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Patch 0.3 was just released! Full changelog here:

3 years ago

May 25, 2020, 10:55:40 am

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Messages - WPK-Wolfseye

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Releases / Re: [UPDATE] Car Godmode v1.1
« on: December 31, 2014, 03:07:21 am »
Thanks, the error messages dont come anymore in the server log. ;)

Releases / Re: [UPDATE] Car Godmode v1.1
« on: December 31, 2014, 02:36:36 am »
Thanks, but this time its the same error, just with line 70 now.

Releases / Re: [UPDATE] Car Godmode v1.1
« on: December 31, 2014, 01:52:30 am »
Thats line 65 - 75 on this script thats in question.

function CarGod:PostTick( )
    if self.godTimer:GetSeconds() >= self.checkInterval then
        for steamid, vehicle in pairs( self.godTable ) do
            if IsValid( vehicle ) then
                if GetPlayerBySteamId( steamid ):GetValue( "CarGod" ) == true then
                    vehicle:SetHealth( 1 )

Line 69 is supposed to be the issue. But if you, like me, have no idea what it all means, its kinda hard to find the error or fix it. ;)

Releases / Re: [UPDATE] Car Godmode v1.1
« on: December 30, 2014, 04:28:08 pm »
There is an issue with this Mod. In the Server Logs the following is posted as soon as this Script is used by a player.

Lua error in module cargod when running event PostTick:
H:\Path-to-my-Server\scripts\cargod\server\cargodmode.lua:69: attempt tu index a nil value
API function in metamethod __index
server\cargodmode.lua:69: in function <server/cargodmode.lua:65>

From not knowing how all that stuff works, the error suggests that the Mod doesnt work with the current API of JC:Multiplayer. Is that correct ? If so, or anything else, does anyone know how to fix it ?


Releases / Re: [RELEASE] Admin System
« on: December 30, 2014, 12:08:13 pm »
Installed that Script yesterday and worked without any problems. But some things are weird. :) When I want to give a player health, it ends up doing the opposite and he gets down to 0% and dies ^^ ... Also it seems there are 2 warp functions that do the same thing. Would it not be possible to warp someone else to you, instead of warping to him ? Any chance this is still worked on ?


I dont care how many players this Game has. I havent played it in a while, concentrating on other things. But now I enjoy playing and hosting it again for a few of my friends. We like to have our private little chaos once in a while.

We dont care if there is 1000s of players, although the Game would deserve it. We only play with a few and we want to keep it that way. Playing on one Server only would not let us have in peace our fun, without getting shot at every damn second we're on it. Some like that, and I appreciate that, but some dont and those enjoy being able to host their own Servers. Fewer and fewer games allow that these days anyways. The times of games coming out where you can host yourself, without the need to rent or pay for Serverhosting, is almost down to zero.

People should appreciate the fact that they can host this Game. Why force people to all play together ? Forcing people to be all on one Server is against what I call is fun.

This Game never got the attention that it deserved, thats a shame. But even with the few people left playing it, why would you take that away with such an stupid idea like the one from the first post here ?

Releases / Re: [RELEASE] Admin System
« on: February 27, 2014, 04:25:53 pm »
Is it compatible with running ZED at the same time ?



Releases / Re: [RELEASE] Taxi Driver
« on: February 19, 2014, 10:40:39 am »
Not bumping anything. Asking a simple question here, thats all.


Releases / Re: [RELEASE] Taxi Driver
« on: February 19, 2014, 09:41:32 am »
Wasnt there already a Taxi Script ?,4497.0.html

Whats different about yours ?


Community Projects / Are there any Plane-Flying Squads in JC2MP ?
« on: February 13, 2014, 04:41:05 pm »
Are there any specific Plane (Jet) flying squads in JC2MP ? Because I remember seen one Video here from a Squad that was doing pretty much only that. But I dont find that Video anymore.

