warn we are french so mute the video if you can't endure our language ^^.

link : https://www.youtube.com/watch?v=lXPnXDqdwGo# (that was just before you banned me)

As you can see I glue a C4 on the guy and he didn't die, so If I could oneshot he will be automatically dead  and my friend too with the area damage.

Seriously have you ever seen a "oneshoot" hack ?? I think that doesn't exist.

Can you deban me ? I'm tired of this situation.
Title: Re: Survival District - Testserver
Post by: ING on November 17, 2014, 08:59:40 pm
Ok my friend is doing the upload of a random part of our gameplay.
I warn we are french so mute the video if you can't endure our language ^^.

link : https://www.youtube.com/watch?v=lXPnXDqdwGo# (that was just before you banned me)

As you can see I glue a C4 on the guy and he didn't die, so If I could oneshoot he will be automatically dead  and my friend too with the area damage.
that is known bug in the triggered explosives script when you place them on a player and has absolutly nothing todo with your case, its a complete different script. it only proves that the explosives script is buggy ::)

Seriously have you ever seen a "oneshoot" hack ??
no (except you yesterday), but alot of players reporting that over the last week (look some posts above) and with your 200 handgun kills it was maybe all you, when i saw you doin it just all makes sense...

i dont really care if you did it on purpose or not, when i see you oneshoot people with my ~30 ping everyone else should see the same and you simply not allowed to play on this server with that unfair circumstances because it's proven that you miss use it to your own advantage.
Title: Re: Survival District - Testserver
Post by: MeTeC on November 17, 2014, 09:44:41 pm
Omg -_-. I play since 3 days ago. Why you are so stubborn ?!

I want to play in your server because I love the mod. Why I would cheat with a stupid "oneshot" hack who doesn't exist.

And you said the same! You have never see a hack like that because there is no existing hack like that !

You are trying to accuse me of all the rumors of hackers in this server to me, it's juste ridiculous.

But fuck ! Look other player in your spectator mod and see !! I'm pretty sur you will see other "oneshot" guy. Your spectator mod is laggy or the mp is laggy I don't know.

I have already be killed very quickly too but I guess it's the lag of the multiplayer but not a stupid non-existent "oneshot" hack.

Why I'm so involved at your opinion ?! Because I'm not a hacker ! I'm a legit player so stop that !

Take a look on my steam and see what games I play ! I play CSGO, this game is made for hackers ?! No they are banned instantly. I have 700 hours of CSGO ! And look if I have VAC ban ! My account have 6 years old !

http://steamcommunity.com/id/MeTeC/

Come on ! Why you are so unfair ?!

Title: Re: Survival District - Testserver
Post by: Fraolinch on November 17, 2014, 10:35:44 pm
it's proven that you miss use it to your own advantage.

Why is it proven? Because of something you believe you saw?

Hello, I'm Fraolinch, a friend of MeTeC's.
First off, before I say anything, I'd like you agree to at least listen to what I have to say, and accept the possibility that MeTeC and I are telling the truth.
You are very protective of your server. I can understand that. It's a normal thing to want your server to be clean of hackers and cheaters.

But what happens when you start banning legit players for the sake of eradicating a minority of non-legit players that might just not exist?

Hear me out.

I don't know how your spectator mode works, but I've been playing on your server long enough to notice a few spot-on things:
Lots of things are buggy as heck. There are a lot of desyncs (people showing in a different location than where they really are server-side), and high ping seems to be handled really poorly. One day you'll shoot 20 bullets in a guy's chests and he won't die, the other he'll die with 2. And don't get me started on people not moving a finger when hit directly by a couple rockets.

What I'm getting at is you probably didn't see what you're claiming you saw in your spectator mode. No, more than that: I'm openly stating that what you saw was the result of poor network code, or whatever you want to call it. I've been playing with MeTeC. Not only on this game, but on a lot of others. And let me tell you this:

He'll hella good. Like, it's indecent.

You're saying it's suspicious that he got that good of a kdr in only a few days' worth of play. Not surprising from my point of view. He learns quickly and basically has a high skill at shooting games he built an honed over the years.

Why am I saying all that, you ask? Praising him like he's a god, to make him look good? No. I'm merely pointing out the flaws of your reasoning, and bringing in the elements you were missing.

Seriously, he's not a bad guy. And he's definitely not a hacker or anything like that. You can say he's not so fair to newbies, but since when was that a bannable offense? (As long as he's not spawnkilling, I mean.)

So really, I'm asking you, please review your judgement. Don't be so thick-headed and one-sided in your thought-process and accept that there simply are really good players, and the MP mod needs (a lot of) tweaking, and until it's properly optimized, lots of things are gonna go wrong, lots of people are gonna survive a barrage of rockets thrown at their faces, and lots of kills are gonna look suspicious.

But please, don't blame and punish legit players for what simply are technical issues.

Peace.
Title: Re: Survival District - Testserver
Post by: Excaliburxxx on November 18, 2014, 12:49:49 am
Hi this is a friend of MeTec i was playing with him and have played with him and i can tell you for sure he is NOT a hacker NOR a cheater NOR glitcher etc...

That ban was a irresponsible act towards this topic considering this is a mod for FUN and just because he killed 3 guys in row does not give you the power to ban a person for a stupid reason like that.

+This problem can easily be justified by LAG. In Fact just yesterday i killed 2 guys 1 with a rocket launcher and the other with a 2 shot handgun with a matter of FACT that the second guy was standing STILL. I could tell it was LAG because after i killed him he teleported away from the point i killed him.

I would like very much if you unban him so i can play with him again and have a great time with him on the server.

Thank you for reading this and please consider the situation.
Title: Re: Survival District - Testserver
Post by: Kamaitachi on November 18, 2014, 03:49:55 pm
Hi there. I'd like to report a new glitch.

I approached a forest earlier and my game crashed. everytime I joined the game since my game would crash within 2 seconds of the world loading fully. someone told me to disable community overlay and disable decals and even play in windowed mode, all 3 did not work and I am continuing to crash.

this does not happen on any other server. suggestions?
Title: Re: Survival District - Testserver
Post by: Gambetto on November 18, 2014, 03:54:24 pm
Kamaitachi, we should take a break for three days.
http://www.jc-mp.com/forums/index.php/topic,4859.msg38564.html#msg38564
Title: Re: Survival District - Testserver
Post by: Kamaitachi on November 18, 2014, 04:15:32 pm
hmm, I don't think i'm near any vehicles. unless the spear is massive in which case there's probably one withing about 200meters. 3 day wait it is, hope they find a patch for this, this is one of my favorite servers :)

also, is the scripting for this server open source and available to the public? or private? :)
Title: Re: Survival District - Testserver
Post by: harisalipk on November 18, 2014, 04:41:56 pm
Hi there. I'd like to report a new glitch.

I approached a forest earlier and my game crashed. everytime I joined the game since my game would crash within 2 seconds of the world loading fully. someone told me to disable community overlay and disable decals and even play in windowed mode, all 3 did not work and I am continuing to crash.

this does not happen on any other server. suggestions?

It's not a new glitch, a lot of people are having this problem if you read the previous posts in the thread. Here's your answers from the previous posts from ING:


its the last major problem that left in the server, i called the "Vehicle Crashgate", makes the game crash to anyone who is in the streaming distance of a broken vehicle, pretty sure that bug exist since the mod exists and is the most common reason for a game crash. it's not so heavy on the freeroam servers because you spawn at a different position after login and the vehicles removed after a few seconds unoccupied, but on my server it's a worst case, you respawn at the same position where you left and vehicles respawn after 3 days...

so this bug makes the server unplayable to anyone they come to close to this vehicle, nothing i can do except reloading the vehicles, but it's very hard for me to notice that problem (depending on the position of the broken vehicle). should fixed now...

first i want to say sry to everyone who was trapped in a vehicle crashgate (game crashes everytime a few seconds after joining) during the last week, that problem nearly kills the server with so many players nearby. i decide todo some big changes in the vehicle script to workaround that problem because it can't stay like that, its last problem what keeps me away from calling that server stable...

Now looking at what's actually causing the crash, the best way is to try to grapple away as far away as you can (streaming distance) from your current position as soon as you join. I know for some people it's not possible because they crash immediately after joining. It may take a lot of tries, but for me it's better than waiting 3 days for vehicles to despawn ;D
Title: Re: Survival District - Testserver
Post by: MeTeC on November 18, 2014, 04:48:00 pm
Kamaitachi try to get out of this area bugged with the grapplehook when you connect, I have already had this problem and I was managed to get out with grapple the ground quickly as far as I could.

At the sixth tries my game doesn't crashed anymore.
Title: Re: Survival District - Testserver
Post by: Gambetto on November 18, 2014, 04:58:27 pm
I tried to leave a crash area with several hook shots, but it doesn't help. Won't it work?
(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fm.memegen.com%2Fbmr93q.jpg&f=1)
For me.
Title: Re: Survival District - Testserver
Post by: Kamaitachi on November 18, 2014, 05:23:37 pm
Hi there. I'd like to report a new glitch.

I approached a forest earlier and my game crashed. everytime I joined the game since my game would crash within 2 seconds of the world loading fully. someone told me to disable community overlay and disable decals and even play in windowed mode, all 3 did not work and I am continuing to crash.

this does not happen on any other server. suggestions?

It's not a new glitch, a lot of people are having this problem if you read the previous posts in the thread. Here's your answers from the previous posts from ING:


its the last major problem that left in the server, i called the "Vehicle Crashgate", makes the game crash to anyone who is in the streaming distance of a broken vehicle, pretty sure that bug exist since the mod exists and is the most common reason for a game crash. it's not so heavy on the freeroam servers because you spawn at a different position after login and the vehicles removed after a few seconds unoccupied, but on my server it's a worst case, you respawn at the same position where you left and vehicles respawn after 3 days...

so this bug makes the server unplayable to anyone they come to close to this vehicle, nothing i can do except reloading the vehicles, but it's very hard for me to notice that problem (depending on the position of the broken vehicle). should fixed now...

first i want to say sry to everyone who was trapped in a vehicle crashgate (game crashes everytime a few seconds after joining) during the last week, that problem nearly kills the server with so many players nearby. i decide todo some big changes in the vehicle script to workaround that problem because it can't stay like that, its last problem what keeps me away from calling that server stable...

Now looking at what's actually causing the crash, the best way is to try to grapple away as far away as you can (streaming distance) from your current position as soon as you join. I know for some people it's not possible because they crash immediately after joining. It may take a lot of tries, but for me it's better than waiting 3 days for vehicles to despawn ;D

I've tried this a couple of times but by the time my grappling hook hits somewhere the game crashes, bad times ):

maybe we should have a /debug command or something that teleports us to the safezone and has a cooldown period of a day so it can't be abused?
Title: Re: Survival District - Testserver
Post by: Eggmasstree on November 18, 2014, 07:02:45 pm
Hi IGN, I'm the one who recorded the footage of the C4 thingy, I'm a friend of Metec too.

I actually made him buy the game mostly because of this mod. We know each other IRL and we actually love this mod only because it looks like an old game we used to play together (A 2D survival full pvp city)

As far as I know he never hacked any game. So again it proves nothing, it's all your choice to put him in game or not but ...
Cmon man, we just want you to deban him. Metec said himself "If I ever get debanned I would be scared to kill anyone because of ING". He would stop killing reals newbie he crosses.
About these multi kills, I've met solo some poeple grouping together at the exact same place. With a bit of luck (I mean if they don't move) you can line them up and spam shooting button and kill them really easily. Plus, have you ever seen a pro montage on cs go ? He can full-kill an entire team with half of a magazine even if you think it's not fair, it's in the game.

But... MeTeC is actually not really a fair player, he's generally good at FPS or TPS (call of duty or CS) and he killed a lot of newbie but that's actually your fault.
You can't ban someone because he use your system in a way you didn't planned. If 85% of his kills are newbie it's only because their is no real "Late-game" location for good players, or well stuffed players (Full military + mg). If there was a special location for this kind of players, you would not have to worry anymore about good players like him because he prefers challenge to easiness.

You want to make it more fair for newbie ?
Here's an idea : Put a damage reduction for every 2 level of difference.
Like : if you're level 5 you'll have a 5% (or 10% ?) reduction damage on level 1
Only from level 1 to 19. (After level 20 you should not need help anymore against very high level players)

Lvl    %
Diff.  dmg
2      5
4      10
6      15
8      20
10    25
12    30
14    35
16    40
18    45

Actually I don't really like this idea (Hardcore gamer POV)
Anyway ... All that to say : You have to do something and unban MeTeC because that's just unfair
Title: Re: Survival District - Testserver
Post by: Shifted on November 18, 2014, 07:15:41 pm
This server is amazing.

I found it yesterday and spent like 6 hours looting and killing with a friend, eventually finding a NUKE and dropping it near the starting area.

Hoping for randomized spawns and loot spread out across the whole island eventually. Great stuff
Title: Re: Survival District - Testserver
Post by: Glottis on November 19, 2014, 01:34:18 am
Ran into the "Vehicle Crashgate" bug.  Managed to grapple my way out. Took a number of times though.
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 19, 2014, 04:09:22 am
How do we get this server back on the top of the list?
Title: Re: Survival District - Testserver
Post by: ING on November 19, 2014, 09:00:28 am
i was investigate metec's history on the server a bit more and for me its now 100% proven that he's not playing fair!

he never got killed by another player! all his death reasons was physics, suicides and explosions (when you die in a exploding vehicle / gasstation etc).

plus the 4 facts :

can't really tell if cheating or lagging, however he is not allowed to play on this server anymore, because it's not proskill, its godlike.



i reload the vehicles, so for everyone who the game crashed, it should be fixed now.
Title: Re: Survival District - Testserver
Post by: MeTeC on November 19, 2014, 01:13:03 pm
ING are you posseded by a demon or something like that ? This is impressive.

3 friends of me tell to you it's just a misunderstanding and you keep your wrong position ?
I never saw that before, wow !

Always killed by explosions ? Nice joke again. My friend eggmastree have already killed me 2 times at least and some other player too.

so your 4 facts :
200 kills with the handgun : yes I had found 999 bullets of handgun in a dead player stash like I said.
player reported me : haha, nice joke, I have never seen anyone in the server or in this forum complaint about that. Just the fact they spend some rockets, bullets on their opponent's and they don't died with the lag
you saw me : you saw me what ? oneshot ? this is just ridiculous, have you read the arguments of my friends or you totally don't care of the community ? You have just spectate me one time, and you see me by the lag of the spectator mod oneshot 2 guys, go check other player with your spectator and do not say me that they don't oneshot.
everytime I was blamed I answered I'm a pgm ?! : So that was how you interpreted it of the whole conversation ? WOW, I have only answered I'm a pgm ... ok, you definitly not reading what we said.

You are just thick headed and immature. You take people like they're  idiots.
Title: Re: Survival District - Testserver
Post by: Fraolinch on November 19, 2014, 01:39:47 pm
can't really tell if cheating or lagging, however he is not allowed to play on this server anymore, because it's not proskill, its godlike.

So basically you're blatantly saying you're banning MeTeC just because he's a skilled player and that displeases you.

Honestly haven't witnessed such a kind of immature behavior in a while.

I'll let you in on a little something.
He answers: "I'm a pgm" to people that rage at him after he kills them. Why do you think he does that? To boast and boost his self-esteem? Please. He's not that childish. Rather, it's the people that go "BOO HE KILL ME IM SAD U CHEAT" that are, and so instead of going in a pointless argument about how he's not a cheater and yadayada, he just throws in a little harmless taunt to cut it short.
Now you seem especially distraught by his use of the word "pgm". Here's the little secret:
In the French gaming community, we often use the word "pgm" as a joke. Did I just get a lucky pentakill on League? "I'm such a PGM lol". Did I headshot a guy miles away from me with a pistol? "PGM." Did I just manage some sick, but lucky combo moves and won 1v4 on Magicka? "I'm a PGM, that's why!" We don't say it to make us look good. It's a means of self-derision to point out how we did something crazy good out of luck, that we otherwise wouldn't have managed with skill alone. As another perk to this use, we can also use it when people call us cheaters or luckers to ridicule their childish behavior. That's what MeTeC does when people rage at him.

Here's some life advice for you: always give people the benefit of the doubt. Never label them with the blackest of labels you can think of unless you have ACTUAL PROOF of what you're assessing. Just because a guy was on the scene of the crime doesn't mean he's the murder. Just because some introvert guy likes to play with fire doesn't mean he's that mad pyromaniac that burnt that building to the ground.

I don't really know what else to say to you man. If you're really just banning people out of pure suspicions, speculations, and even worse, your personal feelings, I can't really do anything for you and I'm not foreseeing a successful future for your server.

Hoping you'll try and be open-minded,

Fraolinch, a guy who still wants to believe in humanity.
Title: Re: Survival District - Testserver
Post by: Eggmasstree on November 19, 2014, 01:58:15 pm
Ok, let's say you do not unban him

I want all logs that make you say that.
All the evidence you told us.
Without any modification
Title: Re: Survival District - Testserver
Post by: Glottis on November 19, 2014, 02:23:56 pm
Why is this ban/unban discussion going on in this forum?  It would be more appropriate to communicate by private messages.  Although I must admit it has been interesting to read   :).
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 19, 2014, 04:06:38 pm
True that, though I must say I feel his 3 friends likely have more than a few IP numbers in common.
Title: Re: Survival District - Testserver
Post by: MeTeC on November 19, 2014, 04:34:21 pm
What are you trying to insinuate OutlawStar ?! That these 3 friends are not real and it's only me ? Omg 1 posseded I can accept but two no please.

Do you think If I was a hacker I would lost my times with these account for just a ban on a server ?

Before say anything and everything just check the ID STEAM of MY REAL FRIENDS OK ?
Go check there profiles on the forum, they have an ID STEAM.

Eggmasstree : STEAM_0:0:20148813
Fraolinch : STEAM_0:1:30059812
Excaliburxxx : STEAM_0:1:23192754

And now go check with this website : http://steamidfinder.com/
and copy paste these ID

Eggmasstree : http://steamcommunity.com/profiles/76561198000563354
Fraolinch : http://steamcommunity.com/id/fraolinch/
Excaliburxxx : http://steamcommunity.com/profiles/76561198006651237

These 3 profils are completely different with different games and friends etc .. etc ..

SO NOW IT'S SUITS YOU ?

OH NO I'M STUPID ! Maybe with my magic fingers and my oneshot  hack (that nobody before ING have ever seen) I'm capable to create fake steam and maybe I'm so rich !

And I have a voice changer for the youtube video of course ! : https://www.youtube.com/watch?v=lXPnXDqdwGo#


Omg what's going wrong with this forum or community I don't know
Title: Re: Survival District - Testserver
Post by: Fraolinch on November 19, 2014, 04:43:24 pm
Okay I'll admit I didn't see that one coming lel.
I was more expecting stuff like "we can't trust them their word because they're his friends", or something along those lines.
But I didn't imagine people would go and think I'm not real. Not saying I couldn't have though.

Anyway not gonna post anything else on this thread. I've gone through everything I had to say in favor of my friend's plea.

(Also if anybody wants to confirm my identity or whatever, just add me on steam. I'll accept any invite when I'm back home.)
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 19, 2014, 05:14:54 pm
Fair enough, seems either legit or the most elaborate in your face i've seen in a while. Not really a big deal though, regardless of my opinion I can't really do anything about your situation bud.

Seriously though, how do we get this server back at the top of the list? Let's give it some neon colors and make the font 4x bigger than the other servers too lol. I honestly dunno how those ones thrive, free-play gets super boring, especially since everyone just teleports away instead of fighting. This survival server is really the only thing worth a poop about this mod, though I haven't bothered to check out "Factions" yet.
Title: Re: Survival District - Testserver
Post by: Gambetto on November 19, 2014, 05:23:05 pm
OutlawStar, http://www.jc-mp.com/forums/index.php/topic,5073.0.html
Title: Re: Survival District - Testserver
Post by: MeTeC on November 19, 2014, 05:25:41 pm
Thanks OutlawStar.

Effectively the free play servers are not interesting, the Survival server must be always higlighted.
The faction server is a little boring because the map is too big and the kills always comes by choppers, it's not interesting too.
Title: Re: Survival District - Testserver
Post by: ING on November 19, 2014, 05:33:04 pm
player reported me : haha, nice joke, I have never seen anyone in the server or in this forum complaint about that.
please read that (http://www.jc-mp.com/forums/index.php/topic,4859.msg38478.html#msg38478) and that (http://www.jc-mp.com/forums/index.php/topic,4859.msg38489.html#msg38489), both fits perfectly you. there was also players in the chat asking how you can kill so fast with a pistol.


if its the lag, you should notice that other players cannot kill you and somehow its super easy for you, but instead of reporting or use it fair you decied to be a "pgm" and kill 247 players, "half of them unarmed" and "probably on low health"...

and raging against my personality from multiple accounts in public did not wipe the facts away, i do this decision in the interest of the server because there is obviously something unfair going on, you cannot denied that is all very suspicious. when i subtract your suicide deathes from your k/d you have a freaking 247:0 k/d in a game that you never played before!

we can maybe do some testing on the server for a few minutes after the update if you send me a pm and finally stop raging bcs im curios too why is it always you that have these "properties" but currently i have better todo then discussions with a mass murderer that feels treated unfairly...

I want all logs that make you say that.
All the evidence you told us.
Without any modification
and i want all of your gameplay footage that you have of metec killing other players with the handgun
without any modification
i bet u had record a lot of stuff, mr. cameraman...
Title: Re: Survival District - Testserver
Post by: MeTeC on November 19, 2014, 05:55:56 pm
I don't understand ING, why you said I have killed 247 players in 24 hours ? 24 hours gameplay or just 1 day ?
I play since I guess the 14 so these 247 kills has not made in 1 day.
And I keep to say I've already be killed by some player, I'm not crazy, some players killed me. So why you lie ? Or your stating are completly wrong.
I'm died 8 or 9 times by explosion / suicide at maximum. The other died was player.

I do not wanted abuse to the situation because I was not aware that I could oneshot guys.  I have never oneshot a player while I played for me.
You can't see the fired bullets seriously ?

And look that post the 13 :
Same thing has been happening to me Dims.

Yesterday, with full health, kevlar vest and military helmet, I got shot once with a pistol, and it took 80% of my life. I immediately got airborne and shot the guy with 6 rockets and 99 mg rounds. He had no armor and took almost no damage. I know he didn't take much damage because he told me. He said the rockets did nothing .

Since then I've run into 3 other people with the same situation. They do massive damage,  but they don't take any damage. It's not everyone , just a few. I have no idea why.

It might just be some kind of lag/desync. My friend and I came acrossed a guy yesterday which we unloaded into. I dumped 2 SMG clips, and my friend 5 nades from a launcher, he didn't die until the last nade connected.

This thing was already happened to me, spend some clips in the guy and he didn't die, 60 % of the time I wasted munitions like that and takes big damage in a very short time.

You can verify by yourself that the guy who have took no damage with 6 rockets and 99 mg rounds and deal 80% life with the handgun was not me because he said to the victim : I have take nothing.

So check the chatlog please.

Why you accuse to me all of the complaint of the players ? There are just some case like that because it's the latency or something like that.

At the beginning, my friends was not raging against you, they has simply explained to you the proofs that I don't hack and that was just lag/latency or technical issues who everyone has already met like me.


PS : Check your PM.
Title: Re: Survival District - Testserver
Post by: Fraolinch on November 19, 2014, 06:03:40 pm
Heh, actually just one more post and I'm done.

ING, I don't know how old you are but, for all that is good on this Earth's sake,

Grow the fuck up.

You call MeTeC a liar, yet you're the one who keeps stating the things you accuse him of is "proven", yet I know for a fact it isn't as I've been with MeTeC and know those so-called "facts" you're stating are wrong. Your data gathering system, whatever it is, is utter bullshit, and anything it records can't be used as evidence for anything.
Heck, it can't be used as evidence to prove that toilet paper actually wipes poop from your dirty teenage-nerd-ass.

I don't like lashing out at people in public, sorry, but if there's one thing that kills me from my very core, it's injustice. That, and utter stupidity.
And you my thick-headed friend, have managed to bring out both at the same time, and take them to a level only you can find on the Internet.

I now know for a fact that you won't be unbanning MeTeC. Not because there are any 'proofs' of either his culpability or innocence, nor because he's a good or bad guy, but simply because you have the mindset of a spoiled child that's blinded by his mindless rage and categorically refuses to open his eyes and see the elements that prove him wrong.

You probably will delete this message and ban me, I don't care. I didn't plan on posting anything on these forums beside what I needed to say to defend my friend, which you unjustly picked on and decided to make a scapegoat for a non-existent hacker playerbase.

I need to go catch my train now. So I don't have time to say as much as I'd like to, except this:

Take your made-up 'proofs', broken logs and your thick-headed, childish mindset and shove them up your filthy ass.
Title: Re: Survival District - Testserver
Post by: Eggmasstree on November 19, 2014, 07:05:58 pm
Heh, actually just one more post and I'm done.

Let's do a last one then ...

can't really tell if cheating or lagging, however he is not allowed to play on this server anymore, because it's not proskill, its godlike.
You just admitted you're not even sure of yourself, and because he's a good player you banned him. I would love to see huge E-sport structure ban pro players because they were too good for common poeple.

please read that (http://www.jc-mp.com/forums/index.php/topic,4859.msg38478.html#msg38478) and that (http://www.jc-mp.com/forums/index.php/topic,4859.msg38489.html#msg38489), both fits perfectly you. there was also players in the chat asking how you can kill so fast with a pistol.
  • it is proven that you never got killed by another player in your ~24 hours on the server while you killing 247 others, don't tell me its just progaming and you already lie about that here (http://www.jc-mp.com/forums/index.php/topic,4859.msg38583.html#msg38583)
  • it is also proven that everyone else can see you kill other players with a single handgun shot
Nope Nope Nope
So, this thing, I gonna call it a coincidence. It proves absolutely nothing unless you've an exact log of this guy get killed by Metec at the exact same date. Because I did killed some players with 2 handgun shot even with armor. Low hp or not, its a fact
when i subtract your suicide deathes from your k/d you have a freaking 247:0 k/d in a game that you never played before!
Its funny because I remember killing MeTeC twice ... Once by weapon (I dont remember, probably revolver) and another time with C4 within a fight.
That's weird ...
and raging against my personality from multiple accounts in public did not wipe the facts away
 
The facts are that you have a massive ego and you can't admit you're wrong.
but instead of reporting or use it fair
So you want us to blame ourselves for using lag that everyone else is using ? Like ... I emptied 2 full magazine of assault rifle on a guy, he did not die. I know its the game so I just go over it and go use my sniper or handgun against other players..
and i want all of your gameplay footage that you have of metec killing other players with the handgun
I would love to prove you that you're wrong but I have no such footage for you and don't try to actually turn it on me. I'm still waiting for this full log on MeTeC. Btw, when he killed "I'm BATMAN" (I dont remember if its before or after this moment) but we did killed 3 ppl in the same amount of time with handgun because they were not fucking moving.
I have better todo then discussions with a mass murderer
This game is about killing poeple, Your mod is even more about killing poeple. 200 players on a single small island dropping their stuff when they die, what the fuck did you expect ? Everyone farming stuff everyday in peace ??
...
This is stupid. I'm out. But I gotta admit this mod is awesome. Next time, don't judge someone so quickly.
Title: Re: Survival District - Testserver
Post by: JasonMRC on November 19, 2014, 07:08:23 pm
Wow, lots of kids on the forums today.

Things like this should be discussed in PM only, between MeTec and ING, no one else. They certainly shouldn't be done publicly. That shows a lack of character and respect by both parties.

As for evidence, INGs systems are the only ones that can validate or invalidate accusations, if you think they are unfair or wrong, that's your right to think, but does not change the fact that they are the authority on his server. You can choose to not play there if you wish. There are plenty of other servers and plenty of players to fill your spot on his.

Also, Eggmasstree, ING is under no obligation to show you anything. MeTec, perhaps, but not you as you are not involved in this. Of course if he showed any of you 3 evidence you wouldn't believe him anyways.

I suggest just dropping the matter and accepting it. Any further argument only confirms that ING was valid in his judgment. You might want to consider that the Owners of all the major servers read this forum and thus by continuing in this you are lessening their thought of you, thereby making it more likely for either of you 3 to be banned or stay banned should something arise on another server.

Seriously though, how do we get this server back at the top of the list?
The highlighted servers are on a rotation cycle; Each Sunday around 7 PM EST they change. Next week SD will likely be back orange.
Title: Re: Survival District - Testserver
Post by: harisalipk on November 19, 2014, 08:51:14 pm
For everyone asking to expand the loot area, it is being worked on! Here is where loot is currently online:

(http://i.imgur.com/Evz2rsYl.jpg) (http://i.imgur.com/Evz2rsY.jpg)

This map only shows what was added in the last update. Since then, a lot more places have been filled with loot and I will update this map when they go online.
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 19, 2014, 09:40:07 pm
For everyone asking to expand the loot area, it is being worked on! Here is where loot is currently online:

(http://i.imgur.com/Evz2rsYl.jpg) (http://i.imgur.com/Evz2rsY.jpg)

This map only shows what was added in the last update. Since then, a lot more places have been filled with loot and I will update this map when they go online.

Thanks man, there's some spots there I didn't know about!
Edit -> I'ma have to double check mine then, I went by that military base in the snow near the center there and didn't find anything. I'll go check again but are you sure all these spots are correct?
Title: Re: Survival District - Testserver
Post by: harisalipk on November 19, 2014, 10:12:47 pm
Hmm, I think you are talking about the stronghold. Each one of the strongholds marked here have one very well hidden box :). Also I should mention that of all these places marked, some may have a lot of loot and some very little. You'll have to find out for yourself! Hopefully this encourages some exploration around the map.

I see one mistake though, the village north of the casino should not be marked. I will fix it for next time.
Title: Re: Survival District - Testserver
Post by: Excaliburxxx on November 19, 2014, 11:01:18 pm
JasonMRC sorry but did you just call me a kid ?

This is matter of public, not private why? because he was banned permanently, if he was banned for a few days or just simply kicked i wouldnt give a dam about this matter.

I HATE PEOPLE WHO HACK or CHEAT online i DESPISE IT. IF MeTeC was indeed hacking or cheating i wouldnt even be here. I dont mind if they cheat in a game like skyrim BUT if they cheat online i leave or record and send it to the admin.

The fact is i was having fun playing with MeTeC on that server and next day i want to play with him again and THIS HAPPENS! I say again the reasoning behind the ban is JAW DROPING. ING´s mentality is a childish one.

"A pro in CS:GO kills the entire enemy team alone so because his score is higher then mine i am going to ban him"--->this is the mentality im seeing here.

It´s sad and depressing to see an admin act this way towards something ,like JasonMRC said, to have FUN. Theres no FUN in banning people because of a k.d.a being higher then others or even the 3 kills its just 3 kills with LAG on it.THAT SIMPLE!!

It makes me angry to see the atitude that is taken on this matter IF he was cheating or hacking i would report him myself, so dont blaber nonsense JasonMRC this is a SHAME and is making angry enough to spill this kind of thing all over the the internet just to show how shameful people with power will do.
Title: Re: Survival District - Testserver
Post by: BIGGamerer on November 20, 2014, 03:08:36 am
Can you guys stop? Honestly, for the last 3 pages you guys have derailed the thread into a "ban-gate" type thread about some whiny as fuck dude and his whiny as fuck "friends" being unfairly banned or some other matter which no one gives enough shits about to warrant a public rant on a public thread. Get off this thread and go derail some thread on other some forum site with members that have personalities that fit you guys well; adults that bitch like children.

You know who you are.
Title: Re: Survival District - Testserver
Post by: Gambetto on November 20, 2014, 07:21:18 am
crashgate
Again. >:( Or it was other type crash.
I'm done.
Died "from physics" in building texture at login and lost my lockipcks and other stuff!
Title: Re: Survival District - Testserver
Post by: __init__ on November 21, 2014, 02:25:23 am
Reformed hacker stepping in here. It is most CERTAINLY possible to create a oneshot hack, and I have even done this in JCMP myself. Also, everybody needs to calm down. ING did what he thought he needed to, and MeTeC disagrees. That is all, and there is no reason to get so angry over it.
Title: Re: Survival District - Testserver
Post by: TheSilverBeast on November 21, 2014, 08:27:04 pm
Looks like I gotta go loot exploring.  Would be cool to put some stuff at the dish, ski resort, etc
Title: Re: Survival District - Testserver
Post by: dadus2000 on November 22, 2014, 07:55:47 pm
Hmm, I've got a really weird bug that only occurs on this server. 3-10 seconds after I join the game freezes and then crashes after about 1 minute. I can't even do ctrl+alt+del. My nick in-game is dadus2000.
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on November 23, 2014, 12:36:42 am
I fcking love this server! very good job man!
Title: Re: Survival District - Testserver
Post by: Gambetto on November 23, 2014, 09:02:26 am
dadus2000, look at previous pages.
Title: Re: Survival District - Testserver
Post by: ING on November 23, 2014, 11:33:36 am
Update 21 November

new chat system:
new items:
improvements:
bugfixes:


there will be one 1 small update before i start working on the build mode, if anything works like expected, we can build our own houses like in rust this christmas :)
Title: Re: Survival District - Testserver
Post by: ZeMantras on November 23, 2014, 12:14:18 pm
:D loving the new items! Underwater Rocketgraple is the new way to travel, this is hilarious
Title: Re: Survival District - Testserver
Post by: MeTeC on November 23, 2014, 01:24:26 pm
ING have you checked your PM ? I'm still banned.
Please check I want to play ...
Title: Re: Survival District - Testserver
Post by: OutlawStar on November 23, 2014, 05:41:31 pm
Awesome work boss!
Title: Survival District
Post by: Warren123 on November 24, 2014, 02:33:59 pm
ING, all of your updates are perfect. I can't wait until build mode comes out.

MeTec, stop trying to get unbanned. You're only wasting your time. ING has hard evidence against you and that is why you are banned. If you followed the rules and didn't take advantage of a perk you had over other players.. This wouldn't have had happened.
Title: Re: Survival District - Testserver
Post by: MeTeC on November 24, 2014, 02:53:36 pm
Seriously shut up Warren, you know nothing of this matter...
Do you have read our conversation ?! I think not, so shut up.

Do you think If I was a hacker I will be here today for claim my unban ?!
I haven't take advantage of a perk and it's none of your concern.

Title: Re: Survival District - Testserver
Post by: ZeMantras on November 24, 2014, 02:59:01 pm
metec you've been suggested before to solve this issue in private, not in the forums, something you did not understand? i would suggest you follow the advice, dont bother the rest of the players with your issues
Title: Re: Survival District - Testserver
Post by: MeTeC on November 24, 2014, 03:03:44 pm
Zemantras, I want to solve the issue in private but ING didn't respond. I don't have his skype/steam or anything like that. He wants avoid me.

What I'm doing if I'm innocent and it's the case ?

I just ignore this ? No sorry I wouldn't stop before I'm unban.

I never saw that kind of injustice so I wouldn't stop it's unacceptable.
Title: Re: Survival District - Testserver
Post by: LordNoob on November 24, 2014, 04:03:24 pm
Zemantras, I want to solve the issue in private but ING didn't respond. I don't have his skype/steam or anything like that. He wants avoid me.

What I'm doing if I'm innocent and it's the case ?

I just ignore this ? No sorry I wouldn't stop before I'm unban.

I never saw that kind of injustice so I wouldn't stop it's unacceptable.

Being a dick to the server owner won't get you unbanned, no matter how 'right' you are.
Title: Re: Survival District - Testserver
Post by: Excaliburxxx on November 24, 2014, 05:26:25 pm
http://www.youtube.com/watch?v=TTQZU9O1v5E#t=552

This is all you need go watch it learn something from it and just think about it.
Title: Re: Survival District - Testserver
Post by: Gambetto on November 25, 2014, 11:06:21 am
ING, is there any plans to fix invisible crates/barrels when placed far away from the city?
And why all or most of the docks are without a boats?
When loot-map will be updated? I found loot in unmarked places and reverse.
Title: Re: Survival District - Testserver
Post by: ING on November 25, 2014, 02:46:04 pm
Zemantras, I want to solve the issue in private but ING didn't respond. I don't have his skype/steam or anything like that. He wants avoid me.
dude, i already told you that we can do some testing some days after the update when you stop this here. but instead having a bit patience you keep trying getting unbanned by raging against me in public...

currently the only way for you getting unbanned is when you agree to kill nobody (!) until we figured out why other players can't kill you and why it's lookin so nasty when u kill others. testing it will be mean you do some arranged fights with your handgun in front of spectators.

I never saw that kind of injustice so I wouldn't stop it's unacceptable.
you haven't seen alot so far, right?

however, for me it would be a bigger injustice let a player on the server who can't be killed, somehow can kill other players superfast and have no shame to miss use it. on a freeroam server it's might not so important but on this server you can really loose something and it would be just unfair against all other players on the server.

if you not cheating you banned for technical difficulties. that may seems unfair to you but you didn't care about fairness before when you killed 247 players, so you can also called bad karma ;)

ING, is there any plans to fix invisible crates/barrels when placed far away from the city?
And why all or most of the docks are without a boats?
When loot-map will be updated? I found loot in unmarked places and reverse.
about the invisible stashes, sadly i can't fix them. only way to avoid it would be to forbid use stashes in areas where they would be invisible but there is now way to do it via script it and testing it out and creating the datamap is to much awful work...

vehicles currently can only found at the cities, it will be extended later.

new lootmap comes when it's done ;)
Title: Re: Survival District - Testserver
Post by: MeTeC on November 25, 2014, 03:34:21 pm
I have rebought a Just cause 2 just for playing in your server ING.

So now I record all kills who can be considered like a hack (like multikills or player who says I hack) and if you spot me (I doubt that will happen again because all this matter was circumstances) I will show you the proof that I don't hack.

But yes I accept to kill nobody if you unban me on my main account, no problem.
Title: Re: Survival District - Testserver
Post by: harisalipk on November 25, 2014, 05:47:46 pm
Updated Loot Map:

(http://i.imgur.com/eB2d0WYs.jpg) (http://i.imgur.com/eB2d0WY)

Edit: Fixed a mistake
Title: Re: Survival District - Testserver
Post by: crescentfresh on November 26, 2014, 07:38:56 pm
I want to play this so bad D:

Great job on loot placing guys!
Title: Re: Survival District - Testserver
Post by: Pixel621 on November 30, 2014, 12:53:11 am
This is by far the best just cause server out there. I am now addicted and can not stop looting. Sadly very hard to find parachutes but i suppose that's normal. only one I have ever found is when I killed someone so I have had little experience with it. I want to say good job on loot placement because it seems well balanced and loot is literally everywhere if you look. Thank you so much for making this server reality, you made the game worth my money by far. :3
Title: Re: Survival District - Testserver
Post by: Eggmasstree on December 01, 2014, 12:18:50 am
This lag ...
https://www.youtube.com/watch?v=skhcbHKK2dk
So sad D:
Anyway, this mod is awesome
Oh I have an idea :
About the stuff you drop when you die, let it be in the chat, it disappears
Same for your killer/victim name :/
It would be great
Title: Re: Survival District - Testserver
Post by: Gambetto on December 01, 2014, 12:43:05 pm
Yeah, all system messages should remain in the chat. I suppose on the Log tab, because it always empty.
And such unkillable persons are very disappointing.
Title: Re: Survival District - Testserver
Post by: Wiley17402 on December 02, 2014, 11:09:22 am
great work i love the server i log in as EagleHunter :)
heh
great job keep up the work
Title: Re: Survival District - Testserver
Post by: dadus2000 on December 02, 2014, 11:30:07 am
Awesome server!
I'm now playing for about 2 months. However, I thing this server is missing some useful features. For example, I think it would be a great idea to implement friend teleportation. I mean, if you open up the friend list, you should have a tpa button near the player's name (if he/she added you on her/his list and you added him/her on yours). If you press the tpa button, the player you sent the request to will be noticed you sent them a tpa request, and they can accept it by opening the friend list and clicking the accept request button near the player's name.
Also, another great feature would be the /home and /sethome command. This commands should allow you to set a a waypoint you can warp to whenever you want (with timing, just like the suicide command). You should only be able to set one home. Also, to set a home you should need a certain item, let's say "Home Waypoint".
Thanks!
PS: Please keep in mind that these are only my opinions, you don't have to implement those features if you think it won't help the server. Also, please add me on skype as dadus2000. I might be able to offer you free hosting on a SSD dedi.
Title: Re: Survival District - Testserver
Post by: Starsky on December 02, 2014, 01:42:31 pm
with my friends we have crash all time tring to join the server ...and only for this one.
great potential and game indeed
Title: Re: Survival District - Testserver
Post by: Eggmasstree on December 07, 2014, 06:20:40 pm
[...]
friend teleportation.
[...]
Also, another great feature would be the /home and /sethome command.

Such TP can't be in the game
Imagine a moment a groupe of poeple are farmning secrets (Whale and lost Island)
They can easily control every interessting zone of the map. Which is quite unfair

It might work with conditions...
- You can't tp to ppl that are more far than 2km
- You can't set home waypoint near secrets (Let's say 5km)
- All tp would takes more than 30 seconds

Too much for players I guess ?
Title: Re: Survival District - Testserver
Post by: dastrash on December 07, 2014, 06:41:33 pm
Hi ING,

First all all, I wanted to say that I love this mod and I'm thankful for your hard work. I've been loving every single change and addition you've brought to the Survival District so far, but today I've come across one thing that made me sad:

The limiting on the functionality of the Rocket Launcher from the air.

I can say I fully understand the rational behind it, (many of my kills are this way), but I think there could be other ways to solve this, either have a cool-down for the gun or limiting the amount of rockets a player can carry, because I believe that crippling the gun hurts the game, rocket launcher is mostly useless from the ground.

FAST EDIT: As for protecting new players, A default super-vest for them would be ok XD... So that newbies can't be killed with rockets, that would be good for all, but please, don't cripple the gun.

Once again, thanks for the hard work and the many hours of fun.
Title: Re: Survival District - Testserver
Post by: harisalipk on December 07, 2014, 08:26:14 pm

The limiting on the functionality of the Rocket Launcher from the air.

At first, I was really glad with this change, because lately, killing with the rocket launcher was getting really out of hand. It's very easy to kill with it and it can become very unfair against new players who don't have a grapplehook or parachute to escape. But now I agree with dastrash that instead of completely disabling this functionality, just limiting it somehow would be better.
Title: Re: Survival District - Testserver
Post by: PanzerSchreck on December 08, 2014, 09:05:25 pm
Dear ING,
I am truly thankful for this server. I don't want to sound ungrateful, but I have 2 complaints and some ideas to make those issues better.


1) I think feeling urged to stop newcomers from rage quitting because of Death-by-Rocket-from-Above, you prohibited airborne players from using Grenade and Rocket Launcher. Which sucks for me and many to come.

Suggestions:
    a) Personally, G.Launcher is already terrible on or above the ground, you should consider unlimitting it. I never shot what I wanted less than 5 rounds; and when I did it, I caused serious damage on my self too.

    b) You might decrease the level of damage it causes on players of lower level. A similar suggestion of different damage levels was made on one of previous posts. With some adjustments it might work to limit on these weapons.

    c) You might make these weapons weaker on lower altitudes, but still effective on higher altitudes. This might give an edge on ground dwellers. It also enables a high leveler to replenish by giving him/her a chance to run away from atop a roof down to an alley. Annoying for the chaser but it lengthens the fight, which is also good.

    d) You might make these weapons functional only if the target is far away after a certain distance. Think of it as reverse out-of-range situation, a red cross might appear similar to not being able to target Airstrike too far.

    e) You can make the projectile more effective if it hits further from the weapon. The closer you get to the target, the softer the damage gets. This one can also prevent from the shooter from death by misfires.



2) We have battery life now but they work quite badly. When you start radar or mine detector, you lose the half of a battery or one battery completely if it has less than half a life. This does not encourage players to save up battery but rather spend them in bulk.

    a) You might make it work like Grapple, R.Grapple or Parachute life but maybe faster. That way players would want to save them, instead of stock-piling them. They will be less likely to turn on a radar and insist on a chase, but rather use it in small bursts. Or they will use detector while approaching a loot to look for hidden traps (my modus operandi) then turn off.

    b) You might consider stopping continuous usage. I really don't want to spend batteries but  by the time I stop radar, my full battery is already half-dead so I think why not go with it and chase some bastards before it runs out  >:( .


I know my ideas might not be feasable at all, but might contribute to better solutions.
What do you think?
Title: Re: Survival District - Testserver
Post by: Starsky on December 08, 2014, 11:10:15 pm
good idea for battery ... it s to strange now : /

the binoculars is wonderful for silent and tactical approach :D

please i think we should have the rockets in the air, or everybody just jump and strike.. in the game its a pressure too, look the sky where is the menace ;)

the best can be too buils own base with a kind of secret code **** or a telecomand ...building underwater bases and have submarine, have a "torch fusion" to build in the rocks ^^

Title: Re: Survival District - Testserver
Post by: dastrash on December 09, 2014, 06:32:52 pm
Oh man, I don't like complaining but this "noob protection" is getting out of control... I got killed twice in less than 5 minutes because of 'Noob protection'...

If you don't want noobs to be killed at least give me a way of knowing which player is a noob ING, because that last guy I killed used a ninja outfit, grapple, sniper rifle and vest on. Both players almost killed me in each confrontation, so it's not like it was unfair for any of them.

Put an indicator of some sort because playing russian roulette with users is not fun.

(http://i.imgur.com/HUAtQIC.jpg)
Title: Re: Survival District - Testserver
Post by: Zephyrr on December 10, 2014, 01:07:28 am
So I was playing some survival today and noticed some things that annoyed me greatly. I've read previous posts that seem very similar to what I'm about to point out to you, so consider this more incentive to fix these nuisances.

I'll get straight to the point; in the latest update you made some momentous changes to the server's combat system and added a new item. These changes include totally hindering the rocket launcher's firing ability when in parachute mode and the addition of the "noob protection" script. This script works by killing/hurting any player who kills a low level player.

So yea... the new and "improved" combat system. ING, I understand your ideology for implementing this strict control, but it makes no sense. You come across the notion, "I must protect the noobs in my server to keep them from being discouraged and leaving." While I admit this is a noble thing to do, the way you enforced this concept was a nightmare. Imagine, for instance, that a "noob" decides he/she likes your little game-mode, and decides to keep playing. Before long, they find weapons and ammo, and succumb to the natural tendency of JC2 players to kill and cause chaos. With the noob protection system, this noob cannot kill other noobs in the server to level up, since that's illegal. So you are forcing new players to level up by killing higher level players, which is impractical. Most high levels have an arsenal of lethal equipment and experience to which noobs stand no chance. If the purpose of the "noob protection" system was to empower the new players, it's done the exact opposite. You've furthered the gap between "noobs" and regulars. On the topic of contradictions, may I point out your server is named Survival District. These increasing limitations on game-play contradict the very essence of the word survival, which is to survive given the presence of the world. I dunno, maybe rename your server to Controlled Survival District or something. Also, allow me to point out how leveling up works. In your server, a player levels up by killing other players, and is offered incentives for doing so like more stashes and higher capacity inventory slots. At the same time, you punish players for killing certain other players who are deemed "noobs", whom cannot be differentiated from high level players at all. The common variable in both these situations is killing. It makes no sense to punish and reward at the same time. I've heard you also make high level players drop up to 30 items when killing any player. Bro, were you drunk when you made this? ??? You might as well completely ban combat of any sort and make a Role-Playing server where we can all safely drive around Panau picking flowers and admiring the rainbows.

Also relating to the combat system, you got rid of the ability to use the rocket launcher from the parachute. The mentioned tactic is very effective against all levels of players, especially noobs, which is why I'm under the impression you decided to stop it. In your obsession with noob protection, you consequently hindered the combat between high level <-> high level, changing the whole basis of the combat system. I'd also like to note how the rocket launcher is one of the few weapons which can injure all "types" of players consistently. As many would agree, certain players, due to unknown issues possibly related to an individual's connection to the server, have an incredible resistance to weapon damage AND vice-versa. For example, there are MANY players who I simply cannot kill without explosive weapons. I can empty full clips in players standing still and they do not die. On the other hand, almost all players in the server can kill me with 5-9 SMG rounds. A single hand-gun bullet takes around 30% of my health btw...  I've stayed quiet about this up until now, but by effectively taking the launcher from me, I must bring up this problem. In my consultation with other JC2MP developers, I've learned that issues like this usually cannot be tended to since the very dynamics of the JC2MP game do not offer a very solid combat experience. Therefore, PLEASE reconsider nerfing the rocket launcher and seek another way to protect the noobs.

Upon pressing the F5 key, I realized you have an on-going struggle with English language, thus, I have included a link to google translate for your convenience. https://translate.google.com/  ;)
 
Title: Re: Survival District - Testserver
Post by: ING on December 10, 2014, 03:56:29 pm
the noob protection only hits you when you kill a level 1 player with the rocket or grenadelauncher while yourself atleast at level 2 or higher.

the whole changes has only made to disarm the player rader + parachute + rocketlauncher combination, its overpowered and simply unfair for new players they fixed on the ground.

disabling rl/gl damage for level 1 players isnt really a option with all that cheating behind because it could only made clientside and would very easy to hack for cheaters. indicating them is maybe a option, i could add it for the ping or player radar. until then you can use a ping to check the players via playerlist to find good targets and not just simply kill everything that moves.



other changes from last sundays update:


minor things:
Title: Re: Survival District - Testserver
Post by: NaotaChannel on December 10, 2014, 07:23:16 pm
What's overpowered is me now having to land on the ground to shoot a level 1 player that can kill me with 2 shots from his handgun, stealing everything in less than a second, what it took me 4 days to get.

Meanwhile I shoot him with 99 machine gun rounds and he takes practically no damage.

We basically now have  invincible level 1 players. They can kill us but we cant kill them.

Not cool.
Title: Re: Survival District - Testserver
Post by: Starsky on December 13, 2014, 12:14:41 pm
Noob Protection ... is too much
and for the snip the problem steal the same sometimes 5 hs at 10meters and nothing .. strange

i wait for base or apartment building mod, a submarine, space capsule or ufo and a key code for my secret igloo good day guys  8)

NB: the Evac such abug i m always stuck in time after lift off  ... that stuff not working well i sell it lol
Title: Re: Survival District - Testserver
Post by: VPcalmegard on December 15, 2014, 02:57:40 pm
:^)
Title: Re: Survival District - Testserver
Post by: ghostyTrickster on December 15, 2014, 03:19:52 pm
I'm not sure if this is where I should post this but I have nowhere else to turn to.

I was recently banned by an admin named haris. For the reason of hacking. I wasn't even aware Just cause 2 MP Had hacks. He sends me a message stating "Nice hacks bro" Which I reply " The ****? What are you talking about?" And then he proceeds to tell me "I can tell, now turn them off or I'm banning you." How can he go around and accuse me of hacking? I go to the main channel, and speak with the other users "Hey guys, how do you tell if someone is an admin? Someone named haris is messaging me telling me I'm hacking and if I don't turn my hacks off. I'll get banned" Every other user said that Haris isn't an administrator, since I would get a warning in large red letters. Which haris then replied "I told you to turn them off. Enjoy your ban." And then I was banned from the server, I suppose this is an unban request. I'm a little shaken up since this was only my second day on this server, and I really do enjoy playing on it. Help?
Title: Re: Survival District - Testserver
Post by: Starsky on December 15, 2014, 04:00:48 pm
Hi guys ... can we build appartment in the middle of nowhere with kind of jman100 server, like a short  menu ? i hope one day this day will come

round 2 for rocket launcher : we can't strike anymore helicpoter in the sky, when you try to escape from a team.

i saw that my car paloma after check up in the station the right Wheel was damage like before reparation...

can be funky too put fire lands, or make a fire for heat or do something .. install a camp or tent :)

i can help you to put loots if you need .. or build a little submarine ^^

Title: Re: Survival District - Testserver
Post by: harisalipk on December 15, 2014, 05:11:59 pm
I'm not sure if this is where I should post this but I have nowhere else to turn to.

I was recently banned by an admin named haris. For the reason of hacking. I wasn't even aware Just cause 2 MP Had hacks. He sends me a message stating "Nice hacks bro" Which I reply " The ****? What are you talking about?" And then he proceeds to tell me "I can tell, now turn them off or I'm banning you." How can he go around and accuse me of hacking? I go to the main channel, and speak with the other users "Hey guys, how do you tell if someone is an admin? Someone named haris is messaging me telling me I'm hacking and if I don't turn my hacks off. I'll get banned" Every other user said that Haris isn't an administrator, since I would get a warning in large red letters. Which haris then replied "I told you to turn them off. Enjoy your ban." And then I was banned from the server, I suppose this is an unban request. I'm a little shaken up since this was only my second day on this server, and I really do enjoy playing on it. Help?

I never used the word hack, hacks or hacking. Also, those are not my exact words that you put in quotes. Anyway, If you are caught cheating (ammo in your case) you are banned instantly, but I was nice enough to warn you through pm to stop cheating, considering you were fairly new to the server, to which you did not comply.

Anyway, this is not the place to discuss this topic. PM me here to discuss this further.
Title: Re: Survival District - Testserver
Post by: ZeMantras on December 15, 2014, 05:53:13 pm
hey ing i like the new updates , first of all job job with the binoculars! they're so awesome :) also lots of new loot around wich is nice aswell!i also have to say congratulations on fixing the vehicle crash gate, the most important issue of the game :) and i like how the "new" vehicle system works! with the distance indicator and the spawn button.

I personally haven't died cause of the Noob Protection thing, but i have to agree with the comments that are saying that this measure is a bit to extreme! In the other hand i understand why you choose this extreme measure, JC2 mp is right now crawling with cheaters or ppl simply exploiting bugs in the game to get more items.

I will suggest adding a weapon heating/cooldown system on overpowered weapons, like the rocket launcher... Something like shooting one rocket every 5 or 6 seconds.
Gunned helis & jets could have a similar system.
Title: Re: Survival District - Testserver
Post by: ghostyTrickster on December 15, 2014, 06:22:59 pm
I'm not sure if this is where I should post this but I have nowhere else to turn to.

I was recently banned by an admin named haris. For the reason of hacking. I wasn't even aware Just cause 2 MP Had hacks. He sends me a message stating "Nice hacks bro" Which I reply " The ****? What are you talking about?" And then he proceeds to tell me "I can tell, now turn them off or I'm banning you." How can he go around and accuse me of hacking? I go to the main channel, and speak with the other users "Hey guys, how do you tell if someone is an admin? Someone named haris is messaging me telling me I'm hacking and if I don't turn my hacks off. I'll get banned" Every other user said that Haris isn't an administrator, since I would get a warning in large red letters. Which haris then replied "I told you to turn them off. Enjoy your ban." And then I was banned from the server, I suppose this is an unban request. I'm a little shaken up since this was only my second day on this server, and I really do enjoy playing on it. Help?

I never used the word hack, hacks or hacking. Also, those are not my exact words that you put in quotes. Anyway, If you are caught cheating (ammo in your case) you are banned instantly, but I was nice enough to warn you through pm to stop cheating, considering you were fairly new to the server, to which you did not comply.

Anyway, this is not the place to discuss this topic. PM me here to discuss this further.
I did what you asked, and then you banned my other account. This isn't fair.
Title: Re: Survival District - Testserver
Post by: harisalipk on December 15, 2014, 08:27:14 pm
Quote
I did what you asked, and then you banned my other account. This isn't fair.

You killing other players with your cheated ammo is what's not fair.

