Currently the developers are putting their own money into JC2-MP to keep the servers online.

Please take a few seconds of your time and disable your AdBlock plugin for our website.

Ad revenue is not going to developers, it is used purely for covering our hosting costs.

 

You are also free to donate, which removes all ads from our website!

Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

3 years ago

Advertisement
May 31, 2020, 03:43:49 am

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MrQWERTYU

Pages: [1] 2
1
Releases / [Release] Players Markers
« on: March 30, 2020, 12:22:12 pm »
Players Markers
Adds players markers to the minimap.

Commands:
/hideme - Hide you on Minimap.
/markers - Open Markers Settings.

Download:
- GitHub

Screenshots:

2
Module breakage patch.
(Sign in to download)

3
Releases / Christmas UI
« on: December 23, 2019, 04:42:17 pm »
❄ Christmas UI ❄
New Year is coming! Add new colors to Just Cause 2: Multiplayer! ☃

Installation:
1. Delete files: fonts, images, lua in the root folder of the game.
2. Unzip files from the archive to the root folder of the game.

Download:
- GitHub

Screenshots:



4
Releases / [Release] Basic Anti-Cheat
« on: July 10, 2019, 08:54:36 pm »
* At the moment, it protects only from invulnerable players.
Basic Anti-Cheat
Basic Anti-Cheat for your server.

WARNING: Anti-cheat will trigger on events ply.invulnerable and ply.makeinvulnerable, please read the information for server developers from below. Do not use this plugin if you don't know what to do.

Download:
- GitHub

For server developers:
Use this event to enable/disable Anti-Cheat:
Code: Lua
  1. Events:Fire( "AntiCheat", {acActive = true/false} )

Use this event to enable/disable Anti-Cheat Bullet hit check:
Code: Lua
  1. Events:Fire( "AntiCheat", {acBulletCheck = true/false} )

Use this event to enable/disable Anti-Cheat Explosion hit check:
Code: Lua
  1. Events:Fire( "AntiCheat", {acExplosionCheck = true/false} )

  • true - Enable
  • false - Disable

Example:
For example ProperPassive plugin...
Code: Lua
  1. function Passive:NetworkObjectValueChange(args)
  2.   if args.key == "Passive" and args.object.__type == "LocalPlayer" then
  3.     if args.value then
  4.       Game:FireEvent("ply.invulnerable")
  5.       Events:Fire( "AntiCheat", {acActive = false} )
  6.     else
  7.       Game:FireEvent("ply.vulnerable")
  8.       Events:Fire( "AntiCheat", {acActive = true} )
  9.     end
  10.   end
  11. end

5
Releases / [Release] ChatSystem
« on: November 08, 2018, 02:06:03 pm »
ChatSystem

This module allows you to write to a local chat and add commands /me, /try

How to use:
Type /l <text> - It's Local Chat.


Type /me <text> - It's express Emotions/Action.


Type /try <text> - It's solution to disputable situations.



Download github:
https://github.com/Hallkezz/ChatSystem

Found bug or want to suggest an innovation? Write to me ;)

6
It's strange that I could not find this event. In any case, thank you very much!

7
Hi, I have a few questions. How to get the player's region and change the notification of unlocking achievements? For example, move this notification from the chat to the killfeed or simply change the text.

8
Pусский (Russian) / Соединение потеряно.
« on: May 15, 2018, 07:38:20 pm »
 Еще дня два назад заметил проблему, что при заходе на любой сервер (Кроме локального и Koast Freeroam), меня через пол минуты выкидывает с причиной: "Connection lost".
 За несколько секунд до кика, сервер никак не отвечает (ничего не вводится в чат и т.п.). При попытке в этот момент отключиться от сервера, игра намертво зависает(через время отвисает). Если вновь переподключиться на другие сервера, возникает ошибка: "Failed to connect to the server. Are you sure the server is up?" или начинается бесконечная загрузка.
 Если во время бесконечной загрузки нажать ESC, то запустится обычная игра без всяких модулей, но будут доступны стоковые гранаты. Через время может вновь подключить к серверу, но опять же проблема с киками.
 Пробовал полностью удалить клиент из папки common и заново установить, но никак не помогло. Уже видел несколько тем по этому поводу на форуме, но ответа так и не нашел.
 P.s консоль сервера ошибок никаких не выдает.

9
Releases / [Release] Koast WarpGUI
« on: April 07, 2018, 09:29:33 pm »
Hey!
I sometimes did not like the original WarpGUI. So I decided to modify this module.
The main difference from the original WarpGUI is customization. You can customize the module as you like. (You need to change the settings in the script itself).
Also, the new module has more functionality. For example Do Not Disturb.

