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Messages - Protonium

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1
Latest / Re: Thank you, SubZer0
« on: October 16, 2016, 02:19:45 pm »
I still remember like it it was yesterday when I met SubZer0 the first time. It was in one of the first beta tests. I was driving around Panau when I ran into 40 people waiting at a junction south of the ski resort. When they all started driving together, I followed them and thought what a great community this is and that they most likely all know eachother and have played a lot together in other games. Later I realized that all this people have never met eachother before, it was SubZer0 who brought them all together. And he did this without spamming the chat or anything like that, just with his character. SubZer0 made a great gaming experience amazing and unique, amazing and unique like he was. I've played some organized events in other games before, but I've never met anybody who was even close to lead people in such a relaxed way, react to troublemakers with humor and still manage to control the crowd. Furthermore he always took the time for a chat, was very helpful and friendly, but it was the amount of characteristics that made him that unique.

I was really shocked when I've red the sad message and I was very surprised how concerned I was. I've never thought that this would ever happen by a person I "only" know throgh the internet. I can't imagine how hard this has to be for his family and people who have known him in real life. My thoughts are with you.
I am greatly thankful for all the years I've known him and for the by far best time I've ever had in a game.

I will always remember you SubZer0 and I won't just miss you when I play or think about Just Cause.

2
Just Cause 3 / Re: JC3 XL Version Yes or No?
« on: September 13, 2015, 02:16:08 pm »
I basically don't preorder any games because I don't want to support such business practices and since most games need patches after release I don't want to play them within the first weeks after release anymore anyway.
But since I had the most fun ever with JCMP and JC2 was a great game with amazing performance, I was about to preorder this. Now I know there are DLCs included, I won't preorder it anymore. On one side because I don't want to support this things, on the other side I prefer to get rewards with the progress in the game and don't want to have some super cars from the beginning.
I would never buy a season pass, I guess this is waht the XL version is, no mather how much I would like to support the developers, because I really don't want to encourage this shit. It's very annoying already that you can barely play complete games anymore, I don't want to think about where this will end, if people still support such a behavior.

So, if there wouldn't have been any preorder specials, I would have preordered. Now I'll wait until the release and if they need to patch much so the day one magic is gone anyway, I'll probably even wait a few weeks or months (some other good games to play then) and if they got bad luck, it's already on sale when I want to buy it.

3
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: March 16, 2015, 07:17:42 pm »
Jaxm, I think you should disable the selection of the "Battle for Panau" map if there are less than 30 players on the server. I often wanted to play, even if there were just a few players on, but I left becasue every faction would have had to capture 20+ neutral bases before they get in contact. And I'm sure I'm not the only one.

4
Factions / Re: Roadtrip faction PAROFED
« on: March 03, 2015, 07:26:47 pm »
Yea, Crescentfresh, I was busy the last few months, but for roadtrips I can always take some time ;D


It was awesome to meet you all again for a long time.

Here's my recording: https://www.youtube.com/playlist?list=PLeqC36gqTW4iGg3lp4cr1snz8tnVNTJnt



Next trip in less than 2 weeks!?

Count me in! ;D

5
Factions / Re: Roadtrip faction PAROFED
« on: February 24, 2015, 07:50:34 pm »


I'm in ;D

6
Community Projects / Re: Greenhound's Cops and Robbers (WIP)
« on: January 02, 2015, 12:26:01 pm »
Awesome! I didn't have much time during the last test weekend, but what I saw so far was great. Looking forward to the hot pursuits and all the funny situations :D
Some impressions of the last test:
I decided to become a drugdealer, made some legal delivery missions and got money, a pistol and some seeds. Drove around till nobody was near me and went to a little forest near the city to hide my plants. The plants had to grow so I went to rob a gasstation, but at the first one a cop passed right before I was about to start the robbery, so I took my car and went to the next. I parked my car at the back and made my second step to become a real gangster. The storekeeper decided to cooperate and I got my bag of money pretty quick. Back in my car I could already hear the sirens and short after a cop was close behind me trying to ram me, after some turns a second tried to get me at fullspeed on a junction but missed me very close. I was driving for my life and money when a message appeared that one of my plants was withered. I knew I planted the others short after the first so I was heading to my drugfield, but the cops were still after me. I drove some circles around some buildings near my field and lost the cops and some attention, so if the cops would catch me now I only have to pay a fine. I was heading to my field when a cop appeared again so I payed the fine and he drove away. I drove directly to my plants and was able to harvest the only two left. You can sell and set prices for diffrent amounts of drugs, so I made the price for one very cheap to get some customers ;D I drove back to the city, parked my car next to a civilian players car and offered him to buy one drug. Right after he bought it, two cops arrived with sirens and we were about to drive away in diffrent directions when we realised that the cops were chasing an other player who just robbed the gasstation near us. So I visited the cardealer to see what he offers and decided to save my money to buy a permanent car later, went to the bank to deposit my money so thiefs can't steal it.