Today you were back on your second account, continuing to use cheats and once again I asked you to stop, which you did, and in the process admitted yourself that you were indeed cheating. I asked you and your friend to drop all cheated ammo which only you did, but after a while, you turned your cheats back on. Also, you told me one of the dumbest excuse of cheating I've ever heard.

Please, stop littering this topic with your BS.



Here is the updated loot map. Please note that this map does not include all the places that contain loot. There are several places not marked on this map that are either too small or contain too little loot to be included.

(http://i.imgur.com/MRLIhocs.jpg) (http://i.imgur.com/MRLIhoc.jpg)

Huge thanks to ZeMantras and PanzerSchreck for placing thousands of lootboxes across Panau!




Title: Re: Survival District - Testserver
Post by: NaotaChannel on December 16, 2014, 12:22:11 am
Well, sorry to say, but I guess I'm done here.

Level 1 guys in attack helis with infinite ammo isn't overpowered , but rkt launcher/ parachute is?

Also, in the last 3 days I've come close to dying 5 times because low level guys won't die from  machine gun,  sniper,  smg, or shotgun, but they can take 90% of my life with two shots from a handgun or a shotgun.
When I super jump to fire down with rkt launcher, I remember . . . rkt launcher doesn't work anymore.

All I can do now is run from evey lvl 1 player on the server . .  which is now about 90% of the population.

I had fun for a while, so thanks for that.
Title: Re: Survival District - Testserver
Post by: ghostyTrickster on December 16, 2014, 02:35:35 am
Quote
I did what you asked, and then you banned my other account. This isn't fair.

You killing other players with your cheated ammo is what's not fair.

Today you were back on your second account, continuing to use cheats and once again I asked you to stop, which you did, and in the process admitted yourself that you were indeed cheating. I asked you and your friend to drop all cheated ammo which only you did, but after a while, you turned your cheats back on. Also, you told me one of the dumbest excuse of cheating I've ever heard.

Please, stop littering this topic with your BS.



Here is the updated loot map. Please note that this map does not include all the places that contain loot. There are several places not marked on this map that are either too small or contain too little loot to be included.

(http://i.imgur.com/MRLIhocs.jpg) (http://i.imgur.com/MRLIhoc.jpg)

Huge thanks to ZeMantras and PanzerSchreck for placing thousands of lootboxes across Panau!

And what proof do you have that I was even doing this? I was with someone the entire time. And he never said I was using cheated ammo. Yes, I turned it off when you asked, no I never turned it back on. You accusing me of this is bullshit. I'm simply asking for an unban appeal on my main account, You don't respond to my PMs.
Title: Re: Survival District - Testserver
Post by: Starsky on December 16, 2014, 02:14:19 pm
this concept game is awesome, we just need to find the best way ;)

hum i know that panzer have the same problems is that the disparition stashes bug already done, cause i saw in the f8 menu they are full but invisible locked stash now ... have a nice day
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on December 17, 2014, 03:13:34 pm


Max dropcount 10 ?? curious ?? i count 12 in this log

and is really curious, he was insensitive to the rocket, and helicopter shooting and killing me only two shotgun

I had a kevlar vest and a military helmet


(http://docteurmarc.com/img/2014-12-17_00001.jpg)






Title: Re: Survival District - Testserver
Post by: harisalipk on December 17, 2014, 04:51:43 pm
  • Deathdrop changes: on level 50 you start loosing more items per slot, level 50+: 5 items, level 60+: 6 items and so on. max dropcount is 10. i will also add new rewards for these levels with one of the next updates.

Max dropcount 10 ?? curious ?? i count 12 in this log


It's 10 items per slot and looks like you lost 3 items from 4 slots, 3x4=12. That's pretty good, considering if you were that high level you would've lost everything.

Quote
and is really curious, he was insensitive to the rocket, and helicopter shooting and killing me only two shotgun

I had a kevlar vest and a military helmet

This is pretty common and happens to a lot of people including me. Could be poor hit detection, lag, desync etc no one really knows.
Title: Re: Survival District - Testserver
Post by: Starsky on December 17, 2014, 08:53:44 pm
lvl 13 this afternoon i lost 14items ... and radar its maybe to much lol
Title: Re: Survival District - Testserver
Post by: PanzerSchreck on December 17, 2014, 11:44:05 pm
hum i know that panzer have the same problems is that the disparition stashes bug already done, cause i saw in the f8 menu they are full but invisible locked stash now ... have a nice day

Stash disappearance bug is gone. Last time I log in, I saw all my stashes, all working.



Well, sorry to say, but I guess I'm done here.

Level 1 guys in attack helis with infinite ammo isn't overpowered , but rkt launcher/ parachute is?

Also, in the last 3 days I've come close to dying 5 times because low level guys won't die from  machine gun,  sniper,  smg, or shotgun, but they can take 90% of my life with two shots from a handgun or a shotgun.
When I super jump to fire down with rkt launcher, I remember . . . rkt launcher doesn't work anymore.

All I can do now is run from evey lvl 1 player on the server . .  which is now about 90% of the population.

I had fun for a while, so thanks for that.

I came very close to (rage)quitting many times recently. But Naota, I think we should stick to this server; it's still a testserver going under lots of changes. It is very different from when I started playing here. I see some suggestions like binoculars quickly realized, so there is a strong chance our issues will be resolved; by discussing them.

Our common problem is (Over)Protecting Noobs

Title: Re: Survival District - Testserver
Post by: amsedal on December 18, 2014, 02:42:45 am
server went down? Ahh ... this is the BEST server ever, Thank you Ing!
Title: Re: Survival District - Testserver
Post by: Starsky on December 18, 2014, 01:05:25 pm
imagine a panau world with no ping and radar only ....  Binocular :)

this game is the best ever thanks ING
Title: Re: Survival District - Testserver
Post by: sc00t on December 19, 2014, 06:01:02 pm
Is it possible to repair items?
Title: Re: Survival District - Testserver
Post by: Starsky on December 19, 2014, 10:11:15 pm
only vehicules with gas stations or military airport ...and item vehicules repairs ;)


for the "woods section"  can be great to make an ark with arrows and kill animals :)
Title: Re: Survival District - Testserver
Post by: SebastienMichealis on December 19, 2014, 11:17:32 pm
The fucking community is bullshit. This assfuck near the IAP just jumped onto my FUCKING CAR and blew it up for the fuck of it. The community is full of kill on sight assholes and hackers, and I think that once you put 2 or more vehicle guards on your car it would be indestructible while you are in it.
Title: Re: Survival District - Testserver
Post by: ZeMantras on December 20, 2014, 01:12:08 pm
No one ever said Vehicle guards would make your car indestructible, what are you talking about? Road to airport is risky business, so thats one lesson learned, i myself make allot of traps there

get a heavier vehicle, use pings and radar to see your in the clear, and try cheking saffer routes to your destination...common sense

Oh wait, why im even paying attention to you?! one post on the forums, and you write this crap? ohmaan! we are really loosing out on your great highlights
Title: Re: Survival District - Testserver
Post by: sc00t on December 20, 2014, 07:24:35 pm
Logged in last night and all my and my friends stashes were gone. No mention of them being destroyed when I logged in.
Title: Re: Survival District - Testserver
Post by: Starsky on December 20, 2014, 07:34:50 pm
Hello there, so many people just disconect when its hot in the battle, it's a shame i think we should have something like if you disconnect in a battle  you can't reconnect after 10/15min ... not easy becaue if its a crash game hum, anyway it s an idea.

i can't wait to saw the next update ^^

NB: scoot look 3 post before maybe i have a picture of your stashes oups
Title: Re: Survival District - Testserver
Post by: Pygmyowl on December 20, 2014, 11:00:05 pm
I found myself a Havoc, but when I spawn it upon reconnecting, it turns up with its rotors missing, with rocket pods it never had, and generally inoperable. Is there any way to fix this?
Title: Re: Survival District - Testserver
Post by: Starsky on December 21, 2014, 12:41:22 am
plz how to change my name or put an extension for the team i found nothing at the moment. thx
Title: Re: Survival District - Testserver
Post by: SebastienMichealis on December 23, 2014, 04:28:04 pm
My name on steam is link1337 and I cannot connect to the server and I was wondering if I was banned for some reason.
Title: Re: Survival District - Testserver
Post by: Starsky on December 24, 2014, 06:55:51 pm
happy xmas !!! ;D

i have a special request ING me and my friend hutch' we have created the [Zebra3] team is that possible to have this car with same driving stuff as the poloma car in the game  hahaha xD

Title: Re: Survival District - Testserver
Post by: ING on December 26, 2014, 11:56:26 am
Xmas Update ~ Buildmode

Land claims:
you can only place build objects in your own claims. claims can rarely found in level 4 loot and have a size between 50x50 and 150x150 meter. there is also a rare chance for a claim with upto 250x250 meter. claims can be set everywhere when they not overlapse with another claim and not in a protected area. protected areas are the most popular places like the cities and all airports...

red areas are prohibited
(http://img272.imagevenue.com/loc151/th_588735860_claimmap_122_151lo.jpg) (http://img272.imagevenue.com/img.php?image=588735860_claimmap_122_151lo.jpg)

press f9 to open the claim manager, you can display your claims in the world or transfer them to other players etc.

Build items:
after claiming land you can build objects there by clicking them in the inventory. walls can placed everywhere in every angle, other items, like the bed, only on (nearly) even ground. after placing, right click the object to open the edit menu. you can move, pickup and delete your objects at any time!


All objects can destroyed with explosives when they placed directly on the object:
- Wall: 4xC4 or 10xClaymore
- Door: 2xC4 or 5xClaymore (the frame around the door has the same values as a wall)
- Bed:  1xC4 or 2xClaymore

(http://img5.imagevenue.com/loc577/th_588657702_2014_12_25_00008_122_577lo.jpg) (http://img5.imagevenue.com/img.php?image=588657702_2014_12_25_00008_122_577lo.jpg) (http://img217.imagevenue.com/loc1194/th_588660930_2014_12_25_00010_122_1194lo.jpg) (http://img217.imagevenue.com/img.php?image=588660930_2014_12_25_00010_122_1194lo.jpg)

the whole buildmode is currently intended as a testrun, that means there will be most likely a wipe + a overhaul in a few weeks. it will announced very early, so you can pickup your materials before. a lots of new useful build items and improvements will come in the future!

Other changes:

Title: Re: Survival District - Testserver
Post by: Starsky on December 27, 2014, 06:34:01 pm
is that normal to find box stash (invisible) in the air and die in airplane or heli crash  ? to many indeed
Title: Re: Survival District - Testserver
Post by: blackhawk11232 on December 27, 2014, 10:21:37 pm
ing i need help i think u banned me from game can u pleaaaase unban me i deleted the game only becouse i cant play on survival district
i know i used an bug and i wil do that never  again i regret this
Title: Re: Survival District - Testserver
Post by: IRCKyle on December 27, 2014, 11:22:30 pm
HELP! I've been playing on the server and love it but have came across an annoying bug. It took for ages to get an apache helicopter but i did and it was working fine. I logged of and came back on a few hours later and spawned it in. However, the rotors are missing and it now has missiles. The weapons do not work nor does it move. If anyone can help me this is my steam profile link: http://steamcommunity.com/id/irckyle/home/ there are some screenshots on there of my problem

Thanks
-Kyle
Title: Re: Survival District - Testserver
Post by: Omega-BLK on December 28, 2014, 08:05:09 pm
I would like to report 2 bugs/glitches

1. If you grapple on to a tall enough tree at its higest grapple-able point and you use your binocular to zoom to max distance, a few movements of your binoculars will cause you to teleport to that location you are zooming to. Though I have not done this or exploited this, I theorize this can be used to travel great distances fast especially where trees are available. I am not sure if it works with buildings too.

2. This happens mostly with my rocket grapples and parachutes. If I have 2 in my stack and switch through them for use, sometimes they both end up having the same health. This is frustrating when one is about to break and the other takes on the breaking grapples health. Though I admit it sometimes helps when it takes on the healthier item's health.

This may be related to no.2 but sometimes an entire stack ends up with no health at all. This has happened to me 4 times now and I had to ditch my grapples or parachutes. The error is see when opening my inventory is "missing values". Hope this helps enough for you to correct.

Thank you for the awesome server ING.
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on December 28, 2014, 10:39:33 pm
I wrote out a longer thing yesterday but then I forgot to post it, but I just wanted to say that I recently got back into this server and it's changed a lot.  I really like all of the improvements.  The EVAC and rocket grapple are my favorite.  However, I think that claims might be a little bit too rare.  Either that or I'm looking in the wrong place.

Anyway, keep up the great work.
Title: Re: Survival District - Testserver
Post by: Starsky on December 29, 2014, 04:55:02 am
bed and claim are individual???

 not so cool for friends to invite them to build together. tell me what you think about ?

what is the best keyboard cfg to play survival district, i just nofity that the bugs are not the same

nb: i put 4xc4 on a bed and cant destroy it
Title: Re: Survival District - Testserver
Post by: keenguitar on December 31, 2014, 10:11:21 pm
Is the bed spawn zone safe from mines which could kill the owner of the bed? It would suck to be killed by mines as soon as I spawn on the bed.
Title: Re: Survival District - Testserver
Post by: LowfatEnvelope on December 31, 2014, 10:19:37 pm
Server just crash?
Title: Re: Survival District - Testserver
Post by: DubGuySeven on December 31, 2014, 11:30:38 pm
Server is dead ^^
Title: Re: Survival District - Testserver
Post by: Riddy on December 31, 2014, 11:32:45 pm
Server just crash?

I do think so.

Been enjoying this server. I played the Just Cause 2 when it was on Dev Server every month, got to say, this game mode has got me interested in Just Cause 2, especially since I can run the game better now.
Title: Re: Survival District - Testserver
Post by: dcptn on January 02, 2015, 08:29:42 am
Awesome mod! I'm really loving it so far. Here are a few bugs I've noticed so far:

Beds are not getting destroyed by C4.
Friends can't build on claim, but friends can open the door.
Stashboxes are invisible when placed, only see the green dot.
Its really hard/annoying (for friends) to enter the passenger side on the (speed)boats.
Also you can't enter the driver position on the same boats without having to stuntjump on the boat first, then pressing E to enter.

Keep up the good work!
Title: Re: Survival District - Testserver
Post by: Starsky on January 02, 2015, 01:01:03 pm
for the bed put the c4 on the pilow ^^
Title: Re: Randomly got banned! Need to talk with Admin!
Post by: BruceKnee on January 03, 2015, 10:43:44 pm
Hi!
Earlier today i was playing on the server. I was at my landclaim/base sorting some items in my box stash. After i were done with the sorting i got banned! I don't know why, what did i do wrong?
I have never scammed someone before or anything like that. If i did something wrong that i wasn't aware of you should get a warning first (in my opinion).

I really want get back on this server so i can play again, i haven't played 50+ hours on this server the last week to get banned for something i haven't done.
At least tell me what i did wrong and i'll never do it again!

Thank you!
// BruceKnee
Title: Re: Survival District - Testserver
Post by: Die-NastY on January 04, 2015, 03:59:54 pm
Didn't work for me :-\
Title: Re: Survival District - Testserver
Post by: crescentfresh on January 04, 2015, 06:03:51 pm
BUILD MODE!!!

Man oh MAN do I need to fix my pc!
Title: Re: Survival District - Testserver
Post by: Starsky on January 05, 2015, 01:35:14 pm
what else?  ;D
Title: Re: Survival District - Testserver
Post by: BerSerX on January 05, 2015, 08:57:08 pm
I cant of some reason build beds, walls etc. on my friends landclaim, and i've seen others also having trouble with this... Why doesnt it work?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 05, 2015, 10:35:34 pm
I am having trouble logging kills with the rocket launcher on foot, it kills just fine but the main problem seems to be 70% of the time the kills will not be added to my kill count even though the target dies and drops loot. This is very frustrating as I am wasting rockets and my kill count is not clocking rocket kills. This also happens in a chippewa chopper though to a far less extent.

Since the update for building I am experiencing crazy amounts of lag in the city, especially when there are 80+ players online. This never happened before and it all started after the update, few people I know are having the same problem as me.
Title: Re: Survival District - Testserver
Post by: frankincenseb on January 06, 2015, 12:29:46 am
Hey,

This is not really a bug report, but just an annoying thing I've noticed: when a door is built underwater, it becomes nearly impossible to get through by swimming. Doors might be a little too small, could there be a way to fix that?

Other than that, stellar work!
Title: Re: Survival District - Testserver
Post by: SLiMZiM on January 07, 2015, 05:59:53 am
BUILD MODE!!!

Man oh MAN do I need to fix my pc!

You're Alive?! :o
Title: Re: Survival District - Testserver
Post by: ING on January 07, 2015, 02:16:49 pm
did some important bug and lagfixes today. im also happy to announce that the build wipe most likely not happend anymore, i will find a way to do it without a wipe ;)

Title: Re: Survival District - Testserver
Post by: frankincenseb on January 07, 2015, 05:32:32 pm

fixed: build on friend claims does not worked. claim owner can open any door and edit any object on his land. if you are online while your friend claims the land, you have to press F9 then activate/reactivate "show claims". friendly claims will drawn in the player color.[/li][/list]
Do you mean it does work, or has it been disabled?
Title: Re: Survival District - Testserver
Post by: harisalipk on January 07, 2015, 06:58:35 pm

fixed: build on friend claims does not worked. claim owner can open any door and edit any object on his land. if you are online while your friend claims the land, you have to press F9 then activate/reactivate "show claims". friendly claims will drawn in the player color.[/li][/list]
Do you mean it does work, or has it been disabled?

Building on friends claim didn't work before, but now it works.
Title: Re: Survival District - Testserver
Post by: Pratomo_Asta_N on January 07, 2015, 08:07:08 pm
Hahaha Good Job In This Server Script , I Will Post The Bug Report Herr Asap So U Can Fix It Soon .
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 09, 2015, 11:00:13 pm
Im concerned about the recent changes made to the game. The xmas update brought new punishments to higher level players, level 50+ start losing 5 items per slot and so on with every 10 levels acquired, till now there are no matching rewards for said level players. Why add this punishment without its equating reward? When will the higher level rewards be made available? It seems kind of unfair at the moment to lose more items on death but have no reward for that level.

Since yesterday i have noticed that we can no longer see our ping time or kill counts. This is problematic to some degree for higher players for the following reasons.

1. Rocket launcher and parachute combo have been reenabled but killing a level 1 player results in your death. Us being able to check player kill counts was currently the only way we could verify a player level before choosing method of engagement. Without being able to see kill counts we are playing russian roulette, the setup is rigged against high level players. Without a way to clearly identify level 1 players we basically cant use said combo. Keep in mind the majority of the population is level 1 players. While they can use this against us without fear of noob protection we have to gamble on whatever level they may be and hope its not level 1.

2. While searching for loot its good practice to ping the area first and see who is around and look them up in the player list to gauge their deadliness or worthiness of being killed. I generally dont bother going after level 1 players while looting as its not worth the risk of dying and have them take my 20 items. But if i see a high level player its a payday worth persuing. Granted sometimes its a player you know is simply too dangerous to be around and i would leave the area fast. Without seeing the kill counts anymore you cant gauge some of these things, you make blind decisions you probably might regret, if the info was available you probably could have made a better decision and regret nothing.

3. Being able to see ping time might not seem important but i think it is. I constantly monitor my ping because i know it tends to be high, 200-300, and i do not want to get into a fight with a high ping, that always results in death. When i go hunting in the city i like to make sure my ping is stable before i leave sz, now i cant even see my ping and when i did try to go hunting my ping just got high out of nowhere and rendered the hunt dead. This was a major mood killer. Having ping time available allows you to choose yr fights carefully.

Im really greatful for your hardwork ING, but I really feel the game is just getting more rigged against high level players.

Also i have noticed a bug/glitch that if a weapon breaks while equipped, it will remain equipped and fully functional as long as you have ammo for it, though it wont show up in your inventory and the slot for it is freed up. Equiping another weapon in its stead permanently gets rid of it.
Title: Re: Survival District - Testserver
Post by: Starsky on January 10, 2015, 12:19:54 am
omega is in the truth ... but maybe we can have a new solution

noob protection can be only effective on the island around the safe zone or simply had something like "np" upon us
also a friend tell me that its really difficult to keep a wall Under water cause you can't saw the mouse click so it's kind of test and takes too many time to take it... is it true ?

for high lvl can be great to have more stash or vehicules or more slot for ammo cause few people use military backpack less things to carrying like foods and in mission far from loots it's not interesting ...

also a special loot for more air to go underwater can be funny or special Equipment :)

nice work guys even if lots of bugs makes players carzy sometimes ;)
Title: Re: Survival District - Testserver
Post by: harisalipk on January 10, 2015, 02:11:09 am
Im concerned about the recent changes made to the game. The xmas update brought new punishments to higher level players, level 50+ start losing 5 items per slot and so on with every 10 levels acquired, till now there are no matching rewards for said level players. Why add this punishment without its equating reward? When will the higher level rewards be made available? It seems kind of unfair at the moment to lose more items on death but have no reward for that level.


  • Deathdrop changes: on level 50 you start loosing more items per slot, level 50+: 5 items, level 60+: 6 items and so on. max dropcount is 10.i will also add new rewards for these levels with one of the next updates.

disabling rl/gl damage for level 1 players isnt really a option with all that cheating behind because it could only made clientside and would very easy to hack for cheaters. indicating them is maybe a option, i could add it for the ping or player radar. until then you can use a ping to check the players via playerlist to find good targets and not just simply kill everything that moves.

The changes to the playerlist only seem temporary, as ING himself has suggested your method of checking playerlist to see player kills and determine who's a level 1 player. Just have patience.



I don't think the game is rigged against high level players. I think these rules are simply there to enforce the gamplay style of the server which is survival. You only kill when necessary and there's more to do than just kill. For players who kill just to see their kill count go up, there's the punishment.

On noob protection:

The noob protection is simply there to bring some fairness to otherwise unfair environment for new players. Of course there's still some flaws with the implementation, but it's gotten much better.

the whole changes has only made to disarm the player rader + parachute + rocketlauncher combination, its overpowered and simply unfair for new players they fixed on the ground.

Sounds fair enough to me. I don't know why the noob protection is such big problem for some. It applies to such a specific case of killing a freaking level 1 player who most likely has no grapplehook or parachute and no armor. If you feel the need to use the said combination to kill them, you are obviously looking to get easy kills, just for the heck of killing.[/list]
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 10, 2015, 03:31:48 am
Thanks for the speedy reply haris, you are an awesome mod/admin.

On the rocket and para, true, they need protection and it has gotten better. Just that at the moment the kill counts being unavailable puts us at a disadvantage. Admitedly, i am one of those players that kill anything that moves at anytime. Not that i intentionally prey on noobs either, they just happen to make up a majority of the population. I would rather kill a level 5 and up player over level 1 anyday.

On the playerlist thing, i truely hope it is temporary as I have already made a decision i regret which lead to my death today, i got schooled by a level 1 guy with a minigun. Not that the kill counts would have helped in this case but i learned a valuable lesson, dont mess with miniguns.

I lost 20 items when i died. I fully understand the rewards are on their way, but for the time being maybe we could put the 20+ item death drop thing on ice till the rewards arrive? Pretty please? ;D

As a reward suggestion i would definately love to be able to stack peaches to 8 like water. Or batteries to 20. That would be a sweet reward. Or perhaps a military backpack upgrade to allow for 5 extra slots in the survival column.

After i died today by some miracle of jesus i spawned where i died, that somehow killed the level 1 guy who killed me, looked like a c4 explosion, dont know if that was a bug or not. I lost my connection and when i logged back in i was at my bed.

I used an evac to get back to that place to retrieve my loot and a guy called Ryan was there, level 4 according to my friend triso. Now im not one to bitch about fights but something fishy went down here. I jumped off my evac at high altitude and came down like lightning, using the high altitude and a player radar, i spammed 3 nukes that trapped him in the middle. The 3rd nuke hit him square, he survived somehow. I shot 3 rockets from para on this guy, 3rd knocked him down, i landed and fired two more and hit him square bullseye in the balls with both, he got up fast as hell and ran toward me, i fired the next two at his feet leading him, he took zero damage from all 7 rockets. Then i turned to c4, i placed one near his feet and detonated as i grappled away, he survived and i took 50% damage. I immediately went back and put another c4 near him, i took 20% damage and he survived again, i did not give him a chance to use meds and used a 3rd c4 on his feet and this killed him but the kill was not logged. This damaged me another 25%. Given the amount of explosives used on this guy he should have died a long time ago but he was in some kind of god mode. Is this hit detection failing me or him simply cheating? I nuked this guy and i am 1million% sure i hit him.
Title: Re: Survival District - Testserver
Post by: Warren123 on January 10, 2015, 05:00:15 am
I agree with what Haris was saying. The amount of items high level players drop is a "GOOD THING" not a bad thing. High level players have HUGE amounts of items in stashes etc to be able to keep up with these types of death drops.. which gives noobs a better chance at scoring a decent drop. Also to Omega, the reason why rocket kills don't count sometimes is because it is a penalty for killing a noob with a rocket. I believe noob protection should stay in the game as is, but just have a system that labels the noobs for the higher levels beforehand. Noob protection is a great update because it will protect the newcomers into our server, and has forced me (and i kill a lot) to stop killing noobs, people should stop complaining. Thanks ING for all the great updates, hope you bring some more build items in shortly!
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 10, 2015, 09:47:19 am
I see, i guess i have to save rockets for the rambos i come across. I dont really have gripes with the noob protection, i would just like noobs labeled for me to avoid. Beyond that the system works.

Also yesterday i died cz a mine was on my bed. I know my bed was just lying in the open so its probably my fault. But maybe some kinda death protection for a few seconds after spawning?
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on January 10, 2015, 08:28:24 pm
I finally traded some stuff to stock up on lockpicks today.  Selling the rocket grapple was well worth 20 lp.
Title: Re: Survival District - Testserver
Post by: keenguitar on January 11, 2015, 10:08:13 am
I finally traded some stuff to stock up on lockpicks today.  Selling the rocket grapple was well worth 20 lp.
If we're on the subject of trading, I strongly suggest a new trading system to be implemented, a safer one, like Steam's trading system. I've had people interrupt trades and steal, I've stolen from a trade (and later returned the items) and I think if there's time and will, this safe trading system should be made.
Title: Re: Survival District - Testserver
Post by: frankincenseb on January 11, 2015, 06:03:32 pm
I see, i guess i have to save rockets for the rambos i come across. I dont really have gripes with the noob protection, i would just like noobs labeled for me to avoid. Beyond that the system works.

Also yesterday i died cz a mine was on my bed. I know my bed was just lying in the open so its probably my fault. But maybe some kinda death protection for a few seconds after spawning?

On the contrary, no death protection after spawning is a better idea, since it allows players to punish people who disconnect during a fight by placing mines on the place where they disappeared.
Title: Re: Survival District - Testserver
Post by: Starsky on January 12, 2015, 01:27:11 am
thanks omega for cooperation it was good to play with you xD

this game is amazing but i have as usual ideas today its for observation operation
i think the snipe vision distance is good but not so clear and at this distance who can shoot cause sometimes i put 5hs from 2meters and nothing... but the real accuracy its for binocular today i think that the snipe distance is mor important and bino can be great for stealth operation more distance than the radar can be great and not dangerous or a new loot to extend the bino lengh ... who have the same ...hmm sensation?

have a good day looters ;)
Title: Re: Survival District - Testserver
Post by: PierceDaFierce on January 12, 2015, 02:35:37 am
How would I obtain the scripts that ING uses for this server? I want to make something similar for me and my friends to play.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 12, 2015, 10:00:49 am

On the contrary, no death protection after spawning is a better idea, since it allows players to punish people who disconnect during a fight by placing mines on the place where they disappeared.

You misunderstood me and thats my fault for not being clear. When spawning on your bed after suicide or death. Then that death protection should apply. But after logging in from disconnecting and such, it definately should not apply. I would love to see these people who disconnect get properly punished, all that wasted ammo only for them to disconnect.

thanks omega for cooperation it was good to play with you xD

this game is amazing but i have as usual ideas today its for observation operation
i think the snipe vision distance is good but not so clear and at this distance who can shoot cause sometimes i put 5hs from 2meters and nothing... but the real accuracy its for binocular today i think that the snipe distance is mor important and bino can be great for stealth operation more distance than the radar can be great and not dangerous or a new loot to extend the bino lengh ... who have the same ...hmm sensation?

have a good day looters ;)

Teaching those ANTI trolls some manners was truely fun bro, we still blowing that base though no matter how much c4 we need!

Also I second Starky's request. It would be great to find "upgrade" items that enhance yr current items. These can be very rare and remain active on the item they were applied to even after a death or normal drop. Starky also mentioned some kind of scuba diving item that lets you swim underwater longer. This I would love to see more than anything.
Title: Re: Survival District - Testserver
Post by: Flexology on January 12, 2015, 12:41:37 pm
There is a serious issue that causes the game to crash when you cross the coordinates X19556 Y5542

I have no clue, but i when i am in car and I reconnect, i tend to die there and then boom, i lose a lot of stuff.

Has happened a lot of times with me and can confirm that it has happened a couple times with my brother too
Title: Re: Survival District - Testserver
Post by: Starsky on January 12, 2015, 02:54:45 pm
yep omega it was so good, if you want to be part of Zebra connection you win your ticket  ;D

for the scuba diving.. air can be simple as the bubbles that we use for bubblegun

also last week i have a dream and thinking that high lvl have too much stuff and lockpicks... and the world is so big why we cannot have kind of little space ship with 6/8 persons onboard and really speed like 1000km/h just for transport and so 2 options:
1) really rare and 500 lockpicks
2)  or lot of items to builds them

i can make a drawing of that space ship, first i was thinking about how cool can be to have the millenium falcon  8)

but more realistic and futurist kind of space ship transport like the serie in the 80 "V" and we can use the motor of G9 in the game.

Also survival district can be better than just cause 3 omg so many good ideas at the moment.

create scenary is the best way to keep people dreams together and have great moments.

have a nice day 
Title: Re: Survival District - Testserver
Post by: ING on January 12, 2015, 03:55:17 pm
Update January 12

additions:

changes:



i made some decisions about the future of the server, a pre release version is intended to somewhere in april or may. what i can say so far (without any guarantees)...

Title: Re: Survival District - Testserver
Post by: Starsky on January 12, 2015, 05:01:25 pm
... its the End of a World

radar is not a radar anymore why lvl 1 don't appears on the radar they have an invisible backpack? not realistic
radar 300meters .. so short cause its was difficult when people trying to quick killing you fast they appears quickly on you, better for big team ... and ping is the new king
good way for the binocular indeed, more effective.and put things in ours base not safe anymore with this update
more realistic is to keep the old radar lengh and increase the bino
not good to be in your own base with that new radar and lvl 1 near you everywhere ... strange decision i think.
for bateries less power is not good cause when you are in war with teams you need to carrying more so less ammo or items ...

and now trading and market place in panau are changing ... maybe can be good to had a "nasdac" place on a pda to buy and sell  directly ...

new item light,what else? does she heal us ? ;)
also for teams so good to add new players and to totally equip them that i saw each day ... it's a sad day please hope you have a save about the ancient version and install on a new server like old version for counterstrike 1.6
 

not fixed : gun fire when installing vehicules guards and moving items in the menu
Title: Re: Survival District - Testserver
Post by: frankincenseb on January 12, 2015, 07:10:50 pm
  • placing triggered explosives also requires to stand still some seconds
Hm, thus making it impossible to place c4 on a dude and blow them away... Shame, that was fun.

Quote
  • beds can't placed underwater anymore
Awww how are we supposed to make unfindable bases now :D

Quote
  • players will not spawn in the safezone anymore, it will be like in other survival games, somewhere in panau. the safezone stays in the game and there will may added more to create some safe areas where players can meet, they also can select as a spawnpoint.
Do you think you could make a spawnpoint manager, maybe under the claims manager tab, in which we could choose which bed we want to respawn to? Or would that be too broken?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 13, 2015, 02:47:10 pm
Quote
  • placing triggered explosives also requires to stand still some seconds

I understand this is also a form of noob protection, aimed at preventing us from getting easy kills. I don't mind this that much but as my hit detection is pretty bad, could you please just try and tweak it a little more so weapons become more viable for killing instead?

Quote
  • noob protection only triggers when killing a player in his first hour on the server but also can triggered with the sniper when using in close range (20 meter). you still need to be level 5 or higher to trigger it.

You are misunderstanding our real problem with noob protection, its not that we don't like you protecting them, it's that you are not giving us a way to clearly identify them. They make up 90% of the population, big chance who ever you are killing is level 1, then this protection kicks in and you go "how was i supposed to know?". All I am asking is for you to make it clearly visible to us who is level 1 or who is not. I get shot at every single day and I'm not sure if I should kill them quick or risk a gun fight and be killed. It is still russian roulette and that is the real problem here.

Quote
  • player radar range has decreased to 300 meters with a fadein

But it still takes the same battery energy, which is totally unfair to say the least. Perhaps you could lower its energy requirement substantially as it's range has also been substantially lowered to near uselessness. Yesterday I was at the desert ap k22 spawn and I heard a chopper getting close, I looked up and saw nothing but I knew it was coming my way, my radar showed nothing untill I decided to flee since I can no longer grapple and c4 it. Turns out it was a friend who even asked why I am running. Only when i had clear visual sight of him did he even pop up on my radar, and this is a level 100+ player. It would also help if the radar would paint friends blue instead of red.


Quote
  • player radar doesn't show level 1 players anymore
This is simply excessive and unnecessary, they have noob protection preventing us from killing them aimlessly and now they are practically invisible. Most high level players rely on radars to avoid being surprised and killed when they are looting or doing other things, but now you are making level 1 guys invisible to us. I also rely on a radar when I'm going to my stashes to make sure no one is close and can possibly see me. This is nuking those use cases just to protect level 1 players unnecessarily, they have enough protection as it is.

I will prove to you this is a slap in the face of the most loyal players of your server. Today I was at an unmarked loot bases with Cridosin, we were minding our own business just looting. Both of us are high level players, I kept my radar on the whole time. When we were done looting, I approached my chopper from the pilot side and noticed C4 on my chopper, I asked Cridosin if he C4ed the chopper he said no, he used a ping and said there was a guy near us, he was level 1 so was invisible to my radar. Had I not approached my chopper from that side I would probably have not seen this C4, and this guy didnt even shoot at us, he was waiting for us to both get in before he detonated and killed us both. This would have been a 36 Item pay day for this level 1 noob with a C4 and invisibility to my radar. We would have not known what hit us had I not noticed that C4.

Now the real issue is that had he killed us, he would now possess items that render him a practical level 1 rambo. He could go toe to toe with the best with the added advantage of noob protection and invisibility. Where does this now leave high level players who spend a fortune to acquire radars and batteries to protect themselves from surprise attacks and unnecessary deaths?

Quote
  • battery level upgrades has changed to 10, 25 and 50%
No, just no.


Quote
kills and deaths removed from playerlist, reasons:

  • players misunderstood it as a highscore list and kill so many noobs as fast as pissible.
  • i realized that the current safezone concept can not balanced with the gameplay anymore and what i saw so far, it's already out of control.

When I started this server I did not have all these protections working for me, but I loved that challenge and told myself I would SURVIVE no matter what, today I am one of the more experienced players of the server and I enjoyed that journey very much specifically because the odds were against me. I remember swimming to the desert and getting picked off for no reason, killed for no reason looking for a car, shot at when I clearly stated I am friendly. I remember Starsky nuking the crap out of me at Rajang temple, I remember staying clear of the VP clan because I thought they were a bunch of murderers, today both are my friends and the respect between each other was forged over various good and bad encounters all in the name of survival. If we cant kill each other what is there to survive? C4 can destroy a base what is the need to build for?

You have built an eco system ING, and it is truely brutal and beautiful at the same time. There are brutal mindless killers like myself and there are looter/traders like Frank. Killers need supplies and we are not really into looting much, we buy from the traders and continue our ways while they go look for more stuff to sell to us. It is a cycle that feeds itself and you are trying to prevent that. I get that it is your server and you want us to play in a specific way, but things seldom go as planned in life.

I feel you are alienating us your most loyal of players to appeal to new comers who never even comeback to play on the server. I rarely see these level 1 guys come back day after day like we do despite all the changes you are making against us. Im not asking you to let us slaughter them wholesale, but the point of the game is to survive, that includes surviving kill minded players. Those who understand the server will comeback, all this protection does nothing to keep them playing, they don't even know about it. You can clearly see this at SZ when these level 1 guys shoot each other ryt outside SZ only to be killed by SZ protection. We know about it because it affects us the most.

Quote
i made some decisions about the future of the server, a pre release version is intended to somewhere in april or may. what i can say so far (without any guarantees)...

  • players will not spawn in the safezone anymore, it will be like in other survival games, somewhere in panau. the safezone stays in the game and there will may added more to create some safe areas where players can meet, they also can select as a spawnpoint.
  • level system will be fully changed to enable more ways to level up without killing. level system will may reset, i dont know about the kills and deaths yet. until then it works as before but i add no rewards to the higher levels until then.
  • there will be ai-controlled enemies every in panau.
  • until then continuously updates will come...

I understand this as there will be no rewards for level 50+ indefinately until this update but we still lose 20+ items on death. As I asked before could we please put this on ice untill the rewards arrive because right now it just seems like a punishment. I could handle 4 items with a smirk, but 5 is beginning to put a dent in my stashes.
Title: Re: Survival District - Testserver
Post by: [TK]Toastbrot on January 13, 2015, 06:47:01 pm

Quote
I feel you are alienating us your most loyal of players to appeal to new comers who never even comeback to play on the server. I rarely see these level 1 guys come back day after day like we do despite all the changes you are making against us. Im not asking you to let us slaughter them wholesale, but the point of the game is to survive, that includes surviving kill minded players.

The reason why many noobs don`t come back to the server is exactly because of those "kill minded players". I spent enough time around the SZ to see players with over 300 kills just murdering people who don`t even have grapples and thus walk around the streets to loot. While it`s fun for the High lvl players, for someone who just logged into the server for the first time it`s just extremly confusing and frustrating and won`t really animate them to come back. It`s somewhat similar to Dayz, but the difference is that in JC 2 you overpower new players to a point where they just dont stand a chance against you at all and can`t even hide or run away. So in my Opinion noob protection around the safezone is fine and I like that this upate actually expands it.

I agree with you when it comes to making it visible if a player has noob protection or not though.
Title: Re: Survival District - Testserver
Post by: harisalipk on January 13, 2015, 07:10:58 pm
Quote
  • placing triggered explosives also requires to stand still some seconds

I understand this is also a form of noob protection, aimed at preventing us from getting easy kills. I don't mind this that much but as my hit detection is pretty bad, could you please just try and tweak it a little more so weapons become more viable for killing instead?

I saw this coming a long time ago. 99% of the time I only see people use c4 to either run up behind players with no grapple (level 1s) plant a c4 on them and blow them up near the safezone or blow up someone's car for no reason. I know its a lot of fun, but I have rarely seen it done to even a slighty more experienced player. It's unfair in my opinion.


Quote
Quote
  • noob protection only triggers when killing a player in his first hour on the server but also can triggered with the sniper when using in close range (20 meter). you still need to be level 5 or higher to trigger it.

You are misunderstanding our real problem with noob protection, its not that we don't like you protecting them, it's that you are not giving us a way to clearly identify them. They make up 90% of the population, big chance who ever you are killing is level 1, then this protection kicks in and you go "how was i supposed to know?". All I am asking is for you to make it clearly visible to us who is level 1 or who is not. I get shot at every single day and I'm not sure if I should kill them quick or risk a gun fight and be killed. It is still russian roulette and that is the real problem here.

Quote
Quote
  • player radar doesn't show level 1 players anymore
This is simply excessive and unnecessary, they have noob protection preventing us from killing them aimlessly and now they are practically invisible. Most high level players rely on radars to avoid being surprised and killed when they are looting or doing other things, but now you are making level 1 guys invisible to us. I also rely on a radar when I'm going to my stashes to make sure no one is close and can possibly see me. This is nuking those use cases just to protect level 1 players unnecessarily, they have enough protection as it is.

I will prove to you this is a slap in the face of the most loyal players of your server. Today I was at an unmarked loot bases with Cridosin, we were minding our own business just looting. Both of us are high level players, I kept my radar on the whole time. When we were done looting, I approached my chopper from the pilot side and noticed C4 on my chopper, I asked Cridosin if he C4ed the chopper he said no, he used a ping and said there was a guy near us, he was level 1 so was invisible to my radar. Had I not approached my chopper from that side I would probably have not seen this C4, and this guy didnt even shoot at us, he was waiting for us to both get in before he detonated and killed us both. This would have been a 36 Item pay day for this level 1 noob with a C4 and invisibility to my radar. We would have not known what hit us had I not noticed that C4.

Now the real issue is that had he killed us, he would now possess items that render him a practical level 1 rambo. He could go toe to toe with the best with the added advantage of noob protection and invisibility. Where does this now leave high level players who spend a fortune to acquire radars and batteries to protect themselves from surprise attacks and unnecessary deaths?

Maybe it's just me, but I rarely have been threatened by a level 1 player because of their noob protection. You are correct that 90% of the server population is level 1 players, but how many of those 90% do you think would be equipped enough to give you them an unfair advantage against you? They are running around cluelessly with no grapple or parachute and not a lot of ammo. Still if you feel the need to kill them, just don't use the launcher+parachute combo. Use other guns, explosives, melee etc, shouldn't be too hard to kill the poor guy... Of course there are well equipped level 1 players, but it's not like they can't be killed at all. Just not with a launcher from air.

If they are identified as level 1s, they become easy target. I know players like you wouldn't take advantage of it, but majority of players will. For me, I don't see the need to kill a level 1 player (can't brag about my high kill count anymore and they don't drop good loot, and no level upgrades anymore) so good thing they don't show up on my radar.

Quote
Quote
  • player radar range has decreased to 300 meters with a fadein

But it still takes the same battery energy, which is totally unfair to say the least. Perhaps you could lower its energy requirement substantially as it's range has also been substantially lowered to near uselessness. Yesterday I was at the desert ap k22 spawn and I heard a chopper getting close, I looked up and saw nothing but I knew it was coming my way, my radar showed nothing untill I decided to flee since I can no longer grapple and c4 it. Turns out it was a friend who even asked why I am running. Only when i had clear visual sight of him did he even pop up on my radar, and this is a level 100+ player. It would also help if the radar would paint friends blue instead of red.

I agree with the range of the radar, I think may be too short. But the player radar was on its way out of the server, so I guess this is better than nothing :P

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  • battery level upgrades has changed to 10, 25 and 50%
No, just no.

Batteries are more common than before, not a big deal in my opinion.

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kills and deaths removed from playerlist, reasons:

  • players misunderstood it as a highscore list and kill so many noobs as fast as pissible.
  • i realized that the current safezone concept can not balanced with the gameplay anymore and what i saw so far, it's already out of control.

When I started this server I did not have all these protections working for me, but I loved that challenge and told myself I would SURVIVE no matter what, today I am one of the more experienced players of the server and I enjoyed that journey very much specifically because the odds were against me. I remember swimming to the desert and getting picked off for no reason, killed for no reason looking for a car, shot at when I clearly stated I am friendly. I remember Starsky nuking the crap out of me at Rajang temple, I remember staying clear of the VP clan because I thought they were a bunch of murderers, today both are my friends and the respect between each other was forged over various good and bad encounters all in the name of survival. If we cant kill each other what is there to survive? C4 can destroy a base what is the need to build for?

You have built an eco system ING, and it is truely brutal and beautiful at the same time. There are brutal mindless killers like myself and there are looter/traders like Frank. Killers need supplies and we are not really into looting much, we buy from the traders and continue our ways while they go look for more stuff to sell to us. It is a cycle that feeds itself and you are trying to prevent that. I get that it is your server and you want us to play in a specific way, but things seldom go as planned in life.

I feel you are alienating us your most loyal of players to appeal to new comers who never even comeback to play on the server. I rarely see these level 1 guys come back day after day like we do despite all the changes you are making against us. Im not asking you to let us slaughter them wholesale, but the point of the game is to survive, that includes surviving kill minded players. Those who understand the server will comeback, all this protection does nothing to keep them playing, they don't even know about it. You can clearly see this at SZ when these level 1 guys shoot each other ryt outside SZ only to be killed by SZ protection. We know about it because it affects us the most.

From the time the server started till now, there has been a huge growth of players and the gap between a level 1 player and high level players has gotten too big and current gameplay is very unbalanced. Although you can never have a completely balanced or fair environment in a survival style gameplay. Players who have spent more time on the server will always have the upper hand on new players (and rightfully so), but from my perspective (as a experienced player and a mod) that gap is just to big, and is most definitely the reason ING is making these changes.

Sorry, but I don't see how these changes are directed against us or somehow ING is alienating us. That is the last thing he would want to do. Have you ever thought why those new players don't return? could it be because the gameplay is highly unbalanced? You can't deny that for a clueless new player, it is extremely difficult to get started and they will die at least two times before even finding a grapplehook. And this is 90% of the population we are talking about. So it makes sense that ING would at least do something to give majority of the population a chance.

For me as and experienced player, these are seriously minor inconveniences (and should be for good players) and I will adapt and survive (it is survival after all).

Anyways, those new upcoming changes ING mentioned are huge and will completely change the server (hopefully for the good) and we may even see all of these controversial changes reverted back.


Title: Re: Survival District - Testserver
Post by: frankincenseb on January 13, 2015, 10:17:29 pm
Speaking of trading.

It looks like the spawn rate for lvl3 and lvl4 crates has dropped down dramatically. I think it's too soon to say if that's a good or bad thing. But I think it will make life somewhat harder for noobs who are less mobile, don't have a chopper and can't explore easily, since all the accessible spots in Panau city are quickly emptied. I also think it might jack up the prices of rare items - EVACs, landclaims, even walls (!). It also makes my job, as a looter/trader, somewhat harder, haha. 

So are the rumors true ? Has the high level loot crate spawn rate really been reduced to 1/hr ?
Title: Re: Survival District - Testserver
Post by: Starsky on January 13, 2015, 11:36:16 pm
i'm totally synchro with omega feeling... he is right

we was lvl1 and it was survival district ... you protect only real dumb noob cause you have just to found few lockpick to get a car and escape from the city and press f2 to find good loot.

if some spawn killer like to do that personaly i don't care it just they don't have no imagination and scenary ... educate them to dreams and have fun for different mission

the radar and battery was good ... the problem is just for have observation mission to have more depth of field

and like i said to high lvl and friends now with 90% lvl1 we have just to build teams and equip them to have ghost killers nice job!!!

neutral zone is a good thing and enough to catch a car quickly ...do we start with all of that and noob protection??? its was a survival district now a nursery.

loots are too long now too ... really i stop to play as usual from the 12jan update

i think you should listen old players or democratic petition in panau can be great.

i repeat we have started with nothin ... now with that radar and poor batery we can't loot in peace or like people said go to own base peacefully ... it was a chance for mind peace, better now maybe a new lvl appear just near my base ... so great

few days ago all your ideas have a sense even if some people have lot of kills it was fun, now we don't really appreciate this unique server like before..

use bubble for a scuba diving indeed a better update than ever

nb: me and my friend hutch have bug : can't use bino in vehicules without fire with miniguns, same situation to put a wall or build, and i just discovered that i have no rockets on copters too only miniguns ...

hope you understand the voice of old players. we don't need that updates but matter to build scenarii

chhh  chhh zebra3 radio over 


ho oups but i just have a huge crash in k22 sawing beautiful yellow lines in the sky and é sec after i crash and saw road dancing in the sky losing radar, full military helmet and 2 other things... someone can help?? so i use 5 backtrap and nothing on the site or in the air cause it was a bug right. sad day when you loose a radar.

 
Title: Re: Survival District - Testserver
Post by: dastrash on January 14, 2015, 10:09:57 am
I agree with many of the things Omega-BLK and others have said, seems to me that a lot of assumptions about highlevel vs newbies are being made.

For starters: High-level does not automatically mean having an advantage over newplayers, just because a player spends more time playing a game does not mean he has better amming. A newplayer might as well be a very experienced gamer in other servers.

High-levels have a bigger stash, better weapons, etc. Is that a problem? we have dedicated a lot of time collecting such items, and a newplayer using a simple pistol can kill you and earn a 30-40 inventory in a split of a second... this has happen to me countless times, and I make no fuss about it, sucks but it is all part of the game.

Second, the whole the reason new players don't return is because they are getting killed all the time... is just faulty, it can also be:


Most of the loyal players on this server have dealt with the learning curve, the initial frustration of not being able to kill anyone, finding loot in limited areas, exploring the map without so many vehicles spawnning points or vending machines, etc, and we survived, we kept trying because we liked the server, plain and simple. Now it is just too much pampering for new players that it is killing the fun.

If you are trying to 'protect' people by putting so many 'fences' you might as well end up without a playground.

Lastly, don't get me wrong, I love this MOD, but it feels at times that the reward for playing much is getting punished and that sucks.

I hope this does not turn from Survival District into the Love District, jk XD.
Title: Re: Survival District - Testserver
Post by: ZeMantras on January 14, 2015, 12:00:04 pm
  • there will be ai-controlled enemies every in panau.
This should be interesting!cant wait  8)
Title: Re: Survival District - Testserver
Post by: harisalipk on January 14, 2015, 04:23:37 pm
I agree with many of the things Omega-BLK and others have said, seems to me that a lot of assumptions about highlevel vs newbies are being made.

For starters: High-level does not automatically mean having an advantage over newplayers, just because a player spends more time playing a game does not mean he has better amming. A newplayer might as well be a very experienced gamer in other servers.

High-levels have a bigger stash, better weapons, etc. Is that a problem? we have dedicated a lot of time collecting such items, and a newplayer using a simple pistol can kill you and earn a 30-40 inventory in a split of a second... this has happen to me countless times, and I make no fuss about it, sucks but it is all part of the game.


You're right, and that's is what I meant with high levels players, they are better equipped, not necessarily have good skills. What I meant by the gap is that 'high' level players have more weapons, explosives and supplies vs a level 1 without much of those.

Having bigger stash, better weapons is obviously not a problem... it's an objective of the game. Getting killed by a level 1 player with a pistol shouldn't be happening in the first place. You have better weapons, armor, grapple, parachute etc. and you should be more careful lol :P. But there's obviously other reasons this happens.

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Second, the whole the reason new players don't return is because they are getting killed all the time... is just faulty, it can also be:

  • They have low to zero frustration tolerance.
  • They are accustomed to magically spawnning items, infinite ammo, teleporting, etc.
  • They prefer other type of gameplay.

Fair enough, those could very well be the reasons.

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Most of the loyal players on this server have dealt with the learning curve, the initial frustration of not being able to kill anyone, finding loot in limited areas, exploring the map without so many vehicles spawnning points or vending machines, etc, and we survived, we kept trying because we liked the server, plain and simple. Now it is just too much pampering for new players that it is killing the fun.

If you are trying to 'protect' people by putting so many 'fences' you might as well end up without a playground.

Lastly, don't get me wrong, I love this MOD, but it feels at times that the reward for playing much is getting punished and that sucks.

I hope this does not turn from Survival District into the Love District, jk XD.

Those were different times haha. The player count was much low, and there was no one who was higher level than us. We were the top dogs. The player count nowadays reaches 100+ and it is a much more hostile environment.

I may have agreed with you somewhat about pampering, protecting and putting fences etc when noob protection was initially introduced. It was maybe a bit too much. But do you still think this is too much?:

Noob protection will only strike you if:

You are level 5 and higher and,
You are parachuting and,
You use a rocket or grenade launcher to kill a level 1 player and
The said player has been online for less than 60 minutes.

Correct me if i'm wrong, but this is what is noob protection is now. Don't new players deserve at least this much?

I get that killing new less equipped players is fun (I've done it to reach 350+ kills), but maybe ING doesn't not want this server to become that. I think we all have misunderstood the objective of the server (and for good reasons). The is called survival. In survival, you should be struggling to not die from hunger or thirst, barely being able to find resources, defending against enemies, and killing when necessary (with just cause 2 ridiculousness ofcourse). The focus should be on looting. And the player who manages to do all these should be best player, not someone with a high kill count.

It should be evident from the recent and upcoming changes that this is where the server is headed. I just hope that some balance can be achieved to make most people happy and hopefully keep good and honest players like you, Omega and others playing.

Also for people who haven't noticed, the server is BETA, so you should expect changes all the time until it comes out of it.
Title: Re: Survival District - Testserver
Post by: dastrash on January 14, 2015, 04:50:49 pm
Hi Haris!

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Those were different times haha. The player count was much low, and there was no one who was higher level than us. We were the top dogs. The player count nowadays reaches 100+ and it is a much more hostile environment.

Agreed, times have changed, there is no point in dening that, but I wouldn't say just in the hostile direction, a lot of players now help newcomers a ton, stuff gets droped for free inside of the sz, many trades, many gifts, for me the server has grown in friendly direction as well.


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Correct me if i'm wrong, but this is what is noob protection is now. Don't new players deserve at least this much?

I have no problem with noob protection per se, in fact I have even suggested in the past for newbies to be unkillable or at least a way of knowing they are new (I get this could be exploited). IMHO the problem is that due to this 'noob protection' the server is becoming very restrictive and a lot of what made it cool has been taken away.

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I get that killing new less equipped players is fun (I've done it to reach 350+ kills), but maybe ING doesn't not want this server to become that. I think we all have misunderstood the objective of the server (and for good reasons)

It is not even like that, killing in general is fun, high level, low level, mid level, I have weapons and I would like to use them freely XD.

Last, about ING's concept, I thought a lot about it, and seems to me it would be very contradictory, we have nukes and explosives, we have helis with guns, g9 an leopards, miniguns, mines, etc, yet, peace is expected?

Also, reading ING's statement about future features:

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there will be ai-controlled enemies every in panau.

Oh man, because having human enemies is unfair so artificial killers would be better? See what I mean?

Again, I know this might sound harsh, but I just wanted to point what in my opinion is a turn in the wrong direction, with good intentions, but because of the wrong reasons.

I truly believe a balance can be reached without killing what make this server so unique and so fun.

Thanks.

Edit. Have just re-read and I missed the following quote:

Quote
The focus should be on looting. And the player who manages to do all these should be best player, not someone with a high kill count.

Different players have different focuses, the kill count was just a side effect of what I and many others define as fun, which is to put skills to the test and the risk of getting killed in the process. It's not so much about counting killings than it was about having fun in the process.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 14, 2015, 05:51:40 pm
A suggestion then gentlemen, all level 1 players get supplied with a Kevlar, grapple and parachute. These specific 3 items will not be dropped by the level 1 player no matter how many times they die as long as they remain level 1. Upon reaching level 2 they can lose them. By doing so, they no longer need any protection what so ever in my opinion. This allows them to flee if attacked and get around better. Also they should become visible again on our radars. I would much rather have this than the current protection.

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Maybe it's just me, but I rarely have been threatened by a level 1 player because of their noob protection. You are correct that 90% of the server population is level 1 players, but how many of those 90% do you think would be equipped enough to give you them an unfair advantage against you? They are running around cluelessly with no grapple or parachute and not a lot of ammo. Still if you feel the need to kill them, just don't use the launcher+parachute combo. Use other guns, explosives, melee etc, shouldn't be too hard to kill the poor guy... Of course there are well equipped level 1 players, but it's not like they can't be killed at all. Just not with a launcher from air.

They are not threatening but they are not worth going toe to toe with. 10 out of 10 times I met a noob in a loot area I always ran. He is not worth my 20 items, 8 out of 10 times I met a higher level player I went for the kill. That incident with the invisible level 1 boogeyman has really made me more paranoid than ever, you don't know the terror of some invisible noob with a shotgun/rocket walking up behind you while you are opening a crate and blasting you to space. If word gets out that they are invisible to our radars, it just might be us who start getting slaughtered.