Original module: www.jc-mp.com/forums/index.php/topic,3841.0.html

How to use:
Type /tpm to open the menu.
Press "V" to open/close the menu.

Download github:
https://github.com/Hallkezz/Koast-WarpGUI

Screenshots:

10
Troubleshooting / Re: Server crashed
« on: April 04, 2018, 10:24:55 pm »
Ohh ... I expected the problem in the database, but I still hoped until the last time that it was just a bug in the script. Well, I get to do everything on your advice. Thank you!

11
Troubleshooting / Server crashed
« on: March 30, 2018, 10:40:35 pm »
I just can not understand what the problem is. Comes a certain player, you receive the error with the Bank, after which the player buys a DEFINED transport and the server is crashing. Please, help to deal with this problem.

Quote
13:49:44 | [info ] | andfil2014 joined the server (91.78.157.140)
13:49:44 | [error] | Lua error in module Bank when running event PlayerJoin:
13:49:44 | [error] |   Runtime Error: database disk image is malformed
13:49:44 | [error] |   Callstack:
13:49:44 | [error] |     API function: in method Execute
13:49:44 | [error] |     server/bank.lua:52: in function <server/bank.lua:49>
13:49:44 | [error] |   Arguments:
13:49:44 | [error] |     player: andfil2014

13:50:22 | [info ] | [Shop] andfil2014 buy Sakura Aquila Metro ST

13:50:45 | [fatal] | Uncaught exception: database disk image is malformed
13:51:01 | [info ] | JCMP Server 0.3.0 (Build 948)
13:51:01 | [info ] | Loading configuration
13:51:01 | [info ] | Succesfully loaded configuration

12
Suggestions / A few ideas.
« on: March 18, 2018, 09:15:27 pm »
Why not make it possible to use the functionality from the screenshot? This will be very useful for creating all kinds of quests. Or the icon of pribrezhenie to cases, it will be very useful for finding all sorts of things or RP servers that will use it as a  mobile connection icon.



Why could not you allow dlc to everyone? It's just unpleasant that one player can see dlc, and the other is nothing. :(
If honestly annoying when asked: "Why do not I see dlc?" >:(

If you still can not synchronize the hook, then introduce this script to the client.
https://www.jc-mp.com/forums/index.php/topic,5889.msg42471.html#msg42471

I would also like to see interaction with objects. For example, disable damage on them or, on the contrary, destroy them from the first shot. Well, or generally remove them or blow up all objects by pressing one button.

Synchronize wagons and explosions of pipes.

CUSTOM MUSIC! I want to use different music or sounds from the links.

And please return some sounds to the multiplayer. I'm talking about a map and all that. Trifle, but nice. ;)

13
Releases / [Release] HealMe
« on: March 17, 2018, 02:05:45 pm »
Hello again! 8)
I created another fairly simple script that will allow you to be healed.
It's strange that nobody has yet laid out this rather useful and simple creaking. Well, I'm not one of those.

How to use:
Type /heal or /healme to heal yourself.

Download github:
https://github.com/Hallkezz/HealMe

Pleasant use! :)

14
Suggestions / Partially allow "dropzone"
« on: March 15, 2018, 08:33:41 pm »
Why not allow the owners of servers to use the files "dropzone"? Make the "Use Modifications" function in the server config. You could also make filters .blz, .bin, or .eez. For example, you do not want the .bin files to be used on the server - you take it and disconnect it, but others will work.

I'm like a person who has almost 1500 hours and the owner of the server would like to see the function, since I was already bored with the original models of transport, character and so on.

And believe me, I'm not the only one who wants to see this. And maybe this will even a little revitalize the client.

It is due to this and SAMP is more popular MTA, because it's good when the game can be customized to suit your tastes. But here in SAMP there are no filters for modification and that's why there are cheating modifications.

I hope that you will implement this. Good luck.

15
JC2-MP / Lawlessness on Russian servers and not only.
« on: February 13, 2018, 02:57:34 pm »
Today, when I entered the server list, I saw such a miracle. Many clones of my server, and kicked with this text:


Translate: Do you want to have fun, discover something new in Just Cause 2?
Earn real money and get yourself in your pocket?

Go to the server РУССКИЙ FREEROAM MAYHEM
- Do not let yourself be fooled by obtrusive school children!

"Advertising"


This is not the first time the Creator of the MAYHEM server is trying to hurt me and not just me. First it all started with DDoS attacks on my and Alpha's Salt Factory server. And now this... Please do something it.

A few hours later...

Pages: [1] 2