So are there any flying specific Servers around where people do pretty much only fly, because I am looking for some people that are as interested in that specific aspect as much as I am.



Scripting support / Re: AAAAA Object Spawner
« on: February 13, 2014, 04:11:04 pm »
In the beginning I found it sad that so many just build the stuff for themselves, just to make their Server look better. JC2MP is no competetive Game, so there should also not be a popularity contest for who has the better server.

Consider the thousands (probably more) hours the Devs put in over the years to create this Mod, a Multiplayer for a Game that never had one. Imagine the extend of what they had to go through. Yet here we have people making stuff obviously far smaller in extend but only keep it to themselves.

You know, over the years I was always impressed what the ARMA community came up with to improve their Game. I think I never saw so many Addons, Tools and whatnot than from the ARMA community. Did you see anyone there ask for money for a tool ? Did you see people really much keeping stuff for themselves ? No, they offered it freely to everyone. There isn't a day til today where you can't find anything new for the ARMA series in the direction of Mods, Addons, Maps, Tools and i don't know what else.

They all put obviously a lot of work for all these things, and they know that sharing it with others is what keeps a Community going. I was a bit shocked in the beginning when I entered the JC2MP community, how much most people were concerned only about themselves and their own Server.

I personally like to thank everyone here that has released stuff for everyone to enjoy over the last 2 months. But you know, I hear from a lot of people who are already bored by the Game and moved on or are about to move on to other Games because they were bored with what was possible so far with the Mod.

I personally like the Game far too much to already move on to something else, in the end I waited for this Game as MP for many years. But I can see why they might be bored.

And now think about all the fancy things quite a few developers kept to themselves. People would have to come to their Servers to get a wiff of the things this Game can offer, if the right things are added to it by the Community. But does everyone has to join a 300 Player Server where they hardly have time to check things out before some moron shoots them in the back and keeps them from trying out stuff ? Why should not everyone be able enjoy these things on their own, on their own terms, with all the things that have been created already.

Honestly, I think all those Script developers that prefer to keep their stuff to themselves should never go through other communities like ARMA because people would not like to have that in my opinion selfish way of doing things around them.

Don't get me wrong, I respect everyone's work, but if you're not willing to bring the things to the table so all can enjoy it, dont advertise or talk about the stuff you do (but are not willing to share) because that only ****** people off.

And don't start with that its their choice what they do with their stuff, this isnt about the law or the rights of the people, this is about getting the point of what a community means. If you don't care that people are already leaving this Game because they are bored with what they can do right now, then you don't get it.

Again, before anyone starts being ***** off about my comments, this is not against anyone in particular but in general. You are of a different opinion about that ? Thats fine, but this is my opinion and I think I have a right for that.

And again, thanks to all those who have released free Scripts and with that helped other people to have a good time with this Game, I sure am greatful for that and think that you are what keeps this Game going (besides the Mod Devs of course ;) ).


Work in progress / Re: Admin Panel (Commands + GUI)
« on: February 12, 2014, 09:03:13 am »
I'd say this Project is dead. Quite a few ambitious projects here that are just abandoned from the looks of it.
Its too bad.


One thing is for sure, often the Jobs require a boost script to be running as well. Because sometimes you get a truck to get into some high location in the snowy mountains, and depending on the truck for example, you hardly get up there because its too heavy and too slow to get up. Boost is required ├│ften to get the vehicle where its supposed to go.

Not that it is a problem, its just a fact. ;)



JC2-MP / Re: Spawn on the Ground - How ?
« on: January 30, 2014, 08:41:13 am »
The Game still crashes a lot, a few spawns in the wrong location won't make it worse. ;) But the rest works well.



JC2-MP / Re: Spawn on the Ground - How ?
« on: January 29, 2014, 06:33:27 pm »
Freeroam Script, Server folder. File called freeroam.lua

Line 181:
if offset == nil then
             offset = 250
change to:
if offset == nil then
            offset = 0


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