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I agree with the range of the radar, I think may be too short. But the player radar was on its way out of the server, so I guess this is better than nothing :P

Wait till someone pops up right on top of you, you will agree with me fully :)

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Batteries are more common than before, not a big deal in my opinion.

Which means more time looting while praying invisible players don't catch me with my pants down or spending lps faster to buy them. Both of which are a pain

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Anyways, those new upcoming changes ING mentioned are huge and will completely change the server (hopefully for the good) and we may even see all of these controversial changes reverted back.

I shall pin my hopes on this statement. Shall it not come to pass I will find you Haris and I will c4 you despite the 5 second placement requirement, then I shall proceed to move my stashes  ;D

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i just discovered that i have no rockets on copters too only miniguns ...
Yes, THOSE choppers only have miniguns, not a bug.


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i repeat we have started with nothin ... now with that radar and poor batery we can't loot in peace or like people said go to own base peacefully ... it was a chance for mind peace, better now maybe a new lvl appear just near my base ... so great
This

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Lastly, don't get me wrong, I love this MOD, but it feels at times that the reward for playing much is getting punished and that sucks.
And this

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Last, about ING's concept, I thought a lot about it, and seems to me it would be very contradictory, we have nukes and explosives, we have helis with guns, g9 an leopards, miniguns, mines, etc, yet, peace is expected?
And this... Emphasis on NUKES

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Oh man, because having human enemies is unfair so artificial killers would be better? See what I mean?
And my personal favourite, this
Title: Re: Survival District - Testserver
Post by: harisalipk on January 14, 2015, 06:02:51 pm
Hi Haris!

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Agreed, times have changed, there is no point in dening that, but I wouldn't say just in the hostile direction, a lot of players now help newcomers a ton, stuff gets droped for free inside of the sz, many trades, many gifts, for me the server has grown in friendly direction as well.

Agreed.

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I have no problem with noob protection per se, in fact I have even suggested in the past for newbies to be unkillable (I get this could be exploited), IMHO the problem is that due to this 'noob protection' the server is becoming very restrictive and a lot of what made it cool has been taken away.

I see, but what was cool and how is it restricted? Noob protection only prevents killing using one method for a certain time. Was that the only fun?

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Last, about ING's concept, I thought a lot about it, and seems to me it would be very contradictory, we have nukes and explosives, we have helis with guns, g9 an leopards, miniguns, mines, etc, yet, peace is expected?


Yeah, I don't know exactly what ING's true vision is for the server. That was just my analysis based on the previous and upcoming changes. It is indeed quite contradictory, but maybe the reason we are getting concerned now is that all of that is slowly being removed? Wow that would suck.

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Edit. Have just re-read and I missed the following quote:

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The focus should be on looting. And the player who manages to do all these should be best player, not someone with a high kill count.

Different players have different focuses, the kill count was just a side effect of what I and many others define as fun, which is to put skills to the test and the risk of getting killed in the process. It's not so much about counting killings than it is about having fun in the process.

That's true, but the current state of the gameplay forces players to focus on killing, because killing is how you progress. You level up by killing and get rewards. Most of the time, you are fully equipped and not worried about dying from thirst or hunger or finding enough loot Stashes are full of gear, weapons etc. We have ridiculous weapons like nukes, bombs, G9's etc. So what else is there do to, other than kill?

IMO the server is just another PvP server with cool weapons and some restrictions (Before the build update). It's too easy to 'survive'. Loot is plentiful. Have you ever really struggled to find food and water? or died from hunger? Nope. An this is not a bad thing at all. It's what made it fun for some people.

So maybe that is not ING's vision for the server, and is trying to change that. Who knows.

For now, the objectives and focus of this survival server should be clearly stated, so that the changes being made make more sense.

Edit:

Omega-BLK:

There are many better ways to protect the noobs like the one you mentioned, but they all defeat the concept of survival, which is you start from nothing.

Radar visibility is definitely concerning, we just have to wait for the man himself to say a few words haha
Title: Re: Survival District - Testserver
Post by: NaotaChannel on January 14, 2015, 06:17:14 pm
Just because you haven't been threatened by a "noob", doesn't mean it's not a problem for a lot of other people.

The whole reason I went to using rockets, is because I would shoot a guy with 15 shotgun rounds and 99 machine gun rounds, and he would take ZERO damage and these people didn't even have armor on.

Those same "noobs", would then kill me with 4 shots from their handguns - and I was wearing kevlar.

If you don't see that as a problem, I don't know what else to say . I'm not the only one complaining about it.
Title: Re: Survival District - Testserver
Post by: harisalipk on January 14, 2015, 06:40:55 pm
Just because you haven't been threatened by a "noob", doesn't mean it's not a problem for a lot of other people.

The whole reason I went to using rockets, is because I would shoot a guy with 15 shotgun rounds and 99 machine gun rounds, and he would take ZERO damage and these people didn't even have armor on.

Those same "noobs", would then kill me with 4 shots from their handguns - and I was wearing kevlar.

If you don't see that as a problem, I don't know what else to say . I'm not the only one complaining about it.

Of course I see it as a problem. And this problem is obviously not intentional, rather a problem with jcmp itself, which either can't be fixed or is hard to fix. Noob protection is there to solve a much bigger problem and not to prevent players from killing with only method they can.

I, like you, face the exact same problem, but the difference is I use other methods to kill and I don't whine about it all the time.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 15, 2015, 12:33:50 am
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There are many better ways to protect the noobs like the one you mentioned, but they all defeat the concept of survival, which is you start from nothing.

Radar visibility is definitely concerning, we just have to wait for the man himself to say a few words haha

Yes but noob protection that doesnt kill other players would be far more welcomed in the game. Come now Haris, champion my suggestion with me and maybe ING would take it seriously ;)

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The whole reason I went to using rockets, is because I would shoot a guy with 15 shotgun rounds and 99 machine gun rounds, and he would take ZERO damage and these people didn't even have armor on.

Those same "noobs", would then kill me with 4 shots from their handguns - and I was wearing kevlar.

I have this exact same problem, and now c4 has been taken from me. Oh why cruel world... I remember getting schooled by a guy with a handgun in 3 shots. To this day I stay clear of anyone with a handgun. The amount of damage I take from that specific weapon is unreal, kevlar or not, and I never sport any kevlar less than 70%.


Another bug/glitch I have noticed is in my inventory, for some awesome reason I can stack nukes and missiles upto 3 or 4 occasionally, mines upto any given number I can accumilate. This is a welcomed bug/glitch since I am quite the Panua terrorist. Also if you have multiple stacks of any of the above, logging out and back in reshuffles the stacks and one of the stacks inherits the other stack's extras. This allows you to pickup more and logout and back in and move them into the larger stack, then picking up more, virtually giving you an unlimited stack capability theoretically.

Just incase I'm not making sense, I have 4 stacks of mines (10 in each stack), after I restart the game and login, 1 stack has 25 mines and the others 5 mines each. If I top up on 15 more mines and repeat the process, 1 stack will have 40 mines and the others 5 mines again. this also holds true for nukes and missiles though 4 seems to be the limit, mines don't seem to have a limit.

There is also that nuke glitch I told Haris about, I would love to see that one fixed ASAP, I would cry real tears if that one was used on me.
Title: Re: Survival District - Testserver
Post by: harisalipk on January 15, 2015, 06:01:27 am
Quote
Yes but noob protection that doesnt kill other players would be far more welcomed in the game. Come now Haris, champion my suggestion with me and maybe ING would take it seriously ;)

Sorry, but the current noob protection is not a big deal for me. And thus I would not support removing something as small as this:

Killing a new player in his first 60 minutes on the server by:


If you still want to kill a new player within 60 minutes of him joining the server for the first time, you are a jerk and deserve to be killed by noob protection lol :P.

Infact noob protection no longer applies to a level 1 player. It applies to a player who's only played less than 60 minutes on the server.

Also I just noticed that same thing goes for visibility on the player radar. A new player will appear on the radar after playing 60 minutes, regardless of their level.

But other changes are still debatable, just waiting for ING's comment.

Quote
Another bug/glitch I have noticed is in my inventory, for some awesome reason I can stack nukes and missiles upto 3 or 4 occasionally, mines upto any given number I can accumilate. This is a welcomed bug/glitch since I am quite the Panua terrorist. Also if you have multiple stacks of any of the above, logging out and back in reshuffles the stacks and one of the stacks inherits the other stack's extras. This allows you to pickup more and logout and back in and move them into the larger stack, then picking up more, virtually giving you an unlimited stack capability theoretically.

Yup, thats a known bug. You will like it when you try to pickup one more mine and all the extra mines go into the lootbox. Just lost 31 mines to a lootbox this way lol.

I couldn't reproduce the nuke bug. Maybe its changed since walls and doors provide protection from airstrikes now.
Title: Re: Survival District - Testserver
Post by: Starsky on January 15, 2015, 05:11:15 pm
we are ideas ...

I FEEL LIKE OMEGA  and hutch too, he just meet a noob lvl 1 just behind him ...

its simply too put like the "sims" maybe a symbol on the head like look i m a lvl don't kill me .. lol a nursery

do we have started with that??no. and it was great  and we are here ! stop complain about having more people on the server or noobs ...

a democratic petition would be great next connection all players vote and so ING and admins can have  true facts of  ... also some stoler spawner with différents accounts have their "ghost killers" nice trolls

i wait for:

suba diving using bubbles, friends radar different color cause we are all red, more distance to  binocular and come back for batery and radar distance, a PDA to put coordinates and saw vehicules on the map maybe, spawn menu on PDA
i wait for transport russian heli and like some script server to clic and choose seat number place for all vehicules
wait for f33 and overcraft
wait for online market where you can buy in all telephonic cabine(micro safe zone maybe)  some stuff directly or area market
wait for truck and cars to put stuff Inside can be cool  and open the looting world :D
maybe had civilians like the game (depend of fps)
unfair unlimited rockets on AH33 i think better if each rockets loot items its using by the players
maybe on the PDA we can put a location with a war and enter in it, possible to choose witch side and who helps who
i wait for an ark and Arrow ( 1more weapon aditional menu) with animals in the sky, water, and land ... findind maybe woods block to make arrows and collecting meteorite or stone .. more fruits on tree or all markets villages ..it mean rearrange the menu with one more colon.
have an eagle defense can be great too ^^

Question : can you extand the map? can be cool to have a new continent kind of jurassik park ;)


bugz :
bug minigun heli to put a wall use bino Inside vehicules miniguns, evac Under grapple or half way bug ... E bug ... and no more roads dancing in the sky and crash into 4 dimension lost radar and not find my stuff ... what else? ho yes that funking little rockets grapples in the air where everybody crash on

it's not complain just for doing it.

its because 2 weeks ago maybe the best game ever and now you destroy it like god destroy its creation ... just think about. we wants a better game.

also c4 its too long just put something to do not put on people, cause now to putone on the car its too long not really good for game play and action.

also noob protection can be simply a words when you now start the game "you have 10min to get out of here after you are not invincible" to remember what is survival like we taste it .. no loot no cars everywhere ... cause now it's a love zone. and high lvl like too loot more than kill more than ever cause we building things


we are here to help just open our mind and try to answer me haris or ing  ;)

Title: Re: Survival District - Testserver
Post by: ZeMantras on January 16, 2015, 03:13:23 pm
one thing is having an idea or request, another is filling and filling page after page WHAT YOU think the server should be... (and gets worse wen you cant understand half of the message........)
Certainly the players here dont know its only one person developing this mod, so have patience.

Some of us know whats like to play a server with only veterans and with hard learning curve for new players, new players will get pissed and leave and we all go back to 0players
Ithink no one has the interest going thru that again........................
Title: Re: Survival District - Testserver
Post by: Starsky on January 16, 2015, 09:46:31 pm
 :o personaly i know that, and sorry for my language i'm french ... return to zero not possible but look if you are less people from the last update, and tell me ? we'are concerning but not alarming cause its the way to have less ideas, hope just that ING can be inspired by what we feel sorry zeman..  ;D
Title: Re: Survival District - Testserver
Post by: xXMcSkillzXx on January 16, 2015, 10:38:53 pm
i got banned out of nowhere when i was at safezone and im STILL not unbanned. no one even told me anything and idk who banned me. does anyone here have permission to unban me maybe it was a mistake? my steam id is STEAM_0:0:63663291
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 17, 2015, 08:45:43 am
Nobody gets banned out of nowhere guy, it doesnt happen. I can tell you that who ever banned you was watching you for a long time before they decided to ban you and probably caught you in the act. It would be better for you to just come clean and apologise, turning a new page might help but lying to their face is a sure way to stay banned.

And a big thank you to ING and Haris, you dudes are simply awesome. A server without ANTI is the best update ever. That raid on their base was crazy, my best day on the server ever.
Title: Re: Survival District - Testserver
Post by: frankincenseb on January 18, 2015, 01:13:48 pm
This new nitro item is awesome. Look at me crossing the bridge that links Panau City to the mainland at 500 km/h, woohoo!
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on January 18, 2015, 01:48:21 pm
the choice of the "Q" for the Nitro is not a good choice, because on the AZERTY keyboard the "Q" key is used by default for the left direction


The Nitro should be on the "Tab" key !! or "Shift" Key ,or, Caps lock  Key
Title: Re: Survival District - Testserver
Post by: Starsky on January 18, 2015, 02:21:26 pm
Marc is right ... so its a left boost .. how we can fix that for french people ? salut marco ;)

T or V can be cool what you think guys? right clic ?

TAB key nice one
Title: Re: Survival District - Testserver
Post by: frankincenseb on January 18, 2015, 02:31:35 pm
Yep, was about to report that as well. Shift is not good for helis either, so tab sounds like a good compromise.
Title: Re: Survival District - Testserver
Post by: LordNoob on January 18, 2015, 02:45:49 pm
The problem with TAB is that when you shift+tab to go into Steam, it will trigger the boost which could cause unwanted consequences.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on January 18, 2015, 06:34:02 pm
The problem with TAB is that when you shift+tab to go into Steam, it will trigger the boost which could cause unwanted consequences.

Is possible to change overlay Key in steam client by other key or key combination

But it is not possible to change the "Q" key for nitro , without completely remap the keyboard Azerty

On another server it is possible to choose the turbo button of your choice, or is it the Tab or it is the "T"


'hello starsky'
Title: Re: Survival District - Testserver
Post by: ING on January 18, 2015, 09:53:09 pm
Update January 18


(http://img148.imagevenue.com/loc470/th_612766594_2015_01_18_00010_122_470lo.jpg) (http://img148.imagevenue.com/img.php?image=612766594_2015_01_18_00010_122_470lo.jpg) (http://img288.imagevenue.com/loc528/th_612769104_2015_01_18_00017_122_528lo.jpg) (http://img288.imagevenue.com/img.php?image=612769104_2015_01_18_00017_122_528lo.jpg)
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 19, 2015, 02:53:25 am
Today I experienced something that left me feeling bitter and confused. Radars no longer show level 1 players and I have come to terms with this. Today I was minding my own business parachuting through the city streets, on the city exit toward the airport, 3 guys popped up on my radar.

This lead me to belive 2 things.
1. I was looking at 3 level 2 and up guys, 2 fighting against 1.

2. I am allowed to kill them with a rocket while still parachuting.

I observed this fight from above, the 2 guys killed the other and as they went to go take his loot, I decided to kill them and take 3 loot crates for myself. As they arrived at the loot dropped by the other guy, I shot a rocket square between the two killing them both instantly. That was when I died from noob protection losing my parachute in the process.

I was outside the neutral zone, I made damn sure of this before I fired. This situation highlights the flaws of the current system.

1. I was killed because one of them had under 60 minutes on the server but was level 2 or higher.

2. It is possible for noobs to rack up a kill count that paints them on my radar in under 60 minutes.

3. There is no way of identifying who has yet to reach 60 minutes in the server.

My radar said I could kill them from above and thats what I did without a second thought, but noob protection killed me because one of them had less than 60 minutes on the server. There was no way of knowing if either had under 60 minutes, and them showing up on my radar did not help either. Please ING, this is going to happen to a lot more people, please give us a way of identifying these under 60 minute players. Thats all I'm asking for. I really don't want to experience that again where the radar says one thing but noob protection says another. Rather make under 60 minute players invisible too. Or even better go with my previous suggestion of giving them undroppable items until they graduate.
Title: Re: Survival District - Testserver
Post by: Black75 on January 19, 2015, 10:09:26 am
Hahaha its totally Crazy i can' t use booster on my azerty keyboard on car cause Q is left SO i have only only direction ... Same on the air and water but less dangerous .... Need to buy a new keyboard just d'or the game maybe
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on January 19, 2015, 10:40:45 am
Update January 18
  • nitro: wasn't sure about that for a long time but there is already so much crazy stuff and i really wanna do it ;) a full nitro allows you to boost for 45 seconds, press shift in cars and boats, "Q" in airvehicles. every airvehicle has a customized boost effect.


IN azerty keyboard  Q is left direction  please change for Tab
Title: Re: Survival District - Testserver
Post by: Starsky on January 19, 2015, 05:28:02 pm
Quote from: ING on January 18, 2015, 09:53:09 pm


Update January 18
•nitro: wasn't sure about that for a long time but there is already so much crazy stuff and i really wanna do it ;) a full nitro allows you to boost for 45 seconds, press shift in cars and boats, "Q" in airvehicles. every airvehicle has a customized boost effect.

can we have a button to activate or not ?


IN azerty keyboard  Q is left direction  please change for Tab how we are suppose to put an helicopter on a paddle ? with Q
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on January 19, 2015, 05:54:25 pm
starsky  i found this for paddle  http://joytokey.net/en/

pourquoi je te parle en anglais .???  je sait pas !
Title: Re: Survival District - Testserver
Post by: crescentfresh on January 19, 2015, 07:32:26 pm
Would anyone be so kind as to record some raw footage of some of the updates (since that rocket transport thingy) so that I could see what's been going on in-game? Maybe some combat featuring them?

Ill throw you $5 through paypal ;)  ;D

P.S. I miss playing with you all, freaking out when losing my stashes,
and then getting more back as I stalk and kill other players ;)

Shoot, i hope my stashes are still hidden ....
Title: Re: Survival District - Testserver
Post by: Omega-BLK on January 19, 2015, 09:12:39 pm
Found a new bug today, if you are flying a plane and you use your binoculars, your plane will keep flying without you in it, when you turn off the binoculars you will fall out of the sky. Happened to me flying a cassius, it landed in water so it was a total loss for me.
Title: Re: Survival District - Testserver
Post by: Starsky on January 19, 2015, 11:02:40 pm
doc j'utilise un clavier je parle de se posé sur un pad d 'helico construit a cette effet hé bien si t as de la nitro c est la galére, par contre je pense a décaler toute mes touche sur la droite d 'une touche ...dans jc2
Title: Re: Survival District - Testserver
Post by: LordNoob on January 19, 2015, 11:20:50 pm
doc j'utilise un clavier je parle de se posé sur un pad d 'helico construit a cette effet hé bien si t as de la nitro c est la galére, par contre je pense a décaler toute mes touche sur la droite d 'une touche ...dans jc2

Mon Francais est trés merde, mais je peux essaye:

Je pense que la solution est pour permettre personnes lier leurs propre clé. Tu as d'accord?

Just let people bind their own key. If you satifsy the French people someone from Seychelles will come along and claim discrimination and demand it be binded to W, because that's his equivalent of Q or whatever.
Title: Re: Survival District - Testserver
Post by: Starsky on January 20, 2015, 12:16:13 am
yes nice try !! it can be cool to put own keys .. in french we said "touche" for a key-board, clé its for the key car or house.

but i understand ... i try a new config key in jc2 but at the moment simly trying to not use nitro that we found too much maybe
what you think ?
Title: Re: Survival District - Testserver
Post by: LordNoob on January 20, 2015, 12:17:19 am
I meant that ING could allow users to change the key through a menu on the server.
Title: Re: Survival District - Testserver
Post by: Starsky on January 20, 2015, 12:26:22 am
lordnoob if its posible can be great!! cause obviously i try to change all my keyboard set for the game and the problem is the T for chat that we cant replace and shit & crtl are to far for fingers.

another thing was great but now c4 have a timing to set so its really hard to put on cars and was cool action with fun like a movie ... maybe if c4 only on cars have no timer can be better for the game play.

sorry for my language i'm a froggie xD

nb: die physical and when i wanna take my stuff i found only 3walls indeed i lost so many good stuff its the second time i saw this bug
bug is :
my friend  can take chipewa cause its boost before nitro update and always crash "hutch"
: binocular now when you push b the seconde time to disanged body are not here
: bino strike with minguns in heli when you use it
: so many place where put stuff on solid ground simply desapear
: so many crash on invisble block rocket grapple
: choose a weapon and sure you need too select too times to have it
: nitro doens't work anymore
Title: Re: Survival District - Testserver
Post by: frankincenseb on January 21, 2015, 01:18:26 pm
Thanks for the fix ing, nitro now works perfectly
Title: Re: Survival District - Testserver
Post by: Starsky on January 21, 2015, 04:57:55 pm
Yeah ING thanks for your hard work ! courage your game mod is the best no way to beat it .. even if i'm hard to report  i hope it for the best  ;)
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on January 23, 2015, 06:13:09 pm
merci pour la touche Q du nitro c'est plus confortable pour jouer ..



rest on one's laurels ! Now update F5 key for newbies  :P

logic would survive on a server, to go up one level would, calculates the time spent without dying, and the number of item recover, and distance traveled by foot and parachute? and not the number of killed?
Title: Re: Survival District - Testserver
Post by: Black75 on January 25, 2015, 01:02:15 pm
Thanks for the Q " A" key it's such a good and really practical gameplay :)
Title: Re: Survival District - Testserver
Post by: keenguitar on January 26, 2015, 10:46:39 pm
I 'd like to report a bug with the building system:
When walls are put together, they have holes between them, which means if you are building a house, it will have holes that will let the player be killed by airstrikes.

I built an airport, and because of the holes in the plane runway, no plane can land on it safely and then take off, because it eventually gets stuck in the holes. Isn't it gorgeous though?
(http://cloud-4.steamusercontent.com/ugc/536261365623004948/ADC2CDEA5E3CA2FB9E5A339C5D9589CF628A4166/1024x768.resizedimage)

Here is a vehicle getting a wheel stuck in a gap, there are hundreds of holes on this runway:
(http://cloud-4.steamusercontent.com/ugc/536261365623005463/2514778F3B32891AD8D3D0F549D4EF44EB65889B/1024x768.resizedimage)
Title: Re: Survival District - Testserver
Post by: ZeMantras on January 27, 2015, 03:27:15 pm
interesting keenguitar, and nice build by the way! too bad its not working out has you wished
I honestly donno if its a server prob or anything related to it...
i think its the 3d model itself, well its supposed to be used for a wall and not for roads or runways! the obj is a bit misshaped its not a perfect straight wall.  have u tried with figher jets? like the leopard and g9 eclipse? they are slightly more robust they maybe can handle the landing

those are my 2cents anyway what the hell do i know :P
Title: Re: Survival District - Testserver
Post by: keenguitar on January 27, 2015, 04:24:22 pm
I think its the 3d model itself, well its supposed to be used for a wall and not for roads or runways!

It is because of the collision mesh of the 3D model, I am not sure if it can be fixed, I wish I had an answer from ING himself on this matter.
Also I mentioned it is a bug, because airstrikes can kill you if you are in a house with invisible holes in the walls, and that's not intended I think.

The obj is a bit misshaped its not a perfect straight wall.
That's true, but the collison mesh of it does have holes and it is perfectly straight anyway.
Title: Re: Survival District - Testserver
Post by: LordNoob on January 27, 2015, 06:11:52 pm
You can change the collisions of models to be anything you want. Maybe changing it to that of a flat wall of a similar size would work.
Title: Re: Survival District - Testserver
Post by: Spiritser on January 28, 2015, 07:20:44 pm
Sup, Survival District developers. Greetings from Russia.
You are considering the idea of players?

I guess that the District Survival requires global events. To force the players to gather. For example, you can add reset supplies from the air. Add to loot list "air ticket", which causes the plane with supplies at a random location. And to make an alert for all players, like in H1Z1.
Add a missions at the safe zone. Simple at this moment: Bring X items. Kill X people.
All this seems to me improve server and bring a lot of positive emotions to the players.

Sorry for bad English.
Title: Re: Survival District - Testserver
Post by: Starsky on January 29, 2015, 01:20:28 am
its was that few weeks ago ;)
Title: survival district plz unban me
Post by: xckristencx on January 29, 2015, 05:34:14 am
I got banned on survival district bicause i was messing whid cheat engien im rlly sorry for that and i was hoping any one could unban me bicause i really love the server and i have ben playing on it for a long time.
If you guys can unban me i be rlly happy.

Link to my steam profile: http://steamcommunity.com/profiles/76561198102873882/


Sry bad English
Title: Re: Survival District - Testserver
Post by: Alligators on January 29, 2015, 03:32:32 pm
Sup, Survival District developers. Greetings from Russia.
You are considering the idea of players?

I guess that the District Survival requires global events. To force the players to gather. For example, you can add reset supplies from the air. Add to loot list "air ticket", which causes the plane with supplies at a random location. And to make an alert for all players, like in H1Z1.
Add a missions at the safe zone. Simple at this moment: Bring X items. Kill X people.
All this seems to me improve server and bring a lot of positive emotions to the players.

Sorry for bad English.

I like the idea of missions - especially if it can be incorporated into leveling up or could get you better loot. But I think individual player quests or group quests could be good as well so the entire server isn't going after something.

On another note -- I'm still experiencing the no rotors problem with a havoc I got in a trade.

I let it despawn and spawned it about 8 hours later and we still have no rotors. Any ideas?
Title: Re: Survival District - Testserver
Post by: gim on January 29, 2015, 06:06:10 pm
fixed: helicopters respawn without rotors.
I still experience this issue with my Sivirkin helicopters, in moments when you need to get somewhere fast it's very annoying.
(http://storage2.static.itmages.com/i/15/0129/s_1422551102_7276529_36f188f45d.jpg) (http://itmages.com/image/view/2233544/36f188f4)
Title: Re: Survival District - Testserver
Post by: Alligators on January 29, 2015, 07:22:17 pm
^This is exactly the issue. Is there a fix? The "log out for 2 minutes and log back in" method is not working for me.
Title: Re: Survival District - Testserver
Post by: acphire on February 02, 2015, 06:51:58 am
Is there any reliable/official way to report bugs/glitches? I don't know if this forum's messaging system is working properly, as I don't see the mesasges I sent you in my sent items, but I have some things to report.
Title: Re: Survival District - Testserver
Post by: keenguitar on February 04, 2015, 09:12:34 am
I have found some bugs and I'd like to suggest some features:
The Bugs:
The Suggestions:
(http://hydra-media.cursecdn.com/minecraft.gamepedia.com/5/5d/Sign.png?version=f1cb8aa1b30a6ee96e422624afde6aee)


And a picture of my airport:
Now I'm in the process of moving it because it attracts a lot of attention.
(http://i.imgur.com/B98dZ2N.jpg)
Title: reset location
Post by: FaaD97 on February 08, 2015, 02:40:57 am
can one simply reset his location? im trapped inside kastello singa military base......halp.....pls
Title: Re: reset location
Post by: keenguitar on February 08, 2015, 12:45:56 pm
can one simply reset his location? im trapped inside kastello singa military base......halp.....pls
One does not simply... Yes you can, with /[redacted].
Find how to reset your location by reading the F5 menu in the Survival District server or by asking on the server.
If you have any more questions, ask the guys playing in the server. To chat to them, press T.
Title: Re: Survival District - Testserver
Post by: Ariki on February 10, 2015, 04:59:17 am
Good evening,

Me and my friend were playing on the server having a great time. After playing for about 5 hours or so I started to lagg and got kicked from the server shortly after. Upon reconnecting I couldn't see any vehicles or people anymore. So I relogged in the hope that this would fix the problem. After relogging about 2 times I could see my friend again. Aswell as vehicles and other people. About a minute after playing again I got banned from the server. I tried reconnecting but it keeps saying I'm banned. I don't know why I got banned since it didn't give a message or anything. Can anyone please help me with this problem?

Best regards,

Ariki
Title: Re: Survival District - Testserver
Post by: harisalipk on February 10, 2015, 05:12:58 pm
Good evening,

Me and my friend were playing on the server having a great time. After playing for about 5 hours or so I started to lagg and got kicked from the server shortly after. Upon reconnecting I couldn't see any vehicles or people anymore. So I relogged in the hope that this would fix the problem. After relogging about 2 times I could see my friend again. Aswell as vehicles and other people. About a minute after playing again I got banned from the server. I tried reconnecting but it keeps saying I'm banned. I don't know why I got banned since it didn't give a message or anything. Can anyone please help me with this problem?

Best regards,

Ariki

Your story checks out, but you forgot to mention the part where you were cheating ammo.
Title: Re: Survival District - Testserver
Post by: Ariki on February 10, 2015, 08:43:33 pm
What do you mean I was cheating ammo?
Title: Re: Survival District - Testserver
Post by: COMMODUS on February 12, 2015, 03:16:30 pm
im banned from your survival server without reason can anyone help me ???

i tryd to kill one in a car after some laggs and weird explosions i got the message you are banned from the server lelz
Title: Re: Survival District - Testserver
Post by: Ariki on February 13, 2015, 03:45:01 pm
Yeah I had lagg before I got banned aswell.
Title: Re: Survival District - Testserver
Post by: crescentfresh on February 17, 2015, 02:42:34 am
One suggestion:
A trade chat channel tab

Bug Report (1):
Disappearing item drops when trading in
safe zone (near middle on concrete)
Title: Re: Survival District - Testserver
Post by: dengar68 on February 17, 2015, 08:39:00 pm
Hi,
Today when I was playing on this server I've been attacked by a guy, so I shoot him. He dropped 2 r.grapples and loads of nice stuff. After that happening he started whining on whisper. He told me that admin is his friend and I'm going to get banned because of my "hacks". He said that he doesn't care if I'm playing fair and I'm going to get banned anyway. For the beginning I was laughing, because I've never used any kind of cheats, but few hours later I've been banned. I had a great time playing on this server, but in this case sadly I have to say this mod is disappointing. Getting banned because of killing a raging guy who knows admin is pathetic.

Best regards,
dengar68
Title: Re: Survival District - Testserver
Post by: harisalipk on February 17, 2015, 11:14:02 pm
That's quite surprising, please check your pm.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on February 17, 2015, 11:20:23 pm
Using binoculars on parachute ends up with you falling out of the sky when you stop using the binoculars, this is odd because it use to work fine before. Also in a plane this happens.

Are the level 50+ rewards still coming? Kinda been a while now. Also at high levels we practically lose everything on death, could we please have atleast 1 slot per column where we can place an item we dont want to lose? After dying today I ran into mmore bandits and I could not defend myself as all 6 weapons I had were dropped. This sucks badly.
Title: Re: Survival District - Testserver
Post by: crescentfresh on February 18, 2015, 07:52:44 pm
Also at high levels we practically lose everything on death, could we please have atleast 1 slot per column where we can place an item we dont want to lose? After dying today I ran into mmore bandits and I could not defend myself as all 6 weapons I had were dropped. This sucks badly.

I agree, it gets pretty insane after level 12ish, maybe you could drop amounts based on number of players killed recently? To put a risk on killing a lot of players in a small amount of time.

Also, I would like to suggest a new item:
1) Superboots-When equipped you can now sprint 100% faster, and tapping the space bar twice
allows a superjump which jumps you 200 feet up in the air.

2) Radar Jammer - When enemies who use radar are in the vicinity of you (while active) it makes their radar less exact on positioning, and renders you invisible on their radar.

3) Instead of binoculars there should be small flying drones for recon which can also self destruct on targets.
Title: Re: Survival District - Testserver
Post by: harisalipk on February 18, 2015, 08:12:46 pm
Using binoculars on parachute ends up with you falling out of the sky when you stop using the binoculars, this is odd because it use to work fine before. Also in a plane this happens.

Binoculars were changed so that they could only be used while stationary to prevent the teleporting bug, and in exchange the range was increased. But I see that they should be also limited to on foot to prevent this from happening. Until then, only use binoculars while on foot.

Quote
Are the level 50+ rewards still coming? Kinda been a while now. Also at high levels we practically lose everything on death, could we please have atleast 1 slot per column where we can place an item we dont want to lose? After dying today I ran into mmore bandits and I could not defend myself as all 6 weapons I had were dropped. This sucks badly.


i made some decisions about the future of the server, a pre release version is intended to somewhere in april or may. what i can say so far (without any guarantees)...

  • players will not spawn in the safezone anymore, it will be like in other survival games, somewhere in panau. the safezone stays in the game and there will may added more to create some safe areas where players can meet, they also can select as a spawnpoint.
  • level system will be fully changed to enable more ways to level up without killing. level system will may reset, i dont know about the kills and deaths yet. until then it works as before but i add no rewards to the higher levels until then.
  • there will be ai-controlled enemies every in panau.
  • until then continuously updates will come...
Title: Re: Survival District - Testserver
Post by: Omega-BLK on February 19, 2015, 01:12:09 am
Thanks for clearing up the binoculars issue Haris. Makes total sense now. Also seeing how the range was increased to comprensate for losing usability, couldn't the same be done for the player radar? Its still incredibly battery hungry though its range and ability have been deeply culled. Maybe make it less battery hungry?

Today an odd thing happened in my inventory at about 10.30pm GMT or there about, my radar was on and I had 7 batteries on me, the 7th ran out and the little red log notifications said "batter 7 empty", "6 left", "player radar deactivated", "0 batteries left". The remaining batteries vanished from my inventory. A short while later I disconnected and reconnected hopinh it was just an error. But that didnt help, for a moment I swear I thought Haris was screwing with me because I was using my radar to find targets to kill. (Sorry for suspecting you btw Haris xD ) maybe its just a one time thing but that really caught me off gaurd. I would hate for that to happen to my lps.

On the issue of the levels I think ING should make a donations thing, I will glady donate, I for one would like to see ING hire some people to help him code this script so it gets more awesome faster and I can have my rewards  :P

But seriously, my stashes are taking a beating, we need some kind of relief.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on February 19, 2015, 01:06:24 pm
Please change name of the game to "Trader district" instead of  "survival district"

 :(
Title: Re: Survival District - Testserver
Post by: Omega-BLK on February 19, 2015, 07:46:05 pm
I have a suggestion to spice up the game play, how about a "care package" drops out of the sky and lands in a random place on the map, an announcement is made to all players online and the coordinates are given to all, this care pack would consist of every kind of item available, say upto 50 loot boxes appear with random loot in them, including very rare items. This would get all players to rush there and take what they can quick, massive battles will happen too obviously.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on February 21, 2015, 02:21:51 pm
Beaucoup de joueur pleurniche sur les fraudes d'echanges , les arnaques font partie de la survie ! arreter de pleurnicher, et sortez les doigt du culs et explorer ....

Many player whines about fraud exchanges, scams are part of survival! stop whining and take out the finger of your asses and explore the worlds ....

I do not trade, so I do not get scammed.

moi je commerce pas , donc je ne me fait pas arnaquer.
Title: Re: Survival District - Testserver
Post by: harisalipk on February 21, 2015, 05:43:44 pm
Either use F3 to disable chat or use mute button in F6 on players that annoy you. Unfortunately whining is also part of online gaming. As for players who constantly complain about scams to the point of flooding chat, they will be dealt with.
Title: Re: Survival District - Testserver
Post by: RealityRed on February 22, 2015, 03:58:33 am
First things, I'm loving the server and it's frequent updates but one or two issues have came to my attention over the last 2 days:
-Planes don't drive backwards
-The boat with a long fin on the bottom of it is impossible to get into, a good 10 mins of pressing 'E'
-If something is dropped on the bridge between the airport and the mainland, it drops into the pillars
-Backpacks have never been more scarce
-when logging out on top of certain building, you fall through and die when you spawn back in

Can't wait for the next update :) I'm sure it'll be great.
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 24, 2015, 03:52:24 am
Been playing and enjoying things for a few days, but it does still need work. Today I noticed that my box stashes had disappeared entirely from my hideout(they were full of items too). My garbage stash remained in place though. Oddly the box stashes were invisible in the first place as well, but I could still open them if I aimed where their hitbox was. I've seen invisible stashes in other places too so this seems to be common.

I hope to see more safe zones and loot heavy areas outside the cities too. I think looting the same city areas becomes kinda repetitive and there's a lot of empty areas in the map where you have no incentive to go other than maybe building a base. A few safe zones spread around the map could create more encounters with players trying to travel between safe zones and big loot points. I also think it would be better if the other safe zones aren't in places with high level loot as they just draw more looters in who make the surrounding area the opposite of safe. It would be more fair for beginners to start out in a place that isn't surrounded by attack helicopters all the time.

My biggest problems, I'd say are with the combat. Well I think the problems may persist in JC2 MP in general. I guess the netcode ain't that great. Anyways I don't know if the server creator could help it or not, but here are some of my experiences with the combat: More than a few times I've shot a guy in the legs with a rocket launcher and nothing happens. This one time it took like 5 missiles and the last one killed both me and the enemy, because they got too close. I emptied a few clips to a guy with a machine gun(close range, see blood flying from his body) and shot him a bit with other weapons as well, he shoots a few bullets to me with a revolver and I die. I guess that particular guy was really laggy though, because he was teleporting around.

I also suck at the stash hacker minigame. It's annoying considering how rare they are. But then again, making it easier would also make it easier for people to loot my base.

One feature I'd like to see is being able to place minigun stations and sandbags in your landclaim along with just more props in general.

That's all for now. Hope to really see this thing improve and become more popular.
Title: Re: Survival District - Testserver
Post by: crescentfresh on February 24, 2015, 05:10:09 am
Omega I had similar issues with the player radar, except it randomly dissappeared from my inventory...while still draining battery, and i wasn't even looting or anything. Just dissappeared.

Also, please allow longer battery life, just turning on radar to check a area for a few seconds shouldn't drain that much battery imo. Not a game breaker.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on February 24, 2015, 10:43:45 am
voici un exemple de bug d'empilement,  quand on atteint le niveau vingt.

Here is an example of stacking bug when one reaches the level twenty.

pour reproduire le bug :

deux empilements de 20 HEgrenade , apres deconnexion , deviennent  un empilement de 10 Hegrenade et une de 30 HEgrenade

idem pour les Nukes et missiles > 2 and 2 apres deconnexion > 1 and 3
 


to reproduce the bug:

two stacks of 20 HEgrenade, after disconnection, become a stack of 10 and 30 Hegrenade

ditto for Nukes and missiles> 2 and 2 after disconnection> 1 and 3


a moins que ce soit une récompense du niveau ?

unless it is a reward level?

(http://docteurmarc.com/images/bug-stack.jpg)

ps:

je suis armer et dangereux , sortez de ma ville


I'm armed and dangerous, get out of my city ,and do not touch my mines
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 24, 2015, 11:22:26 am
Please change name of the game to "Trader district" instead of  "survival district"

 :(
Lol the constant trading kinda annoys me too. It sorta ruins the survival feel when so many players almost solely rely on it and just hang out in the safe zone. It can also make acquiring certain items a bit too easy if someone sells them at a low price. I think it would be cool if we couldn't trade things in the safe zone or the neutral zone. That way it would be riskier to trade things and maybe less people would do it.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on February 24, 2015, 12:33:55 pm
I have a suggestion to spice up the game play, how about a "care package" drops out of the sky and lands in a random place on the map, an announcement is made to all players online and the coordinates are given to all, this care pack would consist of every kind of item available, say upto 50 loot boxes appear with random loot in them, including very rare items. This would get all players to rush there and take what they can quick, massive battles will happen too obviously.

I test a "Treasure Hunter" this morning I put Hegrenades and missile cruises in different places, and send the GPS, I did reap that taunts and mockery,they prefered to stay in panau to trade,

all wimps players

j'ai tester un "tresor Hunter"  ce matin , j'ai mis des Hegrenades  and missile de croisieres à different endroits ,et envoyer le GPS,  je n'ai recolter que des railleries et moqueries , ils preferais rester a panau pour commercer,

Que des poules mouillés


(http://docteurmarc.com/images/45minutesafter.jpg)

45 minutes après, le trésor était toujours la
45 minutes after, the treasure was always there



Sunday, there will have a treasure hunt with 100 lockpick and other items

and a player radar for last hunt (if the VP team does not steal me my coffers)

exemple > (little beacon)(http://www.bording.it/User_files/L/abd978d4d18fde2b631ffed4ade78da0.jpg)

Dimanche ,il y auras une chasse  tresor  avec 100 lockpick et autres items
 et un player radar pour la dernière chasse !

si la VP team ne me vole pas mes coffres
Title: Re: Survival District - Testserver
Post by: crescentfresh on February 24, 2015, 07:04:59 pm
I love the idea about treasure hunts, player driven that is!

The thing is, the few I went on turned out to be someone's bitter excuse for
fun LOL!
Title: Re: Survival District - Testserver
Post by: frankincenseb on February 24, 2015, 08:23:13 pm



a moins que ce soit une récompense du niveau ?

unless it is a reward level?


Its definitely not, and it's frowned upon by the admins. It's a bug, so we're not supposed to exploit it.
Title: Re: Survival District - Testserver
Post by: LordNoob on February 24, 2015, 09:31:06 pm
we're not supposed to exploit it.

How can you? You still get the same amount of the item, but arranged differently.
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 24, 2015, 10:16:53 pm
Some base building ideas:
-ability to place miniguns and flak cannons in your landclaim
-ability to place signs with text of your choice
-sand bags and guard posts
-a bunch of random new props

Other ideas:
-limited amount of missiles for army vehicles with rocket pods(ammo could be looted)
-if not already possible, the ability to place stashes on vehicles
-thunderdome in the desert, 2 men enter 1 man leaves, so basically if you haven't seen Mad Max 3, a duel arena of sorts. Idk how it would work exactly, but some sort of competition could be going around it with awards for winners. Maybe it should be set inside a new safe zone, meaning that you couldn't kill people right outside the arena. Another idea is that there would be entry fees and weapons could be limited to certain ones within the matches.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on February 25, 2015, 07:07:31 am
Quote
I hope to see more safe zones and loot heavy areas outside the cities too.

Hell no! These new guys already have enough protection going for them. 90% of the population is invisible to radar. Neutral zone covers practically the whole city, and noob protection, and stand still C4. We dont need more safe zones. Just no! I started playing back in the quick stick C4 days when radars worked for miles and no kind of protection was afforded to me. I survived a rigged game,  new players are being protected too much! I also had to deal with choppers waiting around the city. Its part of the game. This is survival district, not the nursery or playground.

Quote
My biggest problems, I'd say are with the combat
Aim where he is going not where he is. Lead by half a sec. Works for me 90% of the time.

Quote
Also, please allow longer battery life, just turning on radar to check a area for a few seconds shouldn't drain that much battery imo
This

Quote
Lol the constant trading kinda annoys me too. It sorta ruins the survival feel when so many players almost solely rely on it and just hang out in the safe zone
Some people play as traders, find good loot and sell it. Thats how they enjoy the game. Some people prefer to go on a killing spree, I am one of those, I can not afford to go looting with a radar that lies through its teeth, its just too dangerous for high level players like me. My recent deaths have been from invisible guys, all noobs. Thats why I dont loot anymore at all. I rely on these traders for 70% of my gear, the other 30% comes from those I kill. If people dont trade they will just stockpile everything until they have no place to put it. Then what happens?

Quote
I test a "Treasure Hunter" this morning I put Hegrenades and missile cruises in different places, and send the GPS, I did reap that taunts and mockery,they prefered to stay in panau to trade
I thought it was one of your infamous traps, I have been killed by your mines well enough to know your coordinates are no go zones. But I will give it a try next time now that I know its legit.

Quote
limited amount of missiles for army vehicles with rocket pods(ammo could be looted)
Not everyone in this game is a hell bent pacifist dude. Leave my Topachula alone! Your problem is that you're a lowly player, when you die you dont lose anything, guys like me lose every item in our inventory, we need the extra armour! We need the unbound ammo because we rarely loot. Players like you are the reason SURVIVAL DISTRICT is slowly being converted into PACIFIST DISTRICT. Quit playing if its too much for you to handle.
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 25, 2015, 04:02:51 pm
I'm no pacifist. I mostly go around killing other players and looting. Traders are more pacifist than me. I don't want trading to be removed. I just want it to be limited somehow. Imo too many players just stand around in the safe zone and spam the chat with buy this sell that. I think trading shouldn't even be allowed inside the safe zone. I think it would be more interesting as a sort of drug deal type of thing where people can start shooting all of a sudden.

The reason I want more safe zones is to spread players out more around the map. But the safe zones should be in areas with low level loot so that players would be encouraged to move out from near the safe zone into the high level loot areas where there's more players and they'll be more likely to die. One problem I see with spreading out though is that there may not be enough players on the server.

The combat is buggy as hell. No excuses for it imo. I've shot people who were standing still with a rocket launcher or headshotted them with a sniper. No effect. I guess it depends on the ping of who you're fighting, but regardless the netcode in the multiplayer mod is garbage.

Unlimited missile amount is something I can cope with, but I'd prefer it limited.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on February 25, 2015, 04:24:50 pm
Sunday treasure hunts are coming
!!
Title: Re: Survival District - Testserver
Post by: harisalipk on February 25, 2015, 04:59:54 pm
Been playing and enjoying things for a few days, but it does still need work. Today I noticed that my box stashes had disappeared entirely from my hideout(they were full of items too). My garbage stash remained in place though. Oddly the box stashes were invisible in the first place as well, but I could still open them if I aimed where their hitbox was. I've seen invisible stashes in other places too so this seems to be common.

Invisible stashes is a known issue since the beginning and I think ING hasn't been able to figure out why. If your stash is missing from the F8 menu, then it most likely got blown up

Quote
I hope to see more safe zones and loot heavy areas outside the cities too. I think looting the same city areas becomes kinda repetitive and there's a lot of empty areas in the map where you have no incentive to go other than maybe building a base. A few safe zones spread around the map could create more encounters with players trying to travel between safe zones and big loot points. I also think it would be better if the other safe zones aren't in places with high level loot as they just draw more looters in who make the surrounding area the opposite of safe. It would be more fair for beginners to start out in a place that isn't surrounded by attack helicopters all the time.

There's lots of loot areas outside the city. Have you looked at the loot map (F2)? For safezones, look at ING's 2nd last post.

Quote
My biggest problems, I'd say are with the combat. Well I think the problems may persist in JC2 MP in general. I guess the netcode ain't that great. Anyways I don't know if the server creator could help it or not, but here are some of my experiences with the combat: More than a few times I've shot a guy in the legs with a rocket launcher and nothing happens. This one time it took like 5 missiles and the last one killed both me and the enemy, because they got too close. I emptied a few clips to a guy with a machine gun(close range, see blood flying from his body) and shot him a bit with other weapons as well, he shoots a few bullets to me with a revolver and I die. I guess that particular guy was really laggy though, because he was teleporting around.

Welcome to JC-MP :P. It can be improved with a custom damage script (somthing like Battle for Panau), but since the focus of this server is not on combat, I doubt its on the dev's priority list.

Title: Re: Survival District - Testserver
Post by: frankincenseb on February 25, 2015, 06:28:58 pm
Thats why I dont loot anymore at all. I rely on these traders for 70% of my gear, the other 30% comes from those I kill. If people dont trade they will just stockpile everything until they have no place to put it. Then what happens?

You forget to mention the 10% of your gear you get from yours truly, lol.

we're not supposed to exploit it.

How can you? You still get the same amount of the item, but arranged differently.
Using that bug you can carry an infinite amount of mines/airstrikes/etc. Which is kinda OP.
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 25, 2015, 11:13:41 pm


Invisible stashes is a known issue since the beginning and I think ING hasn't been able to figure out why. If your stash is missing from the F8 menu, then it most likely got blown up

Quote


There's lots of loot areas outside the city. Have you looked at the loot map (F2)? For safezones, look at ING's 2nd last post.

Quote


Welcome to JC-MP :P. It can be improved with a custom damage script (somthing like Battle for Panau), but since the focus of this server is not on combat, I doubt its on the dev's priority list.
I doubt the stashes blew up considering they were inside a building I built and the doors hadn't been destroyed.

Yeah I've started noticing that there's actually a lot of high level loot outside the cities too. Though I think the city area is still the most packed place when it comes to high level loot. Regardless I kinda wish the action was more spread out.

Played in Battle of Panau for a while one day and I do remember the combat being much more functional. Personally wish they'd have a similar script in here too, because as of right now the combat is really unpredictable and it is an important part of the game for a lot of players, but it's not my decision.

Also random question, is it possible to blow up walls?

Edit: There seems to have been a lot of debate about noob protection. I think the starting safe zone should be outside a high level loot area like the city, because those places draw in high level players. Maybe the starting spawn should be close to villages or something and after some looting, you could find your first grapple hook and then head to the city or other places with high level loot. As for players who might want to level up by killing noobs(a lot of people don't though, because of the higher loot drop), maybe an xp system or something where your level advances less when killing low level players.
Title: Re: Survival District - Testserver
Post by: frankincenseb on February 26, 2015, 12:30:19 pm
Hey, ING or harisalipk, quick questions about the hot air balloon at secret 3.
First, is its respawn timer really 15 minutes? For some reason I'm never able to find it there, even when there are very few players on the server.

Second, there's an issue with the keymapping of the balloon. Non-qwerty players are forced to use wasd, when their normal movement keys are different (zqsd in my case). Is this something that could be fixed?

Thanks in advance
Title: Re: Survival District - Testserver
Post by: crescentfresh on February 26, 2015, 11:40:22 pm


Also random question, is it possible to blow up walls?

Edit: There seems to have been a lot of debate about noob protection. I think the starting safe zone should be outside a high level loot area like the city, because those places draw in high level players. Maybe the starting spawn should be close to villages or something and after some looting, you could find your first grapple hook and then head to the city or other places with high level loot. As for players who might want to level up by killing noobs(a lot of people don't though, because of the higher loot drop), maybe an xp system or something where your level advances less when killing low level players.

Yes, it takes 4c4 per block of wall.

I agree about a more simple starting zone so that they're not in a rich loot
centered area, and it wont draw as many high level players.

Also I came to post again to complain about amount of loot dropped....lol!

For anyone who feels like a hunt - - - -


*********************
-----------BOUNTIES------------
Shady----25 lockpicks
Dirtreef---40 lockpicks (clever, beware)
lIiIiIiIiIIiIiI---20 lockpicks
Shaxie------20 lockpicks
(must provide screenshots of death, inventory drop, and chat that you were killing for my bounty)
*********************
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 27, 2015, 12:01:45 pm


Also random question, is it possible to blow up walls?

Edit: There seems to have been a lot of debate about noob protection. I think the starting safe zone should be outside a high level loot area like the city, because those places draw in high level players. Maybe the starting spawn should be close to villages or something and after some looting, you could find your first grapple hook and then head to the city or other places with high level loot. As for players who might want to level up by killing noobs(a lot of people don't though, because of the higher loot drop), maybe an xp system or something where your level advances less when killing low level players.

Yes, it takes 4c4 per block of wall.

I agree about a more simple starting zone so that they're not in a rich loot
centered area, and it wont draw as many high level players.

Also I came to post again to complain about amount of loot dropped....lol!

For anyone who feels like a hunt - - - -


*********************
-----------BOUNTIES------------
Shady----25 lockpicks
Dirtreef---40 lockpicks (clever, beware)
lIiIiIiIiIIiIiI---20 lockpicks
Shaxie------20 lockpicks
(must provide screenshots of death, inventory drop, and chat that you were killing for my bounty)
*********************

Thanks for the info. Also bounties, that's kinda nice(I'm pretty new). If only I knew who raided my base the other day. We had 3 levels of doors, but C4s aren't that rare so of course someone was gonna come through eventually. Lost most of our stashes. I'm guessing they might have just blown up some of them. I actually wish blowing up locked stashes wasn't possible as it really serves no purpose other than being a dick to another player. But perhaps make stash hackers a bit more common.
Title: Re: Survival District - Testserver
Post by: harisalipk on February 27, 2015, 06:17:18 pm
You wouldn't want stash hackers to be more common. It will just give more reason for players to raid more bases and stashes. Before stash hackers, there wasn't much gain to destroy someone's stash other than getting back at your enemy, or just because they could.

IMO putting your stashes inside your house or base is not a good idea (for now anyways). By doing that, you are just marking where your stashes are. It doesn't matter how many layers of walls or doors you have, some will come up with enough C4 or exploit glitches to get in.
Title: Re: Survival District - Testserver
Post by: Elparanoico on February 27, 2015, 08:37:00 pm
You wouldn't want stash hackers to be more common. It will just give more reason for players to raid more bases and stashes. Before stash hackers, there wasn't much gain to destroy someone's stash other than getting back at your enemy, or just because they could.

I'd personally want them to be just a wee bit(still nowhere near as common as C4) more common as I've only found one so far from naturally spawning loot. Though of course some people buy them from other players. Regardless, I think there would be a nice balance if it was made impossible to destroy stashes with explosives as some people with only one or few stash hackers may get inside your base and hack as many stashes as they can and then blow up the rest.
IMO putting your stashes inside your house or base is not a good idea (for now anyways). By doing that, you are just marking where your stashes are. It doesn't matter how many layers of walls or doors you have, some will come up with enough C4 or exploit glitches to get in.
You are technically right about that. In most areas it would probably be safer to just hide a stash in a bush or something. However I think building a base is simply more fun :P. I wish we could get more defense mechanisms for our base.
Title: Re: Survival District - Testserver
Post by: frankincenseb on February 27, 2015, 10:04:00 pm

Thanks for the info. Also bounties, that's kinda nice(I'm pretty new). If only I knew who raided my base the other day. We had 3 levels of doors, but C4s aren't that rare so of course someone was gonna come through eventually. Lost most of our stashes. I'm guessing they might have just blown up some of them. I actually wish blowing up locked stashes wasn't possible as it really serves no purpose other than being a dick to another player. But perhaps make stash hackers a bit more common.

Three doors is not a lot, it's half an inventory's worth of c4. I usually carry that much on me at any moment.
Title: Re: Survival District - Testserver
Post by: crescentfresh on February 28, 2015, 05:36:26 am
Sorry Elparanoico, but if people want to place valuables in a huge grey abnormal looking structure, they're basically inviting attention. This game is crafted as very playervsplayer and as thus I take full advantage. This is why I do not have a stash house. The best way to deter people like me though is build a place with multiple walls with doors, rings of defenses. I mean ... at least have 1 stash somewhere else with your lockpicks, parachutes, and other valuables.
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on February 28, 2015, 10:53:01 am
Are you ready for Treasure Hunt ??  (sunday)
know the names of the places on the map ??
first indice for  the first Hunt  is    Pandak "Baby" Panay"

This reduces to 90 the opportunity to know the location of the first hunting

rules of the games:
I put in a box different rewards, I post a riddle

example: Martin Scorsese and James Bond like Contemplating the fountain of that place !!
and the answer is the fountain of CASINO
the first that takes objects wins !!!


for first hunt the reward is:

20 Hegrenades
2 cruissing missiles
10 lockpicks
and other rewards according to my mood
Title: Re: Survival District - Testserver
Post by: Elparanoico on March 01, 2015, 03:11:47 am


Three doors is not a lot, it's half an inventory's worth of c4. I usually carry that much on me at any moment.
Yeah it's actually very little C4. But me and my friends were still kinda noobs back then and we were just comparing our base to a lot of the one door bases we'd seen so far.

