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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

2 years ago

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September 20, 2019, 10:21:50 pm

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Topics - Esamir

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1
Suggestions / Additional console commands
« on: March 09, 2014, 06:19:48 pm »
Hello. Just realised that there are not so much commands to use in console.
As I am expirienced by TF2's servers, I would like to suggest you to add some commands like this:

status -- show server's info and table of online players
cmdlist -- show up all commands list

And would be nice if there would be a way to repeat commands using arrow keys, like console's history. It is really annoying to type reload "modulename" and lua "modulename" "classname:action".

2
Releases / Random Weather for Panau
« on: March 06, 2014, 10:40:21 pm »
Hello there.

Been thinking of some "realism" and made this. The only variable is "updatetime" which counts in seconds and changes weather every set seconds.
I'd recommend not to change current value because changing weather from 2 to 0 takes a lot of time and the difference won't be displayed so far.

Just a little help for people and a little experience for me.

3
Scripting / Switching skins for a model
« on: March 06, 2014, 04:04:43 pm »
Hello. Just found out that other player was playing using same model as I used, but his head part was changed.
Model: 16 (panau police). Normal head: M34-like (german WW2 hat) hat. His head was other: motocycle helmet with white top and black surrounds. Can't also check that model (ModeViewer does not work for me somewhy), but seems that it was a bug.
So, the question: is there any way to add model parameters to change its parts?

4
Suggestions / Suggestion: Multilanguage up to 0.1.4 or 0.1.5
« on: March 04, 2014, 03:31:27 pm »
Hello.
Since I started playing JCMP I found that this mod needs translation. There are lots of players from Europe, where english isn't first language. Also there are lots of players from Russia.
Would be great if someone could also provide realization of script translation (as it is made in SourceMod).

5
Scripting / Is there any way to catch/define car's horn sound?
« on: March 03, 2014, 09:44:00 pm »
Hello folks.
Just recently been working on buymenu's enhancement that adds some new features.
Whatever, god an idea: what about horn sound replacement using event/sound catch? Is it possible to replace default police horn with default Vaultier Patrolman's horn (used also in Kenwall Heavy Rescue), for example?
Spawning a vehicle with that "argument" isn't possible, as I understand.

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