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Patch 0.3 was just released! Full changelog here:

3 years ago

June 02, 2020, 12:29:28 pm

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Topics - Mellnik

Pages: [1]
Scripting support / Killfeed client error
« on: December 20, 2013, 07:50:14 pm »
I get this error in the unedited killfeed client-side script:

Code: [Select]
19:39:26 | [error] | Lua error in module killfeed when running event PlayerDeath: [string "class 'Killfeed'
19:39:26 | [error] | ..."]:32: attempt to index field '?' (a nil value)
19:39:26 | [error] | Callstack:
19:39:26 | [error] |    :32: in function <Network:Subscribe( "PlayerDeath", self, self.PlayerDeath ):19>

How to fix it?

Scripting support / Skydive script
« on: December 20, 2013, 12:29:28 pm »
Does anyone know where to get this skydive script which displays your falling speed including /skydivestats?

Releases / Extra Sensory Perception - ESP
« on: December 19, 2013, 12:00:20 am »
Extra Sensory Perception


Type /esp to enter settings menu. This script shows other players in a green box and/or a green line to them. This is not a hack, just an optional script for some fun + it looks cool :D



Changes in 1.1
- Fixed bug where this hole script did not work
- No lags anymore, displaying streamed players
See this script live on NEF ->

Scripting support / How to tab space in window labels?
« on: December 17, 2013, 10:02:47 pm »
\t doesnt seem to work

JC2-MP / Please try again in a few minutes.
« on: December 16, 2013, 10:19:08 pm »
I have set up a server but it shows "Please try again in a few minutes." in the server list and it does not show at all in the in-game browser. What's wrong with it? announce = true and server is up for hours now

Work in progress / GodMode script
« on: December 15, 2013, 11:36:58 am »
This script sets your health to 10000 which should be 10000 * 100 HP. Use /god to toggle the godmode, when using it removes your weapons.

My first try in LUA, lets see at release if it works :D

Scripting / How to check server variables
« on: December 14, 2013, 06:33:21 pm »
I have a variable on a serverside script and I want to check its value when following client event gets fired:

So how do I communicate with the server?

JC2-MP / About userdata saving.
« on: December 11, 2013, 10:49:10 pm »
I am wondering how you handle the saving/loading of userdata etc. On the wiki I found something about SQL ( Are these the functions for SQLite?
Will there be MySQL/PostgreSQL support? And if yes, how are you going to handle dependencies like the different versions of SQL servers?

And another question, are we able to extend the LUA API with custom plugins? (This would solve the problem mentioned above^^)

JC2-MP / JC2-MP Server resources
« on: December 08, 2013, 11:27:47 pm »
Are the server specifications on the wiki ( still up to date or has anything changed regarding CPU and bandwidth usage?

Bug reports / Uncaught Exception
« on: June 29, 2013, 10:07:25 am »
I get this when starting the client:

Code: [Select]
Uncaught Exception!
System.Net.WebException: The remote server returned an error: (500) Internal Server Error.

   at JcmpLauncher.Certificates.CertificateManager.CertificateResponse(Object sender, UploadDataCompletedEventArgs e)

   at System.Net.WebClient.OnUploadDataCompleted(UploadDataCompletedEventArgs e)

   at System.Net.WebClient.UploadDataOperationCompleted(Object arg)

   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)

   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()

   at System.Threading.ThreadPoolWorkQueue.Dispatch()

   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Pages: [1]