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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

2 years ago

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September 20, 2019, 10:21:59 pm

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Messages - Esamir

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1
Releases / Re: Apparel API (Hats, Backpacks and more!)
« on: March 26, 2014, 03:11:14 pm »
Works fine now, thanks.

2
Releases / Re: Apparel API (Hats, Backpacks and more!)
« on: March 26, 2014, 09:36:20 am »
Hell no. Something went wrong.

3
Releases / Re: Small collection of GameEvents
« on: March 16, 2014, 05:20:13 pm »
There's an interesting thing: dome gates. It's picture goes after post.
Can't find any event that could open it, there is only one that removes whole dome. Is it possible to open these gates by event? I remember that in render-cutscene when on the misson, it did open and choppi got down from it. So, is it possible?

http://savepic.su/4188699.png

4
Releases / Re: Small collection of GameEvents
« on: March 16, 2014, 11:59:24 am »
Well, found out that it didn't work with SendNearby, but it worked with Send. I moved function back to chat checker. Then teleported to Panau International Airport and came back, works well.

Attached file works well.

5
Releases / Re: Small collection of GameEvents
« on: March 16, 2014, 11:32:32 am »
Aha. I'll take a look then. Thank you.

6
Releases / Re: Small collection of GameEvents
« on: March 16, 2014, 11:21:13 am »
So. If there is no way to close it, can we reset it?

7
Releases / Re: Small collection of GameEvents
« on: March 16, 2014, 10:40:06 am »
Fixed execution of Mouth script, but it seems that there is no event like "close.mouth". Am I wrong?

8
Releases / Re: [0.1.4 RELEASE] Hats Demo
« on: March 13, 2014, 04:45:49 pm »
I took a look into and tried to combine these two scripts. Seems hat can't be indexed regular way as items/weapons/models are. It's just not so easy. I think that indexing array items may make it easier, but no idea right now. I'll look deeper on saturday or sunday, now can't say exactly, will it work or not.

Almost everything is possible, but not that way, I think. Rewriting this from the beginning will make it possible, so, I'll take a look, but later.

9
Releases / Re: [0.1.4 RELEASE] Hats Demo
« on: March 13, 2014, 03:40:28 pm »
No, this thing has different system than buymenu. Can't index IDs and send model ID to execution function. If only there is a way to use ID from array of names, but this may not be correct.

10
Suggestions / Additional console commands
« on: March 09, 2014, 06:19:48 pm »
Hello. Just realised that there are not so much commands to use in console.
As I am expirienced by TF2's servers, I would like to suggest you to add some commands like this:

status -- show server's info and table of online players
cmdlist -- show up all commands list

And would be nice if there would be a way to repeat commands using arrow keys, like console's history. It is really annoying to type reload "modulename" and lua "modulename" "classname:action".

11
Latest / Re: 0.1.4 Announcement
« on: March 09, 2014, 05:38:07 pm »
I'll try to add this to buymenu, but only after this update will be released.

12
There it goes. Look for settings, there are some additional infos about how to post messages to chat.

13
JC2-MP / Re: Low playerbase
« on: March 09, 2014, 02:04:25 pm »
I know, I know. Well, this may be scripted, but most of russian kids invade first open chatroom, so this won't help. As one of russian (actually German) server-managers I can tell this for sure.
Whatever, I deal with wrong languages just muting players.

14
JC2-MP / Re: Low playerbase
« on: March 09, 2014, 11:18:37 am »
Game is still in development stage. Many people have crashes, glitches, so they loose intrest. Probably players count will inscrease after the mod will be completely stable. And yes, large map makes it harder to play together.
Just recently as there were more than 10 people on my server, others came really fast so it got up to 25, then 50 and so. We'll hope it will come better after 0.15, when unicode will be supported and we will be able probide to team any translations. This should inscrease players count.

15
Releases / Random Weather for Panau
« on: March 06, 2014, 10:40:21 pm »
Hello there.

Been thinking of some "realism" and made this. The only variable is "updatetime" which counts in seconds and changes weather every set seconds.
I'd recommend not to change current value because changing weather from 2 to 0 takes a lot of time and the difference won't be displayed so far.

Just a little help for people and a little experience for me.

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