Sorry Elparanoico, but if people want to place valuables in a huge grey abnormal looking structure, they're basically inviting attention. This game is crafted as very playervsplayer and as thus I take full advantage. This is why I do not have a stash house. The best way to deter people like me though is build a place with multiple walls with doors, rings of defenses. I mean ... at least have 1 stash somewhere else with your lockpicks, parachutes, and other valuables.
Yeah, I've kinda learned this by now, but I think building and improving a base is still more fun than just hiding a stash in a bush. But I will probably place a backup stash somewhere else.
Title: Re: Survival District - Testserver
Post by: picklerok on March 01, 2015, 02:24:01 pm
I haven't played JC2MP in a while and I just came on the forums and this caught my eye. It looks interesting, but I have a question. If you own a car and it gets destroyed, do you lose ownership?
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on March 01, 2015, 04:48:21 pm
I tried to animate the server, but I've found that players would rather trade than doing a scavenger hunt, it's very discouraging :-\

Lethal bacon was very happy with against the rewards.
 

Trading kill this server ....
Title: Re: Survival District - Testserver
Post by: Flexology on March 01, 2015, 08:45:28 pm
I tried to animate the server, but I've found that players would rather trade than doing a scavenger hunt, it's very discouraging :-\

Lethal bacon was very happy with against the rewards.
 

Trading kill this server ....
Hi! I am lethal bacon here, and i really liked the treasure hunt, we can do a lot more in future together if people are interested. People just want to trade and not pay attention to Treasure HUnt, but it was fun. THanks.

I tried to do something similar by dropping a landclaim on top of tree in SafeZone, and even after repeatedly saying its there in SZ, a person found after half hour. It was literally above them.

Need more incentive for people to get out of SZ
Title: Re: Survival District - Testserver
Post by: Docteur-Marc on March 01, 2015, 09:27:39 pm

Hi! I am lethal bacon here, and i really liked the treasure hunt, we can do a lot more in future together if people are interested. People just want to trade and not pay attention to Treasure HUnt, but it was fun. THanks.

I tried to do something similar by dropping a landclaim on top of tree in SafeZone, and even after repeatedly saying its there in SZ, a person found after half hour. It was literally above them.

Need more incentive for people to get out of SZ


I do not know if it's possible, this Safe Zone , can be randomly appear in another city? everyday ?

with a countdown ?
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 01, 2015, 10:02:36 pm
Heya ING I think the server is down
Title: Re: Survival District - Testserver
Post by: frankincenseb on March 01, 2015, 10:04:42 pm
Heya ING I think the server is down

Damn, you're fast, haha.
Yeah, it's down for me too.

EDIT : back up, just a crash.
Title: Re: Survival District - Testserver
Post by: Elparanoico on March 01, 2015, 10:29:40 pm
I tried to animate the server, but I've found that players would rather trade than doing a scavenger hunt, it's very discouraging :-\

Lethal bacon was very happy with against the rewards.
 

Trading kill this server ....
I agree that too many people rely on trading for most of the loot. I used to not trade at all, but the last few days I started doing it, because the combat in this game is so frustratingly laggy that I don't feel like trying to kill people for loot anymore. So I say, fix the combat and somehow limit trading.
Title: Re: Survival District - Testserver
Post by: harisalipk on March 01, 2015, 11:54:33 pm
I haven't played JC2MP in a while and I just came on the forums and this caught my eye. It looks interesting, but I have a question. If you own a car and it gets destroyed, do you lose ownership?

Yes



On trading:

Once the current safezone model is changed (see ING's posts), a lot of problems will be solved including trading.

I don't think its a good idea to limit any style of gameplay. It should be up to the players to decide how they want to acquire items whether it be looting, trading or by killing. But players do prefer the easiest, safest and fastest method to do so which is trading, and the safezone model is to blame.

I think trading in the safezone should not be allowed. If this is a survival environment then trading should be risky just like it is with looting the killing. But it may also completely eliminate trading (not good) because there is no trust amongst most players and you would most likely get shot on sight attempting to trade.
Title: Re: Survival District - Testserver
Post by: Elparanoico on March 02, 2015, 09:09:08 am

I think trading in the safezone should not be allowed. If this is a survival environment then trading should be risky just like it is with looting the killing. But it may also completely eliminate trading (not good) because there is no trust amongst most players and you would most likely get shot on sight attempting to trade.
This
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 02, 2015, 07:36:35 pm
Since this topic of trading is becoming a large topic, here's my 2cents.

The main problem I think most people have with it, is the whole function of
the chat being used for constant trading.

Solution:
Chat by players in the safezone, won't be heard outside that
specific city district. Most of the request to buy and sell (90%) is
done in that area, so it will be easy to get away from the chat in that sense.
As for the new players joining, there should still be enough players around the starting point
to offer answers to questions or to refer to the guide. Maybe every 5 minutes, there could be
a repeating message pointing new players to the steam guide.

Alternate Solution: A trade chat channel, although it will be hard to get people using it,
unless we can appoint a few veteran players control to mute the player for a certain durration
if they keep using global chat for trade.

When it comes to trading ruining exploration/development/hardwork/initial experience, I can see how you would think that way, but it's how it is. I honestly think it helps new players because of the
level of ignorance and fear they have when joining for the first time, hence all the idiotic questions "How do I loot, where to find items, how to get out of safe zone, what do I do?" A lot of players need their hand held and don't want to do anything uncomfortable. Strangely.
Title: Re: Survival District - Testserver
Post by: Warren123 on March 03, 2015, 01:21:42 am
Hi everyone,
I have some suggestions for you ING, I know you might not be able to get to all or any of them.. but just something you can consider.

1. Allow the huge plane (bering) carry more players and open up in the back to carry vehicles ect.
2. Give players the option whether a friend can open your own stashes or not/see landclaim.
3. Add more building items in the game, which is pretty obvious.
4. Trading system which others have stated before, but maybe have like a trade screen between players so there is no complaining of scamming.
5. Higher level upgrades (Past level 20)

That's all for now that I can think of. I'll post more as I think of more. Thanks for the great server and its good to see you came back!

~Warren
Title: Re: Survival District - Testserver
Post by: Die-NastY on March 03, 2015, 10:29:05 am
Hey fellow citizens of Panau,

Harris, ING, great work on the mod so far, been enjoying it a lot lately. Great game to cooldown after CSGO! :P

I'd lilke to suggest instead of opening chat and clicking 'Local' everytime, to just be able to type e.g. '/L' for local chat. Just like how you would whisper someone with the command '/W'.

And is there an updated version of the 'Loot Map'? That shows you all the loot spots on the map ?
If so can u link me?

P.s Is it possible for friends to dismount your locked stashes ?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 03, 2015, 10:47:21 am
Since the update it seems the keyboard keys have been fixed but this created a new problem. When chatting, the "E" button is not disbled like it use to be, so typing anything with an "e" in it will cause you to exit a vehicle mid air in my case. I lost a topachula to this. I confirmed this by standing near my stash enabling chat and pressing "e" and the stash opened up. Please fix this man, its brutal.
Title: Re: Survival District - Testserver
Post by: frankincenseb on March 03, 2015, 06:22:07 pm
Since the update it seems the keyboard keys have been fixed but this created a new problem. When chatting, the "E" button is not disbled like it use to be, so typing anything with an "e" in it will cause you to exit a vehicle mid air in my case. I lost a topachula to this. I confirmed this by standing near my stash enabling chat and pressing "e" and the stash opened up. Please fix this man, its brutal.

The "E makes you exit your vehicle" issue is far older than the recent fix. It happens when you have the chat window open, and alt-tab or click outside of the JC2-MP window, and then got back to the game and type in the chat. This has happened to me a lot of times before the bug.
Pressing e in the chat while near a stash (or in the balloon) has also always had that effect as well.
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 04, 2015, 12:08:26 am

Hi everyone,
I have some suggestions for you ING, I know you might not be able to get to all or any of them.. but just something you can consider.

1. Allow the huge plane (bering) carry more players and open up in the back to carry vehicles ect.
2. Give players the option whether a friend can open your own stashes or not/see landclaim.
3. Add more building items in the game, which is pretty obvious.
4. Trading system which others have stated before, but maybe have like a trade screen between players so there is no complaining of scamming.
5. Higher level upgrades (Past level 20)

That's all for now that I can think of. I'll post more as I think of more. Thanks for the great server and its good to see you came back!

~Warren
1. Many scripters have tried to introduce more seats, but I doubt it can happen, unfortunately.
2. This would be awesome, or you could already include those parameters in a second type of friends list, as well as a friend tab, have an ally tab, who's only purpose is to show location on screen/minimap. People who you don't want to fight, but dont completely trust either.
3. Yes, people need brush to hide their stash houses, it's too obvious. For the bases that are
3.2km up in the sky...no need lol.
4. That would be nice but I feel it would take away more necessary development time for other things.
5. YES YES YES! (Although without dropping all of your inventory)

Hey fellow citizens of Panau,


I'd lilke to suggest instead of opening chat and clicking 'Local' everytime, to just be able to type e.g. '/L' for local chat. Just like how you would whisper someone with the command '/W'.

And is there an updated version of the 'Loot Map'? That shows you all the loot spots on the map ?
If so can u link me?

P.s Is it possible for friends to dismount your locked stashes ?

Great idea about the local chat command Nasty!

IMO, ...I like having loot areas that are non-highlighted to encourage more investigation, but that's just me. Also, the two villages in the center of the tropics that are highlighted, the upper right one does not contain loot.

Is is not possible for them to dismount your locked stashes.
Title: Re: Survival District - Testserver
Post by: Die-NastY on March 04, 2015, 05:33:16 am


Is is not possible for them to dismount your locked stashes.

Hmm strange than I got raided, blew up 1 stash after getting into it and someone just closed my own doors
Title: Re: Survival District - Testserver
Post by: frankincenseb on March 05, 2015, 11:31:13 am
Hey, uh, sorry to ask this, but is it really not possible to build airbases any longer?
Title: Re: Survival District - Testserver
Post by: Arachin on March 05, 2015, 02:02:55 pm
Around 1:00pm GMT today the recently placed walls of my house vanished and my spawn reset... was there a rollback?
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 05, 2015, 08:57:44 pm
Hey, uh, sorry to ask this, but is it really not possible to build airbases any longer?

If so, NOTHING can prevent me from pillaging everyone's valuables, MWA AH AH AH AH!

Also, TIL that people can layer walls ontop of each other....RIP C4.
Please fix, ING.

Also on a serious note, helicopters (or maybe it was just this specific time) can shoot through the SZ barrier and damage players, I got taken to half health in the middle of the safe zone from the chopper's mini guns. He might have been sticking the nose of the chopper inside, I am not sure.
Title: Re: Survival District - Testserver
Post by: RealityRed on March 08, 2015, 11:56:01 am
Updates?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 08, 2015, 01:52:42 pm
So has the topachula been removed from the game or has the spawn location changed?
Title: Re: Survival District - Testserver
Post by: harisalipk on March 08, 2015, 06:03:58 pm
Spawn location changed
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 10, 2015, 12:02:01 am
Issue report:
-Rockets will explode on water surface but will not harm
players treading water, even if hitting them direct (or at least 1 foot away)
-A lot more stashes are now showing up invisible in places where they once
were visible.
-(possible issue) Frequency of flare spawns are making other
loot less frequent (especially g-launch ammo/rockets)
..I looted a bunch more, rotating around the same loot areas,
and would at least get a few, instead of constant grappling hooks
-I don't think that players should be able to use blast ping, when they
are stunned and recovering from the same attack.

New item suggestions:
"stacked stash" [rare] -
>Either - stacks items according to level
or
           - Stacks explosives x2 and other items doubled on slot stacking

Radar Jammer - When activated, you do not show up on radar,
and pinging checks give the pinger unreliable positions that are inaccurate.
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on March 11, 2015, 12:24:16 am
Spawn location changed
Do you know where? I couldn't find it anywhere.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 11, 2015, 07:53:01 am
Thank you ING for making the bering a true bomber and also highlighting enemies in its immediate vicinity, however in actual use this aircraft is really unuseable.

The handling is seriously bad, I expect that from a bomber. But this makes dropping bombs incredibly inaccurate. The enemies are highlighted way too late for you to do anything to them while constantly fighting the cameras snap back action. If we could have some kind of bomb sight that shows where the bomb will land depending on your speed and altitude that would help a lot. Locating enemies atleast from a 3km range because this thing does a turn in 1.5km which clearly leaves no room for last minute moves.
Title: Re: Survival District - Testserver
Post by: COMMODUS on March 15, 2015, 12:36:32 pm
Heyy guys from the Survival District Server-

I have a big problem i got banned for a while after i tryed to kill one.

I had in this situation weird laggs and a high ping so after that i get the message you are banned

Admins can you help me or anyone else ???!!!
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 16, 2015, 08:04:40 am
ING can you please decrease the spawn chance of helmets/flares and increases the chance of Stash hackers/Rockets?

I rarely every come across them anymore. I haven't looted a stash hacker in at least a week of solid play.
Title: Re: Survival District - Testserver
Post by: Die-NastY on March 16, 2015, 06:26:11 pm
I wanna report a scammer...

He's been on the server for a while and ppl have been reporting him in the chat, but i wanna put my foot down and try and get him banned for good.
People have been reporting DirtyDave a lot, he asks for a trade and when u drop he steals ur lp's, logs off and changes his name...

This is his profile: http://steamcommunity.com/profiles/76561198106247656/

ING, Haris or any Admin... can u pls get this cunt off the server for good, cus this toxic behavior we dont need. It makes noobs also pissed when they pay all their hard earned lp's to people like this.
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 16, 2015, 06:42:39 pm
I wanna report a scammer...

He's been on the server for a while and ppl have been reporting him in the chat, but i wanna put my foot down and try and get him banned for good.
People have been reporting DirtyDave a lot, he asks for a trade and when u drop he steals ur lp's, logs off and changes his name...

This is his profile: http://steamcommunity.com/profiles/76561198106247656/

ING, Haris or any Admin... can u pls get this cunt off the server for good, cus this toxic behavior we dont need. It makes noobs also pissed when they pay all their hard earned lp's to people like this.

I second this. I would also like to report:
TheComplainer
I don't know if it's another mask, but he claims that he was scammed
before, and he doesn't know you blah blah, he takes items and logs.

It seems like the best way is to identify them through their steam account
(which makes it pretty obvious). There are only a handful of scammers, who knows,
maybe just one, but it totally ruins the atmosphere of trust, and even creates
more trade chat and annoyance. Players like this should be banned and made
examples of.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 16, 2015, 07:48:04 pm
ING can you please decrease the spawn chance of helmets/flares and increases the chance of Stash hackers/Rockets?

I rarely every come across them anymore. I haven't looted a stash hacker in at least a week of solid play.

Absolutely this! These flares show up way too damn much! And they are absolutely useless. If anything they should be removed from the game entirely. They have no purpose that I can see. They spawn so much they make it hard for anything else to spawn.

Stash hackers I can understand being insanely rare but rockets? Why not just remove the rocket launcher and grenade launcher entirely? Clearly they are undesired weapons in this server so lets just do away with them because honestly, finding 3 rockets in a week is kind of insulting. While something like a flare is as abundant as trees. And I agree with Crescent that military helmets and vests spawn way too frequently and given that level 3 and 4 crates only give 1 or 2 items these are annoying. I understand noobs need to get armored up fairly easy but lets tone it down is all im saying.
Title: Re: Survival District - Testserver
Post by: frankincenseb on March 16, 2015, 08:13:35 pm
I too feel like stash hackers have become too rare. Raiding isn't as fun as it used to be, although I understand that the server shouldn't cater only to the most active players with the largest teams and who spent the most time online.
Reducing the number of rockets has largely contributed to the pacifying the game, though. Is that a good thing?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 16, 2015, 09:42:51 pm
I too feel like stash hackers have become too rare. Raiding isn't as fun as it used to be, although I understand that the server shouldn't cater only to the most active players with the largest teams and who spent the most time online.
Reducing the number of rockets has largely contributed to the pacifying the game, though. Is that a good thing?

The pacifying of survival district... Good for the game? Not even. Some of the veteran players dont even play anymore because of how unfriendly the game is getting to loyal players. I keep hoping things get better but I get the feeling Jesus is gona comeback before that happens.
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 17, 2015, 02:08:37 am
I too feel like stash hackers have become too rare. Raiding isn't as fun as it used to be, although I understand that the server shouldn't cater only to the most active players with the largest teams and who spent the most time online.
Reducing the number of rockets has largely contributed to the pacifying the game, though. Is that a good thing?

What about spread out loot areas and the neutral zone, you have to include those. You could just as easily kill a noob with c4/grenades/shotgun as they flail about.
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on March 17, 2015, 10:42:35 am
I had found 2 locked stash and 1 stashacker and 1 82m landclaim once. It's about being lucky.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 17, 2015, 05:19:49 pm
It would be really appreciated if the extent of noob protection was clearly outlined for all to understand. Today I had my radar on outside the city and I was in my Topachula, a guy showed up on my radar and I fired 1 round of rockets at him, I killed him and immediately I got hit by noob protection, my Topachula took the whole hit and I survived.

1. Since when was this protection applied to the Topachulas rockets?

2. The radar makes all noobs invisible thats why I was sure I could kill this guy without guilt, if he was no noob why did I get nailed by noob protection? And outside the city at that.

Please can someone detail every scenario this protection will kick in for. This russian roulette is not working. Can we please give all noobs a marker on their heads so we know not to waste ammo on them and possibly be killed for it? Some kind of indication.
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 17, 2015, 07:23:19 pm
I had found 2 locked stash and 1 stashacker and 1 82m landclaim once. It's about being lucky.

I respectfully disagree. I seem to be finding the same types of items in the same areas, or maybe
it's just coincidental. I can tell you exact loot placement that has dropped a stash hacker nearly back
to back for me, when not having looted it for a few days.
Title: Re: Survival District - Testserver
Post by: Teddylate on March 17, 2015, 11:36:55 pm
 Is the server off?  :( :( :(
Title: Re: Survival District - Testserver
Post by: Die-NastY on March 17, 2015, 11:52:43 pm
It would be really appreciated if the extent of noob protection was clearly outlined for all to understand. Today I had my radar on outside the city and I was in my Topachula, a guy showed up on my radar and I fired 1 round of rockets at him, I killed him and immediately I got hit by noob protection, my Topachula took the whole hit and I survived.

1. Since when was this protection applied to the Topachulas rockets?

2. The radar makes all noobs invisible that's why I was sure I could kill this guy without guilt, if he was no noob why did I get nailed by noob protection? And outside the city at that.

Please can someone detail every scenario this protection will kick in for. This Russian roulette is not working. Can we please give all noobs a marker on their heads so we know not to waste ammo on them and possibly be killed for it? Some kind of indication.


This happened to me as well, the neutral zone should be fixed...if it doesn't show on my screen don't punish me for killing someone...
If you tell me I cant kill here and I do on my own risk its my fault. But this is ridiculous...

Also I want to make a suggestion, I get that the higher lvl you are the more stuff you lose but what about being able to keep atleast 1 weapon, cause when someone gets attacked at their base we as high lvl's lose everything and dont have anything to defend ourselves with expect but to go run back to your loot and hoping your guns are still there.
Title: Re: Survival District - Testserver
Post by: Seln on March 19, 2015, 06:15:39 pm
Dear moderator of this server! I'm sorry but i used cheat and got banned. I promise i won't use cheat anymore. Could you unban me cause this is the only game i liked!
Title: Re: Survival District - Testserver
Post by: Newspaperman on March 20, 2015, 09:00:18 pm
Dear ING , i got banned a month or 2 ago , i was in ANTI clan and i still don't know for what i got banned...
i realy want to play in this server,could you unban me please?
Title: Re: Survival District - Testserver
Post by: Fexe on March 21, 2015, 09:03:58 am
Are there any plans to fix landing planes? No matter how careful I am landing planes usually ends in a fireball of doom, most the time the plane is actually still intact so it hasn't actually exploded but it kills me in the process
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 21, 2015, 10:56:08 am
Are there any plans to fix landing planes? No matter how careful I am landing planes usually ends in a fireball of doom, most the time the plane is actually still intact so it hasn't actually exploded but it kills me in the process

There is nothing wrong with landing planes. Land on a flat enuf surface with no obstructions and you will be fine. Do not make contact with the surface if you are above V2 speed, keep the nose up until the rear wheels touchdown, keep slowing down until then, dont force the plane to touch down.
Title: Re: Survival District - Testserver
Post by: crescentfresh on March 23, 2015, 12:20:01 am
Are there any plans to fix landing planes? No matter how careful I am landing planes usually ends in a fireball of doom, most the time the plane is actually still intact so it hasn't actually exploded but it kills me in the process

There is nothing wrong with landing planes. Land on a flat enuf surface with no obstructions and you will be fine. Do not make contact with the surface if you are above V2 speed, keep the nose up until the rear wheels touchdown, keep slowing down until then, dont force the plane to touch down.

I have to disagree, I have charted huge airtrips with 20+ people and tested near a hundred different landing spots with silverbolts/peek/leopard's. At no point does your plane explode (while moving slightly faster than sprinting speed) while cruising over a few mole hills. It doesn't act the same way it used to, maybe it had to do with a jc2mp update, but that wouldn't make sense.

Are there any plans to fix landing planes? No matter how careful I am landing planes usually ends in a fireball of doom, most the time the plane is actually still intact so it hasn't actually exploded but it kills me in the process

If it kills you, you're ejecting before it slows down enough. I can agree about the fireball of doom though.
Title: Re: Survival District - Testserver
Post by: Flexology on March 23, 2015, 05:53:47 am
Is the server down by any chance?

Time now is about 4:50am GMT 23rd March
Title: Re: Survival District - Testserver
Post by: Ruszek83 on March 23, 2015, 09:36:25 am
Same here.
Server down.time: 9.35 +1GMT.
Title: Re: Survival District - Testserver
Post by: [Xs]Spag33ti on March 23, 2015, 09:56:17 am
Server is OFFLINE for me too
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 23, 2015, 08:04:01 pm
So all my vehicles are magically gone from my list and I am left with just one which happens to be the last one I used. Whats this about? I lost 5 Topachulas, collectively I have lost vehicles worth 300lps. Please tell me this will be fixed? Please... :'(
Title: Re: Survival District - Testserver
Post by: Bartacula on March 23, 2015, 09:06:53 pm
So all my vehicles are magically gone from my list and I am left with just one which happens to be the last one I used. Whats this about? I lost 5 Topachulas, collectively I have lost vehicles worth 300lps. Please tell me this will be fixed? Please... :'(

Yeah this and a lot of the stuff we have been placing yesterday just disappeared, so my timing for a building-mania was perfect  :-X
Title: Re: Survival District - Testserver
Post by: mryoshi2142 on March 24, 2015, 05:05:13 am
there is a hill that when you drive down it my game will crash its in the n/w corner of the mainland as a hotfix can you could just post a sine there to remind people to slow down or something

and is it by design that parachute's are hard to find?
Title: Re: Survival District - Testserver
Post by: frankincenseb on March 24, 2015, 12:49:37 pm
For what it's worth, my stuff is still there...
Title: Re: Survival District - Testserver
Post by: Totaltom2 on March 26, 2015, 06:58:06 pm
I have died loads by killing in neutral zone without it even telling me xD. Also could you remove burst pings? It makes fights so unfair. You get hit by one of them you have lost. I once met a guy who did it at least 20times to me and was unlucky to kill me because I was parachuting while it pinged. New players have a huge disadvantage to others who have lots of stuff etc. If somebody has a parachute how is one without one supposed to kill/escape the enemy who has the parachute? Perhaps make them less rare to find along with a grapple? I find way to many players at sz doing nothing just wanting a grapple etc. How about add a timer on how long you can use the para? What I mean is you can only keep it out for 20 30 secs? And takes about 20more secs for you to reuse it? Not sure if this would work but worth a try. Also make ammo a little less rare? And make flares rare or just get rid of them altogether? I also see to many players who just combat log. Perhaps make it so when you disconnect make a 30 sec count down thing? Not sure about this now but the other day lps was also to rare and stashhackers are also to rare. Neutral zone is way to big to. Perhaps make to safe zones? Across the map?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on March 27, 2015, 12:42:42 pm
I agree with Tom on the combat logging issue. Something has to be done, our ability to kill wholesale has been clipped so hard, base raiding is the only thing worth doing now. But nothing is being done about the multitude of people who disconnect after you have wasted multiple clips of ammo.

Another thing that needs addressing is the unmarked loot zones, there are some asshole players who claim these places then place walls around the loot to prevent others from getting it, I have seen this on the highest snow mountain and now on the stronghold east of the casino. These places need to be protected aswell. There are also players who build blockades on access bridges and roads, why are they allowed to get away with this?
Title: Re: Survival District - Testserver
Post by: Dyuss on March 27, 2015, 02:11:39 pm
Today was a refresh and some bugs happened. First, we lost a lot of vehicles. Since the refresh happened, HE Grenades don't work. Car painting is awesome. Player radar doesn't always shows the enemies on the minimap, it's annoying. There should be a Loot radar or something like that. It would be very rare and expensive. Btw, the server is awesome :)
Title: Re: Survival District - Testserver
Post by: Flexology on March 28, 2015, 07:07:23 pm
Since about an hour, the server has been down.

There was a bug which caused vehicle's to get duplicated and thus leading to people having 300+ vehicles in their list.

jaspal21 admittedly had over 300 topachulas in his list and he spawned a LOT of them, just outside the safezone, causing MASSIVE lags to anyone leaving the financial district towards the airport.

There is a very high chance that the crash might be caused due to this bug like Omega-BLK said while talking to me, but there is no guarantee about it.

Apart from that, great update, the cosmetic changes are great and really enhance building experience.

Another thing to report is vehicles going missing, is there any way to retrieve the vehicles that we had earlier?

Also, i want to report my ~200 walls gone missing after a small reset a few days back i think. I removed them from my base, and placed elsewhere. I lost what i built and also the ones from where i removed.
Title: Re: Survival District - Testserver
Post by: Bartacula on March 29, 2015, 09:29:58 am
Had the same problems with my walls and lost all my vehicles last sunday but nothing happened so far, i guess you gotta live with the loss :/
Title: Re: Survival District - Testserver
Post by: Flexology on March 29, 2015, 10:25:06 am
Can any admin or moderator please reply and confirm if there is going to be a roll back?

I want to build something big over the weekend, and I don't want it to get reset. Its annoying that small roll backs happen as a lot of stuff gets removed and reverted. The hours spend building, looting, collecting, trading are just lost because of an unannounced roll back.
Title: Re: Survival District - Testserver
Post by: Gambetto on March 29, 2015, 03:12:30 pm
Hey guys. Last time I played before Buildmode. Were there any changes regarding stashes?
I found that now I have only 2 of the max quantity. Some of them were invisible though.
Title: Re: Survival District - Testserver
Post by: Totaltom2 on March 29, 2015, 04:05:27 pm
I also have a huge problem about that and it is really annoying. After the server went down. My base just went. All the walls gone etc. I have now built it up again but I am going to have to find more walls to build it up how it was. Also my bed went and so I spawn now in my base even though my bed isnt there. I want to reset it to... I sometimes want to spawn sz... I had the same bed in my chests and so I tried placing it down but it wont even let me use it same with the lights...
Title: Re: Survival District - Testserver
Post by: harisalipk on March 29, 2015, 05:39:03 pm
My guess is that either the server host or the script is having problems which is making the server crash every so often. Everytime it happens, recent changes get reverted back. So I would recommend not doing any changes to your stashes or placing items for the time being. Some players aren't helping either by spawning hundereds of vehicles due to that bug...
Title: Re: Survival District - Testserver
Post by: Flexology on March 29, 2015, 09:25:01 pm
If there is absolutely antyhing you can do, dont allow people to spawn more than 10 vehicles at a time.
Title: Re: Survival District - Testserver
Post by: Totaltom2 on March 29, 2015, 10:34:21 pm
I know I spawned in. And looked and had 30... I deleted them all. Also please help me I dont always want to spawn at my base and every time I die that happens its really annoying. Theres not even a bed there... And the bed I have cannot be placed down... Also all my helis are keep going. And so I have wasted lots of lps on them.
Title: Re: Survival District - Testserver
Post by: Bartacula on March 30, 2015, 03:11:03 pm
Hey tom, try to place another bed and set ur spawn on this one.
Afterwards you just gotta remove the new bed and ur problem should be solved ;)
Title: Re: Survival District - Testserver
Post by: Totaltom2 on March 30, 2015, 05:46:58 pm
Hey thanks for the reply  :) I already knew that the problem is is that I have a bed but wont let me place it? Unless its just glitched. I got to find a new one xD thanks though!
Title: Re: Survival District - Testserver
Post by: Omega-BLK on April 01, 2015, 06:51:27 pm
A while ago there was a command to enable first person view, this was handy for building but I see thats disabled now. Can we have that back please, aligning walls is a nightmare in third person, the characters head or body is always blocking the view.

Lights can not be placed anymore for some reason and walls are now invisible, half my base doesnt even render and my pc is no slouch. I assume the build script is having problems.

Lastly on a serious note, can we do something about players claiming unmarked loot zones? Please? Im on my knees for this one.
Title: Re: Survival District - Testserver
Post by: iSlade on April 03, 2015, 10:22:01 pm
Where can i apply for unban?
Title: Re: Survival District - Testserver
Post by: RealityRed on April 04, 2015, 10:43:47 am
Beds. Are. Fucked.
Title: Re: Survival District - Testserver
Post by: Die-NastY on April 05, 2015, 10:47:05 pm
Where can i apply for unban?

LoL
Title: Re: Survival District - Testserver
Post by: Omega-BLK on April 05, 2015, 11:37:29 pm
Where can i apply for unban?

LoL

Trolololol
Title: Re: Survival District - Testserver
Post by: Totaltom2 on April 06, 2015, 12:34:30 pm
Why is Die banned? And I agree with the first person mode. Making my base was a pain in the ass because I had to re do it again and again xD Beds are not allowing me to place them down and lights arent either. It just seems to glitch my inventory.
Title: Re: Survival District - Testserver
Post by: frankincenseb on April 06, 2015, 06:57:28 pm
Couple of bug reports from me as well.
A fex days ago, I think car paints crashed my game. I had a locked stash in which i had some 25 car paints, and as I was scrolling through one stack of car paints, the game crashed. After that, I wasn't able to look at the contents of the stash without the game crashing. Two other people tried and it crashed for them as well. Then, I dismounted the stash from the F8 menu, and the loot crate crashed my game as well when I tried to open it.
Second problem. I tried to get a Quapaw, and it didn't work. I entered the heli with the requisite amount of lockpicks, but it didn't appear in my vehicle list (I was at 1/10 vehicles so that's not the issue) and exploded when I tried to take off. I know that ING fixed the "steal a vehicle without paying the cost" bug by making said vehicle explode, but I simply couldn't buy the Quapaw in this instance.

Third question: has anybody seen Docteur Marc? Lol


EDIT : Hey, uh, something weird just happened. When I got on the server this morning I found that I had reverted to lvl1, and my name color had changed, as had my model. I don't care about the last 2, but reverting back to lvl1 sucks. Although I still have all my locked stashes and all my items, I can't dismount and replace a stash, for example, since my stash limit is 5 and not 10 any more.
What happened? Am I the only one in this situation?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on April 09, 2015, 09:53:52 am
Lately a lot of high level players are becoming invisible to radar, its bad enough that 90% of the population is invisible but now the dangerous 10% too? Is this a glitch or an update to further disable the radar?

Some decorations are invisible, will this be fixed?

Locked stashes can not be blown up anywhere, why?

There is also a guy called Cobra who glitches into the Xs clan base daily and blows our beds and hacks some stashes. This is really getting annoying. Would be nice if he got a light toasting.
Title: Re: Survival District - Testserver
Post by: Yellodoor on April 09, 2015, 07:18:08 pm
Can i have an unban? I don't even know why i am banned. I was playing couple months ago and bam, ban. I didn't really care then but now i want to play it so bad, becouse i see there are new stuff :) . My steamid is STEAM_0:0:41367317 .
Title: Re: Survival District - Testserver
Post by: Die-NastY on April 12, 2015, 07:27:55 pm
Can i have an unban? I don't even know why i am banned. I was playing couple months ago and bam, ban. I didn't really care then but now i want to play it so bad, becouse i see there are new stuff :) . My steamid is STEAM_0:0:41367317 .

Q_Q

REKTangle
Title: Re: Survival District - Testserver
Post by: crescentfresh on April 12, 2015, 08:44:05 pm

Q_Q

REKTangle

P_P .... PentaGRAM??
Title: Re: Survival District - Admin(s)???
Post by: FrodoFragz on April 15, 2015, 11:09:09 pm
Hi,

I'm looking for any admin of the survival district server. Or if anyone can point me in the right direction to get hold of someone in charge I would really appreciate it. As far as I know ING is the creator/Admin but, i've been unable to establish contact with him. All I need is 2 mins of the right persons time.

Thank you
Title: Re: Survival District - Testserver
Post by: Yellodoor on April 18, 2015, 10:24:10 am

Q_Q

REKTangle

P_P .... PentaGRAM??

Whatddya mean?
Title: Re: Survival District - Testserver
Post by: Black75 on April 19, 2015, 11:41:17 am
Hi to all ancient guys here i Come back soon hope Mr. Marc too ...

Hope That ING dont Forget the idea of scouda diving with Bublé gun bubbles cya ;)
Title: Re: Survival District - Testserver
Post by: Flexology on April 19, 2015, 04:14:45 pm
It would be great if the admin/mod can post the change log here. There are a few changes I wanna know about.

The new expiry date for landlcaims. How does that work? Why do we have to do to keep it up and not expire? Would be great if an admin could shed some light.
Title: Re: Survival District - Testserver
Post by: Slowres on April 19, 2015, 06:27:21 pm
Hello, got a ban on the server, I do not know because of what, went to the server appeared at its base, but the synchronization does not occur, try to include something but to no avail, and then was able to turn binokol and when things got out booted sign "you are banned on server "can someone help with this? or where you can find the moderator or administrator who can help? :'( my game name tworojok/ and yes,im use only 1 bug whits stash to get more stashas,but its a only slots for loot, yes it's bad, I know....I promise I will no longer use it =(
Title: Re: Survival District - Testserver
Post by: harisalipk on April 19, 2015, 09:36:54 pm
Hello, got a ban on the server, I do not know because of what, went to the server appeared at its base, but the synchronization does not occur, try to include something but to no avail, and then was able to turn binokol and when things got out booted sign "you are banned on server "can someone help with this? or where you can find the moderator or administrator who can help? :'( my game name tworojok/ and yes,im use only 1 bug whits stash to get more stashas,but its a only slots for loot, yes it's bad, I know....I promise I will no longer use it =(

Starting your ban appeal with a blatant lie won't get you unbanned. So I will refresh your memory with some truth. You were ammo cheating on that account and got banned. Then you returned with another account and continued ammo cheating. Now you are playing on yet another account and evading your ban (and apparently exploiting a bug).

And you have the nerve of coming here and asking for an unban? How about I ban you on the rest of your accounts?
Title: Re: Survival District - Testserver
Post by: Slowres on April 19, 2015, 09:57:21 pm
harisalipk,yes i try use some chiet in my 1 acc for see its work or not,but get ban. then i created new acc and not use any cheat, i swear. i use only 1 bug for get more stashes..... and now i only try find some loot,and not used cheat, i delete all 2 weeks ago?                             I do not know how to confirm the fact that I do not play with cheats ... I can do something that you can just check it out?  when you banned my first account I realized that my own fault in this, I used cheats and I did not write anything on the forums or requested release, but now I get banned do not know why, and it's true, I do not know what More to say=(
Title: Re: Survival District - Testserver
Post by: Omega-BLK on April 20, 2015, 09:55:28 am
Starting your ban appeal with a blatant lie won't get you unbanned. So I will refresh your memory with some truth. You were ammo cheating on that account and got banned. Then you returned with another account and continued ammo cheating. Now you are playing on yet another account and evading your ban (and apparently exploiting a bug).

And you have the nerve of coming here and asking for an unban? How about I ban you on the rest of your accounts?

This guy is brave  :o

Can we please have a change log and some explanations on how these new updates work? This land claim expiry thing seems kinda scary, I would hate for my base to or claim to disappear if that's how it works. Some clarification would be nice.


i made some decisions about the future of the server, a pre release version is intended to somewhere in april or may. what i can say so far (without any guarantees)...

  • players will not spawn in the safezone anymore, it will be like in other survival games, somewhere in panau. the safezone stays in the game and there will may added more to create some safe areas where players can meet, they also can select as a spawnpoint.
  • level system will be fully changed to enable more ways to level up without killing. level system will may reset, i dont know about the kills and deaths yet. until then it works as before but i add no rewards to the higher levels until then.
  • there will be ai-controlled enemies every in panau.
  • until then continuously updates will come...

Are we still on schedule?
Title: Re: Survival District - Testserver
Post by: Slowres on April 20, 2015, 11:23:59 am
harisalipk,thanks for the removal of the ban, now I'll be honest player in terms of construction of the base)
Title: Re: Survival District - Testserver
Post by: harisalipk on April 20, 2015, 02:13:33 pm
so harisalipk, maybe you just maniac? you have dream about someone cheaters? or uses who used "ammo cheating" plz, confirm this :)You said a lot of things, but where is the proof?       p.s and my autoban its not proof,its a same server glitch =/

Read my post again. I never said I banned you on your current "tworojok" account. I only stated your previous offences and trying to understand how you are surprised by your ban now.

I know nothing of your current ban, but I can already see two possible reasons: 1. You were evading your ban by playing on this account. 2. You said yourself your were exploiting the stash bug.

Title: Re: Survival District - Testserver
Post by: Bartacula on April 20, 2015, 03:19:18 pm
edit: Just saw the new info-button ingame, thx for the informations.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on April 22, 2015, 01:27:55 pm
I think the new claims extension math or idea is flawed, its yet another fist to the face of old players. I am one of those who have giant claims from the old days, mine is 190m, which means I need to feed this claim equally large claims to get a 30 day extension. This is unfair as claims this size dont exist anymore, meaning I have to feed it many smaller claims just to get by, I just fed mine a 98m claim and only got 16 days extra. This means players with old school giant claims now have to slave away to acquire enough small claims to feed these giant claims. Claims are already hard to come by and with this ststem their prices have increased. Maintaining a claim like mine is not really viable :'(

In my opinion I think people with claims this large need to have some kind of exception to the math behind the calculated day extension, this is just going to brutalize my wealth.
Title: ...
Post by: Master3Z on April 24, 2015, 09:55:08 pm
...
Title: Re: Survival District - Testserver
Post by: Slowres on April 25, 2015, 12:10:20 pm
 dear ING, yesterday bought a 100 walls, but many of them are level 10, there are screenshots of the transaction, that all legal walls and use them only for "pier" is scary to use a wall level 10, I do not want to again had problems ::)      tworojok/xMercy upd, saw new update,all walls 1lvl p,s nice^_^
Title: Re: Survival District - Testserver
Post by: Die-NastY on April 25, 2015, 03:11:39 pm
This mod version is going downhill....
 :-\
Title: Re: Survival District - Testserver
Post by: Flexology on April 25, 2015, 04:44:28 pm
This server had boiled down to bug abusers/glitchers trying to hold on to a bug for a long before it gets found by others and get patched and cheaters who are trying their way out of bans.

We need a major overhaul/reset/upgrades keeping everyone in mind and not just newbies.


Also why were 1000% walls downgraded to 100% and not 500%? Isnt it unfair to those who have reinforced their entire base?
Title: Re: Survival District - Testserver
Post by: frankincenseb on April 28, 2015, 01:15:12 pm
The changelog is a great addition, thanks ING.

Quick question. I know you removed all the glitches that were used to build airbases. Would you be so kind as to make airbases possible without the use of a glitch? I'm imagining a new very rare item, such as an "airwall", that could be set on air and be built upon.
I'm asking for this because airbases have actually become rather common among high-level players, and it would be nice for new players to be able to build airbases as well...

Thanks man
Title: Re: Survival District - Testserver
Post by: Slowres on May 01, 2015, 06:05:53 pm
Hello :) can someone help?GoldenZ accidentally killed Mod and got autoban :(he can not write here. Steam id, ty:)     http://steamcommunity.com/id/R10-GoldenZ
Title: Re: Survival District - Testserver
Post by: RektStyle on May 01, 2015, 09:24:16 pm
So as u most likely know, my friend 'WD-10' Goldenz was recently banned.. I was just wondering why he was banned. What is the reason behind the ban? It seems like he was banned for killing a mod by accident  :o...
Title: Re: Survival District - Testserver
Post by: Splitx1 on May 05, 2015, 02:13:31 pm
Hi, i have been banned from the server how can i contact you ?
Title: Re: Survival District - Testserver
Post by: Slowres on May 06, 2015, 03:13:58 pm
Splitx1,You used cheats, shot without recharging and considering what I heard "crackling recharge" it with infinite ammo and damage you applied only rokets.no what is most interesting when you died revived where I killed you ... :-\I can recall when and where I killed you.
Title: Re: Survival District - Testserver
Post by: Splitx1 on May 06, 2015, 03:39:23 pm
Slowres,I dont use cheats and i dont know why you say "shot without recharging" I have a sniper with approximately 10 bullets and a riffle with 70 ammo. I'm not considering this is "infinite ammo" because i've looted this with my hands with my friends. You probably killed me in the forest with burst ping or something like that and i've been died. I'm sure the guy you see its not me but my friend he is looting my.

Sorry for my english, Have a nice day.
   
Title: Re: Survival District - Testserver
Post by: JentiAnimal on May 06, 2015, 09:19:36 pm
ING, LightRay Can you please help me and niklas off our ban we got banned for glitching into a car, It our first offence, I love survival and I made a mistake could you please inform me how long the ban is or if it can be shortened, I know masterZ got let of a ban before for glitching into walls, could you give us a chance to play? :)
Title: Re: Survival District - Testserver
Post by: ZeMantras on May 07, 2015, 12:15:04 pm
yup...seems like this thread has turned into a "unban" me thread
Title: Re: Survival District - Testserver
Post by: Die-NastY on May 07, 2015, 01:15:39 pm
yup...seems like this thread has turned into a "unban" me thread

+1
Title: Re: Survival District - Testserver
Post by: Slowres on May 08, 2015, 02:24:10 am
Splitx1,oh other splitx1 on the server? ::)
Title: Re: Survival District - Testserver
Post by: acat on May 09, 2015, 02:00:21 pm
all my walls and doors were downgraded to 100% can you pls help me T.T
Title: Re: Survival District - Testserver
Post by: [Xs]Spag33ti on May 09, 2015, 04:52:13 pm
I am a bit annoyed by 500m land claim limit can't you add a perk when you increase in level the land claim limit will increase also? and as well as i haven't seen any 100m+ land claims lately are they complete gone? also about the topa does it still spawn or did you remove it?, and substituted with an tank?
Title: Re: Survival District - Testserver
Post by: crescentfresh on May 09, 2015, 06:24:42 pm
all my walls and doors were downgraded to 100% can you pls help me T.T

I havent been in the game for a while, what do you mean by downgraded to 100% ?
Title: Re: Survival District - Testserver
Post by: [Xs]Spag33ti on May 09, 2015, 09:03:24 pm
Well now you can reinforce your walls so instead of placing 10 walls u can place one wall with 1000% health

But lately 1000% walls were downgraded to 500% and now most 500% walls were reset to 100%
Title: Re: Survival District - Testserver
Post by: ZeMantras on May 11, 2015, 12:43:29 am
...rant begin....
rows and rows of comments , ppl with 3 2 or 1 post in the forums, just come here , register, cry about their bans or annoyed about the walls (OMGGG MY WALLLLSSSSS are now 100!!!!!!!!!!! buuuhuuu iam so anoyedingssss) lol , never offer help for anything always cry, never interested to help or create any kind of content . its a sad thing, has a person with 1800hours in jc2mp ,that played on the server before (even alone wen this was Alpha or before that and were 0ppl in the server) come here and see this...

I remember ppl having patience, of coming to the conclusion that this is a modded game so bugs happen! i remember players testing bugs out!!! instead of exploiting them!!!

lot of players that come here to cry about their walls or their bans , have no respect for the game or the content creators behind it, they are just here cause this is a "another survival game" and survival games are popular now, and they maybe got this on a 2 dola steam sale! ungrateful fucks...

i admire ING and moderators, their babysitting skills are legendary
Title: Re: Survival District - Testserver
Post by: SinisterRectus on May 11, 2015, 01:25:03 am
Most people are generally not bad people, on the Internet and in life, but you never hear from them because they have nothing to complain or brag about. When you have a crowd of thousands of people, you're going to get a small minority that stands out because they think they are entitled to something, but you have to learn to just deal with it.
Title: Re: Survival District - Testserver
Post by: Flexology on May 11, 2015, 08:23:07 am
I have a few suggestions after the latest update

- New Item: Thermal Vest - Would be less efficient than a military vest, would not give a bonus slot, but is as effective as one firepit near you
- New Item: Radiation Suit - Same as above but for Radiation
- New Terrain Effect: Dehydrate - Just like freeze/radiation but in Desert, you lose water faster
- Loot Drop Crate- There are toooo many items, and toooo many rare ones that looting is pretty useless when less people are online because of the higher respawn rate. Will contain rare items, and it (maybe) spawns randomly. THe location of drop would be made public 10 minutes before the drop off. This would make playing fun and add another survival element
- Permanent Slot - Have one slot in each of the 4 sections which would be permanent and you would not drop on dying. If not in all 4, at least survival and supplies.
- New Stash: Stackable Stash - Wont be locked but would allow you to stack items 2x times the limit you can carry. So if you can carry 2 parachutes in one slot, the stash would store 4 parachutes, or 20 walls when you can carry 10. This is because the 10 stash limit is proving a bit less as all stashes are filles up


And please can you enable all the new decorations from the previous patch to work on all terrrains. Not working on airbases was understandable, they dont even work in the ice mountains or some desert areas I tried.
Title: Re: Survival District - Testserver
Post by: Newspaperman on May 11, 2015, 04:11:18 pm
Dear ING or harisalipk , i got banned 3-4 months ago , i was in ANTI clan and i still don't know for what i got banned...
i realy want to play in this server,could you unban me please?
Title: Re: Survival District - Testserver
Post by: harisalipk on May 12, 2015, 01:29:55 am
ZeMantras,

People that need to see and understand your points will never see your post, they would just hit the reply button and go ahead with their complain and/or ban appeal without reading the thread :P. But as SinisterRectus said, you just learn to deal with it.

I have a few suggestions after the latest update
- New Terrain Effect: Dehydrate - Just like freeze/radiation but in Desert, you lose water faster
- Loot Drop Crate- There are toooo many items, and toooo many rare ones that looting is pretty useless when less people are online because of the higher respawn rate. Will contain rare items, and it (maybe) spawns randomly. THe location of drop would be made public 10 minutes before the drop off. This would make playing fun and add another survival element

Good ideas Flexology

Rarity of items really depends on a lot of things. I agree that some items are too abundant, but any change to the spawn rate effects everyone. Some may find it too low, some find it too high. You just can't please everyone. The loot spawn rate does decrease when there are less players, maybe that needs to be adjusted.

The lootdrop/airdrop idea has been suggested quite a few times, it would be great if something like that gets implemented.

Quote
New Stash: Stackable Stash - Wont be locked but would allow you to stack items 2x times the limit you can carry. So if you can carry 2 parachutes in one slot, the stash would store 4 parachutes, or 20 walls when you can carry 10. This is because the 10 stash limit is proving a bit less as all stashes are filles up

My suggestion would be to just increase the garbage or barrel stash's capacity, so it would become more useful, while still keeping value of a locked stash.

Quote
And please can you enable all the new decorations from the previous patch to work on all terrrain. Not working on airbases was understandable, they dont even work in the ice mountains or some desert areas I tried.

Invisible items are not intentional, It's a limitation of the mod (or the game itself?). This makes a lot of the available models useless, which is unfortunate.



On the topics of bugs/glitches/changes:

People need to be reminded that the status of this server is BETA, meaning it's still under development. So you should expect bugs, glitches and changes all the time. ING is the ONLY one working on this server with the little time he has, so have patience. He's doesn't make changes to "slap", "fist in the face" or insult "loyal" players lol, changes are made to better suite the gameplay and to make sure its fun for everyone, not a select few.
Title: Re: Survival District - Testserver
Post by: NISSASCHOSEN on May 12, 2015, 08:24:53 am
Hi, i am sorta new to survival district but i am thinking that maybe there should be a stash, that like locked stashes and other stashes store items, but also when they are in there and you put batteries it maybe heals the items. i just think it might be a good idea.
Title: Re: Survival District - Testserver
Post by: [Xs]Spag33ti on May 12, 2015, 09:57:16 am
Hey

I could also suggest that if ING can add the lock status just like the locked stash where you can switch between Anyone/Friends/Locked to lock our own doors instead of placing a wall behind the door so no friend or a backstabber(Who you don't know that he is) would be able to open your doors i would really love to see that
Title: Re: Survival District - Testserver
Post by: Flexology on May 12, 2015, 10:20:04 am
Thanks for your Point of view on the ideas.

Also about

Quote
Invisible items are not intentional, It's a limitation of the mod (or the game itself?). This makes a lot of the available models useless, which is unfortunate.

It sucks because, I saw an airbase in ice where everything worked :(
If there was a fix for this in anyway, it would be great!
Title: Re: Survival District - Testserver
Post by: Slowres on May 12, 2015, 03:35:00 pm
Hey

I could also suggest that if ING can add the lock status just like the locked stash where you can switch between Anyone/Friends/Locked to lock our own doors instead of placing a wall behind the door so no friend or a backstabber(Who you don't know that he is) would be able to open your doors i would really love to see that
   create 2nd  an account, add only yourself to friends and put all the doors to him. and only you will be able to open them, it's simple :)
Title: Re: Survival District - Testserver
Post by: Bartacula on May 12, 2015, 03:39:43 pm
It sucks because, I saw an airbase in ice where everything worked :(
If there was a fix for this in anyway, it would be great!

The tables dont work aswell ;)
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 12, 2015, 03:52:57 pm
It sucks because, I saw an airbase in ice where everything worked :(
If there was a fix for this in anyway, it would be great!

The tables dont work aswell ;)
  in my port, too "is not working" table :) I can not make a luxury restaurant for VIP persons :o ING, and other ppls ::)
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 13, 2015, 12:13:00 am
Quote
Thermal Vest - Would be less efficient than a military vest, would not give a bonus slot, but is as effective as one firepit near you

I love the thermal vest idea, would definately be good one to add to the game. If the dehydration gets added I wonder if we would get a "wet vest" or something (name debatable).

Quote
Have one slot in each of the 4 sections which would be permanent and you would not drop on dying. If not in all 4, at least survival and supplies

I have been championing the 1 undroppable slot idea for a while. I lose 30+ items when I die so this would really do some justice to high level players, even as a reward for leveling up. Im still waiting for those april/may rewards you talked about ING. Still waiting...

Quote
Loot Drop Crate- There are toooo many items, and toooo many rare ones that looting is pretty useless when less people are online because of the higher respawn rate. Will contain rare items, and it (maybe) spawns randomly. THe location of drop would be made public 10 minutes before the drop off. This would make playing fun and add another survival element

While I have suggested this before, considering how things are going in the server I foresee 2 problems.

1.) Murderous SOBs like me will show up and many will die, many will only go there to donate their death drops to my ilk, ING wont like this and my ilk will get badly punished in some form of an update or noob protection, this will defeat the purpose of said drop by either allowing only noobs to take the drop or if ING does nothing, allow only high levels to take everything. Slippery slope this one.

2.) Clans camping the drop location. IC is a large clan, imagine what would happen if a bunch of them just camped the drop zone and killed anything that came along? Im not saying that IC would, but large groups could definately pull off a king of the hill.

Quote
ING is the ONLY one working on this server with the little time he has, so have patience.

He should really let us donate so he can hire some help, I have been singing this song though... :-\

Quote
Hi, i am sorta new to survival district but i am thinking that maybe there should be a stash, that like locked stashes and other stashes store items, but also when they are in there and you put batteries it maybe heals the items. i just think it might be a good idea.

I must buy you a beer, juice if you're underage.
CAN WE PLEASE HAVE THIS?
I promise to stop killing everything that moves if we get this.

Can we also have a scuba diving item? Some us have deep sea bases, by the time you get to them you only have 55% air left... So yeah... Scuba gear please?
Title: Re: Survival District - Testserver
Post by: harisalipk on May 13, 2015, 01:38:23 am
Quote
Thermal Vest - Would be less efficient than a military vest, would not give a bonus slot, but is as effective as one firepit near you

I love the thermal vest idea, would definately be good one to add to the game. If the dehydration gets added I wonder if we would get a "wet vest" or something (name debatable).

Or you know just drink more water...

Quote
Hi, i am sorta new to survival district but i am thinking that maybe there should be a stash, that like locked stashes and other stashes store items, but also when they are in there and you put batteries it maybe heals the items. i just think it might be a good idea.

I must buy you a beer, juice if you're underage.
CAN WE PLEASE HAVE THIS?
I promise to stop killing everything that moves if we get this.

IMO, If you loot regularly like you're suppose to, you shouldn't need such an item. I have to throw away my low health items because I find new ones often (except rocketgrapple).



Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 13, 2015, 11:37:11 am
Quote
IMO, If you loot regularly like you're suppose to, you shouldn't need such an item. I have to throw away my low health items because I find new ones often (except rocketgrapple).

This item is squarely aimed at rocketgrapples since they are so hard to find, I usually just kill for them if I see someone using one. But this would really do some good in the game, it can be extremely rare if necessary.

The thirst rate is already a problem to keep up with, imagine adding dehydration on top of that. Not many players really carry that much water with them. It just takes up too much space. But if we have something like upgradable backpacks, then it would be viable.
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 14, 2015, 12:32:19 am
Who can tell how the notification of the murder of the turret? constantly when I go to the game appear a message 10-20. you killed "Player 228" 20times .... he came into the truth 20 times on my base?) something like this          http://postimg.org/image/blsixhr1z/
Title: Re: Survival District - Testserver
Post by: harisalipk on May 14, 2015, 12:51:27 am
Quote
IMO, If you loot regularly like you're suppose to, you shouldn't need such an item. I have to throw away my low health items because I find new ones often (except rocketgrapple).

This item is squarely aimed at rocketgrapples since they are so hard to find, I usually just kill for them if I see someone using one. But this would really do some good in the game, it can be extremely rare if necessary.

The thirst rate is already a problem to keep up with, imagine adding dehydration on top of that. Not many players really carry that much water with them. It just takes up too much space. But if we have something like upgradable backpacks, then it would be viable.


Why even have item health or introduce dehydration then when they would be followed by a convenient item that counters its effect? I think both these items are not necessary and would only add to the already crowded inventory slots and lootboxes. I would suggest countering dehydration in absence of water by just getting in your vehicle or jump in the water rather than having some magic vest.

Thirst rate is not a problem, it would be if players can't find a reasonable amount of water and are dying because of it. As it is now, you can visit a few gas stations and you're good to go. If that's not possible for whatever reason, then maybe you should make room for it in your inventory or your stashes because its an essential item. A single slot with 8 water bottles goes a long way if you're smart. Really, who would not carry enough water (and essential item to survival) in a survival game?

Increasing inventory size (or any limit in the game) is not going solve anything. How much do you increase by? 1, 2 or 5 slots? some may then argue that that is not enough, so while we're at it why not make it unlimited? The restrictions are there for a reason which is to enforce a survival environment. You're suppose to have limited resources, good stuff is hard to find, and having to do a bit of struggle should be expected, and you should really manage your inventory better.

