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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

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May 27, 2020, 11:27:34 am

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Messages - SonnySalieri

Pages: [1] 2 3 ... 13
1
Work in progress / Re: [BETA] FactionsPlus 1.0 (AWGFactions Revamp)
« on: August 30, 2014, 01:20:37 am »
Ok. heres another idea: If possible then add a /f invite <playername> for faction leaders co-leaders and 1 or 2 other "high ranked members", for ppl who want to invite their friends to their faction.

2
Work in progress / Re: [BETA] FactionsPlus 1.0 (AWGFactions Revamp)
« on: August 28, 2014, 05:14:09 pm »
Some new ideas:
1. I dunno if this was mentioned before or not and i dunno if it is possible to make, but a faction's vehicles should be only useable by the faction's members and maybe their allies and not useable by the faction's enemies and "civilians". This was possible to write in Pawno in SA-MP but i dunno yet if it is also possible in Lua

2. Maybe you should modify the faction bombers or the advanced weapon system to not to bomb other factions' HQ if theres no war declared if it is possible cuz this is damn much abused.

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Will you ever release this script?

3
Releases / Re: [Release] Client-Side Hit Registration 0.9
« on: July 17, 2014, 09:41:31 pm »
Can this make empty vehs destroyable? i saw it being possible on like 3-4 servers but none of those servers' scripters/owners did say anything about how did they make it possible and there is a big topic about this issue but the "problem" is that not even an example came to light about how to do it and the only answer to it was that it needs a hitreg but not even the guy who said this put down even a line of example on how to make that damn hitreg so thats why i was wondering if this one would make it possible to destroy empty vehs or at least help in guidance on making it

4
JC2-MP / Re: cannot kill players
« on: April 07, 2014, 03:54:53 pm »
I think that the ping doesnt matter much i mean there is allways a little lag either on server side or on the clients side so try "lagshooting". I had similar problems once in SA:MP, i live in Hungary and i have a quite fast pc and internet but i still lagged like hell on hungarian servers although my ping was low and it was hard to kill any player on those but i had no lag on foreign servers so i had killstreaks on those although my ping was high.

5
JC2-MP / Re: [Survey] What do you like in a server?
« on: April 06, 2014, 01:03:43 am »
I think that a unique name doesnt mean much, there can still be "just another freeroam" server behind a unique name. Although i used to check out many servers i'm not much of a "server jumper", i can stick to certain server(s) if there are active players and admins and maybe "GameMasters" (who think up doing things for kinda "server events" fun if admins or players dont make any "events"), and if there are no noobs or less noobs, and if theres allways something to do and if i dont get bored there much.

6
Well i'd vote for the one which would enable destroying empty vehs CUZ there was a discussion about hitmarkers and hitting empty vehs and hit registrating here:
http://www.jc-mp.com/forums/index.php/topic,4121
BUT i didnt see any script result of it come out that would make it possible BUT it is possible since it already worked on Battle For Panau Server and on Real Life Roleplay BUT neither of those servers' scripter will ever release the script they made it to work SO i think it would be a great advance if it would be finally made and publicly released no matter if it is made with the game default weapons or "static object weapons"!

7
Scripting support / Re: Help with a vehicle shooting script.
« on: April 04, 2014, 04:38:40 pm »
Check out the fireworks script here, maybe that will help
http://www.jc-mp.com/forums/index.php?topic=4431.0

8
Work in progress / Re: Bering I86-DP Heavy Bomber
« on: April 02, 2014, 03:53:27 pm »
Then maybe try to add this missiles stuff to the Bering somehow
http://www.jc-mp.com/forums/index.php/topic,4793.0.html

9
JC2-MP / Re: Tired of DDoS attacks
« on: March 30, 2014, 12:09:10 am »
I wonder if ddos attacks would occur if the multiplayer would not be linked with the damn steam. i heard of more ddos attacks in the last months since the full version of jc2mp came out than i heard of ddos attacks on SA:MP servers FOR YEARS! And if ppl still say that linking a game/multiplayer with steam is so damn good well think again, and Trix you wanted another reason i said it was not 100% good idea to link the multiplayer to steam well here it is, steam linked multiplayers get more ddos attacks than "independent" ones, who knows why, but its a fact. You worry so damn much about piracy n shit well the server owners have bigger problems to worry about like the ddos attacks.

10
Work in progress / Re: Bering I86-DP Heavy Bomber
« on: March 29, 2014, 09:59:05 am »
When will you release this?

11
JC2-MP / Re: Other players can't see DLC cars????
« on: March 29, 2014, 09:54:31 am »
What if it showed some place holder vehicle in place of the DLC vehicles? ie: something roughly the same size?
There are no "clones" of the DLC vehs since they are only in the dlc packs and about the same or similar size it would look stupid if the double decker bus would be shown to playaz that dont have the DLC while the player who has the dlc drives the monster truck :D although it would partially solve the problem of "invisibility" but i diunno if this is possible to make or add or script into jc2mp.

12
JC2-MP / Re: Other players can't see DLC cars????
« on: March 28, 2014, 07:25:14 pm »
I mean for reasons like to evade dlc issues that crow-proxy mentioned and to evade situations of the not 100% stable system like steam when for example steam goes down while im on a server but i still can play but cant chat or do anything else, and for an other example when steam goes down and i cant connect to any servers but the servers are still online though. If jc2mp would be separated from steam then problems like these wouldnt even occur along with more possible ones that im not aware of.

13
JC2-MP / Re: Other players can't see DLC cars????
« on: March 28, 2014, 06:45:52 pm »
No problem, and yea thats stupid, thats why i think it wasnt 100% good idea to link jc2mp to steam, it should've been made "independent" like SA:MP.

It is up to the server owners to ensure that DLC vehicles are properly handled, it is not difficult. As for your comment about "independent", I can only assume you mean to allow pirates. Why should we support those who are unwilling to pay $3.00 for a game again? I must have forgotten.

No i didnt mean to allow pirates n shit, i just simply meant that jcmp should've been made separated from steam.

14
JC2-MP / Re: Other players can't see DLC cars????
« on: March 28, 2014, 06:27:18 pm »
No problem, and yea thats stupid, thats why i think it wasnt 100% good idea to link jc2mp to steam, it should've been made "independent" like SA:MP.

15
JC2-MP / Re: Other players can't see DLC cars????
« on: March 28, 2014, 05:58:19 pm »
If a player doesnt have any dlc then he wont see the DLC vehicles of other player who has DLCs

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