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Patch 0.3 was just released! Full changelog here:

3 years ago

January 28, 2020, 05:43:13 am

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Messages - SneakBug8

Pages: [1] 2
Пруфы так себе. Photoshop + много саморекламы. Можешь быть уверен, что тебе мало кто поверит.
Дополнительно о оск еще до начала конфликта. Мы были просто обязаны были показать кто тут главный:

Work in progress / Re: [BETA] FactionsPlus 1.0 (AWGFactions Revamp)
« on: January 01, 2016, 08:53:58 am »
Well. Would script published because of new updates or so?

Releases / Re: [RELEASE] Deathmatch 0.2 Beta
« on: December 31, 2015, 07:24:34 pm »
When u launch arena twice or more after reload module, you dont get weps. So they work only first time after loading module.

Releases / Re: [RELEASE] Admin System
« on: December 29, 2015, 09:19:01 am »
Mutes stopped working because nil player in table, how to fix it? Well, i can give mute, but it isnt automatically unmuting players.

Releases / Re: Map with player positions
« on: December 13, 2015, 10:45:21 am »
Thanks, can i change map image to show our faction territories?

Releases / Re: GK7_Motd - Display Motd/Rules on player join [V1.4]
« on: December 02, 2015, 03:30:33 pm »
Well, it is showing using command for me, but not on the beginning and show error (on player join), how do i fix it?

It is crashing the game, when max bounty is ahead.
NPCs are silently stupid on roads :)
On dirty roads NPCs are going crazy.

Work in progress / Re: Factions
« on: November 21, 2015, 10:19:54 pm »
Can you publish it?

Which event is called when player gets points of chaos?

Pусский (Russian) / Эвент Хаоса
« on: November 20, 2015, 03:27:36 pm »
Какой эвент вызывается при получении игроком очком хаоса и могу ли я эти очки узнать и использовать в скриптах. Целью является начисление денег за разрушения на моем фракционном сервере вместо ужасно сложных скриптов на грабежи.

Releases / Re: Map with player positions
« on: November 20, 2015, 11:25:16 am »
Please, fix link to git...

Scripting support / Lua help
« on: November 19, 2015, 04:04:06 pm »
Well, i wrote better chat script for my server, but it actually not working: no such operator defined on line 13.
Code: [Select]
function PlayerChat (args)
color = Color (255,255,255)
message = nil
if string.match(args.text, "/me") then
color = Color (255,222,173)
message=string.sub(args.text, 4)
elseif string.match(args.text, "/b") then
color = Color (208,208,208)
message=string.sub(args.text, 3)
send = args.player..":"..message
Chat:Broadcast(send, Color(255,255,255))
Events:Subscribe("PlayerChat", PlayerChat)
But i dont know, why...

Scripting support / Making invisible walls using player coordinates
« on: November 18, 2015, 03:55:42 pm »
I was trying to make script for making invisible walls without making any objects:
Code: [Select]
class 'Borders'

function Borders:__init()
    self.AnnounceTimer = Timer()
    self.AnnounceDelay = 5 -- How often you want your message to broadcast (in minutes) = true -- set to true to enable and false to disable

    Events:Subscribe("PostTick", self, self.Tick)

function Borders:Tick(args)
     if then
       if self.AnnounceTimer:GetSeconds() > 5 then
   for player in Server:GetPlayers() do
         pos = player:GetPosition()
x = math.abs(pos.x)
y= math.abs(pos.y)
Chat:Broadcast("Attancion!", Color(255, 255, 255))
if x<15271 or x>4021 or y<346.15 or y>450 then
Chat:Broadcast("Return to City!", Color(255, 255, 255))

borders = Borders()
But it is always Broadcasting 'Return to City' even if i am in Panau City.

Scripting support / /setspawn fixing
« on: November 17, 2015, 04:33:58 pm »
I need to modify this script to save custom spawns in SQLite and read them, when player logged in:
Code: [Select]
newSpawns = {}

playerChat = function(args)
if args.text == "/setspawn" then
pos = args.player:GetPosition()
for k, v in pairs(newSpawns) do
if v.ply == args.player then
table.remove(newSpawns, k)
table.insert(newSpawns, {ply = args.player, loc = pos})
args.player:SendChatMessage("New Spawn Point Set at "..pos.x.." "..pos.y.." "..pos.z, Color(255, 0, 0))

newSpawn = function(args)
loc = Vector3(0, 0, 0)
for k, v in pairs(newSpawns) do
if v.ply == args.player then
loc = v.loc
args.player:SendChatMessage("Warped To Custom Spawn Point at "..v.loc.x.." "..v.loc.y.." "..v.loc.z, Color(255, 0, 0))
return false

Events:Subscribe("PlayerSpawn", newSpawn)
Events:Subscribe("PlayerChat", playerChat)

Releases / Re: Simple SetSpawn Script
« on: November 17, 2015, 01:47:48 pm »
Dont i need to make SQL table before using?

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