Correct me if I'm wrong, it seems to me like your concerns are mostly centred around you not being able to play the game like you want to (which is far from survival). Really, you should be adjusting your gameplay to fit the gamemode and not the other way around. You would have a much better time and not get frustrated with every change that introduces survival elements.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 15, 2015, 01:21:55 pm
Quote
Correct me if I'm wrong, it seems to me like your concerns are mostly centred around you not being able to play the game like you want to (which is far from survival). Really, you should be adjusting your gameplay to fit the gamemode and not the other way around. You would have a much better time and not get frustrated with every change that introduces survival elements.

Kind of ironic that you would say the game is a survival game but yet so many changes were introduced to protect the lesser experienced players while at the same time culling the killing proficiency of veterans. If the aim was survival, things like noob protection and neutral zone would not exist. Surviving other players is inherantly part of the game, we can not say surviving the elements should be the only aspect of the "survival" game, there must be odds stacked against you, and nothing works better than other players who are better geared than you.

Considering the amount of hand holding that has been introduced over the past few changes, what is so wrong with a little more? Its not such a bad idea. Speaking of unlimited slots, why not just get rid of weapons altogether instead of noob protection and neutral zone. Turn it into simcity fulltime.

I have adapted to the changes time after time, i love this server so i will probably keep coming back despite changes i dont like. My real frustration is that we are being steered into a specific style of gameplay in a sandbox game. Defeats the purpose of a sandbox though in my opinion.

One more complaint... The Bering.
I love this plane but the airport it spawns at is quite a pain to deal with. There is a tree on the right hand that clips the right wing and sends the plane spinning or explodes it entirely. Even after clearing this tree at slow speed, further down the runway there are trees on the left that do the same thing, and if you manage to not clip them, the runway is pretty damn short, you literaly take off with enough room to only miss the trees at the end of the runway. The desert mountain airport does not have this issue at all, could the spawn possibly be moved there? Or the airport in the north east of the map?
Title: Re: Survival District - Testserver
Post by: harisalipk on May 16, 2015, 12:42:53 am

Kind of ironic that you would say the game is a survival game but yet so many changes were introduced to protect the lesser experienced players while at the same time culling the killing proficiency of veterans. If the aim was survival, things like noob protection and neutral zone would not exist. Surviving other players is inherantly part of the game, we can not say surviving the elements should be the only aspect of the "survival" game, there must be odds stacked against you, and nothing works better than other players who are better geared than you.

Of course killing is inherent part of the game, but is restricted just like anything else. I agree that noob protection and neutral zone shouldn't be in the game, but unfortunately they are required in the game's current state to prevent excessive and unnecessary behaviour.

Quote
I have adapted to the changes time after time, i love this server so i will probably keep coming back despite changes i dont like. My real frustration is that we are being steered into a specific style of gameplay in a sandbox game. Defeats the purpose of a sandbox though in my opinion.

I don't even know what to say. Are you saying survival district is a sandbox or jcmp is? I don't think anything is worth discussing anymore because obviously our understanding of what a survival game is, or what a sandbox is, or even how jcmp works is completely different.

Quote
One more complaint... The Bering.
I love this plane but the airport it spawns at is quite a pain to deal with. There is a tree on the right hand that clips the right wing and sends the plane spinning or explodes it entirely. Even after clearing this tree at slow speed, further down the runway there are trees on the left that do the same thing, and if you manage to not clip them, the runway is pretty damn short, you literaly take off with enough room to only miss the trees at the end of the runway. The desert mountain airport does not have this issue at all, could the spawn possibly be moved there? Or the airport in the north east of the map?

I'll add one there temporarily.
Title: Re: Survival District - Testserver
Post by: blackhawk11232 on May 17, 2015, 08:41:08 pm
can u unban me plz
Title: Re: Survival District - Testserver
Post by: RektStyle on May 17, 2015, 08:53:28 pm
Earlier today i was banned due to a rocket glitch. I understood why i was banned and i went onto my alt planning not to do it again. But for some reason i was banned on my alt. Im here (as loads of ppl i can see) to ask for an unban. Im very sorry for abusing the glitch. i will not do it again. I really do enjoy this server :) I have more hours in this server than any other game haha. I wish for an unban on my main account: Thunderbird. I was banned on TotalAtom6 (notice the A lol) and than i moved onto my main account.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 18, 2015, 01:05:09 am
Thank you for the new spawn Haris, much appreciated  ;D

How about we make a seperate "Please unban me" topic for all these guys, seems like alot of them are making appeals. Wouldn't hurt to have a dedicated topic for them, they could confess their crimes in full and only the honest would be forgiven. Just an idea. I assume it beats the amount of PMs Haris and ING get about this issue.
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 18, 2015, 09:03:31 pm
Sorry for my bad english.
Today was patch and radiation is much much stronger that before, freezing is stronger too but this is ok, you can enter to heli or something else.
But when you go to the carnival you must have 10+ pills to drop like 3/4 boxes.
Whats your opinion guys?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 18, 2015, 11:52:18 pm
The radiation and freezing is insane now, but i like the challenge it poses. But i noticed today if u log out while freezing and log in again, you die immediately, this happened twice to me. Is it normal? The desert dehydration has been added but no wet vest :'( and I was really hoping to see this, but overall best update in a while.

Also while I was in my plane, i kept freezing. I eventually died even though i had spent 2min in it waiting to warm up. I spawned ryt where I died. No death drop. This happened twice.

While I was driving my car i hit a wall at about 40kmh, the build item wall btw, my car exploded and i died. I spawned ryt where I died and no death drop.

Today while flying my Bering, I took off from location A and flew to location B, landed and logged out. Logged in later and tried to spawn my Bering, but it was now back at location A while I was at location B. None of my friends flew it back, none were online and it was a remote location. This specific glitch has happened to me 4 times now since the update and its annoying as heck because it leaves me stranded in the middle of nowhere.

The Bering kill detection (warranty not included) is still not working, i rolled a whole bunch of ppl today and not a single one was detected.
Title: Re: Survival District - Testserver
Post by: BN on May 19, 2015, 12:18:07 pm
I know this is a topic that has been discussed previously, but it's still such a big part of the game too be flawed. And with this i mean the level system.  :o

I do not have any great solutions to propose, since I do understand that the majority on your server is below level 20, and struggles to reach even that. Still, you have those who passed level 20 a long time ago.

One suggestion might be to keep giving rewards till lvl 20. After that, you won't get any more rewards (or it could be smaller rewards that doesn't really effect the gameplay much) but you still get a notice every time you've reached a new level. Also, since there are no more rewards after lvl 20, there should neither be an increase in deathdrop. This will at least keep some of the fun for high lvl players and make it more fair.

The best part would of course be if we could see the levels (or kills) of other players, as we could before ;)

I love the server, and I do hope you take some of this under consideration  ;D
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 19, 2015, 12:34:20 pm
this is a joke? :o http://f-picture.net/lfp/s017.radikal.ru/i422/1505/50/dbf4cfa5bcfb.jpg/htm   p.s you can open/close doors only every second! so,if you have good bunker, then to open the doors need an hour or two? you really want to save this "timing" opening the doors? :-\
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 19, 2015, 02:06:21 pm
this is a joke? :o http://f-picture.net/lfp/s017.radikal.ru/i422/1505/50/dbf4cfa5bcfb.jpg/htm   p.s you can open/close doors only every second! so,if you have good bunker, then to open the doors need an hour or two? you really want to save this "timing" opening the doors? :-\

Yeah, i have bunker too and this open/close 1 door per second is very annoying.
Title: Re: Survival District - Testserver
Post by: frankincenseb on May 19, 2015, 05:50:09 pm
Open one door, grapple onto it, then close it.
Tada, you're inside.
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 19, 2015, 09:23:27 pm
Open one door, grapple onto it, then close it.
Tada, you're inside.
     Tada,you got banned from the server ::) not wanna try this) many other ppl "was  banned for a glitch with doors" so i'm scared now! ;D
Title: Re: Survival District - Testserver
Post by: harisalipk on May 20, 2015, 03:41:34 am

One suggestion might be to keep giving rewards till lvl 20. After that, you won't get any more rewards (or it could be smaller rewards that doesn't really effect the gameplay much) but you still get a notice every time you've reached a new level. Also, since there are no more rewards after lvl 20, there should neither be an increase in deathdrop. This will at least keep some of the fun for high lvl players and make it more fair.

The best part would of course be if we could see the levels (or kills) of other players, as we could before ;)

This is exactly what the level system currently is. The death drop doesn't increase after level 20. Only if you reach level 50 is when it starts to increase again. And the partial reason for this and the no kill count in player list is:


  • kills and deaths removed from playerlist, reasons:
    • players misunderstood it as a highscore list and kill so many noobs as fast as pissible.
    • i realized that the current safezone concept can not balanced with the gameplay anymore and what i saw so far, it's already out of control.
You should read this post where he explains why and the changes coming to address it:

http://www.jc-mp.com/forums/index.php/topic,4859.msg39217.html#msg39217[/list][/list]
Title: Re: Survival District - Testserver
Post by: BN on May 20, 2015, 04:38:10 am
You still don't get a notice when "leveling" up after 20, and I still think it would only be fair to not increase the deathdrop after lvl 50.  :o
Title: Re: Survival District - Testserver
Post by: andrew00778 on May 20, 2015, 10:59:51 am
hi ok so since this new update i have only had hell .... first (telling everybody where my base but you will understand in a minute that it might not even matter anymore ) so my base is in the desert and i died like 2min after logging on and being at my base .... then i go back to the safezone to start looting to get back (all vehicules back at base) guys try to kill me then stops moving i try to kill him he takes no damage ... he kills me respawn find him again kills me he didn't take any damage i don't think and he was with buddy's so i start ragging in chat warning that they are hackers told everybody the names of the guys then  you have been banned from server .... please help me out i can not believe my luck today really you know what me off .... so yeah if i could come back on the server and stop the dying in deserts and snow ... thanks love the serve would love to come back asap and sorry i posted this on the guide too but i didn't know that this existed
i hope you can help me out thanks
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 20, 2015, 02:34:20 pm
Well then i guess it has to be connection related. I noticed when i go anywhere near ice lake this particular problem happens so you are probably right haris.

I would like to propose the removal of mines from the game that have been placed and not detonated after a week or so. I fly around alot and i see random mines in mid air. Sometimes i hit one and my plane explodes, these are very small and hard to see when flying a bering. Just a suggestion.

To the guy complaining about level rewards, you cried too early bro... Wait till you hit level 50 and above lol. We wont be getting any rewards anytime soon, but i agree that i wld like to see the levels return atleast if not accompanied by kill counts. Its painful wasting ammo on noobs who drop 4 items when i could be hitting payday with the higher ranks.
Title: Re: Survival District - Testserver
Post by: andrew00778 on May 20, 2015, 08:24:51 pm
so the two hackers are back online and people are getting killed by them and can not kill them...... they are destroying the server my friend is showing me this by skype i can give you the two names of the two guys
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 21, 2015, 05:51:12 pm
so the two hackers are back online and people are getting killed by them and can not kill them...... they are destroying the server my friend is showing me this by skype i can give you the two names of the two guys

How about you stop wasting time and tell us their names. I would like to go confirm that they are hackers myself. If its a guy called Refrons then yes he is a known hacker/cheater when it comes to combat.
Title: Re: Survival District - Testserver
Post by: andrew00778 on May 21, 2015, 06:41:41 pm
Gundan and nepomuk  are the two hackers.
How can i contact the owner / admins of the servers to get unbanned.
Title: Re: Survival District - Testserver
Post by: RektStyle on May 21, 2015, 09:29:39 pm
Just out of curiosity, in what way are these people cheating? Are they not dying? Do they not runout of ammo?
Title: Re: Survival District - Testserver
Post by: andrew00778 on May 21, 2015, 09:35:49 pm
They are not dying
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 21, 2015, 09:41:10 pm
so the two hackers are back online and people are getting killed by them and can not kill them...... they are destroying the server my friend is showing me this by skype i can give you the two names of the two guys

How about you stop wasting time and tell us their names. I would like to go confirm that they are hackers myself. If its a guy called Refrons then yes he is a known hacker/cheater when it comes to combat.

I only know when "Reforns enter to combat" He gonna start lagging-"Teleporting" and this is imposible to kill him.
But yesterday my friend Wuwu kill him when he AFK so he can be killed when he dont know he was fight xd

I saw like 3 days ago guy with unlimited ammo he shooting with SMG and shoot and shoot and shoot...he dont reloading and shoot like 1 min but i dont remember his name ;/
Title: Re: Survival District - Testserver
Post by: andrew00778 on May 21, 2015, 09:50:56 pm
That's a shame would of helped to know his name we need to get all the hackers off the server it takes away the fun.
Title: Re: Survival District - Testserver
Post by: frankincenseb on May 22, 2015, 07:24:38 am
So, uh, it appears that the server is down, and has been for almost a day now.
Is everything all right, ING?
Title: Re: Survival District - Testserver
Post by: ING on May 22, 2015, 01:48:22 pm
server hoster has technically problems, i also just can wait until its back, sry guys :(
Title: Re: Survival District - Testserver
Post by: Binci on May 22, 2015, 02:04:36 pm
I have nothing to do with my life without the server :'(
Title: Re: Survival District - Testserver
Post by: Omega-BLK on May 22, 2015, 02:37:15 pm
I have nothing to do with my life without the server :'(

Oh dear... It must be like drug withdrawl for you :D

All im hoping for is not to spawn in sz when I suicide. That would be awesome.
Title: Re: Survival District - Testserver
Post by: Bartacula on May 22, 2015, 03:00:03 pm
thx for the info ING :)
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 22, 2015, 03:42:17 pm
My life have no sense without this server ;_;
Title: Re: Survival District - Testserver
Post by: frankincenseb on May 22, 2015, 03:50:30 pm
Please, I need my fix, I need to have something in my life that will make me forget about the horrors of daily life, such as doing the dishes, cleaning the cat litter and cat vomit, and ironing clothes.

Please please Mr. Server please get better!
Title: Re: Survival District - Testserver
Post by: IC_Michel on May 22, 2015, 04:49:07 pm
lol, Frank... i take you into my arms  ;D but only if that server ever come back ..  :P
Title: Re: Survival District - Testserver
Post by: Warren123 on May 22, 2015, 10:50:11 pm
Hey ING, do you have any idea how much longer it might be? I hope not much longer :(
Title: Re: Survival District - Testserver
Post by: frankincenseb on May 22, 2015, 11:09:53 pm
I literally just did my taxes tonight. That's how depressed I am.
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 23, 2015, 12:17:52 am
I must.....survive....i need......distric... x_x
Title: Re: Survival District - Testserver
Post by: BN on May 23, 2015, 03:06:30 am
I just cleaned my house. :o I need.survival.back!
Title: Re: Survival District - Testserver
Post by: Flexology on May 23, 2015, 07:14:05 am
I cant believe I am studying :(

We miss the server QQ
Title: Re: Survival District - Testserver
Post by: IC_Michel on May 23, 2015, 07:37:16 am
I had so much time yesterday, i just clean my hole bedroom and put all clothes neatly into the cupboard ..  :o :'(
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 23, 2015, 01:14:12 pm
I have to many time right now ;/ Come on 'hoster'!
Title: Re: Survival District - Testserver
Post by: IC_Michel on May 23, 2015, 01:41:58 pm
T/ suicide   ..    ..   ;D
Title: Re: Survival District - Testserver
Post by: andrew00778 on May 23, 2015, 01:51:35 pm
hey admins etc can you please reply to me about my ban and what you can do
Thanks
Title: Re: Survival District - Testserver
Post by: RektStyle on May 23, 2015, 02:08:00 pm
hey admins etc can you please reply to me about my ban and what you can do
Thanks

Maybe it's a temporary one. In that case just wait it out.
Title: Re: Survival District - Testserver
Post by: IC_Michel on May 23, 2015, 02:32:24 pm
(http://www.bilder-upload.eu/thumb/5cc78f-1432384876.jpg) (http://www.bilder-upload.eu/show.php?file=5cc78f-1432384876.jpg)
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 23, 2015, 03:06:07 pm
Now:
Waiting for working server (http://media.tumblr.com/cc1c91f446d0fd1487caf5736d46934b/tumblr_inline_nf8z5gbqr41t44jog.jpg)


Me when district comes back:
(http://i.imgur.com/nR0KkPl.jpg)
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 24, 2015, 12:19:37 pm
  (http://s019.radikal.ru/i635/1505/c5/129409d9c4db.jpg)  ::) and me when district comes back (http://s017.radikal.ru/i436/1505/22/fb5769df926c.jpg)     little bit more h1z1^^ (http://s017.radikal.ru/i403/1505/91/539100b53c39.jpg)
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on May 24, 2015, 12:21:16 pm
Guys, what happened to server?? :o
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 24, 2015, 12:32:37 pm
Guys, what happened to server?? :o
server hoster has technically problems :(
Title: Re: Survival District - Testserver
Post by: frankincenseb on May 24, 2015, 04:47:19 pm
Forever remembering Survival District

(http://i.imgur.com/ME32iDk.jpg?2)
Helicopter sex

(http://i.imgur.com/uVSNyxJ.jpg?1)
Nuking a firetruck to see if it resists

(http://i.imgur.com/EtCIrOG.jpg?2)
Raiding the ANTI base

(http://i.imgur.com/YHAOOPa.jpg?1)
Killing ING with a fucking mine ahaha
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 24, 2015, 05:56:29 pm
UP

I want kill ING in game too ;) huehueheuheuhe
Title: Re: Survival District - Testserver
Post by: Flexology on May 24, 2015, 08:45:56 pm
Remember survival district memories while the server is down
(http://images.akamai.steamusercontent.com/ugc/540774389146970124/8F5AEFD3D24BF0AB3FB736D4B7D0E99EAD83349C/)
NUKES

(http://images.akamai.steamusercontent.com/ugc/538516512386458309/463F5214CD443563D9668BB4E5620F9283A7FF0A/)
Infectdroid's base 2. We got 550 walls from here from these stashes

(http://images.akamai.steamusercontent.com/ugc/539640601114058029/886D383056059E4D6CCA91E849B326C916AF99F1/)
The first time we raided Infectdroid

(http://images.akamai.steamusercontent.com/ugc/538516512381447596/BF2634E4BD18F472AF2208758B9D9DCD3961E8D7/)
Roadtrip!

(http://images.akamai.steamusercontent.com/ugc/538516512381446811/55A8730106E97930C0C48CD39C9823545EB30FF6/)
More Roadtrip Pics!

(http://images.akamai.steamusercontent.com/ugc/535134554555344647/A3F0E7F0B4ABC7A5A12A82CC78A5670FE1221824/)
Random Shenanigans with frank trying to lift a fire truck with 2x aeroliners
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 24, 2015, 10:44:59 pm
Lol i see you have nice actions :P i have ss from actions too! :D
I dont know why pictures are so big ;/

Normal drop:
(http://iv.pl/images/45890104244984949616.jpg)

Normal day in city:
(http://iv.pl/images/01040069687849601421.jpg)

I love bombers <3 double kill
(http://iv.pl/images/48356558708704063466.jpg)

Mike is crazy!
(http://iv.pl/images/67349068686420385314.jpg)

Lol rager :D
(http://iv.pl/images/14146110036902563364.jpg)

The best night race in i ever was! Better than NFS :D
(http://iv.pl/images/60893348021976195314.jpg)
Title: Re: Survival District - Testserver
Post by: NuclearAirstrike on May 25, 2015, 12:47:06 am
Nice Stuff ;)
Title: Re: Survival District - Testserver
Post by: Arnie91 on May 25, 2015, 12:03:00 pm
Fate, you're cruel to lead me to this wonderful server only to take it away after a few days :( now everyone cross your hearts and hope for it to come back and pray to whatever god you might believe in that our LIFE is back online soon enough! ;)
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 25, 2015, 03:49:27 pm
I still have hope...Pls! WORK!
Title: Re: Survival District - Testserver
Post by: MercyakaSlowres on May 25, 2015, 07:50:01 pm
I still have hope...Pls! WORK!
  probable pc broken ;D do you have h1z1 or cs/go?)
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 25, 2015, 09:37:10 pm
I still have hope...Pls! WORK!
  probable pc broken ;D do you have h1z1 or cs/go?)

Yeah,im playing right now CS GO.
I have many games too ;p but...district is love district is life.
Title: Re: Survival District - Testserver
Post by: nedkelly29 on May 26, 2015, 08:33:32 am
Please fix the server issues ******* There is nothing better than Survival District!
125hrs in 2 weeks on that server.. WAS SO FUN.. SO MANY MEMORIES ALREADY...
I have played other games and nothing is better than it..

My Survival District Story, ill try to make it short:

Joined the server for the very first time, ran out of neutral zone, took these 2 guys like 3 mins each time to kill me without a grapple.. died twice.

Asked to join some people: Quarsar and Zenoctra. They were really good people, anyways.. We got a group going within a day, but then everyone logged out, most of them quit :L ... But I'm happy that that happened because that's what started me off really. Didn't want them to quit but things happen..

Found some better players (More hours) They helped me alot.. Most are still remaining as really good friends, such as: Slizzer41, a cat, and GW935 : They lead me to more friends such as, Dustmight, Bilbo Swaggins, and some more.. Cant remember names..

Always been a friendly to new players, except for some times when I hunt.. (Which isn't very often.) The good thing about making new friends is, I help them, they help me..

I joined 'WD' around 50-60hrs into the server. They were kind enough to let me in. Although I had some friends in that clan, so I guess that is how I got in..

And alot more, too lazy to type any more lol.. I have screenshots, but my internet is on a limit so I'm not going to upload them..
Title: Re: Survival District - Testserver
Post by: Binci on May 26, 2015, 08:54:24 am
My life is pointless now :o I need the server back, im tired of crying myself to sleep ING!  :'(
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on May 26, 2015, 02:03:22 pm
My life is pointless now :o I need the server back, im tired of crying myself to sleep ING!  :'(

When i sleep i have nightmares too: server die 4ever ;_;
Title: Re: Survival District - Testserver
Post by: ING on May 26, 2015, 04:15:28 pm
sadly nothing new, they keep telling me that they working on it and it will be fixed soon but nothing happend...

i set up a small temporary server but that also have a major problem: currently nothing can be saved there! inventories and vehicles are also gone there but you will spawn with a big inventory, go nuts ;D

ip: 85.14.228.225:7777
Title: Re: Survival District - Testserver
Post by: Bartacula on May 26, 2015, 05:26:56 pm
we will!
thx for the substitute drug  ;D
Title: Re: Survival District - Testserver
Post by: NuclearAirstrike on May 26, 2015, 05:28:33 pm
agree  ;D
Title: Re: Survival District - Testserver
Post by: frankincenseb on May 26, 2015, 06:15:05 pm
Hahaha, this owns, thanks IGN.

Do you think there may be data loss after the crash?
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on May 26, 2015, 09:03:56 pm
Thanks man!!  ;D
Title: Re: Survival District - Testserver
Post by: BN on May 27, 2015, 04:00:09 am
Thanks ING, this is great :-*
Title: Re: Survival District - Testserver
Post by: Flexology on May 27, 2015, 08:45:00 am
sadly nothing new, they keep telling me that they working on it and it will be fixed soon but nothing happend...

i set up a small temporary server but that also have a major problem: currently nothing can be saved there! inventories and vehicles are also gone there but you will spawn with a big inventory, go nuts ;D

ip: 85.14.228.225:7777

The data is still there right?
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on May 29, 2015, 01:05:21 pm
Still nothing ING?  :-\
Title: Re: Survival District - Testserver
Post by: Binci on May 29, 2015, 07:50:32 pm
 :'( :'( :'(
Title: Re: Survival District - Testserver
Post by: acat on June 02, 2015, 11:53:34 am
HI BINCO
Title: Re: Survival District - Testserver
Post by: frankincenseb on June 02, 2015, 12:34:10 pm
Please ING, please come back, I swear I'll be good this time, you don't need to leave, please ING.

EDIT : I'll stop making fun of Germans and of Bismarck. I swear.
Title: Re: Survival District - Testserver
Post by: Bartacula on June 03, 2015, 08:04:17 pm
Will our thirst ever be satisfied?
https://www.youtube.com/watch?v=KOQR1B35VgM

Seriously, in case there is any way to help u to get the server back on, just tell us ING.
The survival district is the biggest improvement that could ever have been done (beside JCMP ofc^^) for a huge part of the community and i bet theres a bunch of peeps willing to help.
Title: Re: Survival District - Testserver
Post by: acat on June 06, 2015, 09:39:00 am
Will our thirst ever be satisfied?
https://www.youtube.com/watch?v=KOQR1B35VgM

Seriously, in case there is any way to help u to get the server back on, just tell us ING.
The survival district is the biggest improvement that could ever have been done (beside JCMP ofc^^) for a huge part of the community and i bet theres a bunch of peeps willing to help.
pewds uses that sound track ohhh tnx i was looking for that a loonnggg time now
Title: Re: Survival District - Testserver
Post by: ING on June 07, 2015, 12:16:01 pm
i finally got a new server but the other didn't work anymore and the data are lost, so there are some rollbacks and data losses. press f5 --> changelog to see a detailed info about it.

im really sry about it but after 18 months i didn't expect something like that anymore so i got a bit lazy with the backups. i spend the last 2 days with writing parsers to reconstruct so many data as possible from the chatlogs, including all the profiles (which includes kills/death etc).

new server ip:
134.255.219.236:7435
Title: Re: Survival District - Testserver
Post by: Bartacula on June 07, 2015, 12:31:31 pm
I start to shiver when i hear the word rollback, but im damn glad the server is back.
Thx ING! :)
Title: Re: Survival District - Testserver
Post by: frankincenseb on June 07, 2015, 02:14:55 pm
It's back ! I lost a bunch of stuff but it's fine, because the server is frikking back !

I think the rollback for buildings is older than 8 days. I lost quite a bunch of walls !

(Hey ING, could you fix my levels again please ?)
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on June 07, 2015, 03:02:27 pm
I fcking love you ING!!!
;* Thanks
Title: Re: Survival District - Testserver
Post by: Binci on June 07, 2015, 04:07:11 pm
Kinda crying a bit over the loss of my base, but still ITS BACK <3 <3 my life is complete again  ;D ;D
Title: Re: Survival District - Testserver
Post by: Zombie_killer on June 09, 2015, 02:46:01 am
ING, Help me, I'm banned on your server for a long time, would have unban me? I want to play.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on June 09, 2015, 09:35:35 am
Player radars no longer work, at all.

When a claim is transferred to you, you are unable to pick up any items the previous owner placed. This could just be me, I have not tested it further.

When placing 1 item in a stash when you have a stack of 2, the one placed in the stash loses its health if it becomes part of a stack in the stash.
Title: Re: Survival District - Testserver
Post by: Flexology on June 10, 2015, 04:06:15 pm
I have an issue with the server. I am able to connect to it but after I do, I dont see any survival district elements. Frankincense confirmed that it shows a toast message when i join the server but I am not able to do anything when inside. I can roam with the rico skin, without anything in the server. Other servers work perfectly when i connect to them. Can anyone relate to this issue and help me find a fix for this?
Title: Re: Survival District - Testserver
Post by: Bartacula on June 10, 2015, 07:03:29 pm
Usually this problem is caused by connection problems...
How long have u been waiting after login?
Try to login and wait some mnutes several times until it works and in case it works after a while you should check your connection...things like more bandwith, lan instead of wlan/a repeater could help.
Your connection is fine and nothing new is disturbing ur wlan signal? Theres still the possibility of a routing problem.  In case there are issues somewhere between you and the server, which could take some days to repair sometimes and you have to use a slower way meanwhile.

Title: Re: Survival District - Testserver
Post by: frankincenseb on June 11, 2015, 01:52:19 pm
i want walls

i need walls

gimme all the walls, all the god damned walls
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on June 11, 2015, 04:32:49 pm
ATTETION!
Watch out for [Pk]Niklas.
He using bug for teleporting after death so he teleport to his death position after 2 seconds.
Ban him ;)
Title: Re: Survival District - Testserver
Post by: Flaffier on June 11, 2015, 06:40:24 pm
XXBadSmeagol that is not a cheat he was probably using a Bino it happened to me once when you use the bino and then someone kills you then you would instantly teleport back at the same exact spot and that same dude would kill you again and you would keep dying untill maybe he stops shooting or you Get out of the bino zoom again
Title: Re: Survival District - Testserver
Post by: PkDucky on June 13, 2015, 11:11:58 am
Why am i banned. I just got banned after i woke up. Yesterday i just finished mah base ;_;

R.I.P Ducky
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on June 13, 2015, 11:41:04 am
You cant get ban for free...you was must glitching something.
Title: Re: Survival District - Testserver
Post by: Flaffier on June 13, 2015, 02:52:56 pm
Because the population is so bad after that stupid crash thats why ING wants to eliminate his population so he wouldn't need a reason to close the server
Title: Re: Survival District - Testserver
Post by: PkDucky on June 13, 2015, 03:15:25 pm
No, I just logged in and got banned. My friend as well HIs name is karn
Title: Re: Survival District - Testserver
Post by: frankincenseb on June 13, 2015, 06:39:15 pm
Karn was annoying and racist tho.
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on June 13, 2015, 07:58:38 pm
Is there anyway to get more players? The server is dying  :( The server population never reaches above 30.
Title: Re: Survival District - Testserver
Post by: frankincenseb on June 13, 2015, 11:18:44 pm
Give some time to the old-timers, they'll come back.
Plus, at the next Steam sale, and when the server gets highlighted again, people will come back.
Title: Re: Survival District - Testserver
Post by: [IC]HaHa on June 15, 2015, 06:25:40 pm


Hello,
since there is still a hacker. His name is SuchoiT50.
He kills many players oneshot. It took me several times shot down by walls, even though I have moved me.

It just takes your enjoyment of the game.
Please banishes such idiots yet simple.

greeting
[IC-P-C] HaHa



translated by google










Title: ...
Post by: Master3Z on June 16, 2015, 01:04:34 am
...
Title: Re: Survival District - Testserver
Post by: Flaffier on June 16, 2015, 12:00:00 pm
MasterZ aka GoldenZ aka Refrons weren't you banned? how come your still playing?
Title: Re: Survival District - Testserver
Post by: Bartacula on June 16, 2015, 04:16:23 pm
Ive been glitching into so much buldings,etc to give anyone the possibility to take a screenshot..by accident, so this screenshot shouldnt be a reason for a ban in my opinion ;)

@Haha
I can confirm this.
Have been fighting against his and one of his mates and they just appeared, oneshotted and disappeared even from playerradar (wasnt able to ping them aswell), appeared again,...
You could hunt those guys with 20 peeps and they would still win without struggling at all.
Title: ...
Post by: Master3Z on June 16, 2015, 04:47:02 pm
...
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on June 18, 2015, 03:47:14 am
is the player radar disabled due to a bug or is it disabled purposely? Could it be possible for it to still be implemented into the game but extremely rare? As in rare, i mean Stashhacker rare  :) It was really a great aid in battles and it was a sick item.
Title: Re: Survival District - Testserver
Post by: XXBadSmeagol on June 18, 2015, 11:28:41 am
Today somebody hacked our base and steal beds....and he idk who can open my LOCKED stashes and he or she dont use stash hacker because door isnt destory. Only beds. How the fuck he can open doors and open my locked stashes?
Title: Re: Survival District - Testserver
Post by: Trap on June 18, 2015, 11:44:18 am
Just cause he isn't inside doesn't mean he can't hack your stashes there are numerous glitches that enable you to get inside your base without any trouble. What do you mean Steal your beds? He might have destroyed them check if u received a chat message indicating if someone destroyed your bed , and if not who is the land claim owner? Maybe it's someone who you have added?
Title: Re: Survival District - Testserver
Post by: nedkelly29 on June 18, 2015, 04:00:30 pm
Nevermind..
Title: Re: Survival District - Testserver
Post by: Aws0jam on June 19, 2015, 04:02:47 pm
pls start server
Title: Re: Survival District - Testserver
Post by: IC_Michel on June 19, 2015, 04:25:19 pm
Whats wrong now ??
Title: Re: Survival District - Testserver
Post by: AnYways on June 19, 2015, 04:37:43 pm
Server is down
Title: Re: Survival District - Testserver
Post by: frankincenseb on June 19, 2015, 05:54:11 pm
Looks like there has been a stash rollback, but nothing else - not inventories, for example. Weird.
Title: ...
Post by: Master3Z on June 20, 2015, 01:20:22 am
...
Title: Re: Survival District - Testserver
Post by: frankincenseb on June 20, 2015, 01:16:02 pm
Why do you hate Flufy so much
Title: Re: Survival District - Testserver
Post by: PinkFluffyUnicorn on June 22, 2015, 01:31:26 am
Frank, that was someone pretending to be me XD


Toxic taco is pretending to be an admin yet again.
Title: Dehydration
Post by: Vonadix on June 24, 2015, 06:46:30 pm
Hello everyone!
Im having a serious problem. Dehydration effect doesnt wear off. I left desert, I died a couple of times, I drink tons of liquids and still my thirst is losing 1% approx. every 2-3 seconds! I found myself stalking from one vending machine to another just to keep myself from dying. Please, I dont want to be that lame vampire anymore, fix my thirst! I thought maybe /resync would fix me, but it is disabled, as you know.
Also, I have a proposition. Dehydration in desert is logical (well, not quite in my case, but still), but I suggest removing or at least lowering that effect in low-altitude areas. If you check em out, they are often full of grass and trees, shaded by cliffs and/or located next to water bodies, so one should not suffer that much from dehydration there IMHO.
When I first experienced dehydration, I decided to counter it by swimming in the oasis, but, alas, it didnt work.
Please help me out with it, my claims are to expire soon, and I should spending time looking for landclaims, not goddamn instant coffee=\
Title: Re: Survival District - Testserver
Post by: Trap on June 24, 2015, 06:53:32 pm
You should add that all Firepits can be fired up in a single button on the options(ESC)
 And add a notification that alerts you if someone hacked your stashes people are getting their stashes theft without knowing who the suspect is , and i think you should add that so people could know who their enemy is
Title: Re: Survival District - Testserver
Post by: xXMcSkillzXx on June 30, 2015, 03:04:35 am
Found a bug/glitch with EVAC. All of a sudden it just stopped mid flight
Title: Re: Survival District - Testserver
Post by: Starsky on July 01, 2015, 02:21:36 pm
Hello ING after the new server i lost my rank and i'm a newbie again  is that possible to recover my rank please   ;D
Title: Re: Survival District - Testserver
Post by: frankincenseb on July 02, 2015, 12:57:15 pm
Some dude named {GG}Mr. Steven Bills just killed me, with a sniper, while i was several kilometers in the air, and maybe 10 km away from him. This was a few minutes after I killed him.
Unless there's a bug, he was hacking.
Title: Thank you
Post by: Fire-Storm on July 03, 2015, 01:12:03 pm
This server is Brilliant, I must say this is the best Just-Cause 2 multilayer experience I have ever had!
Title: Re: Survival District - Testserver
Post by: Zombie_killer on July 04, 2015, 04:31:27 pm
ING, Help me, I'm banned on your server for a long time, would have unban me? I want to play.
Title: Survival District - Suggested Addition To The Server
Post by: Fire-Storm on July 05, 2015, 01:46:26 pm
Would it be possible to add another vehicle to the game, but with a twist?

The survival game-mode is simply sublime, but transporting valuable items safely is near impossible (tanks are mere butter in the face of an attack helicopter)

I have been wondering if it would be possible for Russian SV-1003 Raider to spawn on skull island with 200% health  to solve the problem of vulnerability. (specifically the Russian Raider because the shield makes it harder to see when using the turret)
The reason I am asking for a raider is because it has no offensive value without a friend in the turret, and its main role in the game is to be an armoured transport. (perfectly suitable for the role of transporting players with valuable loot)

Why Skull island?

Skull island is the perfect place to spawn the Raider because the island is in the centre of the world and the only way off the island is by using the Zhejiang 6903 that spawn there. (It would finally give players a reason to buy a Zhejiang 6903).
If the Raider only spawned on Skull island they would be very rare because all the effort required to obtain one would be a deterrent.

http://images.akamai.steamusercontent.com/ugc/450707476760196505/3D87A61C7D893DB0F8D7CAEAFF9E2037E34622B5/
If it spawned at the bottom of this slope (top of the nose) it would be the perfect spawning location, hidden yet in plain sight.

What should they cost?

If it were my choice I would make them cost 25-30 lockpicks; the reason behind this is that the player would still have to buy a Zhejiang. Whilst the raider is being transported by the Zhejiang over the sea it will be extremely slow and VERY vulnerable to attack (if the Zhejiang  is sunk its game over).

This is all hypothetical mind you, although it would be an excellent addition to the game IF it is possible
Title: Re: Survival District - Testserver
Post by: harisalipk on July 05, 2015, 10:54:47 pm
If you're looking for safe transport, you're not gonna find it on the ground. You are vunerable to so many threats because you're stuck on the ground. No matter how well armoured your ground vehicle is, it is no match for a heli with unlimited ammo... not to mention C4s, mines, airstrikes, rocket launchers, you name it. The safer ways to transport are with airplanes, helis or boats.

So unless this Raider is completely immune to these threats (it isn't), it's not gonna help. But you can try out the armoured URGA with minigun which is on the server already. Other than maybe less armour, it has more function than the Raider.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 06, 2015, 04:05:12 pm
The "error missing values" glitch is really annoying. You fotify walls and pick them up, start placing them and the whole stack loses its values. This is insane, I have lost 150+ walls to this glitch. The amount of parachutes and rocketgrapples lost to this is also unacceptable.

The Bering still doesnt log kills, which is sad. I love this plane.

Level 50+ rewards... Still waiting...
Title: Re: Survival District - Testserver
Post by: Trap on July 06, 2015, 08:03:59 pm
ING ask your self why does your server population decreases? IC/XS quit the game cause of your actions lately very annoying and not acceptable i want a fix!
Title: Re: Survival District - Testserver
Post by: Juraj on July 07, 2015, 09:48:58 am
Population decreases happen and can't be stopped, people get bored of a game and move to another one. Not much promotion left for JC2 so few new players. Now just asking ING for a fix won't help, instead you can try giving him tips on how to fix issues.
Title: Re: Survival District - Testserver
Post by: Trap on July 07, 2015, 10:41:05 am
One issue that is extremely annoying and i cannot tolerate is that the fact that i have 70 fire pits and the time and effort in firing up every single one of them is Mentally abusing.

You won't be able to grapple on the door is the best way to fix it, ING hasn't fixed it 100% since if your friends with the claim owner you can place doors.

There been a glitch where u can get pass through anything using a heli , i got no idea how it works neither do i care but try asking Arbital Aka MasterZ he is a Master in that glitch , the amount of times he glitched in with that method is fascinating.

Somehow , and i haven't tested it you can glitch out intentionally and spawn like 100-500m above the jet or spawn either sides by the same distance of the jet.

 
Title: Re: Survival District - Testserver
Post by: ZeMantras on July 07, 2015, 12:27:27 pm
"oh no i have no patience to turn un firepits, im out! and taking my clan with me!"
(prob be back in a week with another clan name! since no clan here lasts more than 1month) :D :D
Title: Re: Survival District - Testserver
Post by: harisalipk on July 07, 2015, 01:20:52 pm
One issue that is extremely annoying and i cannot tolerate is that the fact that i have 70 fire pits and the time and effort in firing up every single one of them is Mentally abusing.

Talk about first world problems lol. Please do report who this person is who is mentally abusing you by forcing you to turn on 70 firepits.

Quote
There been a glitch where u can get pass through anything using a heli , i got no idea how it works neither do i care but try asking Arbital Aka MasterZ he is a Master in that glitch , the amount of times he glitched in with that method is fascinating.

Quote
Somehow , and i haven't tested it you can glitch out intentionally and spawn like 100-500m above the jet or spawn either sides by the same distance of the jet.

Please make your posts more useful by writing step by step how to replicate bugs/glitches or circumstances when it happens instead of just demanding fixes, accusing others without proof, and sounding entitled. This way maybe devs can take your seriously.
Title: Re: Survival District - Testserver
Post by: SinisterRectus on July 07, 2015, 02:35:56 pm
Exploitable bugs and glitches related to the server should be reported directly to the server staff, not in a public post. ING, or whoever is in charge, can then decide how to handle it.
Title: Re: Survival District - Testserver
Post by: Trap on July 07, 2015, 06:19:29 pm
Exploitable bugs and glitches related to the server should be reported directly to the server staff, not in a public post. ING, or whoever is in charge, can then decide how to handle it.

These glitches i remember being there for ages... so it is time that ING does something It's either everyone knows of these glitches or he fixes them... I know ING doesn't like sky bases , but the only reason i got a sky base is that the fact so many glitches exists to get inside a land base and only few inside a sky base.
Title: Re: Survival District - Testserver: clans getting out of hand (WD)
Post by: timburnt on July 07, 2015, 09:42:37 pm
Banned :'(
Title: Re: Survival District - Testserver
Post by: harisalipk on July 08, 2015, 05:21:59 am
Exploitable bugs and glitches related to the server should be reported directly to the server staff, not in a public post. ING, or whoever is in charge, can then decide how to handle it.

Oops, yes of course. Thanks.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 08, 2015, 11:34:51 am
 ;DExpired claims are now saying -1 days left... When exactly do these things expire? Maybe I dont understand this expiry story, can we have some clarification?
Title: Re: Survival District - Testserver
Post by: Fire-Storm on July 08, 2015, 02:33:47 pm
ING ask your self why does your server population decreases? IC/XS quit the game cause of your actions lately very annoying and not acceptable i want a fix!

The IC players haven't quit, they have changed clan...
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 10, 2015, 01:37:23 pm
Could we please have the build item limit raised from 2000 objects to maybe 3000 or 4000? 2000 is small when you have to harden your base against persistant raiders.

Could we also be able to turn off the text that explains how to rotate objects when you are trying to place them. Sometimes it blinds your view when you are trying to align your walls.

On the above mentioned text, it could be helpful to also show the remaining amount of placable objects. Suddenly hitting your limit when building something is a total buzzkill.
Title: Re: Survival District - Testserver
Post by: Epies on July 15, 2015, 03:53:29 pm
Any chance we can get an anti combat logging system implemented? A fix as simple as a 5 second timer like in DayZ would be enough. The amount of times people combat log when I'm about to kill them is very annoying.
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on July 15, 2015, 07:07:53 pm
When people log, I'm fairly sure that it leaves a small indicator on the ground showing where they left and who it was for a few seconds.  You can use this information to plant mines and whatnot for when they comeback (unless it was in the air).
Title: Re: Survival District - Testserver
Post by: Yessir on July 15, 2015, 07:35:43 pm
Here is the story:  I started about 3 weeks ago.  I rarely ever entered chat, and when I did, it was to sell something - a recent sale post is where MytraKytra started harassing, trolling, and bombing me.  The server chat logs will prove more to the point.  Many times I asked MytraKytra, PinkFlufyUnicorn, a few other PK clan players, and N523DG to stop harassing myself and other players (mainly me).  I believe they kept at it because I actually verbally fought back - which is NOT trolling, it is defending.  This all started when I posted I have 100s of level 5 walls for 12lp each, as someone was offering to pay 2lp per wall; the math is 10lp, at that rate + labor; there is no set price for items in the server, right?  Anyhow, MytraKytra kept harassing me for almost 4 hours; unlike some players, I did not rage quit, I kept playing - or was trying to at least.  I would mute MytraKytra and others and they would unmute themselves somehow - this happened many, many times (real signs of a bona fide troll).  Additionally, a few days ago, a few players (6, I think) were killed by MytraKytra and they called him a hacker.  A few steam friends of mine were messaging me, one said he shot MytraKytra with 8 rockets and countless MG rounds and MytraKytra responded in chat "lol, cant kill me".  MytraKytra has even stated he hacks by use, when confronted, he uses the  =)  emoticon.  Additionally, PinkFluflyUnicorn states he/she hacks, but "does not use them".  In a different screencap, PinkFlufyUnicorn is said to use exploits. Furthermore, some players use other glitches for other purposes... finding them is cool, using them to your benefit is the same as cheating, and exploiting is the same as hacking.
The aforementioned denotes how obstinate trolls really are, and more so, since the server does not have any active moderators, it really shows how obstinate the admin is in dealing with such problems.

These players, the issues they bring to other players that just want to play and not be harassed, need to be dealt with, as their actions are in violation of Steam Online Conduct rule #s 6, 7, and 10.  Steam ToS rule #4, para. 2, line 1.

Unfortunately I cannot add screencaps because of the image size maximum.  If it were not for this, I would have 15 screencaps to show here.   It is really nice to be a grown-up and have a nice PC that my screencaps are 1MB+ each, and get 80FPS in the server.
With all this said, admin really needs to conduct some sort of age verification for the server.
Title: Re: Survival District - Testserver
Post by: Epies on July 15, 2015, 08:40:56 pm
@Lord_Farquaad

I know about the indicator and I do often plant mines at the spot they log out at, but it shouldn't be necessary. It's simply unfair for someone to log out to avoid death and it's something that can easily be fixed by implementing a combat timer when you get shot at like in DayZ.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 15, 2015, 11:10:13 pm
Player radars still dont work unfortunately.

Here is the story...

I applaud your calm and collected manner of addressing your issue. A rare thing on the internet. Unicorn is a known and much loved troll/sociopath and most regular players are used to him and his tendencies. He is a nice guy if you give him a chance and not take his taunts seriously.

As for Mytra, your case can only be helped by supplying the relevant evidence. Chat logs are inadmissible, many players admit to hacking purely to further infuriate their victims. Video evidence of Mytra's godmode is the only thing that could suffice to make your case. He said, she said, seldom works on this server.

In closing, hit detection is moderately bad, you could empty an MG clip into someones head who is not moving and you wouldn't do damage, but they could shoot you once with a revolver and kill you. The longer you play on this server the more you will run into these phenomena.
Title: Re: Survival District - Testserver
Post by: harisalipk on July 16, 2015, 03:39:43 am
Unfortunately I cannot add screencaps because of the image size maximum.  If it were not for this, I would have 15 screencaps to show here.

Use an external image host: http://imgur.com/ (http://imgur.com/)

If you have a complaint about a player, pm me with screenshots/videos or any other proof.
Title: Re: Survival District - Testserver
Post by: Shug0 on July 16, 2015, 10:27:38 am
Hello everyone, I'm now playing on this server for 2 weeks and I really love it. The gaming experience is just awesome (if we forgot the hitbox detection wich is shit) !

But....

Does the main dev will adding more functionnality or stay in state ? I mean.. Future update. I don't want to build something on a server who dying...

(Sorry for bad english  ::) )
Title: Re: Survival District - Testserver
Post by: BDQ on July 16, 2015, 11:04:17 am
Hello, I got a ban on the server. How can I fix it ??? Thanks in advance.
Title: Re: Survival District - Testserver
Post by: Trap on July 16, 2015, 12:54:40 pm
For some reason Player Radars still do not work
Title: Re: Survival District - Testserver
Post by: Shug0 on July 16, 2015, 02:29:11 pm
For some reason Player Radars still do not work

There is a radar item ? :o ...

Like Mine Detector but for player ? ow..
Title: Re: Survival District - Testserver
Post by: Trap on July 16, 2015, 02:46:12 pm
For some reason Player Radars still do not work

There is a radar item ? :o ...

Like Mine Detector but for player ? ow..

Yes there is


And btw ING can you increase build limit? i'v hit my build limit twice now xD i don't know what else i can pick up to place more walls
Title: Re: Survival District - Testserver
Post by: Shug0 on July 16, 2015, 04:59:20 pm
A craft tools with basic materials will be awesome btw  8)


- Metal
- Wood
- Stone
- Gears
- String
- Fiber

1 Grapplehook = 1 Metal + 1 String
1 RocketGrapple = 5 Metal + 10 String + 2 Gears

........
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 16, 2015, 06:33:00 pm
A craft tools with basic materials will be awesome btw  8) ...

While I fully understand where you are going with this idea, please do enlighten me what you intend to do with 1 Metal and 1 String in a server full of trigger happy bandits?
Title: Re: Survival District - Testserver
Post by: Shug0 on July 16, 2015, 11:04:38 pm
A craft tools with basic materials will be awesome btw  8) ...

While I fully understand where you are going with this idea, please do enlighten me what you intend to do with 1 Metal and 1 String in a server full of trigger happy bandits?

FISHING ! WHAT ELSE !
Title: Re: Survival District - Testserver
Post by: frankincenseb on July 16, 2015, 11:21:47 pm
IMO there are already too many different kinds of items. This would confuse the game even more.
Title: Re: Survival District - Testserver
Post by: Shug0 on July 17, 2015, 10:15:16 am
IMO there are already too many different kinds of items. This would confuse the game even more.

Yep that's possible. Fixing the bugs for now will be nice  :)
Title: Re: Survival District - Testserver
Post by: Zombie_killer on July 17, 2015, 09:39:24 pm
ING, Help me, I'm banned on your server for a long time, would have unban me? I want to play.
Title: Survival District - Testserver Help Claims Dont Work
Post by: Crazy8238 on July 17, 2015, 10:31:53 pm
My friend claimed somethings with walls he can build on it me too but we cannot grab the walls witch there standing so we buyed another claim but with this claim we only can make the claim from him longer (days). We cant pickup the wals there standing ?!!!!!!!!!

Plz Help
C.

PS.: Sry for that bad englisch



German Version: Ich habe ein kleines problem ein kumpel von mir hatt etwas geclaimt damit wir die              w                      walls da nehmen können das claimen hat geklappt und mann kann da auch bauen
                        aber wir beziehungsweise er können die walls die da stehen nicht aufnehmen mit
                        einem 2 claim kann mann das nur verlängern :(
Title: Re: Survival District - Testserver
Post by: Shug0 on July 18, 2015, 04:32:54 pm
T'm done of this fucking mod... Kill by invisible men, break all the door instantly ... And steall ALL MY STUFF (50 item) alone .... Don't tell me Arbital is not a fucking hackers...
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 18, 2015, 10:30:30 pm
T'm done of this fucking mod... Kill by invisible men, break all the door instantly ... And steall ALL MY STUFF (50 item) alone .... Don't tell me Arbital is not a fucking hackers...

For what its worth, you are not the only one who has such problems with Arbital. He and his clan are known hackers/glitchers but by some miracle he hasn't been banned again yet. My advice to you is build a glitch proof base in future. Teleporting will still get him inside no matter what but atleast he can't glitch in.
Title: Re: Survival District - Testserver
Post by: Shug0 on July 19, 2015, 11:51:42 am
And how build a glitch proof base ?
Title: Re: Survival District - Testserver
Post by: Trap on July 19, 2015, 12:13:44 pm
A glitch proof base is only proof against Door glitch .... which is useless now because you can no longer grapple on a door so ur safe but there are other glitches that WD are abusing specially the helli glitch that needs to be fixed asap , and they should be punished for whoever abused it



There are too many Burst ping abbusers as soon as i reach them they spam their burst pings , there should be a few second delay between each burst ping used!!! to prevent abuse
Title: Re: Survival District - Testserver
Post by: ZeMantras on July 19, 2015, 05:41:35 pm
T'm done of this fucking mod... Kill by invisible men, break all the door instantly ... And steall ALL MY STUFF (50 item) alone .... Don't tell me Arbital is not a fucking hackers...

One thing you can do is not place all your stashes in ONE place, its a common mistake of new players. you should avoid this! plan were u want your stashes put them far from each-other :) u can msg me in game if u need help in anything

I also dont place any important stashes in my landclaims, since some players are cheating and entered my claims with glitchy tricks ;) if u do place a stash at home dnt place your best loot there.

Looks like since the Rollback, pandoras box was open, all kinds of previous banned players are joining in again. b careful outthere

oh btw iam not a moderator or anything like it, some players seem to think that,want to set that clear for the 10000th time

havefun
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 19, 2015, 07:18:34 pm
Could the build item limit of 2000 please be raised? 3000 or 4000 would be a little better for people with many items accumilated over time. Many players are hitting their limits especially after many claims expired and bases were taken over and stripped.
Title: Re: Survival District - Testserver WD ARBITAL
Post by: [IC]HaHa on July 20, 2015, 01:34:26 am
WD Arbital ist übel am Hacken/Bug.-/Glitch usen:

hier einer seiner neusten tricks:

https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)


Mach doch mal was ING, es nervt einfach nur noch. Wenn man auf den schiessen will Teleportiert/laggt der sich nur so durchs spiel.
Title: Re: Survival District - Testserver
Post by: Shug0 on July 20, 2015, 09:47:33 am
Dude talk in English I understand nothing :( But yes... Seems a big glitch / hacK... Why ING don't ban it ?


------ EDIT

@ZeMantras Thanks for your advice, this is what I do now .. So you build a big base with no stash ? What's the point :/
Title: Re: Survival District - Testserver WD ARBITAL
Post by: Omega-BLK on July 20, 2015, 10:58:44 pm
WD Arbital ist übel am Hacken/Bug.-/Glitch usen:

hier einer seiner neusten tricks:

https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)


Mach doch mal was ING, es nervt einfach nur noch. Wenn man auf den schiessen will Teleportiert/laggt der sich nur so durchs spiel.

Wow  :o

How the hell is Arbital still playing on this server? Caught red handed! Good catch HaHa, hopefully now ING or Haris deals with him. Too many players have been complaining about him.
Title: Re: Survival District - Testserver WD ARBITAL
Post by: harisalipk on July 21, 2015, 04:20:29 am
https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)

This doesn't prove anything. Please re-upload without the music so I can hear the game sounds.
Title: Re: Survival District - Testserver WD ARBITAL
Post by: Shug0 on July 21, 2015, 08:12:48 am
https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)

This doesn't prove anything. Please re-upload without the music so I can hear the game sounds.

I think the music was during the recording so impossible to remove :s
Title: Re: Survival District - Testserver WD ARBITAL
Post by: Omega-BLK on July 21, 2015, 08:53:55 am
https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)

This doesn't prove anything. Please re-upload without the music so I can hear the game sounds.

I disagree. You can clearly see Arbital is a long way off and HaHa is going straight for him but some how is hitting imaginery things on his way to him until he eventually dies of physics? Mid air? When we all can see nothing is there? Not even the random mine in the air? Arbital has been banned atleast 4 times already and he is back because of the rollback. How many people must cry about this guy before something is done?
Title: Re: Survival District - Testserver
Post by: Vonadix on July 21, 2015, 10:51:20 am
Im terribly sorry, if i misunderstood anything, but why is it the weapon you are carrying in the video is clearly a rocket launcher, but the ammo counter shows sniper rifle?
Title: Re: Survival District - Testserver WD ARBITAL
Post by: Shug0 on July 21, 2015, 11:14:47 am
https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)

This doesn't prove anything. Please re-upload without the music so I can hear the game sounds.

I disagree. You can clearly see Arbital is a long way off and HaHa is going straight for him but some how is hitting imaginery things on his way to him until he eventually dies of physics? Mid air? When we all can see nothing is there? Not even the random mine in the air? Arbital has been banned atleast 4 times already and he is back because of the rollback. How many people must cry about this guy before something is done?

Totally true... Kill me when invisible... Steal 5 locked stash in 10 minute the time I came back to my house he had steal more than 3 inventory filled totally alone...
Title: Re: Survival District - Testserver
Post by: harisalipk on July 22, 2015, 01:23:59 am
https://youtu.be/97coOQ_B4hk (https://youtu.be/97coOQ_B4hk)

This doesn't prove anything. Please re-upload without the music so I can hear the game sounds.