I can really recommend this gamemode, though it is in test phase. Much diversity because of different classes both cops and robbers and the car chases are awesome. Many very nice details with big impacts, e.g. nametag colours on the minimap change if you are wanted, so everyone near you knows you're a bad guy, as soon you lost the cops by keeping them at distance you will become neutral again.

English is not my native language...obviously.

7
Community Projects / Re: Youtube video thread
« on: November 16, 2014, 03:12:33 pm »
PAROFED Birthday Roadtrip Nov 2014 - Summary
https://www.youtube.com/watch?v=BXAQ_1_RNEg

PAROFED Birthday Roadtrip Nov 2014 - Part 1
https://www.youtube.com/watch?v=FZ_3EBVZP6Q

8
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: April 29, 2014, 01:33:28 pm »
I really like to cut bases off, but still it's too powerful and breaks the war imo right now if you cut off at the stronghold. The faction loose nearly every base and about 1/3 of the map, which stops every battle at their frontier and makes 3 way battles very rare. All players from that faction have to spawn at their stronghold and the few players from the faction that did them cut off, can't handle that many players and they join the war against the other faction. The cut off faction don't have anyone to fight to shortly after the cut off and just can capture bases without seeing any enemy, which is counterproductive for a gamemode focused in war.

Some changes I would like: Increased time untill cut off bases gets neutral to 10 minutes, so the faction that gets cut off have a better chance to reconnect their bases and this will generate a natural hotspot for a minimum of 10 min.
I think a connection system with 20 bases or more should be self-sufficient, so if you cut off a area which has more that 20 bases connected they will work like they would be connected to the stronghold (or with some little limitation like only be able to spawn at military bases or airports or just one respawn every 5 min in this area).
An other cool feature would be if a neutral base would get captured automatic if it's connected to a captured base. This should be very slow, about 10 min to go from neutral to captured.

Like said before, please increase the speed of ammo and medic boxes. It's annoying if you have to wait 1 min every 4th kill.

I still love to battle for Panau after many many hours, keep up the excellent work jaxm :D

9
JC2-MP / Re: The First Great War
« on: April 23, 2014, 04:36:03 pm »
Actually I always fight for the Ulars, but since there are that many already you can sign me in for the Roaches.

10
JC2-MP / Re: Survival District - Testserver
« on: April 23, 2014, 04:31:27 pm »
Excellent work! Great ingame description, very well placed loot spawns and a convenient inventory. Not to forget the explosives, airstrikes and all the nice details you've made. All in all an amazing gamemode!

The only negativ thing I've seen are the late loading textures if you log out on a roof and rejoin. Just doesn't look nice, but at least you don't get stuck in the buildings.

Since a lot of people play with controller it would be nice if you could make it possible to open the loot boxes with the same key you can enter cars.

Really looking forward to play this with some more people. Keep up the excellent work.

11
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: April 23, 2014, 04:07:42 pm »
Enemy vehicles somehow also become operable after a few hours of play. Actually, they may have been operable from the start but I didn't check.
I only saw other players able to get access to enemy vehicles. I tried to reproduce it for a few minutes, but wasn't able to. Teamswitch doesn't seem to be the reason (I couldn't test if it works with vehicles that have been used by an enemy already) If a player of your faction can use other factions vehicles, you still can't enter as passenger. That's all I've noticed.

Imo the grapple hook is perfect like it is. The main problem is probably that a lot of people didn't play SP, so they can't handle the parachute/grapple, even if it would be unlimited.

That bases gets neutral if they get cut off is a bit extrem. I would prefer double speed to capture them if they're not connected to the stronghold anymore. So the faction that gets cut off have the possibility to reconnect them. And ppl don't have to waste their time with capturing neutral bases. Cut off is op right now and I think it can be very frustrating.

Edit: thanks a lot for map controller support. I play with inverted y axis, but y and x are inverted on the map.

12
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: April 07, 2014, 03:53:09 pm »
Thank you so much for this huge update, love it! It took some time, but was absolutely worth the time of waiting (like back in the development of JC2-MP) :D

Medic / Support
Health/ammo boxes are shown for all factions. Imo they work too slow. I would really appreciate if ammo boxes would have the same speed like the supplies or a little slower. It's a little frustrating if you can only kill 3 or 4 enemies before you have to leave the battle to drop a ammo box and while you're waiting you can only watch the enemies taking your base. Beside of that, I already died many times while I was waiting at a ammobox. Still, I like them much more than the automatic supply.

