JC-MP

News => Latest => Topic started by: Trix on October 23, 2016, 02:41:05 pm

Title: 0.2.3 Release
Post by: Trix on October 23, 2016, 02:41:05 pm
0.2.3 Released!

Available now on Steam  (https://store.steampowered.com/app/259080/)


Bug Fixes

Client
New Features

Shared
Client
For server owners
Updating the server is not mandatory, but is recommended in order for the achievement changes to be properly reflected.

Note: a running changelog for each new version is maintained on the wiki, see here (https://wiki.jc-mp.com/Changelog).
Title: Re: 0.2.3 Release
Post by: Dev_34 on October 23, 2016, 06:05:09 pm
Woaw, this came out of nowhere.
Nice to have the new event for hit detection scripts and the outlines are really cool!
Title: Re: 0.2.3 Release
Post by: Jman100 on October 23, 2016, 06:24:26 pm
Hype!
Title: Re: 0.2.3 Release
Post by: Darwood37 on October 24, 2016, 01:41:13 am
Excellent update but i just spotted something weird since i updated the server.

   print(player:GetName() .. " Super Grappled for " .. distance .. "m")

it no longer prints the "m", anything after the last var is missed. It is like this with all scripts that print to the server and use .. " after the last var.
Title: Re: 0.2.3 Release
Post by: SinisterRectus on October 24, 2016, 03:02:50 am
Are you sure you're not doing something wrong? I just tested this on both Windows and Linux and it works. It's just a string concatenation, nothing about that should have changed.
Title: Re: 0.2.3 Release
Post by: Darwood37 on October 24, 2016, 12:46:19 pm
I apologize for being quick on the draw before thoroughly checking in to this. For some strange reason my logs are correct but my linux screen was filtering output. I have no clue as to why, as it just started to happen, maybe the system update i recently did, but as long as the logs are fine i can live with it. Sorry for the inconvenience.
Title: Re: 0.2.3 Release
Post by: Darwood37 on October 28, 2016, 03:21:00 am
My stationary sub no longer has the machine guns since the removal of unsynced sentry turrets and cannons from the game. This is the sub that is spawned with the Game:FireEvent, the guns protect the desk inside the sub. Anyway to get them back?
Title: Re: 0.2.3 Release
Post by: Trix on October 28, 2016, 07:25:28 pm
My stationary sub no longer has the machine guns since the removal of unsynced sentry turrets and cannons from the game. This is the sub that is spawned with the Game:FireEvent, the guns protect the desk inside the sub. Anyway to get them back?
Unfortunately not. The turrets and cannons were removed as they resulted in desynchronised behaviour between clients and didn't have an "off" switch. You will have to spawn the objects and write shooting routines for them. This should be doable with the use of WorldNetworkObjects.

The models you'll need are weapons\wea32\wea32-a.lod and weapons\wea32\wea32-b.lod and the following effects, if you choose to go that detailed:
Code: [Select]
<value name="effect_id_beep" type="int">59</value>
<value name="effect_id_cool_down" type="int">56</value>
<value name="effect_id_explosion" type="int">369</value>
<value name="effect_id_turn" type="int">57</value>
<value name="effect_id_warm_up" type="int">55</value>
Title: Re: 0.2.3 Release
Post by: Darwood37 on October 29, 2016, 05:37:36 pm
OK thanks.  :'(
Title: Re: 0.2.3 Release
Post by: Urik on October 29, 2016, 11:53:56 pm
This is the sub that is spawned with the Game:FireEvent, the guns protect the desk inside the sub. Anyway to get them back?
Is there anything else cool/useful about that version of submarine compared to just a static object?
We need to update the wiki someday on the events that we found but ain't on the wiki yet.
Title: Re: 0.2.3 Release
Post by: Jman100 on October 30, 2016, 05:01:00 am
This is the sub that is spawned with the Game:FireEvent, the guns protect the desk inside the sub. Anyway to get them back?
Is there anything else cool/useful about that version of submarine compared to just a static object?
We need to update the wiki someday on the events that we found but ain't on the wiki yet.

It's an easy way to spawn it fully, with doors, interior, and the side gun platforms, in it's proper place. You can also control the doors with game event 'km07.keypaddone'. Each time you fire it, it will either close or open the doors.