I disagree. You can clearly see Arbital is a long way off and HaHa is going straight for him but some how is hitting imaginery things on his way to him until he eventually dies of physics? Mid air? When we all can see nothing is there? Not even the random mine in the air? Arbital has been banned atleast 4 times already and he is back because of the rollback. How many people must cry about this guy before something is done?

I don't punish players based on opinionated, biased or untrue statements and definitely not based on how many people are crying lol.

When we get enough convincing evidence that someone is cheating, whether it be from watching, server logs or player submitted evidence, they will be dealt with.

Title: Re: Survival District - Testserver
Post by: Shug0 on July 22, 2015, 11:04:39 am
Where can I suggest things to implement to the server ? This topic is not the more easy...

A SEMI-PUBLIC Trello Board will be nice for bugs / improvements suggestions.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 23, 2015, 04:54:46 pm
I don't punish players based on opinionated, biased or untrue statements and definitely not based on how many people are crying lol.

When we get enough convincing evidence that someone is cheating, whether it be from watching, server logs or player submitted evidence, they will be dealt with.

Assuming my statements are biased, opinionated and untrue. Allegations have been made by multiple players against one specific player. As an authority figure, should you not be investigating either way? Proving or disproving these allegations?
Title: Re: Survival District - Testserver
Post by: harisalipk on July 24, 2015, 03:36:38 am
Im terribly sorry, if i misunderstood anything, but why is it the weapon you are carrying in the video is clearly a rocket launcher, but the ammo counter shows sniper rifle?

Looks like a glitch when you equip/switch and open parachute.

Where can I suggest things to implement to the server ? This topic is not the more easy...

A SEMI-PUBLIC Trello Board will be nice for bugs / improvements suggestions.

This is the place.

Assuming my statements are biased, opinionated and untrue. Allegations have been made by multiple players against one specific player. As an authority figure, should you not be investigating either way? Proving or disproving these allegations?

I don't think I said or hinted that I am not investigating. Players make allegations (mostly false) against each other all the time. But I can't just take action based on the number of players complaining, especially when it's a clan and their friends making allegations against a rival clan member(s). This is not to say that I dismiss them, in fact I have caught most players because someone reported them.
Title: Re: Survival District - Testserver
Post by: Shug0 on July 24, 2015, 08:55:24 am
Okay thanks for your answers. So I give you my suggestion. Adding a market with a board where player will put their item and assign how many lockpick or others item they want for it will be awesome.

In fact for now everything go to safe zone and put on floor the item and 20% of trades are scamed, steal by noob and others cause there is no trading system.

A market where we can buy item put by offline player will be awesome. THe lockpick can be used as trading money.

Shug0
Title: Re: Survival District - Testserver
Post by: Trap on July 26, 2015, 10:53:48 am
Okay thanks for your answers. So I give you my suggestion. Adding a market with a board where player will put their item and assign how many lockpick or others item they want for it will be awesome.

In fact for now everything go to safe zone and put on floor the item and 20% of trades are scamed, steal by noob and others cause there is no trading system.

A market where we can buy item put by offline player will be awesome. THe lockpick can be used as trading money.

Shug0

I don't think ING would bother doing that neither do I think it is possible. ING isn't going to code hundreds of lines of scripts just to satisfy the minority of the community because someone was scammed..

At the end you getting scammed is YOUR fault because you paid in advance.
Title: Re: Survival District - Testserver
Post by: Epies on July 26, 2015, 11:36:57 am
snip
Title: Re: Survival District - Testserver
Post by: Kawaii on July 26, 2015, 03:00:48 pm
Just this morning somebody forcibly dismounted my locked stash and took stuff away. :'(

I was on in the morning and saw the stash fine, and a few minutes later when i checked my stash list it was gone. Where my stash was supposed to be was a player drop with a few of my items and that's it. When I checked my log it didn't say anyone destroyed my stash, which is weird.

Has this happened before? :P
Title: Re: Survival District - Testserver
Post by: Flexology on July 26, 2015, 03:28:52 pm
Just this morning somebody forcibly dismounted my locked stash and took stuff away. :'(

I was on in the morning and saw the stash fine, and a few minutes later when i checked my stash list it was gone. Where my stash was supposed to be was a player drop with a few of my items and that's it. When I checked my log it didn't say anyone destroyed my stash, which is weird.

Has this happened before? :P
I can relate to this. Happened to me too.
Title: Re: Survival District - Testserver
Post by: Shug0 on July 27, 2015, 08:32:50 am
Okay thanks for your answers. So I give you my suggestion. Adding a market with a board where player will put their item and assign how many lockpick or others item they want for it will be awesome.

In fact for now everything go to safe zone and put on floor the item and 20% of trades are scamed, steal by noob and others cause there is no trading system.

A market where we can buy item put by offline player will be awesome. THe lockpick can be used as trading money.

Shug0

I don't think ING would bother doing that neither do I think it is possible. ING isn't going to code hundreds of lines of scripts just to satisfy the minority of the community because someone was scammed..

At the end you getting scammed is YOUR fault because you paid in advance.

I just suggest improvement, I don't care scammers, but all the good MMO have this trading system. This is just a suggestion. No need to be negative. If ING don't want to improve this game he does what he want. But if all players stay passive the game will never change.

Cya
Title: Re: Survival District - Testserver
Post by: frankincenseb on July 27, 2015, 05:05:11 pm
Okay, so, about stashes that got dismounted.

I have video evidence of Arbital using a glitch to dismount stashes that are not his. Not hacking them - dismounting them. The video quality is really low for some reason, the upload to Youtube made it really low quality, but I got the original file in high def.
You can see him trying to get the glitch to work in the first minute or so, and then, around 1:50 - 2:10, it works.

https://youtu.be/YCtLpFYnH1c

Can someone take care of this guy now please?
Title: Re: Survival District - Testserver
Post by: Flexology on July 27, 2015, 06:03:50 pm
Okay, so, about stashes that got dismounted.

I have video evidence of Arbital using a glitch to dismount stashes that are not his. Not hacking them - dismounting them. The video quality is really low for some reason, the upload to Youtube made it really low quality, but I got the original file in high def.
You can see him trying to get the glitch to work in the first minute or so, and then, around 1:50 - 2:10, it works.

https://www.youtube.com/watch?v=VImYThminmk

Can someone take care of this guy now please?
DUDE I LOVE YOU.
Now that some light has been shed on this bug/glitch, I will make public the PM I sent to the admin/mod when I faced the similar thing.

Quote
Maybe you have heard of me, maybe not, i am [Xs] Lethal Bacon, and a couple days back, the most weird thing happened.

I saw my stash list and saw 4 were missing, i assumed i was raided. I went to my base. Not a single wall was missing or a door. Now you will assume it was a friend. Maybe it was. SO i am not complaining about those. Yet.

Then i went to see my alternate's stash room, and then i saw the most weird thing ever. My alternate's(Condomwala's) stashes were DISMOUNTED. Also, Edvardsgra's Stashes were DISMOUNTED. I tried to scutter and pickup as much as possible when exactly i rememberd to take screenshots. Luckily i hadn't touched Edvardsgra's Stashes.

Screen 1 - Edvard's Dismounted Stash 1 (http://steamcommunity.com/sharedfiles/filedetails/?id=485623452)

Screen 2 - Edvard's Dismounted Stash 2 (http://steamcommunity.com/sharedfiles/filedetails/?id=485623393)

Screen 3 - How it was looking exactly all around (http://steamcommunity.com/sharedfiles/filedetails/?id=485623356)

First i suspected my account was compromised, but even Edvard's stashes were dismounted. Also Pome, Spaghetti and Die-Nasty's alternate's stash rooms were empty.

There were a few stashes hidden behind a wall, which were totally untouched, just the ones in those two rooms.

Raiding/C4'ing wouldnt really be a problem/issue as its a part of the game, but glitching(?) into the base(I assume as no walls were missing) and Dismounting(as you see in the screenshot) isnt really justified. Edvard hasnt been online on this server so its impossible he dismounted his, and I assume you can see the game logs(?) and verify what exactly happened.

Would be great if i can get a follow up on whats going on and what can be the Plan of Action wrt to bugs/glitches being abused and hacks(apparently) being used.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 27, 2015, 09:20:43 pm
The video you uploaded has multiple qualities Frank, I just watched it in HD and im speechless to say the least. Many ppl have been complaining about their dismounted stashes for weeks, it good to finally see Arbital get caught red handed in HD with sound and all. Absolutely can't wait to see what happens now  :-\

As for Arbital, the guy has a few alternate accounts, if he gets banned he is just going to switch over and we are back to square one.
Title: Re: Survival District - Testserver
Post by: Trap on July 27, 2015, 11:19:05 pm
Lmao look at this evidence Epies, you still think the same? Arbital got caught red handed , and the exuse he made was fucking stupid. I clearly saw him dismounting that stash which wasnt his, and then he says he wants to store stuff lmfao, retarded dick head. For everyone thats in WD or likes WD suck may arse off with your blindless stupid brain. He did not just exploit that but he also used the helli glitch on the bases.

I hope he gets banned on all his alts , and this exploit he used seems too powerfull , and his actions must not be tolerated.

His cheating is as clear as water, i bet he will play under another name as he usually does lol


I demand an refund for the items Arbital stole. Iwas on my vacation , and( i am still on vacation )when Arbital cheated through the Xs base , and i wasnt there though i havent lost anything but my friends did so their items must be refunded , and all recent stash items arbital took from other people must also be refunded.
Title: Re: Survival District - Testserver
Post by: harisalipk on July 28, 2015, 12:37:03 am
This doesn't prove anything. Please stop accusin...










...just kidding.
Title: Re: Survival District - Testserver
Post by: Strikerzorz on July 28, 2015, 05:32:28 am
ayyyyy lmao can I get ungagged from chat pretty pliss

xoxoxoxo

-Warnigger
Title: Re: Survival District - Testserver
Post by: Vonadix on July 28, 2015, 08:39:59 am
Haris, for crying out loud, what other proof you might need?! Do you want someone to drag you that scum Arbital in real life and hear his confession?! Will that prove a thing?! Are your eyes on a goddamn vacation?! Or maybe he is your relative or something? Im quitting that corrupt server for good!







...just kidding. keep up with good work)
Title: Re: Survival District - Testserver
Post by: Shug0 on July 28, 2015, 09:58:58 am
So ? What's the final decision ?
Title: Re: Survival District - Testserver
Post by: Trap on July 28, 2015, 10:27:59 am
What else do you think other than a ban?
Title: Re: Survival District - Testserver
Post by: Shug0 on July 28, 2015, 11:13:07 am
What else do you think other than a ban?

Dunno... He fuck me once... Now if he promise to stop ?
Title: Re: Survival District - Testserver
Post by: frankincenseb on July 28, 2015, 12:01:31 pm
As a quickfix, can you make it so that stashes may not be placed outside of a claim you or a friend owns?
Title: Re: Survival District - Testserver
Post by: Vonadix on July 28, 2015, 12:13:20 pm
Why, Frank? I dont think its reasonable. I love my little jungle emergency stashes and I dont want to own - and feed! - extra claim for each of them.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 28, 2015, 01:30:20 pm
This doesn't prove anything. Please stop accusin...

...just kidding.

Can we have an [ANTI] clan style raid again? This kind of punishment would really hurt bad. ;D
Title: Re: Survival District - Testserver
Post by: Trap on July 28, 2015, 02:21:26 pm
This doesn't prove anything. Please stop accusin...

...just kidding.

Can we have an [ANTI] clan style raid again? This kind of punishment would really hurt bad. ;D

Whats that style lol?
Title: Re: Survival District - Testserver
Post by: harisalipk on July 28, 2015, 05:31:55 pm
This is over. Please change the topic and move on. No one here should be publicly shamed, no matter what they did. I would've preferred you guys kept this to pm. I could just as easily call out players here in this conversation for cheating and bad behavior, but I don't and neither should you.

Posting accusations, proof and evidence publicly only spreads rumors, unnecessary blaming, name calling, witch hunts and backseat admin/moderating.

Anyways, I've done what I could. Fixing bugs and compensation are not in my control.
Title: Re: Survival District - Testserver
Post by: frankincenseb on July 28, 2015, 05:40:47 pm
Can I at least get a pink topachula for the bug report ? :P
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 28, 2015, 06:33:58 pm
Thank you Haris for handling the matter. We appreciate it very much.

Can I at least get a pink topachula for the bug report ? :P

Does it even still spawn in the server? I haven't seen one since all our vehicle lists got cleaned.  :-\
Title: Re: Survival District - Testserver
Post by: Trap on July 28, 2015, 07:22:10 pm
Omega I will enlighten you.

Lady's And Gentlemen, THE TOPA STILL SPAWNS!!!!


Thank you Haris for handling the situation.
Title: Re: Survival District - Testserver
Post by: Strikerzorz on July 28, 2015, 08:54:55 pm
Omega I will enlighten you.

Lady's And Gentlemen, THE TOPA STILL SPAWNS!!!!


Thank you Haris for handling the situation.

but not at the old location?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 29, 2015, 08:52:49 am
Perhaps just make it a little easier to find but maybe raise the price to 150-200 lps. That will keep excessive buying of the topa down to a minimum. Should be just as effective at keeping it out of the hands of the masses.

Also since noob protection is added to it, the topa should be able to highlight noobs so you dont use rockets on them and end up losing your expensive topa. Just my suggestion.
Title: Re: Survival District - Testserver
Post by: Trap on July 29, 2015, 04:16:56 pm
Omega I will enlighten you.

Lady's And Gentlemen, THE TOPA STILL SPAWNS!!!!


Thank you Haris for handling the situation.

but not at the old location?



No not on the old spawns
Title: Re: Survival District - Testserver
Post by: Strikerzorz on July 29, 2015, 09:10:12 pm
Omega I will enlighten you.

Lady's And Gentlemen, THE TOPA STILL SPAWNS!!!!


Thank you Haris for handling the situation.

but not at the old location?



No not on the old spawns

thanks for clarifying, I thought it was removed from the game entirely

gonna keep an eye out for it next time I play
Title: Re: Survival District - Testserver
Post by: Yessir on July 30, 2015, 07:39:09 am
And as Omega-BLK pointed out at my last post about PinkFlufyUnicorn and N523DG, Pink is the server sociopath chat troll - trolling people with, in caps and making fun of them, "NOOB" and a myriad of variations.  To accentuate this more, Pink always writes in chat "PinkFlufyUnicorn is GOD".  This is not only very narcissistic, it is extreme signs of a sociopath.  Pink and N523DG are trolls and they violate Steam online conduct rules.
Many people have joined the server, when Pink either repeatedly kills them or trolls them in chat because he/she killed them and the player asks for Pink to stop, Pink responds with "lo. Nope. I am God" or a variance of that.
I have been playing for a month - I do not rage quit - I get more screencaps to submit to mods and to Steam for trolling.  I have become a VERY respected trader (even have the clan tag as "Traders").  When I say "respected", ask a lot of players.. some of the best deals around on stuff.  I mention a price I.E. a 50% chute for 4lp, or buy multiple items and get a deal and freebies, and Pink or a few other players will scream "RIP-OFF... Yessir cannot be trusted and is a troll."  Then a lot of other players will tell Pink to STFU and leave players alone and Pink will respond "PinkFlufyUnicorn is God".
This vehement behavior is very degrading to the server, players, and even the really young players, as they do not want to see trolls in chat.
As I have said before, the MODS and ADMINS are very obstinate in dealing with this and other similar situations.  If I am trolled and then take more screencaps of Pink or other players trolling after asked to stop, I will report the server, the mods, the admins, and the trolls to Steam for several violations -- they can deal with the legal repercussions then.

Lastly, an odd observation.  When there are players on that are / have been suspected hackers (as I showed you Harisalipk that Pink said he/she uses them as he/she said in chat), my frames drop drastically (90fps to 50ish and stays that for 5-15 minutes) -- as hacking takes server resources - and the LAG is horrible.  This may just be coincidence, however, this ONLY happens when these suspected hackers are on and NO other time.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on July 30, 2015, 10:59:46 am
Lastly, an odd observation.  When there are players on that are / have been suspected hackers (as I showed you Harisalipk that Pink said he/she uses them as he/she said in chat), my frames drop drastically (90fps to 50ish and stays that for 5-15 minutes) -- as hacking takes server resources - and the LAG is horrible.  This may just be coincidence, however, this ONLY happens when these suspected hackers are on and NO other time.

With regard to pink and friends my suggestion would be to just mute him.

As to the lag thing I have also noticed this same thing, more so when I am within 2.5km of Arbital and some guy called fvcx. I will not say its hacks but those two always cause crazy lag for me.
Title: Re: Survival District - Testserver
Post by: Reaganator on July 30, 2015, 09:54:03 pm
Omega I will enlighten you.

Lady's And Gentlemen, THE TOPA STILL SPAWNS!!!!


Thank you Haris for handling the situation.


Does anyone know WHERE it spawns now then? hint or even a small clue maybe?

but not at the old location?



No not on the old spawns

thanks for clarifying, I thought it was removed from the game entirely

gonna keep an eye out for it next time I play
                 



So, does anyone know where it spawns now then? small hint or clue maybe?  :)
Title: Re: Survival District - Testserver
Post by: Trap on July 30, 2015, 11:18:32 pm
Omega I will enlighten you.

Lady's And Gentlemen, THE TOPA STILL SPAWNS!!!!


Thank you Haris for handling the situation.


Does anyone know WHERE it spawns now then? hint or even a small clue maybe?

but not at the old location?



No not on the old spawns

thanks for clarifying, I thought it was removed from the game entirely

gonna keep an eye out for it next time I play
                 



So, does anyone know where it spawns now then? small hint or clue maybe?  :)

Dont bother asking, i wont be disclosing any furthur info regarding its spawn neither would the players that know/knew of the spawn/spawns
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 01, 2015, 12:29:36 am
ING please i have a problem , someone today learn me to dismount stash and i see a video , my friend send to me to dismount his stash for change the base and i get banned , i dont know its a glitch pls deban me i have a lot of hour in the server and i dont want lose everything...

I dont check the forum after use this bug , and i dont know its not allowed pls deban
Title: Re: Survival District - Testserver
Post by: ING on August 01, 2015, 11:26:56 am
ING please i have a problem , someone today learn me to dismount stash and i see a video , my friend send to me to dismount his stash for change the base and i get banned[..]
what's the name of your friend?
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 01, 2015, 01:29:26 pm
TheGoMan, I don't want to sound like an asshole, but what makes you think that using a glitch that got Arbital banned wouldn't get you banned as well ? For real.
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 01, 2015, 06:37:06 pm
Franken i dont understand anything you say and the man just say me what is the bug is Mine-prox pls deban me i am innocent and sorry

And franken i dont know orbital WD are banned , i dont like WD ... I dont talk with him

I say i am innocent the stahs i dismount its at my friend in the sea ,, and i get banned , i dont try any time to find some stash for take people loot !

The guy learn me the Bug is Mine-Prox and my friend say me to try to dismount is stash to change his base is Shug0 but he dont do anything.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 02, 2015, 09:20:37 am
TheGoMan, 3 things Im curious about.

1. Mine-Prox taught you this bug, and you used it on a stash that was not yours, did it not occur to you that somehow this would get you banned if you were caught?

2. Shug0 is an active player, why would he ask you to go move his stash to a new base using a glitch he is fully aware is going to get you banned?

3. Why is Shug0 not coming to your defense if truely he asked you to do this to his stash? Unless it wasnt his stash and was just setting you up.
Title: Re: Survival District - Testserver
Post by: Shug0 on August 02, 2015, 10:05:21 am
TheGoMan, 3 things Im curious about.

1. Mine-Prox taught you this bug, and you used it on a stash that was not yours, did it not occur to you that somehow this would get you banned if you were caught?

2. Shug0 is an active player, why would he ask you to go move his stash to a new base using a glitch he is fully aware is going to get you banned?

3. Why is Shug0 not coming to your defense if truely he asked you to do this to his stash? Unless it wasnt his stash and was just setting you up.

Hi ! That's true. I ask for help but don't want to exploit the bug just gain time cause the inventory is too much low for changing base zone after all our stash hacked.

And when I say hacked is because all the stash was strangely empty but not dismount :/  .

The GoMan is a nice guy with lot of hours, it's true use the bug for us was not totally cool.

We are very sorry .
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 02, 2015, 10:56:47 am
Thanks Shug !

He just say the true !
Title: Re: Survival District - Testserver
Post by: ING on August 02, 2015, 11:16:43 am
im askin for the name of stash owner, it wasn't shug's stash...
and why do need to blow up a wall before?

Code: [Select]
00:35:43 | [info ] | [building] destroyed build object: [FRB]-TheGoldenLeaf --> Wall @ -XXX, YYY, -ZZZ
00:36:20 | [info ] | [survival] dismount stash, compare owners: 76561198108143747 --> 76561198108143747
00:36:43 | [info ] | [survival] dismount stash, compare owners: 765611980xxxxxxxx --> 76561198108143747
00:36:43 | [info ] | [survival] +++++ stash dismountglitch [FRB]-TheGoldenLeaf ++++++++++++++++++++++++
00:36:43 | [info ] | [survival] +++++ stash dismountglitch [FRB]-TheGoldenLeaf ++++++++++++++++++++++++
00:36:43 | [info ] | [survival] +++++ stash dismountglitch [FRB]-TheGoldenLeaf ++++++++++++++++++++++++

(i edited the coordinates and steamid of the stash owner)
sry, looks pretty clear in my eyes...
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 02, 2015, 03:22:45 pm
its my best friend inreal stash , he stop the game but i dont take the ban at this moment for me , i try thursday to dismount but the server crash ... Idk is name when he stop the game .. ING pls deban me , i never dismount another stash , guve second chance , i never scam or hack a game ...

His steam name his tartanlegrand or tartanrunstudio or thomas.degen


The base of my friend is on north of the big one island at the left of the stash Warrior divison stash's i just try to take back a lost stuff , but i found nothing good in this stash i get ban 20 min after that in the sea on my friend stash shug0...
Title: Re: Survival District - Testserver
Post by: Yessir on August 02, 2015, 10:55:30 pm
Hackers got in my base...
Well, I claimed an old clan base that has 60+ locked (currently unlocked) stashes.  I have had this base for about 3 weeks.  I have been building on it for 2 weeks or so. There were 12 turrets, and YES, they do kill people -- ask Prepchef, Arnie!, and hundreds of others that die from turrets.
However, today about 4 pm edt I logged in and noticed a few helipads and lights missing.  These are still not major issues.  What is a major issue is that every walled or doored section are at least 5 thick and ALL level 5.  Going in where the stashes are NO WALLS OR DOORS were missing to show an entry via C4ing it.  No doors were opened either.  This is  Teleport hack your server harbors too much of.  At least 9 turrets were blown up and with 1 turret being left in each of the areas where the stashes are.... very odd as turrets kill, let alone the only ones left are in areas where the stashes are.
Many people know (or speculate A LOT) about hackers.. this has to be a hacker, not a glitch.  I will piece this together for you who scream "show me evidence".  I will use inductive reasoning (means all premises are or are damn close to being true, thus, conclusion MUST be true).

Premise A: There are hackers in your server.
  sub-premise: Hackers have been pissing players off. (and chat trolls as my previous posts indicate)
Premise B: Turrets kill players that are directly exposed to open turret fire (not turrets enclosed shooting through the walls/doors).
  sub-premise: 12 turrets all in the rooms.  3 turrets in the areas right where stashes are.. no turret kills at log in.  *with 12 turrets and most likely a small group of banditos, there would have had PLENTY of chances to kill someone at sometime with at least one turret, let alone the ones in my stash area where the player would have to be for at least 15 minutes emptying the stashes.
Premise C:  Only 3 helipads and 5 lights were missing and NO WALLS OR DOORS, no way AT ALL to get to the stashes without using well over 200 C4 to get to one side, let alone 200 C4 for the other side, let alone the 200 C4 for the top floor walled and doored the same way.
CONCLUSION: Hackers teleported in my base, no one died from turrets, and no walls or doors were missing.  What was blown up was used as a ruse to make it think it was a raid; in fact, I believe it was to have the raider get inside and get closer to the stash rooms to make Teleporting easier and more accurate... Every stash was empty.
I have 2 friends on the server, Prepchef and Arnie!.  Prepchef is my IRL neighbor and would have no reason to blow any of my stuff up as he used that base for storage.  Arnie! would not as he used stashhackers to open 40 or so stashes and I gave him more than half the stuff, and he still helps me stashhack other stashes and we split, too.

As mentioned about trolls, PinkFlufyUnicorn knows where the base is and as also stated he/she has stated many times that he/she uses / has used hacks before.  Being that PinkFlufyUnicorn trolls me about everyday I am on (and a few select other PK clan members), I have almost no doubt it was that given player.. as I was informed by one of my steam friends the PinkFlufy Unicorn was buying A LOT of C4. When asked why, "There is a big base by mine lol." I do not know exactly, but that is what I was told.  Furthermore, PinkFlufyUnicorn's base is very close to mine - a skybse the player claims is 15km in the sky.
*I use he/she when referring to PinkFlufyUnicorn as no MAN would use a name as such... so, the name leaves me and many players confused.

Lastly, HAHA to the raider, what, you go mostly junk.  What you did not get are LPS, landclaims, player radars, pings, evacs, full health chutes, rocketgrapples, etc.  I raise this sentiment then.. who would put their most valuable items (stashes) in one basket?
Title: Re: Survival District - Testserver
Post by: harisalipk on August 03, 2015, 05:17:27 am
What is a major issue is that every walled or doored section are at least 5 thick and ALL level 5.  Going in where the stashes are NO WALLS OR DOORS were missing to show an entry via C4ing it.  No doors were opened either.

Are you sure?

I visited the base after you reported this and found an easy entry point from outside and walls/doors/lights blown up leading up to the stashes. So I got to the stashes without using "hacks"...
Title: Re: Survival District - Testserver
Post by: Yessir on August 03, 2015, 08:47:17 am
Yes.  God, you ever read your comments and really see how pompous you are?  First, when you logged in, I had a few walls I was rearranging and did not replace, so, of course it 'looked' as if there were these big openings.  Back to point.  None of the walls or doors blocking where all 3 sections of were the stashes are were removed, AT ALL.  Two helipads and a few lights gone.  From there you can get in the main area, but not where all the 60+ stashes are... You may be able to access a few of them, but not every single one, let alone not get shot by the turrets there.
Anyhow, as I have read in comments, you are very arrogant and self-righteous.  I spelled out in reasoning what it is and of all that you use one little quote.  God dude.. you need help and need to learn how to be a moderator.
I played on the server a LONG time ago with some of the beta testers none the less. LA airtrip ring a bell?  GGasgurd, Acsphie, Slewd, crescentfresh, and many others.  But, if you want to think for a while why the player base has gone from well over 200 a year ago to maybe a constant 40, I suggest you learn to be a moderator - an active on at that - and keep an eye on complaints.
I have received a lot of messages in the forums saying "thank you for speaking up about the trolls".  And yet, after 3 posts, and 4 PMs to you Harisalipk, you do shit about it.
Well, just as GTA V made the playerbase drop like flies, just wait until Just Cause 3 is released...
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 03, 2015, 10:23:51 am
Yessir, unless your walls were sandwiched layers (placed with gaps between them) and stacked aswell, any random guy with a graple hook can get in, all it takes is persistance and grappling at many weird angles and you will eventually slip through the walls.

My advice to you would be to invest in a skybase or a deep sea base. Each has its pros and cons but are far more safer than a land base. There will always be hackers, you just have to put up with it.
Title: Re: Survival District - Testserver
Post by: Trap on August 03, 2015, 10:50:25 am
Yes.  God, you ever read your comments and really see how pompous you are?  First, when you logged in, I had a few walls I was rearranging and did not replace, so, of course it 'looked' as if there were these big openings.  Back to point.  None of the walls or doors blocking where all 3 sections of were the stashes are were removed, AT ALL.  Two helipads and a few lights gone.  From there you can get in the main area, but not where all the 60+ stashes are... You may be able to access a few of them, but not every single one, let alone not get shot by the turrets there.
Anyhow, as I have read in comments, you are very arrogant and self-righteous.  I spelled out in reasoning what it is and of all that you use one little quote.  God dude.. you need help and need to learn how to be a moderator.
I played on the server a LONG time ago with some of the beta testers none the less. LA airtrip ring a bell?  GGasgurd, Acsphie, Slewd, crescentfresh, and many others.  But, if you want to think for a while why the player base has gone from well over 200 a year ago to maybe a constant 40, I suggest you learn to be a moderator - an active on at that - and keep an eye on complaints.
I have received a lot of messages in the forums saying "thank you for speaking up about the trolls".  And yet, after 3 posts, and 4 PMs to you Harisalipk, you do shit about it.
Well, just as GTA V made the playerbase drop like flies, just wait until Just Cause 3 is released...

Clam down why do you write so much.. Are you aware of thr helli glitch? There is nothing called teleportation hacks as it takes an enormous effort to make one for what? Why would you make a hack if there is a glitch to abuse to get inside bases?
Title: Re: Survival District - Testserver
Post by: Shug0 on August 03, 2015, 11:00:24 am
There is hackers who steal 40+ stash and theGoMan is ban for dismount one lol...  :-\
Title: Re: Survival District - Testserver
Post by: Yessir on August 03, 2015, 11:01:46 am
To Omega, all the walls were stacked in the exact same place -- doors are just a tad different -- the walls were not scattered or staggered.  So, it is a matter of hacks.  And yes, I was teleported out of my base onto the street and killed.  I do not care how many resources it takes... have you ever played a server with an admin?  they have /tptome commands (not all, but some).  So, if a server admin can have it, a hacker can find it and use it.
At Remarkable.  Perhaps you are too obtuse to realize that less is NOT more.  Do people tell a detailed story and expect questions, or do they give little details and receive no questions.  Point is, if you give details, there is thus then less ambiguity in what one is trying to convey.  And, if you would prefer me to clutter the forums with 3 sentence posts (as most the kids do here) to convey detail; you are very misguided, ignorant, and lastly, too embellished in simplicity.
Title: Re: Survival District - Testserver
Post by: Trap on August 03, 2015, 11:28:44 am
To Omega, all the walls were stacked in the exact same place -- doors are just a tad different -- the walls were not scattered or staggered.  So, it is a matter of hacks.  And yes, I was teleported out of my base onto the street and killed.  I do not care how many resources it takes... have you ever played a server with an admin?  they have /tptome commands (not all, but some).  So, if a server admin can have it, a hacker can find it and use it.
At Remarkable.  Perhaps you are too obtuse to realize that less is NOT more.  Do people tell a detailed story and expect questions, or do they give little details and receive no questions.  Point is, if you give details, there is thus then less ambiguity in what one is trying to convey.  And, if you would prefer me to clutter the forums with 3 sentence posts (as most the kids do here) to convey detail; you are very misguided, ignorant, and lastly, too embellished in simplicity.

There is no game that says you are not allowed to troll people, there is no rule that says so in all the games i have played none had a rule that says you are not allowed to troll people(unless you used cheats)
You dont need to write so much to explain a little, summarize it.
The best option a trolled person has is to avoid that troller why do you think there is a mute button on the player list? The game is based on survival! If you cant survive then dont cry about it
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 03, 2015, 01:42:00 pm
If I knew you were a bigass baby like that, I'd troll you all the time as well dude

Seeing you fall for flufy's jokes is hilarious

EDIT: "no MAN would use a name as such" lmao do you even know how ridiculous you sound
Title: Re: Survival District - Testserver
Post by: ZeMantras on August 03, 2015, 01:59:19 pm
obvious troll is obvious  ;D
werent you making roadtrips now? i see your back in the foruns, welcome back
Title: Re: Survival District - Testserver
Post by: harisalipk on August 03, 2015, 02:36:01 pm
Quote
First, when you logged in, I had a few walls I was rearranging and did not replace, so, of course it 'looked' as if there were these big openings.

Then that's all you need to say and I will continue investigating. No need to go back to your old ways calling me pompous, god-like and a bunch of other names Mr.TheStuffJunky. If you want me to help you and to be taken seriously, be respectful and act like a grown-up that you claim to be.

I could fill up pages and pages countering, arguing and calling out your ridiculous statements, but I know too well that it would be a waste of my time.
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 03, 2015, 04:46:01 pm
Deban me pls .... I want play :'(
Title: Re: Survival District - Testserver
Post by: nedkelly29 on August 04, 2015, 04:31:01 pm
I would like to ask as to why I was banned?  :o

I was having fun around the exit of the city at the time this happened..

----------------------------------------------------------------------------------------

My friend was banned also and he has no idea why, he says he cant even log onto the forums.
His name is "Light" or "{SD} Light"

He said he dismounted HIS stashes, jumped in HIS helicopter, and flew away..
Also claims to had been unbanned for a short time and all his stashes have been removed by admins.
Title: Re: Survival District - Testserver
Post by: Zombie_killer on August 04, 2015, 05:21:57 pm
WTF? I did nothing wrong, and was banned
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 04, 2015, 10:33:38 pm
My second account is ban .... For nothing too...
Title: Re: Survival District - Testserver
Post by: Reaganator on August 05, 2015, 01:51:10 am
so, these Underwater Bases I saw mentioned a while back...........how would one construct such a thing and is it possible to create a "dry" area?
Title: Re: Survival District - Testserver
Post by: nedkelly29 on August 05, 2015, 06:25:50 am
ING fix your server bro, as it looks like everybody is getting banned for absolutely no reason.
Title: Re: Survival District - Testserver
Post by: Shug0 on August 05, 2015, 09:41:26 am
Maybe fix the stash glitch and deban all the people is a best solution than ban every peoples on the server :/
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 05, 2015, 11:15:28 am
Shug0 right .. I am innocent too , lot of people get a ban and my second account too for nothing ... I open a box stash i get ban 😂😂😂
Title: Re: Survival District - Testserver
Post by: Trap on August 05, 2015, 12:03:33 pm
Shug0 right .. I am innocent too , lot of people get a ban and my second account too for nothing ... I open a box stash i get ban 😂😂😂

You werent innocent ING literally showed you the evidence of you dismounting another players stash an you claimed it was shug's stash
Title: Re: Survival District - Testserver
Post by: TartanLeGrand on August 05, 2015, 02:26:57 pm
Shug0 right .. I am innocent too , lot of people get a ban and my second account too for nothing ... I open a box stash i get ban 😂😂😂

You werent innocent ING literally showed you the evidence of you dismounting another players stash an you claimed it was shug's stash

"Not at toup what are you talking about ???? I said that I dismount a stash of my best friend and 20 minutes later I took the ban on shug0 stash the stash My friend found this on the Big Island in the north, I break a wall to retrieve the contents of the box becaufe my friend does not play !! But the stash was bugging was not even marked Locked. so I took 20minutes ban again later, but know that I board dismount in any case the stash someone else so when you do not know you do not talk thank you, I spoke with ING and my Friend TartanLeGrand confirmed him the story and he told me so as I think I'll be unbanned because I really ais done nothing wrong and I apologize sincerely the use of this glitch that I knew not prohibit, knowing orbital WD dismount stash more than 500 (+ hack, aimbot +, + playeradarglitch) and I just only 1 glitch in one week worth of ban has been emplement I find enough to make myself understood,

PS: orbital WD is back with a nickname which I believe is TheDragonoftheWest's and it is not banned and I find myself with a second account banned because I have put bandages in a box to stash the sea ?? ? seriously!
Deban me get it over with this story !!

The Map where i found my friend base , look in the perimeter , its behind the Warrior Division base stash.
http://hpics.li/e7c48ba

Thrust me pls.."

Message of TheGoMan and TartanLeGrand
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 05, 2015, 02:36:09 pm
Shug0 right .. I am innocent too , lot of people get a ban and my second account too for nothing ... I open a box stash i get ban 😂😂😂

You werent innocent ING literally showed you the evidence of you dismounting another players stash an you claimed it was shug's stash


"Not at toup what are you talking about ???? I said that I dismount a stash of my best friend and 20 minutes later I took the ban on shug0 stash the stash My friend found this on the Big Island in the north, I break a wall to retrieve the contents of the box becaufe my friend does not play !! But the stash was bugging was not even marked Locked. so I took 20minutes ban again later, but know that I board dismount in any case the stash someone else so when you do not know you do not talk thank you, I spoke with ING and my Friend TartanLeGrand confirmed him the story and he told me so as I think I'll be unbanned because I really ais done nothing wrong and I apologize sincerely the use of this glitch that I knew not prohibit, knowing orbital WD dismount stash more than 500 (+ hack, aimbot +, + playeradarglitch) and I just only 1 glitch in one week worth of ban has been emplement I find enough to make myself understood,

PS: orbital WD is back with a nickname which I believe is TheDragonoftheWest's and it is not banned and I find myself with a second account banned because I have put bandages in a box to stash the sea ?? ? seriously!
Deban me get it over with this story !!

The Map where i found my friend base , look in the perimeter , its behind the Warrior Division base stash.
http://hpics.li/e7c48ba

Thrust me pls.."

Message of TheGoMan and TartanLeGrand
Title: Re: Survival District - Testserver
Post by: Trap on August 05, 2015, 03:05:13 pm
Shug0 right .. I am innocent too , lot of people get a ban and my second account too for nothing ... I open a box stash i get ban 😂😂😂

You werent innocent ING literally showed you the evidence of you dismounting another players stash an you claimed it was shug's stash


"Not at toup what are you talking about ???? I said that I dismount a stash of my best friend and 20 minutes later I took the ban on shug0 stash the stash My friend found this on the Big Island in the north, I break a wall to retrieve the contents of the box becaufe my friend does not play !! But the stash was bugging was not even marked Locked. so I took 20minutes ban again later, but know that I board dismount in any case the stash someone else so when you do not know you do not talk thank you, I spoke with ING and my Friend TartanLeGrand confirmed him the story and he told me so as I think I'll be unbanned because I really ais done nothing wrong and I apologize sincerely the use of this glitch that I knew not prohibit, knowing orbital WD dismount stash more than 500 (+ hack, aimbot +, + playeradarglitch) and I just only 1 glitch in one week worth of ban has been emplement I find enough to make myself understood,

PS: orbital WD is back with a nickname which I believe is TheDragonoftheWest's and it is not banned and I find myself with a second account banned because I have put bandages in a box to stash the sea ?? ? seriously!
Deban me get it over with this story !!

The Map where i found my friend base , look in the perimeter , its behind the Warrior Division base stash.
http://hpics.li/e7c48ba

Thrust me pls.."

Message of TheGoMan and TartanLeGrand

arbital has like 5 more alts than just dragonthewest or whatever it was called lol banning one of his account isnt gonna punish anyone as he can hack his stashes and vowalla he got his items back and he contines to play and then extends his claims until god knows what time he gets unbanned at
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 05, 2015, 04:01:07 pm
Yes ok but me just one and the account of my friend ! 😫

I just want play ...
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on August 05, 2015, 04:20:51 pm
Dragonofhewest is innocent, it's an account that was borrowed by arbital awhile back but it's a different person.
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 05, 2015, 04:24:03 pm
Dragonofhewest is innocent, it's an account that was borrowed by arbital awhile back but it's a different person.

This sounds like arbital-talk... Burn him!
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on August 05, 2015, 04:31:56 pm
Seriously, arbital borrowed the account from him. Dragonofthewest isn't arbital/masterZ. I'm not arbital either lol
Title: Re: Survival District - Testserver
Post by: Trap on August 05, 2015, 05:03:09 pm
Seriously, arbital borrowed the account from him. Dragonofthewest isn't arbital/masterZ. I'm not arbital either lol

The owner of that account is responsible for his accounts whether it was Arbital or him getting that account banned is the ACCOUNT OWNER responsibility. It's not like you borrow a friend's account then you cheat/exploit on it , and then say ohh that's not my account it's my friend's , and then he gets un-banned , and then continues to play on that account.
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 05, 2015, 05:58:50 pm
Yes remarkable right ! Orbital account need to be ban !
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 05, 2015, 08:47:06 pm
I once suggested a "Please unban me" thread, I see the need for it with each passing day.

On a serious note, could the build limit be raised? Pretty please, with what ever ING likes on top? ;D
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 05, 2015, 09:09:20 pm
To change the topic, I made THIS (https://www.youtube.com/watch?v=gGegt0YFgtI).

It's a tutorial video for Survival District. With all the people asking for help when they get on the server for the first time, I thought it was necessary.

Is there any way to give this some visibility ? Either on the server or in the SD Guide ?
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on August 05, 2015, 10:19:15 pm
    To remarkable... I wasn't asking for anybody's unban, I was just saying so ppl dont think dragonofthewest is arbital.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               
Title: Re: Survival District - Testserver
Post by: Trap on August 05, 2015, 10:45:54 pm
To change the topic, I made THIS (https://www.youtube.com/watch?v=gGegt0YFgtI).

It's a tutorial video for Survival District. With all the people asking for help when they get on the server for the first time, I thought it was necessary.

Is there any way to give this some visibility ? Either on the server or in the SD Guide ?

Cool tutorial frank xD many people will appreciate your help
Title: Re: Survival District - Testserver
Post by: harisalipk on August 06, 2015, 01:02:10 am
To change the topic, I made THIS (https://www.youtube.com/watch?v=gGegt0YFgtI).

This is excellent, well done! I've added it to the guide.
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 06, 2015, 10:31:20 am
To change the topic, I made THIS (https://www.youtube.com/watch?v=gGegt0YFgtI).

It's a tutorial video for Survival District. With all the people asking for help when they get on the server for the first time, I thought it was necessary.

Is there any way to give this some visibility ? Either on the server or in the SD Guide ?


That is the best tutorial for the survival district I never see :p
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 06, 2015, 01:03:13 pm
Thank you for the object count and raising the build limit ING, much appreciated ;D
Title: Re: Survival District - Testserver
Post by: Shug0 on August 06, 2015, 01:45:31 pm
Thank you for the object count and raising the build limit ING, much appreciated ;D

Where can we see the changelog ? ... We don't have news..
Title: Re: Survival District - Testserver
Post by: RevLo on August 06, 2015, 02:25:02 pm
I got banned instantly while i was trying to move my base. I opened f8 dismounted my stash placed new one in base and banned so is this a thing now ?
Title: Re: Survival District - Testserver
Post by: PinkFluffyUnicorn on August 06, 2015, 02:37:47 pm
I got banned instantly while i was trying to move my base. I opened f8 dismounted my stash placed new one in base and banned so is this a thing now ?

Seems like there's a problem with the autoban script, I had the same thing today but I wasn't even accessing a stash XD
Title: Re: Survival District - Testserver
Post by: RevLo on August 06, 2015, 02:42:34 pm
I mean i knew the f8 dismount thing was not working like 2 days ago but i found a perfect place for a base and i had a locked stash on me i dismounted it from f8 and placed new one and got banned.I have no alt accounts for smh and i never tried to do stash bug i even tell it to frankeni really have no idea
Title: Re: Survival District - Testserver
Post by: harisalipk on August 06, 2015, 03:13:42 pm
Yes, looks like its being a little too sensitive. Please be patient.
Title: Re: Survival District - Testserver
Post by: RevLo on August 06, 2015, 03:37:39 pm
Well i am with this server since the beginning ofc i will wait sure u will do your best.
Title: Re: Survival District - Testserver
Post by: ING on August 06, 2015, 05:26:45 pm
pink & revlo: please check your pm's
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 06, 2015, 08:50:33 pm
Where can we see the changelog ? ... We don't have news..

It was not added to changelog. You can see the count and limit when placing an object.

I got banned instantly while i was trying to move my base. I opened f8 dismounted my stash placed new one in base and banned so is this a thing now ?

Awww... Why you move your base? Its in such a nice place already buddy. There is no way you found better location :o

Seems like there's a problem with the autoban script, I had the same thing today but I wasn't even accessing a stash XD

Pink banned, Pink is sad, Yessir shall no longer be trolled lmao. I knew the server was too quiet today. :'(
Title: Re: Survival District - Testserver
Post by: RevLo on August 06, 2015, 09:01:11 pm



I got banned instantly while i was trying to move my base. I opened f8 dismounted my stash placed new one in base and banned so is this a thing now ?

Awww... Why you move your base? Its in such a nice place already buddy. There is no way you found better location :o

Well not my base exactly i found a unknown place for my halft of 'the worthy' stashes so keep your sacarsm at your side homie
Title: Re: Survival District - Testserver
Post by: Trap on August 06, 2015, 09:27:29 pm
**Removed**
Title: Re: Survival District - Testserver
Post by: Dratt on August 06, 2015, 10:02:06 pm
My freind was banned a while back because he had an offensive name but he dosent anymore is there anyway you  please could/would remove this ban? He´s not an member on the forums but here is his steamprofile: http://steamcommunity.com/profiles/76561198129139331/
Title: Re: Survival District - Testserver
Post by: PinkFluffyUnicorn on August 06, 2015, 10:52:22 pm
Seems like there's a problem with the autoban script, I had the same thing today but I wasn't even accessing a stash XD

Pink banned, Pink is sad, Yessir shall no longer be trolled lmao. I knew the server was too quiet today. :'(

I'm back on Omegy <3
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 06, 2015, 11:53:05 pm
Well not my base exactly i found a unknown place for my halft of 'the worthy' stashes so keep your sacarsm at your side homie

I actually meant it, you do have a nice location currently especially for a land base.

I'm back on Omegy <3

Well that was fast lmao... I guess yessir's gona have company now. Is it safe to dismount stashes now or wait for a fix?

Btw ING, turrets can be placed underwater, the requirement of having to shoot them with guns to destroy them renders them invincible when they are placed underwater. In the event they don't shoot at you when you approach, explosives are useless against them. This makes raiding underwater bases literally impossible unless the turrets glitch and dont shoot at all. Perhaps like beds, make them unplaceable underwater.
Title: Re: Survival District - Testserver
Post by: Kawaii on August 07, 2015, 12:23:37 am
Hi!

For some reason I was banned from the server. Possibly the auto dismount ban that's been going around in the forums, but I was looking through some of a friend's stashes and when I went to take something out I was banned.

I don't think that's supposed to happen?  :P

Can i be admitted back?
Title: Re: Survival District - Testserver
Post by: Zombie_killer on August 07, 2015, 04:48:24 am
WTF? I did nothing wrong, and was banned
Title: Re: Survival District - Testserver
Post by: nedkelly29 on August 07, 2015, 09:04:10 am
It has been like 4 pages ago now, and I still haven't got a response to my question. (Page 47.)

Why was I banned?

And why was my friend banned?
Title: Re: Survival District - Testserver
Post by: harisalipk on August 07, 2015, 12:19:05 pm
Since you ignored my reply to your pm that I sent you a day ago, and so badly want to know the reason here, I will post it here:

Quote
Hi, I don't think any admins saw this as I haven't gotten a reply but could you check why I was banned?
https://www.jc-mp.com/forums/index.php/topic,4859.705.html
At the bottom of that page is where I posted.

I did see your post. I ignored you because you know exactly why you were banned, i.e. using ammo cheats.

You may have had a better chance of getting unbanned if you'd just be honest and tell the truth and maybe apologized.

Contrary to popular belief, we don't randomly pick players and ban them. If you have never played an online game before or have no common sense, here is one hint how not to get banned:

Don't use cheats or exploit bugs and glitches that give you an unfair advantage over other players.

Coming here lying and making up stuff is not going to get anyone unbanned. We know exactly what you're doing.

As for your friend, he/she can speak for him/herself and should put a bit more effort getting on the forums or try joining the game before complaining.
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 07, 2015, 12:31:08 pm
Why i cant get deban ... I dont lying ..
Title: Re: Survival District - Testserver
Post by: ING on August 07, 2015, 01:24:07 pm
Hi!

For some reason I was banned from the server. Possibly the auto dismount ban that's been going around in the forums, but I was looking through some of a friend's stashes and when I went to take something out I was banned.

I don't think that's supposed to happen?  :P

Can i be admitted back?
yeah, sry about the problems yesterday. its fixed now!

It has been like 4 pages ago now, and I still haven't got a response to my question. (Page 47.)

Why was I banned?

And why was my friend banned?
as haris said, u played around with ammocheats and spammed the chatlog with reports.

im still impressed how safe you guys always feel, i know its your client and so but its fully controlled by the server, if you really think you can run around with a grenadelauncher with fixed 300 bullets in the clip without producing reports you are simply wrong.

Why i cant get deban ... I dont lying ..
i told you, tell me the name of the stash owner or bring him here, instead random people telling me how trustful you are. you obviously have no idea whos stash it was. sry, nothing has changed.

edit:
@Zombie_killer: please check your pm's...
Title: Re: Survival District - Testserver
Post by: nedkelly29 on August 07, 2015, 03:39:56 pm
Since you ignored my reply to your pm that I sent you a day ago, and so badly want to know the reason here, I will post it here:

Quote
As retarded as I might sound by saying this, I know how to send a PM but I have no idea how to check if I get a response.

I did see your post. I ignored you because you know exactly why you were banned, i.e. using ammo cheats.

You may have had a better chance of getting unbanned if you'd just be honest and tell the truth and maybe apologized.


- I did have an idea of why I was banned, but I just wanted to make sure.

- I DO admit to using ammo cheats, I thought it would be fun to cheat my ammo and have some fun.
  But it did not turn out the way I expected.

- I never harmed anyone elses game play, (I did not kill anybody with them activated.)

- I believe I do deserve another chance, even though I don't believe I will get one.

---I had so much fun on this server without these hacks. I am really sorry that I tried this.

-----------------------------------------Rule broken---------------------------------------------
Don't use cheats or exploit bugs and glitches that give you an unfair advantage over other players.

EDIT - Trying to remove quotes.
Title: Re: Survival District - Testserver
Post by: Arnie91 on August 07, 2015, 08:55:05 pm
So i took a screenshot of 2 known players glitching inside a hangar that isnt accessible otherwise. Its not a big deal to me, but i lost possible goodies after nuking them. Anyway i hope these get fixed and if ppl do this on purpose over and over again, something is done. Cheers!

Oh, i dunno why others cant see the picture i put with this message.
Nvm that, must be to ppl who arent logged in the forums*
Title: Re: Survival District - Testserver
Post by: Dev_34 on August 07, 2015, 10:51:01 pm
So i took a screenshot of 2 known players glitching inside a hangar that isnt accessible otherwise. Its not a big deal to me, but i lost possible goodies after nuking them. Anyway i hope these get fixed and if ppl do this on purpose over and over again, something is done. Cheers!

Oh, i dunno why others cant see the picture i put with this message.
Nvm that, must be to ppl who arent logged in the forums*
It's entirely possible to get inside that hangar without "glitching" since a part of that hangar's wall has no collision
Title: Re: Survival District - Testserver
Post by: TheGoMan on August 08, 2015, 02:30:49 pm
Hi!

For some reason I was banned from the server. Possibly the auto dismount ban that's been going around in the forums, but I was looking through some of a friend's stashes and when I went to take something out I was banned.

I don't think that's supposed to happen?  :P

Can i be admitted back?
yeah, sry about the problems yesterday. its fixed now!

It has been like 4 pages ago now, and I still haven't got a response to my question. (Page 47.)

Why was I banned?

And why was my friend banned?
as haris said, u played around with ammocheats and spammed the chatlog with reports.

im still impressed how safe you guys always feel, i know its your client and so but its fully controlled by the server, if you really think you can run around with a grenadelauncher with fixed 300 bullets in the clip without producing reports you are simply wrong.

Why i cant get deban ... I dont lying ..
i told you, tell me the name of the stash owner or bring him here, instead random people telling me how trustful you are. you obviously have no idea whos stash it was. sry, nothing has changed.

edit:
@Zombie_killer: please check your pm's...


And if its an error? My friend Tartan say me his stash information! If I dont find the good base , you cant forgive me ?? Its my first mistake on the server pls ..  😥
Title: Re: Survival District - Testserver
Post by: Darwood37 on August 08, 2015, 06:28:10 pm
Nothing against SD, great server, but it's all i ever see in the latest posts. Is there a way to omit this thread from showing?
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on August 09, 2015, 12:39:39 am
I searched all the map but I couldn't find topa, tank and garret-z with gun :( And I know if you know it, you probably dont tell me.
Title: Re: Survival District - Testserver
Post by: Reaganator on August 09, 2015, 10:26:27 am
I saw a few Tanks today..................
Title: Re: Survival District - Testserver
Post by: harisalipk on August 09, 2015, 06:09:47 pm
I searched all the map but I couldn't find topa, tank and garret-z with gun :( And I know if you know it, you probably dont tell me.

Well you didn't search all the map otherwise you would've found the tank at one of the major airports and Garret Z with gun at MHC ground base :P

I will broadcast the location (or hints) to a Topachula location on one of the following radio frequencies:

221.5 MHz
271.1 MHz
327.1 MHz

Lets see how this goes :)
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 09, 2015, 06:58:20 pm
Just the week when I'm on vacation with no access to JC2MP you do that.
Well, bacon, omega, arnie, you know what to do...
Title: Re: Survival District - Testserver
Post by: Trap on August 09, 2015, 09:32:14 pm
I searched all the map but I couldn't find topa, tank and garret-z with gun :( And I know if you know it, you probably dont tell me.

Well you didn't search all the map otherwise you would've found the tank at one of the major airports and Garret Z with gun at MHC ground base :P

I will broadcast the location (or hints) to a Topachula location on one of the following radio frequencies:

221.5 MHz
271.1 MHz
327.1 MHz

Lets see how this goes :)

It's kinda useless lol i found the topa spawn location like 3 times and each time i find it its spawn changes the next day , and i was never able to obtain one because i get distracted by other things and don't get the chance to go there again and buy it xD and rarely see anyone use a radio so that's a good way of starting i'd say a Easter Egg hunting, i hope this stays for a while(This event) ,and thank you!

As you said You will give hints to "a" "Topa" location means that the Topa spawns at different spawns
Title: Re: Survival District - Testserver
Post by: Reaganator on August 10, 2015, 06:57:52 pm
I searched all the map but I couldn't find topa, tank and garret-z with gun :( And I know if you know it, you probably dont tell me.

Well you didn't search all the map otherwise you would've found the tank at one of the major airports and Garret Z with gun at MHC ground base :P

I will broadcast the location (or hints) to a Topachula location on one of the following radio frequencies:

221.5 MHz
271.1 MHz
327.1 MHz

Lets see how this goes :)

It's kinda useless lol i found the topa spawn location like 3 times and each time i find it its spawn changes the next day , and i was never able to obtain one because i get distracted by other things and don't get the chance to go there again and buy it xD and rarely see anyone use a radio so that's a good way of starting i'd say a Easter Egg hunting, i hope this stays for a while(This event) ,and thank you!

As you said You will give hints to "a" "Topa" location means that the Topa spawns at different spawns
          How do I change the selected Frequency on the Radio Item?
** Update: I figured out how to control the Radio with the Survival Server Guide on Steam, now, off to find a Topachula!
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on August 10, 2015, 10:19:24 pm
My friend's stashes are gone. Even they're in our house. They did not stolen or something. They just dissappeared. How can I find out what happened?
Title: Re: Survival District - Testserver
Post by: Shug0 on August 11, 2015, 10:32:23 am
My friend's stashes are gone. Even they're in our house. They did not stolen or something. They just dissappeared. How can I find out what happened?

Welcome in the 'I was hacked' team :3
Title: Re: Survival District - Testserver
Post by: harisalipk on August 11, 2015, 02:35:24 pm
@MarkusAntonyus

I don't know who your friend is...

Stashes can disappear (from stash manager) in a few ways:

Box stashes:

-Dismounted by the owner
-Destroyed by explosives such as grenades, C4, claymore or mines (even your own explosives)

Garbage, barrel and locked stash:

- Dismounted by owner
- Destroyed by C4s or claymores
- You get a notification in chat when they get destroyed.

