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Patch 0.3 was just released! Full changelog here: https://t.co/4A50m6IKen

3 years ago

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January 21, 2020, 10:05:26 am

Recent Posts

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1
Guest forum / Re: Register through Steam account
« Last post by Woet on December 25, 2019, 10:17:41 am »
Please try again and share the new error code (if any).
2
Guest forum / Re: Register through Steam account
« Last post by JUMBO95 on December 24, 2019, 11:45:36 am »
3
Guest forum / Re: Register through Steam account
« Last post by Woet on December 23, 2019, 07:19:14 pm »
Can you please link your Steam profile?
4
Releases / Christmas UI
« Last post by MrQWERTYU on December 23, 2019, 04:42:17 pm »
❄ Christmas UI ❄
New Year is coming! Add new colors to Just Cause 2: Multiplayer! ☃

Installation:
1. Delete files: fonts, images, lua in the root folder of the game.
2. Unzip files from the archive to the root folder of the game.

Download:
- GitHub

Screenshots:


5
Guest forum / Register through Steam account
« Last post by JUMBO95 on December 23, 2019, 03:01:50 am »
Your profile is set to private, please change your privacy visibility to public and try again.
We will then make sure you own a copy of Just Cause 2 and after signing up you can change your profile to private again.

Error code: #8040528
6
Troubleshooting / Problems with JC2MP when using VPN
« Last post by ZKelo on October 12, 2019, 09:04:15 pm »
When trying to play JC2MP, sitting under a VPN there are problems. When connected to a server, everything seems to be going fine - the connection to the server is successful, my character seems to spawn, but there is no connection with the "outside world". The player connecting from under the VPN is not on the map for other players, as well as this player does not have other players on the map. This occurs because of the VPN, because, as it was found out, when connected without a VPN, everything works fine. Is this a VPN or JC2MP problem? Has anyone encountered this?

P.S. For some reason, I cannot afford to disable the VPN. Is there any other solution?
7
JC2-MP / Re: Alpha's Salt Factory's Server Staff is horrible!
« Last post by spartanwarrior22 on October 09, 2019, 02:09:14 am »
Boo hoo hoo. Follow the rules and quit being such a baby.
8
Processed / Re: Account deletion request
« Last post by Woet on October 02, 2019, 04:35:07 pm »
Done.
9
Processed / Account deletion request
« Last post by sammeyer1 on September 27, 2019, 02:38:39 am »
Since I'm having no luck with PMs, I'll leave a topic here as a formal request for account deletion.  :)
10
Releases / Re: [Release] Basic Anti-Cheat
« Last post by keeri on September 16, 2019, 03:22:27 pm »
the server module runs in a single instance (not per player like the client modules do), so having
Code: [Select]
self.phealth = 1on the server means it will get overwritten by each player; if you want to store values per-player, use sender:SetValue(key, value) and sender:GetValue(key). you can also use a table of player values:
Code: [Select]
self.phealth = {}

self.phealth[ sender:GetId() ] = sender:GetHealth()
but you will need to manually clear them on PlayerQuit event by setting their value to nil.

Code: [Select]
function GodCheck:CheckThisPlayer( args, sender )
self.phealth = sender:GetHealth()
if sender:GetHealth() >= self.phealth then
that's equivalent to "if true then", since you overwrite the previous value with current value before performing the checks
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