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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

2 years ago

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October 16, 2019, 06:26:20 am

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Messages - Philpax

Pages: [1] 2 3 ... 41
1
Latest / Re: Thank you, SubZer0
« on: October 15, 2016, 02:33:59 pm »
Man, this is awful :( Just having this come out of left field... it really demonstrates how fickle life can be at times.

SubZer0 was a fantastic member of the community who was dedicated to great experiences for everyone; his time with PAROFED underlined that, and I'm glad to have played alongside him and talked to him. He left behind a great legacy, and it's up to us to make sure we maintain it well.

You'll be missed, SubZer0!

2
I am equal parts impressed and horrified.

3
JC2-MP / Re: Featured Server Requests
« on: June 03, 2016, 02:54:59 am »
Jman100's Survival, based on the Fallen Civilization code base. Created with endorsement from the original devs.

Featured image, borrowed and changed a bit from FC's old one - http://i.imgur.com/PrzWaWe.png

IP: 192.99.6.155:2590

Please update your post with a convincing reason as to why your server is unique and deserves to be featured.

4
Latest / Re: Happy New Year
« on: December 31, 2015, 04:14:36 pm »
Happy New Year! Hope everyone enjoys this little surprise of ours :)

5
Releases / Re: [Release] Basic Nametags
« on: December 23, 2015, 12:22:22 pm »
Hey now, I'd suggest we all relax; we're all friends here.

Sorry to spam this thread Philpax but I have to say this. We are not all friends and never will be. I am referring to DaAlpha and staff of NG and the Members and staff of Gaveroid's server. Speaking on behalf of Gaveroid's we have received nothing but verbal abuse, disrespect and a lack of community from the staff and owner of NG server. As you can tell by this thread. I try to be respectful and offer constructive criticism but in return i get accusations. I will never forgive them for the way they treated our staff members and how the owner of NG refused to acknowledge or deal with the situation. The community needs to know how they mistreat, abuse and have no respect for anyone but themselves. Until now i have kept this away from the JCMP forums, but when i get flak for no apparent reason I will retaliate.

I'm sorry to hear about that; however, your later posts, as well as Gaveroid's post, served to inflame the conversation. I understand that the two communities involved here have an ongoing dispute, but this is not the place to bring it up.

I am respectfully requesting all parties remain civil within this thread; there is little to be gained by public confrontation in a thread about a script. Please keep it on-topic, or we will be forced to start punishing users, regardless of their affiliation, for instigating conflict.

6
Releases / Re: [Release] Basic Nametags
« on: December 23, 2015, 01:33:26 am »
Hey now, I'd suggest we all relax; we're all friends here.

I'm happy about the existence of this script; the original nametags script has a fair bit of cruft that I never got around to removing (it was originally meant to handle a few other scenarios), so seeing someone produce a simpler, more elegant version pleases me.

I haven't tried out the script yet, but if it lives up to its name there's no reason to be concerned over it. Nice work!

EDIT: I just looked at the code. I approve of its simplicity; it does what it needs to do, and it does it well - nicely done! What you might want to do is update self.positions on the client with the streamed positions in the first loop - that way, you can render all of the blips in one go.

7
Bug reports / Re: [0.2.0] ESC menu isn't visible
« on: September 16, 2015, 03:42:17 pm »
Okay, looks like our temporary hotfix didn't work. I'll look into the issue and see if we can come up with a permanent fix.

8
Bug reports / Re: [0.2.0] ESC menu isn't visible
« on: September 16, 2015, 01:39:11 am »
What graphics card do you have?

9
Scripting support / Re: Checking for a windows process in lua
« on: September 09, 2015, 07:08:40 am »
On the client? No.

The client Lua VMs are isolated from the operating system and the greater execution environment. Functionality like this will never be provided, sorry.

10
Suggestions / Re: World:GetEntitiesInBounds(Vector3, Vector3)
« on: September 07, 2015, 03:38:41 am »
We've been thinking about this; it might be worth adding. Will look into it.

11
We've actually changed the rendering sequence so that our code renders prior to the game's post effects (hence why the fade, which gets applied by the game, is now showing up). I'll see if we can make this more usable for your uses.

12
Latest / Re: 0.2 Announcement
« on: September 06, 2015, 02:38:34 pm »
Time, Mr. Freeman? Is it really that time again?

13
Suggestions / Re: GetClimate or GetBiome
« on: June 22, 2015, 10:36:08 am »
Should be doable. We'll see what we can do for you. :)

14
Community Projects / Re: JC2 Camhack
« on: April 02, 2015, 10:41:30 am »
That's odd - it should work fine. Can you see if JC2-MP launches? It uses a similar method of injection, so if that works we can start to diagnose the issue.

15
Just tweeted it on the JC2-MP twitter. The world deserves to see something this brilliant. Love the editing work!

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