If you don't think it was any of the above reasons, you can pm me and I can try to find out.
Title: Re: Survival District - Testserver
Post by: Kawaii on August 12, 2015, 01:46:27 am
Hi!

I've come to see that a lot of the long term players get really high levels (not me yet) and drop a lot more than they want to drop. (everyone wants to drop little but still  :)) And being high level makes you want to watch your kill count. Maybe if there was an item to reset your level or any other way to decrease it that would be cool!  ;D

This is just my opinion  ::) haha
Title: Re: Survival District - Testserver
Post by: Epies on August 12, 2015, 02:50:47 am
Could we have some more rewards added for people above level 20? Maybe do it every two or so levels to make it less OP? Here are some ideas..

Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 12, 2015, 09:25:55 am
Could we have some more rewards added for people above level 20? Maybe do it every two or so levels to make it less OP? Here are some ideas..

  • 22 - C4 and Claymores can stack up to 2
  • 24 - Armour lasts 25% longer
  • 26 - Locked Stashes get up to 13 slots
  • 28 - Nitro lasts 50% longer
  • 30 - 30% extra StashHacker time
  • 32 - Parachutes and grapples last 25% longer
  • 34 - Food & Water decreases slower
  • 36 - ETC

I dont see that happening anytime soon. If this did get implimented, me being lvl100+ would be rather OP compared to others so I can see why ING hasnt implimented such, it kinda disincentivises mindless mass murder like I once use to commit. So until there is a way to balance it real well for the already existing high level guys, its going to instantly OP the veterans of the server. What I would like to see return though is kill and death counts. Maybe then unnerfing of the radar too.

Not sure if this is a glitch or not but I have 6 turrets on my base, 4 of them are setup to kill friends and all else, yet none of my friends have ever even been shot. I have also never been shot by a friends turret that I know is set to kill all. Is there a way to get them working?
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on August 12, 2015, 11:46:34 am
@MarkusAntonyus

I don't know who your friend is...

Stashes can disappear (from stash manager) in a few ways:

Box stashes:

-Dismounted by the owner
-Destroyed by explosives such as grenades, C4, claymore or mines (even your own explosives)

Garbage, barrel and locked stash:

- Dismounted by owner
- Destroyed by C4s or claymores
- You get a notification in chat when they get destroyed.

If you don't think it was any of the above reasons, you can pm me and I can try to find out.
I think none of them. Because they were in our base like i said. And there was no sign of destruction. He had got 3 garbage and 2 normal box and now he has 1 garbage and 1 box. I am sending you my friend's nickname.
Title: Re: Survival District - Testserver
Post by: Epies on August 12, 2015, 01:06:39 pm
I dont see that happening anytime soon. If this did get implimented, me being lvl100+ would be rather OP compared to others so I can see why ING hasnt implimented such, it kinda disincentivises mindless mass murder like I once use to commit. So until there is a way to balance it real well for the already existing high level guys, its going to instantly OP the veterans of the server. What I would like to see return though is kill and death counts. Maybe then unnerfing of the radar too.

I agree with you, but I don't think it's a bad idea to add more rewards. It can be nerfed down simply by making the rewards every 2 or 5 levels, and instead of overpowered rewards it can be useful QOL rewards. Some QOL updates like stackable C4 would be amazing, or even an extra slot in locked stashes (13) would help. Besides, they don't have to add rewards all the way up to level 100, but up to 50 for example would be a good start.

Not that many people are above level 20 anyway, but those who are only have the downside of losing way more items than others. So why not add a few more rewards to compensate for the huge amount of items dropped? Seems only fair.
Title: Re: Survival District - Testserver
Post by: harisalipk on August 12, 2015, 08:52:26 pm
More rewards would definitely be nice, but I think the level system needs a revamp first. The current level system made sense for when there wasn't much to do outside the financial district. There's much more to do now in SD and players can be rewarded for more than just killing.

So here's my suggestion:

I think leveling up should use a point system where you are rewarded and penalized by survival points.

You get points for:

- Killing (the higher level player you kill, more points you get)

- Self defense (killing a trespasser on your landclaim)

- Discovering loot (there are thousands of lootboxes around the map and I think someone who makes an effort to find them should be rewarded)

- Discovering players' houses or bases.

- How long you can stay alive

Penalize points for:

- Getting killed by enemy mines or turrets

- Dying from thirst, hunger, freezing dehydration or radiation.

- Dying by falling, crashing your vehicles

- Killing yourself (with your own explosives or mines, including committing suicide!)

- Triggering safezone or neutral zone defense.

- Combat logging

These are the major ones I can think of. What do you think?
Title: Re: Survival District - Testserver
Post by: Trap on August 12, 2015, 11:02:07 pm
More rewards would definitely be nice, but I think the level system needs a revamp first. The current level system made sense for when there wasn't much to do outside the financial district. There's much more to do now in SD and players can be rewarded for more than just killing.

So here's my suggestion:

I think leveling up should use a point system where you are rewarded and penalized by survival points.

You get points for:

- Killing (the higher level player you kill, more points you get)

- Self defense (killing a trespasser on your landclaim)

- Discovering loot (there are thousands of lootboxes around the map and I think someone who makes an effort to find them should be rewarded)

- Discovering players' houses or bases.

- How long you can stay alive

Penalize points for:

- Getting killed by enemy mines or turrets

- Dying from thirst, hunger, freezing dehydration or radiation.

- Dying by falling, crashing your vehicles

- Killing yourself (with your own explosives or mines, including committing suicide!)

- Triggering safezone or neutral zone defense.

- Combat logging

These are the major ones I can think of. What do you think?


With this suggestion i can reach rank 500 instant i know aroud 500 stashes around the map, killing trepassers very easy, killing high rank players might be a chalenge sometimes , finding bases aint no problem either but on the down size which is the most common thing committing suicide and dying from thirst. But overall i guess i agree xD, i think ING is intelligent enough to fix complex problems but suggestions would lower the pressure on him
Title: Re: Survival District - Testserver
Post by: Techinator14 on August 13, 2015, 12:56:57 am
Around 10 minutes ago me and my friend t22om were playing on survival district when all of a sudden i was banned with the caption 'you are banned'... i received absolutely no reason as to why and i had done nothing wrong to receive such actions...I was at that point receiving horrendous ping and could barley move on my screen when i shot one i shot 10 times because of the lag i dont know if this could have anything to do with the issue. me and my friend love playing on the server and i would like this to be resolved asap...

My ingame username is Techinator14

thanks


Title: Re: Survival District - Testserver
Post by: Epies on August 13, 2015, 01:47:46 am
I think leveling up should use a point system where you are rewarded and penalized by survival points.

You get points for:

- Killing (the higher level player you kill, more points you get)
- Self defense (killing a trespasser on your landclaim)
-Discovering loot (there are thousands of lootboxes around the map and I think someone who makes aneffort to find them should be rewarded)

- Discovering players' houses or bases.
- How long you can stay alive

Penalize points for:

- Getting killed by enemy mines or turrets
- Dying from thirst, hunger, freezing dehydration or radiation.
- Dying by falling, crashing your vehicles
- Killing yourself (with your own explosives or mines, including committing suicide!)
- Triggering safezone or neutral zone defense.
- Combat logging

These are the major ones I can think of. What do you think?

I think those suggestions are great but what do you think about getting points based on the rarity of the item(s) looted? And I feel like there shouldn't be a penalty for /suicide and /kill but instead lose points for every death (including physics, 'cause rocketlaunchers).

Other than that I agree and a big fat effin YES for combat logging penalty (maybe even an anti combat logger *hint hint*  ;D)
Title: Re: Survival District - Testserver
Post by: Kawaii on August 13, 2015, 01:47:56 am
More rewards would definitely be nice, but I think the level system needs a revamp first. The current level system made sense for when there wasn't much to do outside the financial district. There's much more to do now in SD and players can be rewarded for more than just killing.

So here's my suggestion:

I think leveling up should use a point system where you are rewarded and penalized by survival points.

You get points for:

- Killing (the higher level player you kill, more points you get)

- Self defense (killing a trespasser on your landclaim)

- Discovering loot (there are thousands of lootboxes around the map and I think someone who makes an effort to find them should be rewarded)

- Discovering players' houses or bases.

- How long you can stay alive

Penalize points for:

- Getting killed by enemy mines or turrets

- Dying from thirst, hunger, freezing dehydration or radiation.

- Dying by falling, crashing your vehicles

- Killing yourself (with your own explosives or mines, including committing suicide!)

- Triggering safezone or neutral zone defense.

- Combat logging

These are the major ones I can think of. What do you think?


With this suggestion i can reach rank 500 instant i know aroud 500 stashes around the map, killing trepassers very easy, killing high rank players might be a chalenge sometimes , finding bases aint no problem either but on the down size which is the most common thing committing suicide and dying from thirst. But overall i guess i agree xD, i think ING is intelligent enough to fix complex problems but suggestions would lower the pressure on him

Sure you can be high level/rank but you can also be low level/rank this way it can go either up or down and I really like that option. I think it's a really good idea and look forward to seeing progress  ;D
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 13, 2015, 08:53:16 am
Stackable c4 would break the game, unless the explosives stack bug gets fixed. It's not much of a problem with mines or airstrikes, but being able to carry unlimited C4 would be insane.

Stacking EVACs tho...
Title: Re: Survival District - Testserver
Post by: Trap on August 13, 2015, 12:07:53 pm
Stackable c4 would break the game, unless the explosives stack bug gets fixed. It's not much of a problem with mines or airstrikes, but being able to carry unlimited C4 would be insane.

Stacking EVACs tho...

Stack able C4 is something that i want but i think that's gonna be a game braking implantation.
Also of what Haris suggested it must be balanced because the points are very easy to come by at least for me!
Title: Re: Survival District - Testserver
Post by: Flexology on August 13, 2015, 02:36:19 pm
More rewards would definitely be nice, but I think the level system needs a revamp first. The current level system made sense for when there wasn't much to do outside the financial district. There's much more to do now in SD and players can be rewarded for more than just killing.

So here's my suggestion:

I think leveling up should use a point system where you are rewarded and penalized by survival points.

You get points for:

- Killing (the higher level player you kill, more points you get)

- Self defense (killing a trespasser on your landclaim)

- Discovering loot (there are thousands of lootboxes around the map and I think someone who makes an effort to find them should be rewarded)

- Discovering players' houses or bases.

- How long you can stay alive

Penalize points for:

- Getting killed by enemy mines or turrets

- Dying from thirst, hunger, freezing dehydration or radiation.

- Dying by falling, crashing your vehicles

- Killing yourself (with your own explosives or mines, including committing suicide!)

- Triggering safezone or neutral zone defense.

- Combat logging

These are the major ones I can think of. What do you think?


With this suggestion i can reach rank 500 instant i know aroud 500 stashes around the map, killing trepassers very easy, killing high rank players might be a chalenge sometimes , finding bases aint no problem either but on the down size which is the most common thing committing suicide and dying from thirst. But overall i guess i agree xD, i think ING is intelligent enough to fix complex problems but suggestions would lower the pressure on him
I am pretty sure he meant "points" not "ranks"
It can still be 10 points to a rank(can be debatable to 50 points per rank which is more legit and realistic. Or it can use some EXP formula, probably square, like pokemon uses cube + 1. So 1 point to lvl1, 4 to lvl2, 9 to lvl3, 16 to lvl4, 25 to lvl5, 36 to lvl6..... 400 to lvl20. But this is again debatable)
Assigning points and formula would take some time and trials, these are just suggestions, its upto ING to implement and chalk out a more realistic formula.
Title: Re: Survival District - Testserver
Post by: Trap on August 13, 2015, 02:42:24 pm
More rewards would definitely be nice, but I think the level system needs a revamp first. The current level system made sense for when there wasn't much to do outside the financial district. There's much more to do now in SD and players can be rewarded for more than just killing.

So here's my suggestion:

I think leveling up should use a point system where you are rewarded and penalized by survival points.

You get points for:

- Killing (the higher level player you kill, more points you get)

- Self defense (killing a trespasser on your landclaim)

- Discovering loot (there are thousands of lootboxes around the map and I think someone who makes an effort to find them should be rewarded)

- Discovering players' houses or bases.

- How long you can stay alive

Penalize points for:

- Getting killed by enemy mines or turrets

- Dying from thirst, hunger, freezing dehydration or radiation.

- Dying by falling, crashing your vehicles

- Killing yourself (with your own explosives or mines, including committing suicide!)

- Triggering safezone or neutral zone defense.

- Combat logging

These are the major ones I can think of. What do you think?


With this suggestion i can reach rank 500 instant i know aroud 500 stashes around the map, killing trepassers very easy, killing high rank players might be a chalenge sometimes , finding bases aint no problem either but on the down size which is the most common thing committing suicide and dying from thirst. But overall i guess i agree xD, i think ING is intelligent enough to fix complex problems but suggestions would lower the pressure on him
I am pretty sure he meant "points" not "ranks"
It can still be 10 points to a rank(can be debatable to 50 points per rank which is more legit and realistic. Or it can use some EXP formula, probably square, like pokemon uses cube + 1. So 1 point to lvl1, 4 to lvl2, 9 to lvl3, 16 to lvl4, 25 to lvl5, 36 to lvl6..... 400 to lvl20. But this is again debatable)
Assigning points and formula would take some time and trials, these are just suggestions, its upto ING to implement and chalk out a more realistic formula.

Yeah , i meant points because high experienced players like me , and Flex , and many others can easily come by many many many points according to Hari's suggestion. New comers or not highly experienced players will not come by these points as fast , and would prefer killing over these points as killing is faster , and easier!

Combat Logging detection system will only result in unnecessary lag for the server.
Title: Re: Survival District - Testserver
Post by: Epies on August 13, 2015, 04:31:44 pm
Instead of stackable items in the inventory maybe a change could be implenented to allow some items to stack in stashes only, because we simply don't have enough storage space.

I doubt combat logging system would bring lag to the server, and it surely isn't unnecessary.. it's unfair, and unsportmanlike conduct.
Title: Re: Survival District - Testserver
Post by: Trap on August 13, 2015, 05:41:40 pm
Instead of stackable items in the inventory maybe a change could be implenented to allow some items to stack in stashes only, because we simply don't have enough storage space.

I doubt combat logging system would bring lag to the server, and it surely isn't unnecessary.. it's unfair, and unsportmanlike conduct.

It will cause lag because the only way to know if your in a combat is to check for your health, and health isn't something that the server checks for as it's client sided , and if you place such a system on the server it will cause the system to check for every single player health every single second which will surely cause load to the server, and to implant a system that checks for your health dramatically , and for received damage isn't a easy thing to do at all.

Asking for stack able C4 only in Stashes is the same as asking stack able C4 in General. I "think" the purpose of having non-stackable C4 is to discourage raiding bases.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 13, 2015, 06:23:23 pm
Stackable C4 is a monumentally bad idea, period.

I am definately supporting QOL type rewards.

Water stacks to 15
Cans of food stack to 10
1 or 2 extra slots
30% lockpick discount on vehicles
2 to 5 extra stashes/vehicles
More damage protection from vests
Extended parachute and grapple lifespan
Resistance to dehydration or cold or radiation
Longer battery lifespan
Ping range expanded to 10km max

Just some of the things I would love to have :)

And the last one, QUICK STICK C4!!! I would love for this to make a comeback as a very high level reward though.
Title: Re: Survival District - Testserver
Post by: Trap on August 13, 2015, 06:40:45 pm
Stackable C4 is a monumentally bad idea, period.

I am definately supporting QOL type rewards.

Water stacks to 15
Cans of food stack to 10
1 or 2 extra slots
30% lockpick discount on vehicles
2 to 5 extra stashes/vehicles
More damage protection from vests
Extended parachute and grapple lifespan
Resistance to dehydration or cold or radiation
Longer battery lifespan
Ping range expanded to 10km max

Just some of the things I would love to have :)

And the last one, QUICK STICK C4!!! I would love for this to make a comeback as a very high level reward though.

Also don't forget the Bering kill registration! I demand Kill Registery! xD
P.S i am being serious about Bering having it's kills registered!
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 13, 2015, 07:53:01 pm
Wait... Ping range got limited? Nooooo
Title: Re: Survival District - Testserver
Post by: Epies on August 13, 2015, 07:58:45 pm
A system such as detecting if you're shooting or getting shot at is enough. This way there won't have to be continuous checks every second for health.

Secondly I don't think Pings should be buffed with or without rewards. Pings are already OP the way they are now.
Title: Re: Survival District - Testserver
Post by: Trap on August 13, 2015, 08:24:54 pm
A system such as detecting if you're shooting or getting shot at is enough. This way there won't have to be continuous checks every second for health.

Secondly I don't think Pings should be buffed with or without rewards. Pings are already OP the way they are now.

How does the server know if your getting shot at?? Ammo and health are both client sided and can be hacked easily . You will have to the same thing if u wanna know if ur getting shot at or not
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 13, 2015, 09:25:35 pm
 :'( yes frank, pings got nerfed. Gone are the days of a 20km ping.

Pings are not OP, not even close. What was OP was the radar back in the good days. This submarine/air traffic control type radar sucks, doesnt even track.

As Remarkable said, a system to detect combat would bog down the server in unnecessary processes. JCMP is mostly client side so such could easily be hacked, look at how many hackers ruin gameplay already. Combat loggers are just a pain that is here to stay.

On a serious note though, quick stick C4 as a reward. Can we get a petition going?
Title: Re: Survival District - Testserver
Post by: Trap on August 13, 2015, 10:00:01 pm
:'( yes frank, pings got nerfed. Gone are the days of a 20km ping.

Pings are not OP, not even close. What was OP was the radar back in the good days. This submarine/air traffic control type radar sucks, doesnt even track.

As Remarkable said, a system to detect combat would bog down the server in unnecessary processes. JCMP is mostly client side so such could easily be hacked, look at how many hackers ruin gameplay already. Combat loggers are just a pain that is here to stay.

On a serious note though, quick stick C4 as a reward. Can we get a petition going?

As a serious note #2 bering kill registration please
Title: Re: Survival District - Testserver
Post by: PinkFluffyUnicorn on August 14, 2015, 12:34:25 am
As a serious note #3, cookies are quite dry, so could you add a milk food item? Ice cream would be useful too.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 14, 2015, 07:49:14 am
As a serious note #3, cookies are quite dry, so could you add a milk food item? Ice cream would be useful too.

Pure awesomness ;D
Title: Re: Survival District - Testserver
Post by: Reaganator on August 14, 2015, 04:43:40 pm
As a serious note #3, cookies are quite dry, so could you add a milk food item? Ice cream would be useful too.
Perhaps a Hot Cocoa Item could be set to spawn in the snowy areas that could keep cold at bay, much like the Radiation Pills that slow your absorbtion rate.
-With marshmallows!!

This server also needs a sex toy for the weapon slot. At the moment, there is zero opportunity to increase your kill count with a Dong-Beating/Melee induced death.

Lastly, flares...............................ummmmm ......................................    why????
Title: Re: Survival District - Testserver
Post by: Epies on August 14, 2015, 07:11:24 pm
No sex toys man.. there's enough cringe inducing virgin faggotry already.. and most of it comes from Pk lol.
Title: Re: Survival District - Testserver
Post by: Trap on August 14, 2015, 08:40:41 pm
Turrets no longer deal damage btw

And do player radars still spawn? And if not may i know why??
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 15, 2015, 12:41:39 am
Nice casual homophobia there Epies.

Anyway. I don't care about milk or ice cream, but bring back the macadamia nuts!
Title: Re: Survival District - Testserver
Post by: CannotBeRecognized on August 15, 2015, 12:48:58 am
Plz make the radar spawn in loot boxes if it doesn't already  ;D
Title: Re: Survival District - Testserver
Post by: DiaKones on August 15, 2015, 01:07:26 am
Hey i was wondering, under the guns there are stars. Does that mean that if you upgrade your guns in the main game they will be stronger here?
Title: Re: Survival District - Testserver
Post by: Epies on August 15, 2015, 02:01:58 am
Frank I live in amsterdam and I've been to the adam gay pride I have nothing against gays but Pk and some are just weird and obnoxious not to mention annoying as fuck
Title: Re: Survival District - Testserver
Post by: SinisterRectus on August 15, 2015, 02:04:09 am
Hey i was wondering, under the guns there are stars. Does that mean that if you upgrade your guns in the main game they will be stronger here?
Upgrades on weapons don't carry over from single-player, except for when an upgraded version is the only version of that weapon (see DLC weapons).
Title: Re: Survival District - Testserver
Post by: Yessir on August 15, 2015, 05:23:19 am
You all are funny.  I have not been ingame for a few weeks now.  After some hacker did not die while in a room with 2 turrets per room for at least 20 minutes to empty 20 stashes and 3 rooms with 20 stashes each for that matter, I have found it almost obsolete to return.  ONLY admins, mods, and hackers have this ability.  Anyhow, I used to play with SinisterRectus, AccursedPrince, Trix, SubZero, Fkids, GGasgurd, Woet, Crescentfresh (though I trained him in BFP), and the list goes on... and when there was a complaint, god damn, it was dealt with.  For you noobs out there, I am TheStuffJunky ::DD (almost 3,000 ingame hours in MP).  Aside, I agree with Darwood37, that is all this forum is .. complaints, bans, and complaints, with a small side of suggestions.
There is minimal to no moderation and player support in SD server.  I have seen it go from 300 players active to 50 to 100 to 50 or less ---- hmmm, wonder why?
Point is, the server was always cool and fun.  Though the very first thread to this thread ING posted: "This server also have a improved hit detection with 3 hitzones (Head, Body and Legs). Currently it's only enabled for the Sniper, the other Weapons hit detection are improved by raising the OnFoot syncrate." )ING needs to learn better grammar and mechanics) :) .  As we all know, this is BS.  People die from one pistol shot while they emptied 647457 MG rounds in the enemy and the enemy took no damage (or minimal).  If you want REAL hit detection, go to Battle for Panau server... that is a massive job.
exact point: Keep true to your statements; make better hit detection, and ACTUALLY take the advice from your player base.
Title: Re: Survival District - Testserver
Post by: Trap on August 15, 2015, 11:35:35 am
You all are funny.  I have not been ingame for a few weeks now.  After some hacker did not die while in a room with 2 turrets per room for at least 20 minutes to empty 20 stashes and 3 rooms with 20 stashes each for that matter, I have found it almost obsolete to return.  ONLY admins, mods, and hackers have this ability.  Anyhow, I used to play with SinisterRectus, AccursedPrince, Trix, SubZero, Fkids, GGasgurd, Woet, Crescentfresh (though I trained him in BFP), and the list goes on... and when there was a complaint, god damn, it was dealt with.  For you noobs out there, I am TheStuffJunky ::DD (almost 3,000 ingame hours in MP).  Aside, I agree with Darwood37, that is all this forum is .. complaints, bans, and complaints, with a small side of suggestions.
There is minimal to no moderation and player support in SD server.  I have seen it go from 300 players active to 50 to 100 to 50 or less ---- hmmm, wonder why?
Point is, the server was always cool and fun.  Though the very first thread to this thread ING posted: "This server also have a improved hit detection with 3 hitzones (Head, Body and Legs). Currently it's only enabled for the Sniper, the other Weapons hit detection are improved by raising the OnFoot syncrate." )ING needs to learn better grammar and mechanics) :) .  As we all know, this is BS.  People die from one pistol shot while they emptied 647457 MG rounds in the enemy and the enemy took no damage (or minimal).  If you want REAL hit detection, go to Battle for Panau server... that is a massive job.
exact point: Keep true to your statements; make better hit detection, and ACTUALLY take the advice from your player base.

You should show some respect of what he has done for your enjoyment and his hard work and time to make this server possible. Do you really expect help or someone to take you serious if you keep insulting them?? With this attitude dont even bother writing anything before you know how to respect people that have earned many people's respect!
Title: Re: Survival District - Testserver
Post by: harisalipk on August 15, 2015, 03:33:48 pm
You all are funny.  I have not been ingame for a few weeks now.  After some hacker did not die while in a room with 2 turrets per room for at least 20 minutes to empty 20 stashes and 3 rooms with 20 stashes each for that matter, I have found it almost obsolete to return.  ONLY admins, mods, and hackers have this ability. 

Maybe you can run your "stattracker" again to narrow down who it was like last time:

http://i.imgur.com/7aOgGUK.jpg
http://i.imgur.com/etn705c.jpg

Anyhow, I used to play with SinisterRectus, AccursedPrince, Trix, SubZero, Fkids, GGasgurd, Woet, Crescentfresh (though I trained him in BFP), and the list goes on... and when there was a complaint, god damn, it was dealt with. 

Indeed. Like the time you were promptly banned in Battle for Panau after players complained about you.

For you noobs out there, I am TheStuffJunky ::DD (almost 3,000 ingame hours in MP).  Aside, I agree with Darwood37, that is all this forum is .. complaints, bans, and complaints, with a small side of suggestions.

There's much more to know about TheStuffJunky than the 3000 hours played. Tell them why you got banned multiple times on multiple servers.

There is minimal to no moderation and player support in SD server.  I have seen it go from 300 players active to 50 to 100 to 50 or less ---- hmmm, wonder why?

There's only one possibility, pompous and god-like behaviour of admins. ::)
Title: Re: Survival District - Testserver
Post by: Trix on August 15, 2015, 04:03:41 pm
You all are funny.  I have not been ingame for a few weeks now.  After some hacker did not die while in a room with 2 turrets per room for at least 20 minutes to empty 20 stashes and 3 rooms with 20 stashes each for that matter, I have found it almost obsolete to return.  ONLY admins, mods, and hackers have this ability. 

Maybe you can run your "stattracker" again to narrow down who it was like last time:

http://i.imgur.com/7aOgGUK.jpg
http://i.imgur.com/etn705c.jpg

Anyhow, I used to play with SinisterRectus, AccursedPrince, Trix, SubZero, Fkids, GGasgurd, Woet, Crescentfresh (though I trained him in BFP), and the list goes on... and when there was a complaint, god damn, it was dealt with. 

Indeed. Like the time you were promptly banned in Battle for Panau after players complained about you.

For you noobs out there, I am TheStuffJunky ::DD (almost 3,000 ingame hours in MP).  Aside, I agree with Darwood37, that is all this forum is .. complaints, bans, and complaints, with a small side of suggestions.

There's much more to know about TheStuffJunky than the 3000 hours played. Tell them why you got banned multiple times on multiple servers.

There is minimal to no moderation and player support in SD server.  I have seen it go from 300 players active to 50 to 100 to 50 or less ---- hmmm, wonder why?

There's only one possibility, pompous and god-like behaviour of admins. ::)

FYI, TheStuffJunky (Yessir) has been banned from the forums for repeated ban evasion.
Title: Re: Survival District - Testserver
Post by: Trap on August 15, 2015, 04:45:08 pm
You all are funny.  I have not been ingame for a few weeks now.  After some hacker did not die while in a room with 2 turrets per room for at least 20 minutes to empty 20 stashes and 3 rooms with 20 stashes each for that matter, I have found it almost obsolete to return.  ONLY admins, mods, and hackers have this ability. 

Maybe you can run your "stattracker" again to narrow down who it was like last time:

http://i.imgur.com/7aOgGUK.jpg
http://i.imgur.com/etn705c.jpg

Anyhow, I used to play with SinisterRectus, AccursedPrince, Trix, SubZero, Fkids, GGasgurd, Woet, Crescentfresh (though I trained him in BFP), and the list goes on... and when there was a complaint, god damn, it was dealt with. 

Indeed. Like the time you were promptly banned in Battle for Panau after players complained about you.

For you noobs out there, I am TheStuffJunky ::DD (almost 3,000 ingame hours in MP).  Aside, I agree with Darwood37, that is all this forum is .. complaints, bans, and complaints, with a small side of suggestions.

There's much more to know about TheStuffJunky than the 3000 hours played. Tell them why you got banned multiple times on multiple servers.

There is minimal to no moderation and player support in SD server.  I have seen it go from 300 players active to 50 to 100 to 50 or less ---- hmmm, wonder why?

There's only one possibility, pompous and god-like behaviour of admins. ::)

FYI, TheStuffJunky (Yessir) has been banned from the forums for repeated ban evasion.

Thank you for your time to get this headache out of this community! was wondering what is a stattracker?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 16, 2015, 12:57:38 am
After some hacker did not die while in a room with 2 turrets per room for at least 20 minutes to empty 20 stashes and 3 rooms with 20 stashes each for that matter, I have found it almost obsolete to return.  ONLY admins, mods, and hackers have this ability.

It is not a hacker. Turrets are glitchy. Right now my turrets that are suppose to slaughter my friends never even fire a single shot. It is highly likely you simply got raided by a team that was fortunate enough to have the turrets not respond to their presence.

Anyhow, I used to play with SinisterRectus, AccursedPrince, Trix, SubZero, Fkids, GGasgurd, Woet, Crescentfresh (though I trained him in BFP), and the list goes on... and when there was a complaint, god damn, it was dealt with.  For you noobs out there, I am TheStuffJunky ::DD (almost 3,000 ingame hours in MP).

Player generations change fast, most of us do not even know these supposed legendary players. I only know Crescentfresh as I enjoy slaughtering him from time to time when he does play. Generally I like the guy. But this statement comes across as condenscending to the current player base, while most will not reply on this topic I can assure you they read it, this would only serve to make them give you a hard time on the server just for seeming to be insulting them. You should try being a bit more respectful in delivering your grieviances about the server maybe then you will be taken more seriously. Your current manner is rather distateful.

As we all know, this is BS.  People die from one pistol shot while they emptied 647457 MG rounds in the enemy and the enemy took no damage (or minimal).  If you want REAL hit detection, go to Battle for Panau server... that is a massive job.
exact point: Keep true to your statements

ING works alone on this server, and I think it is common logic to know that he probably has other things to do with his life than attend to all our complaints and demands. Haris might be the only admin but even he has a life of his own. To expect either of them to jump on every complaint or suggestion is not viable. I have my gripes with the server too, but for a duo I'd say they are delivering pretty damn well given all the crap that goes on in SD.

http://i.imgur.com/7aOgGUK.jpg
http://i.imgur.com/etn705c.jpg

All of a sudden Yessir looks less credible as a victim.

Indeed. Like the time you were promptly banned in Battle for Panau after players complained about you.

And lesser...

There's much more to know about TheStuffJunky than the 3000 hours played. Tell them why you got banned multiple times on multiple servers.

And credibility lost.

FYI, TheStuffJunky (Yessir) has been banned from the forums for repeated ban evasion.

And nail in the coffin by a Developer.

Be a little more respectful in the delivery of your messages, but overall understand that Haris and ING do what they do freely and with their own time. To be entitled to what they do is unacceptable, they are not obligated. The server has its problems but those who keep playing really love it, even with its flaws. To complain about hackers and then be exposed as a serial multi-server problem player leaves you the most suspect of all among us to the very complaints you made yourself.
Title: Re: Survival District - Testserver
Post by: GatControl on August 18, 2015, 05:12:48 pm
I'm going to break this moment of silence following those last few monumentally satisfying posts with a bug report that has probably been mentioned already and a player equipment idea

1 - When using LandClaim to extend an existing land claim, it still compares the claim size with the F9 Available Meters count as if the player was making a new claim.   

Example:  I had 415/500 meters claimed, and I wanted to extend an existing claim using a 95m LandClaim.  It would not let me click the 95M claim because it said my claims are full (It is seeing 510m/500m and stopping me)


2 - Idea is for an item called RocketPing.    When clicked it auto-fires a rocket shell (or something) that does a regular ping @ the final distance/direction that the rocket shell explodes at


Also wondering if its possible to manually delay the loading of objects such as stashes, so they don't appear way before any of the walls load while connecting?


Amazing work developers & have a great day SD/
Title: Re: Survival District - Testserver
Post by: MainBrace on August 18, 2015, 05:17:19 pm
i want to make an apology to the guy/girl that has a base on the following location:
X28987
Y14054
     Civillian village
Kampung Negeri Sawah, in the cabin.

i want to make this apology because i used a glitch to raid your base. can you please look me up on steam? so that we can talk and i can make my apology. you can look me up under the name 'MainBrace'
Title: Re: Survival District - Testserver
Post by: Trap on August 18, 2015, 06:01:31 pm
hey,

yesterday i got banned from the Survival District server. i dont think it was of hacking (i dont use any hacks) but glitching in to bases. i found out with a friend (not on purpose) that when using a heli and grapple under it, you can get in to every base. i had some stashhackers with me and hacked a stash in that base. i know it is unapropriate use of glitches, and i really regret these actions. i want to apologize for my actions. i just want to say, i am sorry. i really like your server, and i played a lot on it, so can i please be unbanned?

You actually not only need to apologize to ING , but also to the stash owner! It's not ING whom you only have made him mad but also that stash owner!

I'm going to break this moment of silence following those last few monumentally satisfying posts with a bug report that has probably been mentioned already and a player equipment idea

1 - When using LandClaim to extend an existing land claim, it still compares the claim size with the F9 Available Meters count as if the player was making a new claim.   

Example:  I had 415/500 meters claimed, and I wanted to extend an existing claim using a 95m LandClaim.  It would not let me click the 95M claim because it said my claims are full (It is seeing 510m/500m and stopping me)


2 - Idea is for an item called RocketPing.    When clicked it auto-fires a rocket shell (or something) that does a regular ping @ the final distance/direction that the rocket shell explodes at


Also wondering if its possible to manually delay the loading of objects such as stashes, so they don't appear way before any of the walls load while connecting?


Amazing work developers & have a great day SD/

By suggestion #2 you mean something like a hand gun firework what the army uses to lighten up the area to check for hostiles xD! Good idea since people need to go up in the sky to be able to ping for a longer distance. But this suggestion must not be silent it should produce like a fire in the air and some sound effects for it not too be OP!
Title: Re: Survival District - Testserver
Post by: MainBrace on August 18, 2015, 07:23:33 pm
hey, i sent u a message (i'm sorry, im not really familiair with the forums), but i dont know if its sent well, so here i posted another message (sorry :(  )

i understand that i need to apologize to not only ING, but also to the stash owner, and ofcourse, i will do that, i can give his loot back from the raid and i can even give him extra stuff. but when we glitched in, the player was not online. i dont know who it was who owns the base. i checked if there were any clans or groups in the region out there, but there was not. i checked the player list, but there was no one to find who i think who owns it. so i dont know how to apologize to him. how can i make an apology to him/her? :(
Title: Re: Survival District - Testserver
Post by: Encharger on August 18, 2015, 08:26:07 pm
Hello guys :)
Many people have requested a stahhack video ^^ so I made one...  It is already on my yt channel (Encharger)
Can I upload it here too?  Or is it not allowed? :)
So Cya guys :)
Title: Re: Survival District - Testserver
Post by: Trap on August 18, 2015, 08:34:17 pm
Hello guys :)
Many people have requested a stahhack video ^^ so I made one...  It is already on my yt channel (Encharger)
Can I upload it here too?  Or is it not allowed? :)
So Cya guys :)

There is no reason your not allowed to post videos here! and meh why teaching everyone how to hacka  stash from day 1 ??? it took me 200 lps worth of stash hackers , and after 500 hours  untill i learnt how to hack a stash.. and now noobs can learn how to hack stashes?? not fair though lol
Title: Re: Survival District - Testserver
Post by: Reaganator on August 18, 2015, 09:18:35 pm
Hello guys :)
Many people have requested a stahhack video ^^ so I made one...  It is already on my yt channel (Encharger)
Can I upload it here too?  Or is it not allowed? :)
So Cya guys :)

There is no reason your not allowed to post videos here! and meh why teaching everyone how to hacka  stash from day 1 ??? it took me 200 lps worth of stash hackers , and after 500 hours  untill i learnt how to hack a stash.. and now noobs can learn how to hack stashes?? not fair though lol
Thanks Encharger! I have been wasting hackers every time I attempt to hack a stash, it looks pretty straight forward. Great video :-)
Title: Re: Survival District - Testserver
Post by: Trap on August 18, 2015, 09:39:23 pm
Hello guys :)
Many people have requested a stahhack video ^^ so I made one...  It is already on my yt channel (Encharger)
Can I upload it here too?  Or is it not allowed? :)
So Cya guys :)

There is no reason your not allowed to post videos here! and meh why teaching everyone how to hacka  stash from day 1 ??? it took me 200 lps worth of stash hackers , and after 500 hours  untill i learnt how to hack a stash.. and now noobs can learn how to hack stashes?? not fair though lol
Thanks Encharger! I have been wasting hackers every time I attempt to hack a stash, it looks pretty straight forward. Great video :-)

Mehhh.. U see now... Now more people will know how to hack stashes not good not good
Title: Re: Survival District - Testserver
Post by: Reaganator on August 18, 2015, 10:06:37 pm
Hello guys :)
Many people have requested a stahhack video ^^ so I made one...  It is already on my yt channel (Encharger)
Can I upload it here too?  Or is it not allowed? :)
So Cya guys :)


There is no reason your not allowed to post videos here! and meh why teaching everyone how to hacka  stash from day 1 ??? it took me 200 lps worth of stash hackers , and after 500 hours  untill i learnt how to hack a stash.. and now noobs can learn how to hack stashes?? not fair though lol
Thanks Encharger! I have been wasting hackers every time I attempt to hack a stash, it looks pretty straight forward. Great video :-)

Mehhh.. U see now... Now more people will know how to hack stashes not good not good
How is knowing how to hack a stash any different from learning how to use any of the other spawned loot items on the server?  You were a Noob once too I bet. I read the forums for information that makes me more successful in the game, I have also read the Survival District Guide on Steam for the same reason. Don't worry too much, most noobs don't even know the forum exists let alone what a WOET is.........................................
Title: Re: Survival District - Testserver
Post by: Encharger on August 18, 2015, 10:39:39 pm
Hello guys :)
Many people have requested a stahhack video ^^ so I made one...  It is already on my yt channel (Encharger)
Can I upload it here too?  Or is it not allowed? :)
So Cya guys :)


There is no reason your not allowed to post videos here! and meh why teaching everyone how to hacka  stash from day 1 ??? it took me 200 lps worth of stash hackers , and after 500 hours  untill i learnt how to hack a stash.. and now noobs can learn how to hack stashes?? not fair though lol
Thanks Encharger! I have been wasting hackers every time I attempt to hack a stash, it looks pretty straight forward. Great video :-)

Mehhh.. U see now... Now more people will know how to hack stashes not good not good
How is knowing how to hack a stash any different from learning how to use any of the other spawned loot items on the server?  You were a Noob once too I bet. I read the forums for information that makes me more successful in the game, I have also read the Survival District Guide on Steam for the same reason. Don't worry too much, most noobs don't even know the forum exists let alone what a WOET is.........................................

guys ... many people are wasting lp´s for stashhackers and thats sad... and the "noobs" who are watching this will get in only 10% of the good stashes... professionals who know how to hack stash and who know where to use it don´t need that video ^^ ... so nothing will change.(they will never have 100 c4 to get in a good protected stashroom) the ground stashes will be looted now.... omg... :D

https://youtu.be/DfLPQfuFqXY

here´s tha vid ^^ enjoy
Title: Re: Survival District - Testserver
Post by: GatControl on August 18, 2015, 11:28:28 pm
By suggestion #2 you mean something like a hand gun firework what the army uses to lighten up the area to check for hostiles xD! Good idea since people need to go up in the sky to be able to ping for a longer distance. But this suggestion must not be silent it should produce like a fire in the air and some sound effects for it not too be OP!

Ah yes exactly like that, should even have the RocketPing produce a flare for identification as you were mentioning and would also have the functionality of the military flare gun instead of the ground flares we have now (which are still awesome)
Title: Re: Survival District - Testserver
Post by: Encharger on August 18, 2015, 11:50:05 pm
They should add a killer backtrack... Cause sometimes you fight ight  people and you don't see the drop...  Or you kill someone by a mine but don'tkknow where.
So a backtrack that shows the drop of the person you killed would be epic...  The drop chance should be like  health packs...  So it won't be op

Cheers :)
Title: Re: Survival District - Testserver
Post by: Trap on August 18, 2015, 11:51:34 pm
They should add a killer backtrack... Cause sometimes you fight ight  people and you don't see the drop...  Or you kill someone by a mine but don'tkknow where.
So a backtrack that shows the drop of the person you killed would be epic...  The drop chance should be like  health packs...  So it won't be op

Cheers :)

Doesn't seem something that needs to be implanted tbh
Title: Re: Survival District - Testserver
Post by: Epies on August 19, 2015, 02:24:46 am
They should add a killer backtrack... Cause sometimes you fight ight  people and you don't see the drop...  Or you kill someone by a mine but don'tkknow where.
So a backtrack that shows the drop of the person you killed would be epic...  The drop chance should be like  health packs...  So it won't be op

Cheers :)

A million times this ^
Title: Re: Survival District - Testserver
Post by: GatControl on August 19, 2015, 06:17:20 am
They should add a killer backtrack... Cause sometimes you fight ight  people and you don't see the drop...  Or you kill someone by a mine but don'tkknow where.
So a backtrack that shows the drop of the person you killed would be epic...  The drop chance should be like  health packs...  So it won't be op

Cheers :)

Doesn't seem something that needs to be implanted tbh


It needs the name to sell..   KillTrack  ;)
Title: Re: Survival District - Testserver
Post by: Encharger on August 19, 2015, 08:01:48 am
They should add a killer backtrack... Cause sometimes you fight ight  people and you don't see the drop...  Or you kill someone by a mine but don'tkknow where.
So a backtrack that shows the drop of the person you killed would be epic...  The drop chance should be like  health packs...  So it won't be op

Cheers :)

Doesn't seem something that needs to be implanted tbh


It needs the name to sell..   KillTrack  ;)


Perfect :D
Title: Re: Survival District - Testserver
Post by: Trap on August 19, 2015, 10:00:54 am
They should add a killer backtrack... Cause sometimes you fight ight  people and you don't see the drop...  Or you kill someone by a mine but don'tkknow where.
So a backtrack that shows the drop of the person you killed would be epic...  The drop chance should be like  health packs...  So it won't be op

Cheers :)

Doesn't seem something that needs to be implanted tbh


It needs the name to sell..   KillTrack  ;)


Perfect :D

Nah that's just too game breaking!
Title: Re: Survival District - Testserver
Post by: Epies on August 19, 2015, 01:55:37 pm
How would it be game breaking?
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 19, 2015, 03:43:10 pm
On a serious note, can something please be done about underwater turrets? They can not be destroyed and they make underwater bases impossible to raid. How about making them unplaceable underwater, and for ones already placed, make them not fire on enemies.

With regards to the killtrack, i support this. It is painful to kill a high level player in the middle of the ocean in a heli and have to choose between his loot and your heli. Or killing a guy in the jungle or city with a nuke and not knowing where the loot is.
Title: Re: Survival District - Testserver
Post by: harisalipk on August 19, 2015, 06:34:27 pm
What's wrong with the kill marker? Yeah it doesn't give you the exact death drop location but its not that hard to find the death drop if it shows you the death location.

Edit: word
Title: Re: Survival District - Testserver
Post by: Trap on August 19, 2015, 10:29:08 pm
What's wrong with the kill marker? Yeah it doesn't give you the exact death drop location but its not that hard to find the death drop if it shows you the death location.

Edit: word

Forgot about that part, why would you need a killtrack if you have the killmark?? it's always fun looking for the loot drop
Title: Re: Survival District - Testserver
Post by: GatControl on August 20, 2015, 02:05:12 am
What's wrong with the kill marker? Yeah it doesn't give you the exact death drop location but its not that hard to find the death drop if it shows you the death location.

Edit: word

Forgot about that part, why would you need a killtrack if you have the killmark?? it's always fun looking for the loot drop



I agree, I wouldn't say the KillTrack is needed at all, because killmarkers have their function and should have to be searched for after nuking somebody, but killtrack can still provide the advantages mentioned by Omega which would make it a desirable item. It's controversial/gamebreaking in the sense that another player may be at a direct disadvantage because of it, but what's more gamebreaking than a stash hacker? :D
Title: Re: Survival District - Testserver
Post by: Flexology on August 20, 2015, 12:56:41 pm
What's wrong with the kill marker? Yeah it doesn't give you the exact death drop location but its not that hard to find the death drop if it shows you the death location.

Edit: word

Forgot about that part, why would you need a killtrack if you have the killmark?? it's always fun looking for the loot drop



I agree, I wouldn't say the KillTrack is needed at all, because killmarkers have their function and should have to be searched for after nuking somebody, but killtrack can still provide the advantages mentioned by Omega which would make it a desirable item. It's controversial/gamebreaking in the sense that another player may be at a direct disadvantage because of it, but what's more gamebreaking than a stash hacker? :D
I feel it will be useful, but no way "gamebreaking". Those who can already find kill loot, well and good, but sometimes if not easy/possible to find kill drop. It will be helpful. It can be made available in lvl3 crates if feels OP, but its not really OP in my opinion. Its just useful.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on August 21, 2015, 03:14:35 pm
The amount of mines hanging around in the air is too damn high, flying a plane is become a task of a different nature. Can mines be made to automatically disappear after not being triggered for 2 days maybe? This would reduce the amount of mines in the air.

Just a long shot suggestion, would it be too much to get the bering to behave like an AC130 firing shells from above call of duty style minus the theatrics? That would be delightful! This version of the bering could go for 100+ lps maybe.
Title: Re: Survival District - Testserver
Post by: Frakker78 on August 22, 2015, 05:52:01 am
Those past five ideas are excellent and awesome.  Though I am always seeing 'Remarkable' vilifying almost every idea - who is this person?  However, it seems the player count has been dying.  I have read a lot of the threads and see a lot about people hacking in bases and others saying things like "glitch" "turrets do not work" yet, a few posts later, people say, "underwater turrets are killing my friends".  The server is cool, but, there are minimal changes.  I understand the devs and admins can only do so much so fast.  I also see several posters replying in a very cynical, demeaning, and facetious manner.  Could this be part why the server is dying?  And at last, unless there will be some sort of language / banter filter added, I fear the server will die a lot when Just cause 3 comes out.
Title: Re: Survival District - Testserver
Post by: MainBrace on August 23, 2015, 02:47:10 pm
so a few days ago i got banned from the Survival district server. i posted an apology and asked what to do next. (how i can be unbanned, etc.) i got help from a nice guy, he helped me with this, but because he was a vetern, he didnt have any 'power' in the game. how can i contact an admin? because i really miss the server :( 
Title: Re: Survival District - Testserver
Post by: harisalipk on August 23, 2015, 03:01:02 pm
Message me here: https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=192481
Title: Re: Survival District - Testserver
Post by: Cerberus317 on August 25, 2015, 10:28:56 pm
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
Title: Re: Survival District - Testserver
Post by: Reaganator on August 26, 2015, 12:30:32 am
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
pickup some cheap vehicles and practice, they are all actually quite easy to operate if you have a decent internet connection/ping rate and FPS.
Title: Re: Survival District - Testserver
Post by: rbns0B on August 26, 2015, 01:59:09 am
can i recommend making the stashhacker time less, i usually have TONS of seconds left 30/40+ everytime, only reason i am asking is because now every 1 can do it, and its not that difficult at all

maybe make it harder? different puzzle game?
Title: Re: Survival District - Testserver
Post by: Trap on August 27, 2015, 07:40:01 pm
5km+ Sky bases are too OP and cannot be accessed in any way in any matter which makes it un-vulnerable to anyone hands! I Request a very weak point for these sky bases that is just too unfair.

The Freezing has only forced the minority or maybe even none to go back to land bases!
Title: Re: Survival District - Testserver
Post by: Encharger on August 28, 2015, 09:37:17 am
5km+ Sky bases are too OP and cannot be accessed in any way in any matter which makes it un-vulnerable to anyone hands! I Request a very weak point for these sky bases that is just too unfair.

The Freezing has only forced the minority or maybe even none to go back to land bases!

It's actually very easy to raid a sky base. But you need a clan to do that :D.  many people think that they're safe in their base so they don't protect the stashes with lvl 5 walls. 
And there is a way how to get a big load  of people on a sky base...  But I won't tell how :)  just be creative.
Title: Re: Survival District - Testserver
Post by: Trap on August 28, 2015, 04:56:09 pm
5km+ Sky bases are too OP and cannot be accessed in any way in any matter which makes it un-vulnerable to anyone hands! I Request a very weak point for these sky bases that is just too unfair.

The Freezing has only forced the minority or maybe even none to go back to land bases!

It's actually very easy to raid a sky base. But you need a clan to do that :D.  many people think that they're safe in their base so they don't protect the stashes with lvl 5 walls. 
And there is a way how to get a big load  of people on a sky base...  But I won't tell how :)  just be creative.

You did not understand my point! Due to the streaming distance of walls it is impossible to see sky bases over 5km as most vehicles can't get over 4.5km high! Due to this limitation it is nearly impossible to find a sky base that's over 5.0-5.3km high , and even if you knew of the cords of that sky base that exists at 5km+ altitude you'll never be able to reach it in any way only the owner of the claim can do so
Title: Re: Survival District - Testserver
Post by: frankincenseb on August 28, 2015, 10:35:57 pm
Or maybe you're just Spag, and you're still being petty and spiteful and you want to fuck with everyone who has a skybase just because.

In your last meltdown you told me that I couldn't imagine the things you were able to do, the exploits you knew, and shit like that. Yeah, I'll admit, I didn't imagine you could fall down so low, haha

Get over it, and get over yourself
Title: Re: Survival District - Testserver
Post by: Cerberus317 on August 29, 2015, 06:26:10 am
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
pickup some cheap vehicles and practice, they are all actually quite easy to operate if you have a decent internet connection/ping rate and FPS.

I have, but I don't see why my pell silverbolt should explode when I touch down at low speed ( ~130 kmh)
Title: Re: Survival District - Testserver
Post by: Flexology on August 29, 2015, 06:42:38 am
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
pickup some cheap vehicles and practice, they are all actually quite easy to operate if you have a decent internet connection/ping rate and FPS.

I have, but I don't see why my pell silverbolt should explode when I touch down at low speed ( ~130 kmh)
SIlverbolts land properly if you land on the backwheels, not the nose or front wheels or even flat.

Check this for some IRL information (http://"ttp://aviation.stackexchange.com/questions/13132/why-do-planes-always-land-on-rear-wheels-instead-of-the-nose-wheels")
Title: Re: Survival District - Testserver
Post by: Trap on August 29, 2015, 08:42:55 am
Or maybe you're just Spag, and you're still being petty and spiteful and you want to fuck with everyone who has a skybase just because.

In your last meltdown you told me that I couldn't imagine the things you were able to do, the exploits you knew, and shit like that. Yeah, I'll admit, I didn't imagine you could fall down so low, haha

Get over it, and get over yourself

I am not Spag33ti. I am his brother in law he sometimes uses my forum account to communicate!
Title: Re: Survival District - Testserver
Post by: Flexology on August 29, 2015, 11:01:32 am
Or maybe you're just Spag, and you're still being petty and spiteful and you want to fuck with everyone who has a skybase just because.

In your last meltdown you told me that I couldn't imagine the things you were able to do, the exploits you knew, and shit like that. Yeah, I'll admit, I didn't imagine you could fall down so low, haha

Get over it, and get over yourself

I am not Spag33ti. I am his brother in law he sometimes uses my forum account to communicate!
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA
HAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHA

/spam
Title: Re: Survival District - Testserver
Post by: Cerberus317 on August 30, 2015, 08:28:13 am
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
pickup some cheap vehicles and practice, they are all actually quite easy to operate if you have a decent internet connection/ping rate and FPS.

I have, but I don't see why my pell silverbolt should explode when I touch down at low speed ( ~130 kmh)
SIlverbolts land properly if you land on the backwheels, not the nose or front wheels or even flat.

Check this for some IRL information (http://"ttp://aviation.stackexchange.com/questions/13132/why-do-planes-always-land-on-rear-wheels-instead-of-the-nose-wheels")

Landed on a bridge, everything went fine the plane stopped.
I then speed up a little to be in a better angle for takeoff and I EXPLODED just going about 10-15 km/h my 3 wheels were on the ground, no mines & no stash was placed on the bridge.

Can't be a problem with my ping, i'm always around 35 - 40...

Now tell me, how is that not a bug ?

Anyways, its only a game but still quite frustrating  :)
Title: Re: Survival District - Testserver
Post by: Reaganator on August 30, 2015, 09:13:53 am
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
pickup some cheap vehicles and practice, they are all actually quite easy to operate if you have a decent internet connection/ping rate and FPS.

I have, but I don't see why my pell silverbolt should explode when I touch down at low speed ( ~130 kmh)
SIlverbolts land properly if you land on the backwheels, not the nose or front wheels or even flat.

Check this for some IRL information (http://"ttp://aviation.stackexchange.com/questions/13132/why-do-planes-always-land-on-rear-wheels-instead-of-the-nose-wheels")

Landed on a bridge, everything went fine the plane stopped.
I then speed up a little to be in a better angle for takeoff and I EXPLODED just going about 10-15 km/h my 3 wheels were on the ground, no mines & no stash was placed on the bridge.

Can't be a problem with my ping, i'm always around 35 - 40...

Now tell me, how is that not a bug ?

Anyways, its only a game but still quite frustrating  :)
perhaps you encountered an "invisible barrier" of some sort.....happens with the Barrier item and some stashes I have noticed from time to time around Panau.
Title: Re: Survival District - Testserver
Post by: rbns0B on August 30, 2015, 10:53:46 am
I love this gamemode but the vehicles are a nightmare to drive/fly.
Is there any possibility of you guys increasing the strength of vehicles ? The resistance of vehicle in vanilla JC2 is very weak and Michael Bay-esque (i.e whole plane exploding when it bumps into a small object at low speed)
pickup some cheap vehicles and practice, they are all actually quite easy to operate if you have a decent internet connection/ping rate and FPS.

I have, but I don't see why my pell silverbolt should explode when I touch down at low speed ( ~130 kmh)
SIlverbolts land properly if you land on the backwheels, not the nose or front wheels or even flat.

Check this for some IRL information (http://"ttp://aviation.stackexchange.com/questions/13132/why-do-planes-always-land-on-rear-wheels-instead-of-the-nose-wheels")

Landed on a bridge, everything went fine the plane stopped.
I then speed up a little to be in a better angle for takeoff and I EXPLODED just going about 10-15 km/h my 3 wheels were on the ground, no mines & no stash was placed on the bridge.

Can't be a problem with my ping, i'm always around 35 - 40...

Now tell me, how is that not a bug ?

