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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

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Messages - Gaveroid

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1
Since this new JC-MP update, our custom hit registration script is going funky. If you take a single fire weapon like a pistol and hold in the left mouse button, it will fire in the hitreg multiple times, though the actual weapon will only discharge once. Also, the left-handed weapon in dual-wielding will no longer register a hit. Again this has only seemed to happen since the latest update. Any ideas?

2
Latest / Re: Thank you, SubZer0
« on: October 17, 2016, 08:50:01 pm »
Rest in peace SubZer0. You'll be greatly missed by the community. I'm very shocked and saddened myself.  :'(

3
Latest / Re: All Good Things..
« on: July 22, 2016, 03:38:14 am »
you should release what ever you have got so far with JC3-MP

Or at least host a single server so we can all play on it.

Yeah, even if they choose not to continue development at least a short test for people to give it a try means that the hard work they've put in so far won't totally go to waste. ¯\_(ツ)_/¯

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Latest / Re: All Good Things..
« on: July 11, 2016, 07:18:40 am »
Good luck to all of you guys in the future and good luck to you at Avalanche, Trix. JC-MP is hands-down the best experience I have had online. I've met many awesome people and had many awesome moments. I'm sad to see that you guys won't be the ones delivering the JC3-MP mod, but at least things aren't over with JC-MP. I'm relieved and glad to hear you guys are still planning on keeping JC2-MP stable and playable, even if you may not be adding any new features. Thanks for all you guys have done, and thanks to the rest of the community as well.

Nanos is still making their JC3MP as well I guess. Though I don't know a ton about them; I planned to stick on the side of the JC-MP team but for multiplayer in Just Cause 3 there's not much left.  ??? I guess we'll just have to see what happens.

And again, it's not over for JC2-MP... I still feel there's some life left in the community and still some potential for some awesome things in the future. I am still seeing new players regularly so who knows? Every time I get asked how to teleport, it makes me happy to see a new player.  ;D

Thanks for everything, and best of luck to the development team and the rest of the community in the future. Though, again, I still don't think this is the end. JC2-MP still has some potential in it I feel. Looking forward to whatever may happen in the future with both JC2-MP and Nanos's mod. We'll just have to play it by ear.  ;)

EDIT: Trix, I'll be looking for your name when the credits roll in a future Avalanche game haha.

5
Just Cause 3 / Re: JC3-MP for PS4/XBone!
« on: January 13, 2016, 03:46:07 am »
Considering that the JC developers saw that JC2 MP worked so well on PC, they said that they might help with JC3 MP compatibility.

Also, the indie game market on PS4 and XBone is growing, meaning that all you would have to do is port it to there, write the multiplayer AND JC3 client detection in a PS4/XBone compliant code, and then you have JC3 MP for consoles.

It's easier said than done, I don't think you realize how difficult it would be. It's not that simple lol, plus JC-MP's community lives off of Lua mods and... console modding is -enh-.

6
JC2-MP / Re: Are Exclusive Achievements Making A Come Back?
« on: December 23, 2015, 10:04:08 pm »
TF2 has them though?

It must be a paid product or a free-to-play one with in-game purchases.

Maybe make a really cheap like a 1 cent thing as a joke, or allow people to donate to the forums via Steam? That would fill the requirement.

7
Releases / Re: [Release] Basic Nametags
« on: December 23, 2015, 12:39:26 am »
Well somebody's butthurt. It's Christmas, just giving you some much needed feedback as it is the season of generosity. ;)

Do you guys there at Nologran have some kind of rule where all Gaveroid.com staff etc. must be abused in any social scenario? Every time any of us come in contact with one of you guys, we have the Fourth Reich abusing us in the end. No wonder your server has such a bad reputation.

8
Releases / Re: [Release] Basic Nametags
« on: December 22, 2015, 11:04:08 pm »
I never said the non-streamed dots were useless. This is advertised as a less complicated version of the original Nametags script, but they are not in the original Nametags script, so I asked why. It's a fine feature and DaAlpha did a nice job, but I don't think it's fair to say this is less complicated. I think that's a matter of opinion.

Am I the only one that felt there was no need for another nametag script? I mean there's many more things that DaAlpha could be practicing his skills on, literally zero people have voiced any real issues with that script.

Plus, Philpax's script is as simple as can be, there's no way to simplify it. There's no fluff, it's just a nametag and health bar. It's minimalistic, it looks good, performs well... now that DaAlpha is adding all of these features it's not really a simpler version now is it?

DaAlpha, I can perfectly see if your point is to make a more feature-filled script, like maybe with some profile pictures and maybe a bigger health bar with numbers or really anything like that, but you aren't doing a good job of simplifying the original script as A. you're making it more complicated in the end and B. there is zero simplifying to do as it's already extremely basic (not that basic is a bad thing).


9
Releases / Re: [Release] Basic Nametags
« on: December 22, 2015, 01:23:34 am »
Also, the difference to what exactly? What other nametag script are you comparing it to?

I actually find Philpax nametag script to be very effective.

10
Just Cause 3 / Re: Nanos JC3MP
« on: December 21, 2015, 09:11:19 pm »
I know some of the developers from the gta 5 mp mod development.
They showed great progress but at the end it wasnt really their bad that the development closed but i saw it coming because of gta online...
I also see a big improvement in part of scripting languages they used NodeJs and that is really nice for me i like the c like syntax and how simple it is to implement modules everything is in an async programming style.
It might be because i think that LUA is just trash in my eyes .. i dont think it is a bad language at all it has many features but the lack of simple implement packages very easy and the syntax like "Im a apple user i'm special" i use "or", "then" and "end" instead of bracked like in the most languages

Not everybody likes Lua - maybe NodeJS might work better, but I'm afraid that if Lua isn't the language used it will be discouraging for JCMP modders. It's the only real thing that scares me about Nanos bringing out a mod.

11
Just Cause 3 / Re: Nanos JC3MP
« on: December 21, 2015, 03:30:26 am »
It's great there's going to be a multiplayer mod but I'm not really sure how I feel about Nanos doing it.

A. they're not the JC-MP team I know and trust
B. Other than Mafia 2, as Josh said most of the games they have considered or made a multiplayer mod for already had it (like GTA they made one for, Far Cry 4 was the other choice instead of Just Cause 3)
C. In the scripting languages thread one of the staff made, they mentioned everything but Lua (I was the only one). If they don't decide to use Lua, all of the JCMP community that scripts will have to learn another language.

I'd rather if possible this team work on a mod... I know it's a lot of work and it's easier said than done but I know I can trust the JC2MP team to make a decent mod. I'm just not sure how I feel about Nanos.

12
Troubleshooting / Re: Shared Games
« on: December 21, 2015, 02:54:51 am »
Look at the bright side; if you get a copy yourself too, you and that family member can play together. :) It takes more than a single man to destroy one of our nuclear submarines (only on "Gaveroid's - Explore, Discover, Destroy!")!

(Sorry, just found a great opportunity for a humorous and shameless plug. xD)

13
Great job! Darwood and I watched them all a few nights ago, great work and we had a good laugh.

14
Troubleshooting / Re: FPS / tickrate issue
« on: December 11, 2015, 03:29:59 am »
I get about 80FPS in singleplayer on my settings and about 15-20, 30 at the most when on my multiplayer server. As Darwood said I'm on the latest drivers, etc. It's bizarre...

15
JC2-MP / Re: Regarding Trainers
« on: December 11, 2015, 03:27:31 am »
Another thing that works is my banhammer, which anybody who uses a trainer on my server will see the business end of. ;)

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