SAMSites
Had so many epic funny situations because of them already^^ They've a little too high reach imo.

Battlefield capture system
It's awesome and makes the battles much more dynamic. You've made excellent connections, they really reward tactical gameplay. Atm you can capture bases also if they're not connected to the stronghold.
If you try to capture a not connected base, I think it would be helpful if the chatmessage would shown in the middle of the screen right below the progress bar. It often takes a while till people realize that they can't capture it. Especially if you play with disabled chat^^

Spotting
Great! I'm not sure if this is supposed to be, but on the minimap the base icons are now over the player marks, so you can't see players on the minimap if they're at a base.
Since the radars have double detection range now, maybe give players a spot protection for the first 5 seconds after respawn?

Redeploy
Great feature. Crescentfresh said before, the 60 sec timer doesn't reset if you cancel the redeploy.

Capture Progress Bar
This makes capturing during battles fair, thank you. Sometimes the colours are wrong which can be a little irritating in some situations.

Other fixes and improvements
Did you increase the armor of vehicles? I like this basically, but I really dislike that jets/cars dont explode anymore if you crash them and jump out in the last second. Especially that you can "land" jets in trees/ground/houses without even slow down and in most cases they dont explode.
Great improvements. I really appreciate the convenient map and the autobalance system and the squadmember nametags on the map are very useful.
I think there's more position desynch than before the update, but due to the amazing hitsynch this isn't really a problem.

Probably I've forgotten a few things, but there have been so many changes^^.

13
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: February 04, 2014, 11:16:39 am »
I like the idea of hotspots. How about random hotspots?
I've played a lot in the last days and it's awesome to fight for the panau international airport because you need to find a balance between capturing/defending the airport and the surrounding villages.
It would be absolutely awesome to have random hotspots at military bases, military harbors and airports all over panau (except near faction strongholds). A hotspot could be up for 1 hour and after a new hotspot gets generated somewhere else. It would be amazing if the faction who had the hotspot captured for the most time during this hour gets a bonus like capturing bases 25% faster for the next 20 minutes.
This would add battles at places where you just capture bases without seeing any enemy right now and it would add one more reason to hold as many bases all over panau as possible, so you're prepared for the next hotspot.
This would require an autobalance, which could be that simple that if one faction have 30% more players than the smallest faction you simply can't join this faction anymore.

14
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: February 02, 2014, 02:45:06 pm »
I really appreciate the spotting system. It's awesome. Just two little things I've noticed.

1. If a spotted player dies, he respawn spotted.
2. It would be great if it would be possible to spot an already spotted enemy again (reset the timeframe) within the last 3 seconds before he gets unmarked.

I actually think Bering would make more sense as both a mobile radar AND spawn, since it's a specifically military plane.

You're right. The Aeroliner would not fit to the scenario.

15
JC2-MP / Re: The Battle for Panau - aka Faction Wars
« on: February 01, 2014, 02:01:41 pm »
Me along with some others have not been able to use faction chat for a couple days now.  I have tried anything I could think of to try to fix it, even going as far as completely reinstalling the game. 

What happens is both global and the faction chat tabs are there, but if I switch over to faction chat it just stays on global chat.  I played for days before hand and it worked fine so I am unsure what went wrong.

It seems a bug was introduced with the update 0.1.3 causing the tab buttons not to function correctly, the issue has been identified and a fix is in the works.
You can switch to faction chat with the button left from the text gadget.

I love Faction Wars. Thanks for all the great work! I'm only missing a reward system like in the beta, looking forward to the updates.

I'm not sure if this is supposed to be. E.g. if Roaches own a base, Reapers neutralise it and capture it till 50, then Ular Boys come and kill the capturing Reapers, UB only have to stay for the last 10 seconds to capture the base. Shouldn't they have to neutralise it first? The current system adds some strategy, but can be unfair sometimes.

A bug i experienced, was that the reload doesnt work sometimes, meaning that: reload, shoot once, automatically reload again, shoot once, reload again...
Not being able to finish my enemy off because he reloading got stuck was annoying as hell.
This bug is really annoying. If you don't shoot the reloaded 1 shot clip, but reload again instead, it will reload a 1 shot clip up to 4 times, till you get a full clip again. (the planned ammo box will probably fix that)

Edit: It would be awesome if there would spawn one Aeroliner 474 (which you can use as mobile spawn) and one Bering (which you can use as mobile radar) at the big airports.

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