Anyways, its only a game but still quite frustrating  :)

the game as  a whole is pretty glitchy its why i parachute 4lyfe
Title: Re: Survival District - Testserver
Post by: SinisterRectus on August 30, 2015, 03:16:54 pm
Pells are notorious for exploding on landing. It's a limitation of the game engine. Nothing can be done about it, unless you make them invulnerable.
Title: Re: Survival District - Testserver
Post by: Theuns on September 04, 2015, 10:49:59 am
Hey, I tried the dismount glitch a few weeks ago and got banned for it. I really miss the server, I've never hacked or cheated before, I just made a mistake and tried that stupid glitch. Would you please give me a second chance? :(
Title: Re: Survival District - Testserver
Post by: harisalipk on September 06, 2015, 12:10:08 am
Hey, I tried the dismount glitch a few weeks ago and got banned for it. I really miss the server, I've never hacked or cheated before, I just made a mistake and tried that stupid glitch. Would you please give me a second chance? :(

Looks like you've been enjoying the server just fine on your alternate account  ::)
Title: Re: Survival District - Testserver
Post by: Theuns on September 06, 2015, 01:20:30 am
I didn't mean to get myself into more trouble, I just didn't want to wait to be unbanned, I mean, thinking back I should have just explained what I did and said sorry, Is there even a chance that i will be unbanned? or at least be allowed to play on my GreyMane account?  :-\ :-[

I am sorry for trying to evade my ban. :(
Title: Re: Survival District - Testserver
Post by: Epies on September 06, 2015, 04:46:38 pm
Uh oh .. first MainBrace and now GreyMane? What else is [Pk] up to?  ::)
Title: Re: Survival District - Testserver
Post by: Theuns on September 06, 2015, 05:06:57 pm
Uh oh .. first MainBrace and now GreyMane? What else is [Pk] up to?  ::)

what did MainBrace do?
Title: Re: Survival District - Testserver
Post by: Hansin on September 09, 2015, 09:44:17 am
Hello, can someone please unban me, am not gonna lie, i needed ammo so i download cheatengine and hack ammo after 4-5 shots i got banned, please unban me and i promise i will never hack again, incase you wondering why i got vac ban it's because i hacked diamond camo for bo2 and i got banned.
Title: Re: Survival District - Testserver
Post by: Omega-BLK on September 09, 2015, 12:14:21 pm
Hello, can someone please unban me, am not gonna lie, i needed ammo so i download cheatengine and hack ammo after 4-5 shots i got banned, please unban me and i promise i will never hack again, incase you wondering why i got vac ban it's because i hacked diamond camo for bo2 and i got banned.

Pretty ironic how you are now banned for using ammo hacks when yesterday you accused another player of using a teleport hack... Its actually hilarious  :-\
Title: Re: Survival District - Testserver
Post by: Hansin on September 09, 2015, 02:42:03 pm
Duh, i was in the middle of the map driving very fast and  that guy came outta nowhere and was ontop of my car then instantly planted c4 on my car and kill me
Title: Re: Survival District - Testserver
Post by: Omega-BLK on September 09, 2015, 07:41:22 pm
Duh, i was in the middle of the map driving very fast and  that guy came outta nowhere and was ontop of my car then instantly planted c4 on my car and kill me

The mere fact you think someone who did exactly that was teleporting speaks volumes of your inexperience on this particular server and the ways players find and kill each other. Anyone can do that in under 12 seconds of being within 80m of you and your car. Driving has never been safe in this server regardless of your speed.
Title: Re: Survival District - Testserver
Post by: Theuns on September 10, 2015, 08:25:29 am
Duh, i was in the middle of the map driving very fast and  that guy came outta nowhere and was ontop of my car then instantly planted c4 on my car and kill me

The mere fact you think someone who did exactly that was teleporting speaks volumes of your inexperience on this particular server and the ways players find and kill each other. Anyone can do that in under 12 seconds of being within 80m of you and your car. Driving has never been safe in this server regardless of your speed.


That is very true. Rocketgrapples and parachutes allow you to easily catch a car.
Title: Re: Survival District - Testserver
Post by: IC_Michel on September 10, 2015, 10:17:21 am
Hey ING !

Building currently disabled ??
several times try with reconnecting but dont work.
you have an idea or you can help me ?

mfg michel
Title: Re: Survival District - Testserver
Post by: [IP]Desera on September 12, 2015, 12:37:17 am
say why i get banned?
Title: Re: Survival District - Testserver
Post by: MasterPro11 on September 12, 2015, 04:15:37 pm
Hey, does anyone know if there's a server currently up for Survival District? The old IP doesn't seem to work. My friend Thomas and I were huge fans of Survival District back in December. We played it for at least seven hours a day. We were distracted with the release of GTA V on PC, but now we're back. We'd really like to play on survival district again.

Thanks!
Title: Re: Survival District - Testserver
Post by: Epies on September 12, 2015, 05:24:57 pm
Suggestion:

Vehicle Storage
Depending on what type of vehicle, let's you store an amount of items in it. Right now it's just annoying to move a lot of items from one place to another with just the limited inventory space.

Flaregun
Shoots one flare at a time, can ignite vehicles/players? Right now flares are useless... just an idea.
Title: Re: Survival District - Testserver
Post by: rbns0B on September 14, 2015, 11:33:35 pm
please get rid of turrets they are the biggest glitch in the game @_@
Title: Re: Survival District - Testserver
Post by: Reaganator on September 15, 2015, 12:31:10 am
please get rid of turrets they are the biggest glitch in the game @_@
what is wrong with turrets? mine work just fine............
Title: Re: Survival District - Testserver
Post by: GanMeler on September 15, 2015, 01:11:26 pm
Отличный сервер если умеешь играть на нём хорошо. Найдёшь там много друзей и врагов. И куча веселья  ;)
Title: Re: Survival District - Testserver
Post by: Omega-BLK on September 15, 2015, 02:11:02 pm
Отличный сервер если умеешь играть на нём хорошо. Найдёшь там много друзей и врагов. И куча веселья  ;)

Because 2min of Google translate is too much work right?
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on September 15, 2015, 06:53:50 pm
Suggestion:

Vehicle Storage
Depending on what type of vehicle, let's you store an amount of items in it. Right now it's just annoying to move a lot of items from one place to another with just the limited inventory space.

Flaregun
Shoots one flare at a time, can ignite vehicles/players? Right now flares are useless... just an idea.
I agree with you about that vehicle storage suggestion. I moved my 7 full stashes 15 km away today and it was so hard. When we blow up the car, car inventory can drop like our death drop. Nice!
Title: Re: Survival District - Testserver
Post by: Theuns on September 17, 2015, 04:57:57 pm
Suggestion:

Vehicle Storage
Depending on what type of vehicle, let's you store an amount of items in it. Right now it's just annoying to move a lot of items from one place to another with just the limited inventory space.

Flaregun
Shoots one flare at a time, can ignite vehicles/players? Right now flares are useless... just an idea.
I agree with you about that vehicle storage suggestion. I moved my 7 full stashes 15 km away today and it was so hard. When we blow up the car, car inventory can drop like our death drop. Nice!

Yea this is a brilliant idea! would be great for moving stuff, maybe give the Quapaw (not sure on the spelling) a lot of inventory space, would really give it a use, and same with big trucks etc...
Title: Re: Survival District - Testserver
Post by: Pepa on September 19, 2015, 02:28:39 am
Hi, I shoot the car and in second i was banned for ammo hack... so i know there are some bugs in game but this is really bad bug i think... So please unban me and do something with it...
I really like this server i play there with my friends and i wan't continue in playing. :(
Title: Re: Survival District - Testserver
Post by: Reaganator on September 19, 2015, 08:29:49 pm
Hi, I shoot the car and in second i was banned for ammo hack... so i know there are some bugs in game but this is really bad bug i think... So please unban me and do something with it...
I really like this server i play there with my friends and i wan't continue in playing. :(
The server is pretty good at recognizing cheats/hacks, perhaps if you play it legit, you could avoid getting banned.
Title: Re: Survival District - Testserver
Post by: fraumerkel on September 19, 2015, 10:37:40 pm
So i got banned today with my account FrauMerkel
Could one of the admins please tell me why, i have no idea.... :-\ :o
Title: Re: Survival District - Testserver
Post by: LordNoob on September 20, 2015, 01:22:04 pm
I'm not trying to support hackers here, but it must be recognized that no computer program can be 100% accurate in its determinations.

Especially not one built on an API where the only reliable way to detect speedhacking is looking at how fast ammo comes out of the clip.
Title: Re: Survival District - Testserver
Post by: harisalipk on September 20, 2015, 04:45:31 pm
Hi, I shoot the car and in second i was banned for ammo hack... so i know there are some bugs in game but this is really bad bug i think... So please unban me and do something with it...
I really like this server i play there with my friends and i wan't continue in playing. :(

The server doesn't tell you why you get banned, so how do you know you got banned for ammo hack ::)

So i got banned today with my account FrauMerkel
Could one of the admins please tell me why, i have no idea.... :-\ :o

Actually, you have a pretty good idea why, so lets hear it. Posting everywhere that admins are banning people for no reason is not a good way to start your appeal, especially if they are the only ones that can help you.
Title: Re: Survival District - Testserver
Post by: fraumerkel on September 21, 2015, 11:19:04 pm
Quote
So i got banned today with my account FrauMerkel
Could one of the admins please tell me why, i have no idea.... :-\ :o
Actually, you have a pretty good idea why, so lets hear it. Posting everywhere that admins are banning people for no reason is not a good way to start your appeal, especially if they are the only ones that can help you.


Mhm you told me you aren't an admin when I asked you with a friends account why I'm banned.And why shouldn't I ask for the reason, I know what I did just tell me what was the problem with it...
Title: Re: Survival District - Testserver
Post by: harisalipk on September 22, 2015, 01:05:26 am
Mhm you told me you aren't an admin when I asked you with a friends account why I'm banned.And why shouldn't I ask for the reason, I know what I did just tell me what was the problem with it...

I shouldn't have to tell players, especially you with several hundred hours on the server what's the problem with glitching through other people's walls. You got banned, so I guess it's not allowed?

If you want to appeal your ban properly, pm me: https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=192481

Title: Re: Survival District - Testserver
Post by: Trap on September 22, 2015, 12:47:36 pm
Mhm you told me you aren't an admin when I asked you with a friends account why I'm banned.And why shouldn't I ask for the reason, I know what I did just tell me what was the problem with it...

I shouldn't have to tell players, especially you with several hundred hours on the server what's the problem with glitching through other people's walls. You got banned, so I guess it's not allowed?

If you want to appeal your ban properly, pm me: https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=192481

There should be a clear Rules section for this? Instead of people choosing to glitch because there is nothing written about it not being allowed? People sometimes think like that
Title: Re: Survival District - Testserver
Post by: fraumerkel on September 22, 2015, 03:23:02 pm
Maybe you should make a wall in spawn with things that are not allowed on the server, so people like me don't waste their time.
Also I don't pm you because I don't want to discuss with about my ban. If you want to unban that would be great but if not then I have to find another game. It's your decision. That's how easy it is .
Title: Re: Survival District - Testserver
Post by: Epies on September 22, 2015, 07:15:33 pm
Isn't that pretty much the default rule for most games on any server? Don't glitch to get an unfair advantage? Common sense..
Title: Re: Survival District - Testserver
Post by: Flexology on September 22, 2015, 08:30:40 pm
Mhm you told me you aren't an admin when I asked you with a friends account why I'm banned.And why shouldn't I ask for the reason, I know what I did just tell me what was the problem with it...

I shouldn't have to tell players, especially you with several hundred hours on the server what's the problem with glitching through other people's walls. You got banned, so I guess it's not allowed?

If you want to appeal your ban properly, pm me: https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=192481

There should be a clear Rules section for this? Instead of people choosing to glitch because there is nothing written about it not being allowed? People sometimes think like that
spag, thats the most retarded thing ever said by anyone.
Its presumed, in literally any game in the world, that glitching is a ban-able offense when you are caught.
You are really retarded as fuck to even argue that its not mentioned "Glitching will get you banned"
LMAO
Title: Re: Survival District - Testserver
Post by: Trap on September 23, 2015, 09:12:59 am
Mhm you told me you aren't an admin when I asked you with a friends account why I'm banned.And why shouldn't I ask for the reason, I know what I did just tell me what was the problem with it...

I shouldn't have to tell players, especially you with several hundred hours on the server what's the problem with glitching through other people's walls. You got banned, so I guess it's not allowed?

If you want to appeal your ban properly, pm me: https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=192481

There should be a clear Rules section for this? Instead of people choosing to glitch because there is nothing written about it not being allowed? People sometimes think like that
spag, thats the most retarded thing ever said by anyone.
Its presumed, in literally any game in the world, that glitching is a ban-able offense when you are caught.
You are really retarded as fuck to even argue that its not mentioned "Glitching will get you banned"
LMAO

As I've said some people think that way , and i can see your still but hurt , and crying your ass off
Title: Re: Survival District - Testserver
Post by: Epies on September 23, 2015, 03:49:00 pm
Suggestion:

A way to respond to the last whisper instead of having to type a name/id. "/r" or "r"
Title: Re: Survival District - Testserver
Post by: #King on September 24, 2015, 01:14:54 am
This is absurd, no man have the right to demand this out of me!
Title: Re: Survival District - Testserver
Post by: Pepa on September 25, 2015, 11:10:53 pm
Hi, I shoot the car and in second i was banned for ammo hack... so i know there are some bugs in game but this is really bad bug i think... So please unban me and do something with it...
I really like this server i play there with my friends and i wan't continue in playing. :(

The server doesn't tell you why you get banned, so how do you know you got banned for ammo hack ::)

So i got banned today with my account FrauMerkel
Could one of the admins please tell me why, i have no idea.... :-\ :o

Actually, you have a pretty good idea why, so lets hear it. Posting everywhere that admins are banning people for no reason is not a good way to start your appeal, especially if they are the only ones that can help you.

I was shooting and in second i had on screen: ,,Ammo hack detected." written in red letters. So that's how i know why i was banned. ¨
[/quote]
Title: Re: Survival District - Testserver
Post by: Rexun on September 27, 2015, 03:30:09 pm
I don't know how many people read this thread daily, but I thought I would post this here just in case:


Later today (Sunday 27th Sept) there will be a treasure hunt on the server. There will be a unique vehicle at the end of the treasure hunt, but only one will be spawned - only the first person there will get it. However, some prizes will be available for 2nd and 3rd place winners too. The vehicle will be free, so there's no need to bring lockpicks with you for it. You will need a radio to take part, so please have one ready.


Many thanks to Harisalipk for his help organising this, and best of luck to everyone!


Rexun


EDIT: The hunt is now over, with the following people winning prizes...

1st Place: MTA Powerrun 77 - [Pk] Encharger
2nd Place: 1x Player Radar, 3x StashHacker - Iron Sheep
3rd Place: 3x StashHacker - Vilz

More giveaways and treasure hunts to come in the future! :)


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Encharger on September 27, 2015, 08:12:52 pm
I don't know how many people read this thread daily, but I thought I would post this here just in case:


Later today (Sunday 27th Sept) there will be a treasure hunt on the server. There will be a unique vehicle at the end of the treasure hunt, but only one will be spawned - only the first person there will get it. However, some prizes will be available for 2nd and 3rd place winners too. The vehicle will be free, so there's no need to bring lockpicks with you for it. You will need a radio to take part, so please have one ready.


Many thanks to Harisalipk for his help organising this, and best of luck to everyone!


Rexun


EDIT: The hunt is now over, with the following people winning prizes...

1st Place: MTA Powerrun 77 - [Pk] Encharger
2nd Place: 1x Player Radar, 3x StashHacker - Iron Sheep
3rd Place: 3x StashHacker - Vilz

More giveaways and treasure hunts to come in the future! :)

Awesome :) really good work.

Do more of this ;) entertain the players and the server will never die :) gj
Title: Re: Survival District - Testserver
Post by: Kawaii on September 27, 2015, 09:08:08 pm
I don't know how many people read this thread daily, but I thought I would post this here just in case:


Later today (Sunday 27th Sept) there will be a treasure hunt on the server. There will be a unique vehicle at the end of the treasure hunt, but only one will be spawned - only the first person there will get it. However, some prizes will be available for 2nd and 3rd place winners too. The vehicle will be free, so there's no need to bring lockpicks with you for it. You will need a radio to take part, so please have one ready.


Many thanks to Harisalipk for his help organising this, and best of luck to everyone!


Rexun


EDIT: The hunt is now over, with the following people winning prizes...

1st Place: MTA Powerrun 77 - [Pk] Encharger
2nd Place: 1x Player Radar, 3x StashHacker - Iron Sheep
3rd Place: 3x StashHacker - Vilz

More giveaways and treasure hunts to come in the future! :)

:O A giveaway and I missed it? Shame, those prizes sound amazing.

I hope there are more of these in the future, maybe with set date and time :D.
Title: Re: Survival District - Testserver
Post by: #King on September 28, 2015, 07:18:52 pm
Suggestion:

A way to respond to the last whisper instead of having to type a name/id. "/r" or "r"

This 100x. Just something simple like every other MMO(RPG) out there has already implemented:

/r message
Title: Re: Survival District - Testserver
Post by: harisalipk on September 28, 2015, 08:50:54 pm
Until this gets added (if at all), here's some tips to make it easier to pm players if you didn't already know:

- You can start typing the name of the player then press TAB to auto-complete their name.

- You can just type "w epies" or even "w pie" instead of writing "/w [Ks] Epies" as long as there's no one else with "epies" or "pie" in their name. If the input turns green it means it's safe to send the pm, if its yellow, it may not go to the correct person and you have to write more of their name.

- You can press down arrow to bring up your last sent messages. So, if you're pming back and forth with someone, you can just press down arrow to bring up "/w Epies:" for example.

- If the pm is not going to the correct person, use the whisper button in F6.
Title: Re: Survival District - Testserver
Post by: Encharger on September 28, 2015, 11:20:39 pm
Hello guys :) do you wanna get rid of the boring multiplayer mod wallpapers? xD here´s a small tutorial how to change it :P

Enjoy your District and have more fun when logging in :)

(http://up.picr.de/23250512wl.jpg)

just one example

here´s tha tutorial :D

https://youtu.be/Hm3JjYB49mM


love ya all :* ~Encharger
Title: Re: Survival District - Testserver
Post by: #King on September 28, 2015, 11:53:39 pm
- You can just type "w epies" or even "w pie" instead of writing "/w [Ks] Epies" as long as there's no one else with "epies" or "pie" in their name. If the input turns green it means it's safe to send the pm, if its yellow, it may not go to the correct person and you have to write more of their name.


Is it just me or does the message 9/10 times go to the wrong person every time it's yellow instead of green ? It's like the chat wants me to send to the wrong person :P

Also if you do /w epi [TAB] the person will see this "[Ks] King whispers: [Ks]Epies  hello cocksucker"
Title: Re: Survival District - Testserver
Post by: Epies on September 29, 2015, 12:47:29 am
I am aware of that, but when I'm not on teamspeak or skype it would be nice to have a quick way to reply without losing control of my character, since the F menus don't close by pressing ESC
Title: Re: Survival District - Testserver
Post by: Rexun on September 29, 2015, 10:54:34 am
The whisper button on the F6 player list need only be used once (per person) though. After this, you can use Haris' suggestion, and the up/down arrows will allow you to re-whisper that person. And because the whisper buttons use the players' IDs rather than their names, you'll never encounter the yellow name issue. All IDs will be green. Even though this will mean having to remember which ID belongs to which player (if you're whispering multiple people) it's still a better alternative to having to manually type each player's name every time.

A /r command would be good, but what if someone whispers you when you're in the middle of typing the reply? Would the reply then target that player instead?


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Epies on September 29, 2015, 09:50:02 pm
A /r command would be good, but what if someone whispers you when you're in the middle of typing the reply? Would the reply then target that player instead?

Yes.
Title: Re: Survival District - Testserver
Post by: Rexun on September 29, 2015, 10:01:08 pm
Wouldn't that be more frustrating though? Player A messages you, and you use /r to start typing a reply. Then whilst you're typing, Player B messages you and the /r command now targets player B, but you were trying to reply to Player A. So now you have to revert to using Player A's name or ID to send the message to them.

And what if you don't notice the whisper from Player B because you're typing, and you accidentally send the whisper to the wrong person? In back and forth conversations (where you'd be most likely to need this /r command) these problems could happen quite a bit.

A solution, if it's possible, could be to have the /r command 'lock' to whichever player last whispered you when you finished typing "/r". So that even if someone else whispers you after that point, your reply would still go to the intended recipient.


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: #King on September 29, 2015, 11:18:11 pm
Wouldn't that be more frustrating though?

Nope, it's quicker and easier. If 3 people are whispering you already you wouldnt be doing /r anyways, and on those rare occasions it happens it'ns not that big of a deal, considering how much easier it would be compared to what it is now.
Title: Re: Survival District - Testserver
Post by: Rexun on September 29, 2015, 11:25:14 pm
Wouldn't that be more frustrating though?

If 3 people are whispering you already you wouldn't be doing /r anyways


If you only plan to use /r when a single person is messaging you, what's wrong with using that person's ID? It'll never have a yellow ID issue, you'll only need to use F6 once (then use the up/down arrow keys to re-message them) and you will only have a single ID to remember. And as I said, if more than one person is messaging you, then without the ability to 'lock' onto a specific person, the /r command could lead to messages getting sent to the wrong person.


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Epies on September 30, 2015, 03:40:56 pm
The idea is that when you have /r or typed, then press down arrow it cycles through the names of all the people that have whispered to you, like in World of Warcraft
Title: Re: Survival District - Testserver
Post by: Rexun on September 30, 2015, 04:46:13 pm
Ahh I see! You might not even need to type /r at all then. How about this:

Once you press T...

However, there's still potential for issues. If you're cycling through player names, there's a chance for the yellow name issue to occur. But if you cycle through IDs, you wont know which ID matches which person. If there's a way to have IDs also display the corresponding player names, yet still function as IDs, that should be a good fix.

Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Omega-BLK on October 02, 2015, 03:51:58 pm
Im not one to cry wolf on hackers, but there are some worrying developments in the server. Lately I have been encountering a rising number of players i simply can not kill irrespective of method used.

I first encountered this while flying a Bering, I have a hit rate of 90% on anything I line up, I always drop 4 bombs at a time at low altitude which always results in death. Lately there are players who simply dont die, I know what lag is in the Bering and this is not it. Bullseye drops that dont end in death time and time again. Something is going on there.

Then came my experience in the docks where I am certain my rockets landed on the enemy and they just did not die. No matter how many rockets landed they kept fighting on. In particular, a user called Medved who keeps changing his name regularly and his buddy Kainfrace. I consistently encounter these two or one of them in the docks regularly. Yesterday, Me, Frank, Pink, Daniel, Satan, Cobra were at the oil rig fighting this Medved player, one of us was able to kill him but he respawned where he died, twice he did this to which there are multiple witnesses. Icing on the cake, he starts swimming and I come at him with a Topachula and he doesnt die. I have witnesses to this aswell. Instead he swims away like my Topachula is firing imaginary rockets.

I belive Epies and King have also encountered similar issues with this specific user. Him aside, the number of players utilizing similar abilities seems to be on the rise.

Another phenomenon I encountered today was seeing a player rocketgrapple at about 400kmh towards the desert mountain at 1km altitude. I was in the city when i saw this from my k22, it seemed as if his rocketgraple was hooked to the mountain all the way from the city. First time ever I have seen this.

In closing I am not asking for anyone to be banned or investigated. Just that these exploits be totally negated sometime in the near future. These glitches are getting crazier by the day.
Title: Re: Survival District - Testserver
Post by: [email protected] on October 03, 2015, 12:00:21 pm
 :o :-*
Title: Re: Survival District - Testserver
Post by: harisalipk on October 03, 2015, 04:32:22 pm
Omega-BLK:

I was at the oil rig too and saw what was happening. I checked and no one was "hacking" there. The said person has been killed several times before and after this event by other players. They did use the respawn at death bug, for which I have punished them.

Player's not dying is a complicated issue, it could be anything from lag, desync, cheats or bugs/glitches. So it's best to report specific players that you can't kill to me by pm or whisper.

Another phenomenon I encountered today was seeing a player rocketgrapple at about 400kmh towards the desert mountain at 1km altitude. I was in the city when i saw this from my k22, it seemed as if his rocketgraple was hooked to the mountain all the way from the city. First time ever I have seen this.

This is something I have to see to believe lol
Title: Re: Survival District - Testserver
Post by: Omega-BLK on October 07, 2015, 06:09:16 pm
I have fraps installed now, I will get you that evidence.

Awesome treasure hunt you hosted today btw, look forward to more.
Title: Re: Survival District - Testserver
Post by: Scorchmark on October 12, 2015, 02:39:09 am
I am having a problem with a player who do I talk to about multiple exploit uses ?
I was raided 1 door the other 5 and the beds and all where unmounted or moved and a locked was opened and not unlocked  missing many things but the doors where shut and the turret that killed him did so many times....
Title: Re: Survival District - Testserver
Post by: harisalipk on October 12, 2015, 04:16:42 am
You can send me a message here with the details: https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=192481
Title: Re: Survival District - Testserver
Post by: Omega-BLK on October 13, 2015, 10:55:26 am
Evacs are very glitchy, a suggestion to get them working properly could be to change how they work entirely. Instead of it traveling manually to its destination maybe it could teleport all players grappled to it, these players would then appear 1km above their destination, anyone below the arrival point would hear a message alerting them to the arrival of an evac. Thoughts?
Title: Re: Survival District - Testserver
Post by: harisalipk on October 13, 2015, 05:11:42 pm
How about opening a portal? That would also be cool.
Title: Re: Survival District - Testserver
Post by: ZeMantras on October 13, 2015, 11:13:32 pm
ilike the ideas for sure, yeah a portal opening up in air (1km up in the air like omega suggested) with a loud sound that ppl in the area can hear bellow, its def a cool idea and maybe more glitch/code friendly!
Title: Re: Survival District - Testserver
Post by: Encharger on October 18, 2015, 10:35:36 am
Server down?
Title: Re: Survival District - Testserver
Post by: Reaganator on October 18, 2015, 10:53:41 am
Server down?
Yeah, is it?   I miss my Survival District  :'(
Title: Re: Survival District - Testserver
Post by: Myrhrai on October 18, 2015, 12:58:51 pm
Baby come back, any kind of fool could see.
There was something in everything about you.

But seriously, I hope its just maintenance.

Title: Re: Survival District - Testserver
Post by: TheGoMan on October 26, 2015, 04:16:58 pm
Hi all , i am sry , i glitch box this summer holidays , now i can get unbanne ? I really want play back on the server ..
Title: Re: Survival District - Testserver
Post by: Reaganator on October 28, 2015, 05:03:54 am
Can't connect to Survival District, capable pc, fresh Steam and JC2MP install, "Connection was refused: You are using the wrong version for this server. Try updating your client, or waiting for this server to update."
I have the latest update as of 3 mins ago as well.
ING, Harisalipk?    :-?
Title: Re: Survival District - Testserver
Post by: Lord_Farquaad on October 28, 2015, 05:12:47 am
The server is still on version 0.1.4 AFAIK.  You need to opt out of the public beta branch.
Title: Re: Survival District - Testserver
Post by: Epies on November 02, 2015, 07:21:57 pm
What is going on? The server is crashing so often the past few days. Each time ends up with a rollback of a few hours and deleted any progress we've made :/
Title: Re: Survival District - Testserver
Post by: Fannion on November 03, 2015, 01:38:03 pm
Hey guys, I started playing Survival District few days ago and yesterday while I was playing i was banned.
It said I had some ammo hack but that is not true.
Can somebody help me?
Title: Re: Survival District - Testserver
Post by: Encharger on November 06, 2015, 05:41:15 pm
Hey guys, I started playing Survival District few days ago and yesterday while I was playing i was banned.
It said I had some ammo hack but that is not true.
Can somebody help me?

well maybe you used an ammo hack?
Btw... as far i know you just get banned and you don´t get the message why you are banned....
Title: Re: Survival District - Testserver
Post by: MarkusAntonyus on November 11, 2015, 04:28:04 pm
It's not updated. I cannot access to the server.
Title: Re: Survival District - Testserver
Post by: Epies on November 11, 2015, 04:29:43 pm
Will this server be updated to 0.2?
Title: Re: Survival District - Testserver
Post by: harisalipk on November 11, 2015, 05:01:38 pm
Hi guys,

Lots of people have been asking me about the server, sorry but I am just as in the dark as you guys. I have not had contact from ING for more than a month and a half, so I don't know what's going on.
Title: Re: Survival District - Testserver
Post by: Myrhrai on November 11, 2015, 05:53:40 pm
Hopefully it will get updated at some point. With any luck we may even get NPC's.
Title: Re: Survival District - Testserver
Post by: tetanosphere on November 12, 2015, 08:18:50 pm
Hello,

For starters thanks for updating the server to version 0.2! I was a bit nervous and sad when I couldn't connect to the server a few days ago. So ty!!

However, since the update I notice a few things that feel kinda glitchy at my end and I'd like to report:


Have a nice day!

Tetanosphere
Title: Re: Survival District - Testserver
Post by: tetsuoshiva on November 15, 2015, 10:30:55 pm
Guys, http://steamcommunity.com/id/Kyyyylle/ this guy is a scammer, he told me he was going to trade a chute for 4lps, and I gave him the lps but he gave me a grenade instead of the chute, which is not what we agreed.

He went for the name of Dripping silver and when confronted when trying to scam other people, he changed it to Duplicate!

Don't trade with him!
Title: Re: Survival District - Testserver
Post by: Rexun on November 15, 2015, 11:00:22 pm
First off, scamming during trades is not against the rules of the server. As it is a survival server, trading fairly is optional, but a good trading reputation will serve you well. Therefore, players cannot be banned for scamming. Of course, if your post was meant to raise awareness, then so be it.

That being said, I believe you referenced the wrong person. The player who allegedly scammed you is NOT this (http://steamcommunity.com/id/Kyyyylle/) person, but is in fact this (http://steamcommunity.com/id/Brendan1422) person. Again, this is for awareness purposes only.


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: tetsuoshiva on November 16, 2015, 02:23:46 am
OK, thanks for the clarification, you are right, I got the user wrong.

I don't pretend to have him banned, but only wanted to raise awareness cause I observed he tried to scam other people. Watch out guys, there's a lot of burglary in the safe zone too when trying to trade. Don't trust strangers.

Thanks again.
Title: Re: Survival District - Testserver
Post by: Myrhrai on November 16, 2015, 05:24:33 am
With the new update out it will undoubtedly take some time to update the scripts used on the Survival District server so they work as intended. We just need to be patient.
Title: Re: Survival District - Testserver
Post by: Rexun on November 18, 2015, 12:00:05 am
Another successful server event just finished! Stages involved a competitive boat race and a deathmatch to decide the final winner. Congratulations to the following players:

1st Place: AH-33 Topachula, 2x Player Radar, 2x StashHacker - [NDR] MKNumb3rs
2nd Place: 1x Player Radar, 1x StashHacker - axlar2
3rd Place: 3x StashHacker - [PD] SpeedFreak

Stay tuned - more events to come in the future! :)


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Encharger on November 18, 2015, 12:32:57 pm
OK, thanks for the clarification, you are right, I got the user wrong.

I don't pretend to have him banned, but only wanted to raise awareness cause I observed he tried to scam other people. Watch out guys, there's a lot of burglary in the safe zone too when trying to trade. Don't trust strangers.

Thanks again.

Scamming is part of the roleplay :D there are good guys and there are assholes... before you start a trade ask people if the guy you trade with is a scammer :D

Have fun playing
Title: Re: Survival District - Testserver
Post by: GoK_Evilglopo on November 19, 2015, 08:32:33 pm
Hey,

Just got banned for ''Ammocheat'' even though i didn't do anything. I guess it's a bug or something

My ingame name is [WCNE] Sample Text

Thanks!
Title: Re: Survival District - Testserver
Post by: Trap on November 20, 2015, 08:08:38 am
A solution for EVAC

Why do EVAC's even glitch?
 - It's not the EVAC that glitches it's you who glitched the EVAC!* Ofcourse this action is not intentionally caused by you but it's caused by the game client

How to fix it is to make a platform , and set the player to be bounded(Freeze) to that platform when the timer ends you can no longer move around that platform , and the EVAC will reach it's destination!
Title: Re: Survival District - Testserver
Post by: Epies on November 20, 2015, 02:40:13 pm
Hey,

Just got banned for ''Ammocheat'' even though i didn't do anything. I guess it's a bug or something

My ingame name is [WCNE] Sample Text

Thanks!

How do you know what you're banned for? As far as I know it doesn't tell you the reason of your ban.
Title: Re: Survival District - Testserver
Post by: Encharger on November 20, 2015, 04:53:39 pm
Hey,

Just got banned for ''Ammocheat'' even though i didn't do anything. I guess it's a bug or something

My ingame name is [WCNE] Sample Text

Thanks!

How do you know what you're banned for? As far as I know it doesn't tell you the reason of your ban.

same epies :D normally you do not get a message why you are banned... you just get a message that you are banned from this server :D well i used ammo cheats once and for me it just told you are banned from this server  ::)
Title: Re: Survival District - Testserver
Post by: GoK_Evilglopo on November 20, 2015, 07:01:34 pm
Hey,

Just got banned for ''Ammocheat'' even though i didn't do anything. I guess it's a bug or something

My ingame name is [WCNE] Sample Text

Thanks!

How do you know what you're banned for? As far as I know it doesn't tell you the reason of your ban.

same epies :D normally you do not get a message why you are banned... you just get a message that you are banned from this server :D well i used ammo cheats once and for me it just told you are banned from this server  ::)

like a second before the ''you are banned from this server'' showed up, it said that you've been banned for using ammocheat or something like that. I had to focus on not getting killed so i could see the text on the screen right before i got disconnected.
Title: Re: Survival District - Testserver
Post by: Encharger on November 21, 2015, 11:04:52 pm
Hey,

Just got banned for ''Ammocheat'' even though i didn't do anything. I guess it's a bug or something

My ingame name is [WCNE] Sample Text

Thanks!

How do you know what you're banned for? As far as I know it doesn't tell you the reason of your ban.

same epies :D normally you do not get a message why you are banned... you just get a message that you are banned from this server :D well i used ammo cheats once and for me it just told you are banned from this server  ::)

like a second before the ''you are banned from this server'' showed up, it said that you've been banned for using ammocheat or something like that. I had to focus on not getting killed so i could see the text on the screen right before i got disconnected.

just stop :D

contact haris or ing .. pm them... say that ur sorry and maybe you will be unbanned :)

good luck and play fair :)
Title: Re: Survival District - Testserver
Post by: GoK_Evilglopo on November 22, 2015, 10:54:43 am
Hey,

Just got banned for ''Ammocheat'' even though i didn't do anything. I guess it's a bug or something

My ingame name is [WCNE] Sample Text

Thanks!

How do you know what you're banned for? As far as I know it doesn't tell you the reason of your ban.

same epies :D normally you do not get a message why you are banned... you just get a message that you are banned from this server :D well i used ammo cheats once and for me it just told you are banned from this server  ::)

like a second before the ''you are banned from this server'' showed up, it said that you've been banned for using ammocheat or something like that. I had to focus on not getting killed so i could see the text on the screen right before i got disconnected.

just stop :D

contact haris or ing .. pm them... say that ur sorry and maybe you will be unbanned :)

good luck and play fair :)

alright i'll try, but i'm not gonna say sorry for anything since i really didn't do anything
Title: Re: Survival District - Testserver
Post by: harisalipk on November 22, 2015, 05:42:17 pm
Hi guys,

Just to let you know, I am no longer a moderator for Survival District. If you have any feedback, bug/glitch reports, ban appeals etc. you can direct them to ING.
Title: Re: Survival District - Testserver
Post by: Trap on November 22, 2015, 06:21:29 pm
Hi guys,

Just to let you know, I am no longer a moderator for Survival District. If you have any feedback, bug/glitch reports, ban appeals etc. you can direct them to ING.

Haris SD will always miss you , and the effort you have done to apply justice! Your effort is well appreciated , and will always stay in between the hearts of the SD community!  :-* :'(
Title: Re: Survival District - Testserver
Post by: tetanosphere on November 23, 2015, 05:35:02 am
Hi guys,

Just to let you know, I am no longer a moderator for Survival District. If you have any feedback, bug/glitch reports, ban appeals etc. you can direct them to ING.

All I can say is thank you!

Your dedication, rightfulness and hard efforts to make the SD a joy to play and hang are really appreciated.

I can't think of a better person for the work you did for so long...

Thanks again Harisalipk!

Title: Re: Survival District - Testserver
Post by: Epies on November 23, 2015, 05:38:16 pm
Farewell Harisalipk, and thanks for the effort you put into making the server a better place for us.
Title: Re: Survival District - Testserver
Post by: Encharger on November 23, 2015, 06:58:26 pm
We all love you haris and we will miss you :)

you´ve been an awesome admin/mod  ;)

maybe you will come back sometime?  ;)

Farewell haris  :-* :'(
Title: Re: Survival District - Testserver
Post by: DodyCZ on November 23, 2015, 08:46:16 pm
Hi everyone,
There was an event organized by Rexun, something like a race. People in cars had to arrive to Panau Falls Casino (http://justcause.wikia.com/wiki/Panau_Falls_Casino (http://justcause.wikia.com/wiki/Panau_Falls_Casino)). First two guys arriving there in a car (In one piece, as Rexun said :D ) moved to second round - Me and SorkinStrike. Then we fought 1v1 in topachulas, i was lucky and won the fight.
I have almost everything recorded, except of the end, when i got huge lags (my HDD was full, no place for saving video) - that's why i didn't record the most epic part, the end of topa fight :(
However, i recorded enough footage to make some video about it. I'm gonna edit it soon and upload it on youtube.
I'll post link here when it's ready :)

Thanks for this epic event, more of them please! :D
Title: Re: Survival District - Testserver
Post by: Rexun on November 23, 2015, 11:46:28 pm
Yep, as Dody said, there was another server event held today. There was a massive turnout (well over 15 players right from the start) so thank you to everyone who participated! The winners are as follows:

1st Place: AH-33 Topachula, 100lps - Dody
2nd Place: 100lps - [IK]SorkinStrike

As always, there are more events being planned, so stay tuned! And of course, if you have any suggestions for events/prizes/competitions, be sure to post them on here or message me directly (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219) and I'll get back to you!


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: harisalipk on November 24, 2015, 05:06:00 am
Thank you for your kind words guys :')

(http://i.imgur.com/iOcj730.gif)
Title: Re: Survival District - Testserver
Post by: VitalityGamer on November 24, 2015, 07:51:55 am
Hello i was banned and i want to come back playing i will not do anything wrong again please
Title: Re: Survival District - Testserver
Post by: Encharger on November 24, 2015, 03:18:30 pm
Hello i was banned and i want to come back playing i will not do anything wrong again please

send exactly the same text to ing
Title: Re: Survival District - Testserver
Post by: VitalityGamer on November 24, 2015, 03:42:52 pm
Hello i was banned and i want to come back playing i will not do anything wrong again please

send exactly the same text to ing

But look here

 Last Active:
    October 12, 2015, 08:19:29 pm
Title: Re: Survival District - Testserver
Post by: Epies on November 24, 2015, 05:35:05 pm
Nothing else you can do. It sucks but it is what it is.
Title: Re: Survival District - Testserver
Post by: VitalityGamer on November 29, 2015, 04:19:39 pm
How can i contact ING if he doesn't even log in....
Title: Re: Survival District - Testserver
Post by: Epies on November 29, 2015, 06:08:29 pm
Just message him and hope for a reply. Probably should've thought of that before you cheated tbh :/
Title: Re: Survival District - Testserver
Post by: VitalityGamer on November 29, 2015, 06:32:50 pm
I know he does but he is hiding between the crowds somewhere! Even if you hide between the population of China Show your self! xD
Title: Re: Survival District - Testserver
Post by: Starsky on December 01, 2015, 11:55:13 am
hi everybody starsky is  here again ^^

haris comeback !!!! :D
Title: Re: Survival District - Testserver
Post by: PkDucky on December 01, 2015, 05:50:26 pm
Got banned for hacking or what?. Heres what happend, I were playing like normally untill i umm founded this car well i decided to buy it and drive around with the boost thing with the item you can find in the game after i did the vehicle crashed and same time i got banned?. http://steamcommunity.com/profiles/76561198133567473 This happend a while ago.
Title: Re: Survival District - Testserver
Post by: Rexun on December 02, 2015, 06:15:39 pm
Server Event #7

There will be another server event upcoming this Sunday (6th December). This will be a full event, so please allow around 30-45 mins for it. No entry fee will be required, and as always, there will be prizes available to the winners!


To join in, you will need a radio, an item which is found in level 3 loot boxes all over the map. More precise timing for the event will follow soon, so stay tuned  ;)

EDIT: For further details about this event, please see the "Upcoming Events" section of the Survival District Guide (http://steamcommunity.com/sharedfiles/filedetails/?id=364632961) on Steam.


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Trap on December 03, 2015, 08:48:52 pm
Perhaps it's the walls that's glitching out the EVAC try when EVAC is called set Streaming distance to like 50m only so nearby bases while you EVAC don't load would lessen the stress
Title: Re: Survival District - Testserver
Post by: GoK_Evilglopo on December 03, 2015, 09:27:59 pm
Got banned for hacking or what?. Heres what happend, I were playing like normally untill i umm founded this car well i decided to buy it and drive around with the boost thing with the item you can find in the game after i did the vehicle crashed and same time i got banned?. http://steamcommunity.com/profiles/76561198133567473 This happend a while ago.

you are most likely not gonna get unbanned since I got banned for no reason as well and I wrote about it on the forum about 2 or 3 weeks ago. I also sent a pm to ING. He was last online in like 12th oct so he probably won't log in any time soon. That sucks.
Title: Re: Survival District - Testserver
Post by: Rexun on December 04, 2015, 10:59:34 pm
Because ServerEvents have become increasingly popular, they will become more integrated with the server to get even more players involved in the fun! This will be done in two ways...

First, for new players who haven't yet heard about ServerEvents and don't know what they are, there is a new section in the Survival District Guide (http://steamcommunity.com/sharedfiles/filedetails/?id=364632961) on Steam. This "Events" section details the basic idea and operation of events, along with the sorts of prizes they offer. Also shown in this section will be descriptions of the various event types and what each one involves. This will give all players a firm idea of what to do, and of course, if anyone still has any questions, they are free to message me in-game or on this forum  ;)

Second, for players who already know about ServerEvents, it has become clear there is a need for players to know information about each event in advance. Therefore, also on the Survival District Guide (http://steamcommunity.com/sharedfiles/filedetails/?id=364632961) is an "Upcoming Events" section. This has been pinned at the top of the Guide for clear visibility, and will provide information about any planned events. This includes date/time of the event, any requirements players will need to join, the type of event to be played, and the prizes to be won. This will hopefully give players better chance to hear about future events ahead of time, so that they can remain up-to-date and also offer other players a convenient place to find this information for themselves. Remember: the more people who know about ServerEvents, the more people can join in, and the more fun they will be! Not to mention, bigger events = bigger prizes!


Of course, in addition to placing information on the Guide, announcements for future ServerEvents will still be posted both on this thread and in-game whenever I am online.

ServerEvent #7 is still going ahead this Sunday, and details for it have been posted on the Guide. This will be updated as new information is released. Good luck to all participating players!!  :D


EDIT: ServerEvent #7 has just finished and the winners are as follows:

1st Place: 500lps + 2x PlayerRadar - [KS] epies
2nd Place: 200lps + 2x StashHacker - [KVM] Theuns
3rd Place: 50lps - Momo

Thanks to all 19 players who took part in today's event! Stay tuned on the Survival District Guide (http://steamcommunity.com/sharedfiles/filedetails/?id=364632961) to keep up-to-date with future events coming soon!


Rexun (https://www.jc-mp.com/forums/index.php?action=pm;sa=send;u=209219)
Title: Re: Survival District - Testserver
Post by: Starsky on December 07, 2015, 12:43:16 pm
Hello,  i report multi bug  the rocket grapple hook is buggy, the evac stop at 7/8 km and my friend is ejected from heli ... and please tell us how to reconize a noob with a protection cause i die 3 times with guy i saw on radar by explosion. even if we are back in the game ^^
Title: Re: Survival District - Testserver
Post by: Trap on December 11, 2015, 05:45:23 pm
can you let the Bering kills be registered? I already know it is possible to register the kills under the owners name! So please if you could make that happen it would save me a lot of work
Title: Re: Survival District - Testserver
Post by: Starsky on December 11, 2015, 07:51:03 pm
how to say that the server is Out : /
Title: Re: Survival District - Testserver
Post by: Phenakist on December 11, 2015, 08:03:14 pm
Server has been down for an hour or two now
Title: Re: Survival District - Testserver
Post by: LaurRsk on December 11, 2015, 10:20:35 pm
Why the server is down? And when is coming?
Title: Re: Survival District - Testserver
Post by: Epies on December 11, 2015, 10:36:54 pm
(http://cache.www.gametracker.com/server_info/134.255.219.236:7435/b_560_95_1.png) (http://www.gametracker.com/server_info/134.255.219.236:7435/)
Title: Re: Survival District - Testserver
Post by: Trap on December 12, 2015, 08:41:18 am
Can we have like a reason why it's offline?
Title: Re: Survival District - Testserver
Post by: Starsky on December 12, 2015, 04:10:27 pm
helloO we have lost all stuff in our stashes ...they have disapeared can you help us
Title: Re: Survival District - Testserver
Post by: idanbasov on December 12, 2015, 04:36:38 pm
Same, since your Last rollback (after the server was off the whole day) i lost my new stashes that i places. i also placed turrets inside the stashes and at my room. All of them are GONE. other items also , few Rg , 2 paras some lps and other junk food and stuff... The Second room i build 1 day befoe the server was off all day, disapeared. Wasted 100 walls on that shit (lvl 5 ). can Anyone Do something ?!?!
Title: Re: Survival District - Testserver
Post by: Epies on December 17, 2015, 06:10:21 pm
Thanks for the recent fixes after the migration ING.

Here are some suggestion or feature request, whatever you like to call it..

* See what level you are on scoreboard (maybe see everyones level)
* See amount of kills on scoreboard (maybe just for yourself since it was removed before)
* A way to identify level 0 players for noob protection
* Make doors stack to 10
* Add option to choose who can open doors (nobody, friends, everyone)
* For the love of god a turret fix
Title: Re: Survival District - Testserver
Post by: RaPh721 on December 20, 2015, 12:06:59 pm
hello i god banned for what ? I play on this server with my frind like a normal..... i switch-off the game and when i come back i cant join on serve.... I dont know why i got banned... thx for your time and i hope you write me back
Title: Re: Survival District - Testserver
Post by: Reaganator on December 22, 2015, 05:36:05 pm
Thanks for the recent fixes after the migration ING.

Here are some suggestion or feature request, whatever you like to call it..

* See what level you are on scoreboard (maybe see everyones level)
* See amount of kills on scoreboard (maybe just for yourself since it was removed before)
* A way to identify level 0 players for noob protection
* Make doors stack to 10
* Add option to choose who can open doors (nobody, friends, everyone)
* For the love of god a turret fix
Yes ING, please, ALL of this :-)
Title: Re: Survival District - Testserver
Post by: Trap on December 22, 2015, 07:19:31 pm
Thanks for the recent fixes after the migration ING.

Here are some suggestion or feature request, whatever you like to call it..

* See what level you are on scoreboard (maybe see everyones level)
* See amount of kills on scoreboard (maybe just for yourself since it was removed before)
* A way to identify level 0 players for noob protection
* Make doors stack to 10
* Add option to choose who can open doors (nobody, friends, everyone)
* For the love of god a turret fix
Yes ING, please, ALL of this :-)

Scoreboard was removed long ago , and it will definitely not come back!

Add an option for the doors was suggested long ago , and was not implanted into the server!

An option to detect lv 0 players well maybe you should stop killing noobs who are walking rather than grappling + Parachuting?
Title: Re: Survival District - Testserver
Post by: Epies on December 22, 2015, 10:38:36 pm
Another few suggestions

* Anti combatlog
* Chat bad word filter (5-15 minute mute after 3 strikes or toggle off/on)
* Permanent mute in F6 (same as friends, one that keeps players muted after reconnect)
* Communication between administrator, moderators and the players.

I know everyone is busy, or has other things to do than manage the server, but there's zero communication and I think that is one of the things that need to change the most.

It's a bad look for players who just join the server see there's no active administration, little do they know everything happens behind the scenes. We never hear anything, not even when there's an update, some downtime or just live support from an admin or moderator. We never get replies to PMs, wether they be reports or support questions.

If there was at least a little bit of communication I think the community would change for the better, as in less toxic, more friendly towards eachother and the team of admins and mods, knowing they are here to help us and the server. Right now it just seems the team doesn't give a crap (I know this is not true, but to new players and even regulars it's a bad look for the server.)

I don't mean to be disrespectful or hate against the way the server is being managed, but I just think the server would benefit greatly from a newly built relationship between the admins and the players.

My previous suggestions:

* See what level you are on scoreboard (maybe see everyones level)
* See amount of kills on scoreboard (maybe just for yourself since it was removed before)
* A way to identify level 0 players for noob protection
* Make doors stack to 10
* Add option to choose who can open doors (nobody, friends, everyone)
* Turret fix
Title: Re: Survival District - Testserver
Post by: mc_cheese45 on December 23, 2015, 06:18:39 pm
I got ban from this server for false aim bot, I was using a sniper and I miss like 4 shot and the last shot hit him and then I got ban  :(
Title: Re: Survival District - Testserver
Post by: NiLuX on December 24, 2015, 10:27:38 pm
Hi guys! My friends have problem with join to server.... They join, but spawn in air with parachute etc... Not in safe zone .... Any1 can fix for it please ???
Title: Re: Survival District - Testserver
Post by: Dev_34 on December 25, 2015, 01:29:12 am
Hi guys! My friends have problem with join to server.... They join, but spawn in air with parachute etc... Not in safe zone .... Any1 can fix for it please ???

Usually means the server is down.. if you're spawning near the east side of Panau with a nice view of the coast.
Title: Re: Survival District - Testserver
Post by: Epies on December 25, 2015, 05:19:11 pm
In this (https://youtu.be/uY44FlMS7hY) video you can see Kachmaz and Weedman abusing a glitch that allows him to shoot an unlimited amount of rockets and killing lots of players. This was recorded 27th of December, but even today, 28th, he was using the glitch.

There's also a video of Weedman using the same glitch but haven't uploaded as I think this serves as enough proof

Kachmaz profile: http://steamcommunity.com/profiles/76561198161206909
Steam ID: STEAM_0:1:100470590

Weedman profile: http://steamcommunity.com/profiles/76561197970830373
Steam ID: STEAM_0:1:5282322

Click here to watch the video (https://youtu.be/uY44FlMS7hY)

(http://i.imgur.com/KJeTlkN.png)

(http://i.imgur.com/GZzPujE.png)

(http://i.imgur.com/9EOsh6c.png)
Title: Re: Survival District - Testserver
Post by: Epies on December 27, 2015, 09:13:35 pm
Hi everyone,

I made a stashhacker tutorial.

Here's a link to the video: clickmeohthattickles (https://www.youtube.com/watch?v=Pro8myk14Mw)
Title: Re: Survival District - Testserver
Post by: Epies on December 31, 2015, 01:50:21 am
Another cheater report of someone doing the same thing as in the previous report..

he also killed multiple people using the glitch

profile link: http://steamcommunity.com/profiles/76561198100891994/
steamID: STEAM_0:0:70313133

video link: https://www.youtube.com/watch?v=vhZPwoEUcKo (https://www.youtube.com/watch?v=vhZPwoEUcKo)
Title: Re: Survival District - Testserver
Post by: Trap on December 31, 2015, 06:23:30 am
Another cheater report of someone doing the same thing as in the previous report..

he also killed multiple people using the glitch

profile link: http://steamcommunity.com/profiles/76561198100891994/
steamID: STEAM_0:0:70313133

video link: https://www.youtube.com/watch?v=vhZPwoEUcKo (https://www.youtube.com/watch?v=vhZPwoEUcKo)

This guy has 1.5 hours played in jc2 i doubt it's a bug it would most likely him using a unlimited ammo cheat rather than a bug
Title: Re: Survival District - Testserver
Post by: Epies on December 31, 2015, 03:38:29 pm
I have no idea.. it could be anything. I guess thats for the admins to find out.
Title: Re: Survival District - Testserver
Post by: HurricaneGirl on January 01, 2016, 03:22:08 am
I'm currently unable to connect to the server. Is it down, or is there a problem on my end?  :'(

I was able to get in! Thanks staff for all your hard work!

Happy New Year all!
Title: Re: Survival District - Testserver
Post by: Bartacula on January 01, 2016, 03:57:08 pm
I wish you guys a happy new year!
Thanks for all the time and effort gone into this project :)
Have u been thinking about a similar project in jc3 ING?
Title: Re: Survival District - Testserver
Post by: HurricaneGirl on January 02, 2016, 02:32:41 am
So I claimed my first plot yesterday! (hooray!)

Today it's gone. My walls however, are still up. Is this something that's fixable or explainable? Thanks!

Title: Re: Survival District - Testserver
Post by: Epies on January 02, 2016, 03:26:27 am
There was a server crash or update that caused a rollback. I think depending on what it was it affects a certain thing like stashes, items, building objects, vehicles etc but idk I'm just guessing
Title: Re: Survival District - Testserver
Post by: DodyCZ on January 02, 2016, 07:54:06 pm
Can somebody survive multiple hits by SZ protection? I noticed kgcgods killing other people in neutral zone (all time in deep neutral zone, not on the edge of neutral zone). He was just oneshoting everyone with his rocketlauncher and he never died... Is it bug or is it hack?

click here (https://www.youtube.com/watch?v=uJVcN6mhGYI&feature=youtu.be) - video proving his guilty
Title: Re: Survival District - Testserver
Post by: Epies on January 02, 2016, 10:38:35 pm
Can somebody survive multiple hits by SZ protection? I noticed kgcgods killing other people in neutral zone (all time in deep neutral zone, not on the edge of neutral zone). He was just oneshoting everyone with his rocketlauncher and he never died... Is it bug or is it hack?

click here (https://www.youtube.com/watch?v=uJVcN6mhGYI&feature=youtu.be) - video proving his guilty

I can confirm this guy cheating multiple times, also have it on vid of him killing multiple people with the infinite ammo cheat
Title: Re: Survival District - Testserver
Post by: HurricaneGirl on January 04, 2016, 04:46:58 pm
Just FYI, possible bug:

I noticed that the Quapaw helo uses the shift key, not the 'q' for nitro. When idle it's not noticeable but when moving forward, if press shift (to increase height) then you burn nitro as well. The other helicopters that I've flown don't seem to do this.
Title: Re: Survival District - Testserver
Post by: Encharger on January 04, 2016, 07:16:45 pm
Can somebody survive multiple hits by SZ protection? I noticed kgcgods killing other people in neutral zone (all time in deep neutral zone, not on the edge of neutral zone). He was just oneshoting everyone with his rocketlauncher and he never died... Is it bug or is it hack?

click here (https://www.youtube.com/watch?v=uJVcN6mhGYI&feature=youtu.be) - video proving his guilty

that guy is 100% health cheating... after he kills someone he explodes and launches in the air a bit... in the air are some explosions too... that should 109% kill him ... one hit... so he has 100% health cheats...


I can confirm this guy cheating multiple times, also have it on vid of him killing multiple people with the infinite ammo cheat
Title: Re: Survival District - Testserver
Post by: jonas_woerner on January 05, 2016, 04:26:52 pm
Umm.
I think the Server is down. suddenly i couldnt connect.

PS. please fix the turrets :) I could help doing that if you want me to.
Title: Re: Survival District - Testserver
Post by: Epies on January 05, 2016, 07:46:05 pm
Are the frequent downtimes signs of updates being added in to the server? If so could ING or whoever is updating post about it on the forum with what's being changed? Because I noticed HE nades do significantly less damage and I'm wondering why they've nerfed it?

Also the lagspikes seem to have gotten a lot worse over the past few weeks.. will we ever hear anything?
Title: Re: Survival District - Testserver
Post by: Trap on January 05, 2016, 11:27:30 pm
http://steamcommunity.com/id/ehot161reg/

This guy Vadim was impersonating "Epies" , and he was trying if not succeed in scamming people!
Title: Re: Survival District - Testserver
Post by: [DWR]udtkm on January 05, 2016, 11:33:16 pm
Please update the server, repair turrets, do something with lags on the server...

Maybe any answer from administration?

Title: Re: Survival District - Testserver
Post by: Epies on January 05, 2016, 11:57:20 pm